FoonLudum Dare ExplorerUsers → TheWustache

TheWustache

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesHungry Hungry Frogcompo3.754.253.754.003.503.753.753.50
202251Every 10 seconds👥Faraday Uncagedjam1913.903.974.214.304.003.853.44
202149UnstablePicasso Bridge Disastercompo963.874.163.723.683.22
202047Stuck in a loopImpact Jugglingcompo2013.603.682.982.943.423.06
202046Keep it aliveAmalgamagejam4533.833.844.303.973.813.092.463.29
201945Start with nothing👥Keyz Goblinjam3.904.004.263.733.103.163.90
201842Running out of space👥Tomb Robbers 3: Curse of the Pharaohjam2553.713.703.013.763.703.563.62

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TheWustache

LD42 — Running out of space

Rocks Fall, Everyone Dies by unnamed1334 2018-08-22T18:45:06Z

I had a lot of fun with this game! I especially liked how you had to adjust your playstyle to the upgrades you collect, it really keeps things interesting.

However, the balance probably needs to be tweaked a bit, just take a look at the build I ended up getting :D Screen Shot 2018-08-22 at 20.19.08.png

The gamepla felt a bit grindy, but you progress quickly enough to offset this. The effect probably won't last forever, though.

Revealing which items are in which rooms is a great decision! It adds an interesting layer to the character building.

Stepping Stones by Ithildin 2018-08-26T11:21:14Z

Great entry! It's a simple idea, but very well executed and intuitive. The difficulty progression is solid (there's a bit of a jump in the last few levels, but nothing unmanageable). It's confusing that you can't actually walk on the last stage of the tiles, but apart from that, the graphics communicate the game state very clearly, which is important for a puzzle game. The sounds fit the aesthetic well; as does the lack of background music for that matter! Excited to see what comes from this.

Quantum Customs by sidewalksleeper 2018-08-24T15:23:29Z

Nice game! The core gameplay is simple, but really fun. I would consider making the blocks break earlier and randomly. It could help varying the challenge even more.

I dig the music and intro screen!

Get Comfortable by mcccclean 2018-08-26T18:31:37Z

Amazing entry, everything about this is very well polished. Great job!

Welcome to BURELAND by eptwalabha 2018-08-14T20:29:03Z

I really like the idea of killing the monsters by exploiting their movement patterns -- but I had trouble recognizing a clear pattern for most of them. If their movement was less random you could probably leverage the puzzle component, although you'd probably have to compensate with better level design (maybe environmental hazards?) l do feel like the setting could be very interesting!

TrackBlasters by paulloz 2018-08-28T21:00:15Z

Awesome game! I agree with most of the stuff the guys above me said. However, I really want to compliment you for your soundtrack -- *it's so awesome*. I immediately fell in love with it. Great entry!

Stax of the Dead by loveapplegames 2018-08-23T18:55:14Z

Awesome game! The core concept fits the theme *really* well, so great job on that. There is a surprising amount of depth in arranging, dodging, and juggling the enemies. Making the gun shoot upwards only is an amazing decision! It really encourages you to take care of the playfield so it doesn't become too cluttered to move around in. I also like how each enemy is unique, expands the game in an interesting way, and fits well into the overall picture (except for the gems, which I feel work best in isolation or with bats).

I think the double jump could use a bit of work; the earlier you jump in the air the higher you travel, which is somewhat counter-intuitive. In general, I wished for more precise air control, perhaps a jetpack of some kind. Whether I could escape the enemies as they surrounded me felt random at times.

That said, I had a *lot* of fun with this and probably spent way too much time playing :)

Rajola by PTSnoop 2018-08-25T16:07:03Z

Great idea! Making large groups is difficult but very satisfying. I found it a bit odd that tiles don't fall down if those below them are removed.

Metal Gear Noah by Dizzy Dalvin 2018-08-24T16:00:10Z

Love the post compo!

Swirling Infestation by Coda Highland 2018-08-23T19:11:51Z

Neat idea! I can see how not being careful with where you exorcise people could totally screw you over. A bit more pressure could do the game well, maybe a smaller map or more NPCs?

Trattoria by Rongo Matane 2018-08-24T20:33:14Z

Awesome! This game definitely has potential to become a great restaurant sim

Chadwick Cave Chronicles by nerdyHerbivore 2018-08-27T16:14:23Z

I had a bit of trouble hitting some of the plants, it didn't let me position the ship correctly. The game also could've used a bit more juice (effects when destroying plants, some kind of animation while moving). I'm also not quite sure how the theme comes into play, although that's not a requirement. Nevertheless, nice entry overall! I especially enjoyed the music and lore. Definitely think about doing a post-jam, it could become something interesting.

Shrunkeon Dungeon by DleanJeans 2018-08-27T16:54:59Z

Love the art style! It's very well executed. The camera should zoom out, though, you barely have any time to react to the enemies. Great entry!

Oh no! The sky is falling and we are still fighting a ridiculous balloon battle! by reizoukin 2018-08-28T19:13:36Z

I'm not entirely sure I got how to play this game correctly, but it sure was fun to shoot my buddy's balloons!

Bunny Bazooka by MZA 2018-08-14T21:50:14Z

Awesome art! It reminds me of those artworks made from everyday objects, can't remember what they're called. The gameplay is a bit slow for my taste, but landing a hit is very satisfying (and so is shooting in general). I like your take on the theme.

I love how you are replaced by another bunny when you die :D

HITMAN: The Floor Is Lava by Niker107 2018-08-26T14:29:02Z

Good entry! It really feels like a hitman game despite the simple graphics. The challenges capitalized a bit too much on the fact that you can't see the whole level at once; I ended up making decisions I probably wouldn't have had I seen the whole picture beforehand. An undo feature might be nice, but I can see how that could take away from the spirit of the game.

That said, the challenges are fun and getting shot is surprisingly juicy -- I would love to see some more levels!

When Life Gives You Lemons by sebastianscaini 2018-08-14T21:16:02Z

Holy, you really knocked it out of the park both art-wise and music-wise! You can really feel that a lot of love went into this. The main menu song is already stuck in my head :D

The gameplay is solid, but could be a bit more juicy -- I'd love to feel some more oomph. Maybe make the character respond more to firing and add more blood (lemonade?) splatters? Some kind of goal would be nice, too; I just kept playing until I accidentally got cornered, which was a little disappointing.

Also, being quite cheeky with the theme there ;)

Hello Ground by Kaiomoi 2018-08-24T21:37:38Z

Amazing game! The rules are elegant, with room for strategy and a high skill ceiling. That's *really* impressive. The graphics and sounds/music are also well designed. The pacing is a bit fast in the beginning, but once I got used to it I was completely absorbed.

I sometimes had trouble placing the tiles correctly (or at all), which is annoying when every split second counts.

I have a feeling that I'll still be playing this game a few months from now :)

Running Out of Space LDJ42 by Ismael Rodriguez 2018-08-26T10:56:49Z

Very clever idea! I enjoyed this, especially in the starting phase. I had trouble with the controls (jumping with right click is unintuitive to me) so the game got too fast for me too quickly. The music's great!

Shrinking Ceiling by drikdrok 2018-08-26T10:37:29Z

I like the idea that the ceiling height carries over from level to level. However, it got frustrating having to repeat the whole thing once you fail. You could put checkpoints at ceiling-reset levels to prevent this to some degree. The aspect ratio you choose is really cool!

Panic at the Haunted Hotel by Danilo Nishimura 2018-08-25T15:52:44Z

Nice game. I like the idea that collecting chandeliers advances you towards your goal but also makes the game harder. I think making the whole area collapsible could've leveraged the theme more. Also, I ran into the walls way too often, which got a bit frustrating. Apart from that, well executed!

Smelly Corp. by Klerembot 2018-08-24T21:00:42Z

Interesting concept and a unique take on the theme! It's like pipe dream and a tycoon sim mashed together.

Commercial Mars: Lunar Lander + Tetris Mash up by Yaro 2018-08-16T18:19:51Z

Nice game! I had a bunch of fun with it. Flying the rocket felt very good and navigating the structures you previously built is a fun challenge. I did feel like most blocks just gave you terrible, but not necessarily *interesting* options as to where to place them. I ended up putting all of them on one side, producing a corridor that you can simply fall down in; there should probably be a disincentive for this (maybe add wind at higher altitudes?). Even then, I really enjoyed this!

Squeezed Out by danielblanco3d 2018-08-24T20:17:02Z

The art and music are trippy, I like that. All in all this is more a game of luck than skill, but maybe that's intended. Or maybe my reaction times are just bad, who knows.

Tomb Robbers 3: Curse of the Pharaoh by TheWustache 2018-08-14T21:40:36Z

@klerembot It was a deliberate decision to make the wall jump work like that; we felt that simply being able to climb the walls would be too easy. You're not the only one who has mentioned this, though. Not sure how you would go about solving this :P

Little Bear Planet by gudval 2018-08-14T20:02:29Z

I love the way you realized the theme! Also, the music is amazing. Turning is a bit wonky (I immediately rebound the controls still found myself hitting the wrong buttons), but the game is very enjoyable overall :)

Inventory Quest by acfaruk 2018-08-14T20:42:28Z

Neat idea! Figuring out which items are valuable and which aren't turned out to be a lot of fun. I was wondering whether hiding the item value and only relying on the description could make the game more interesting, that way you wouldn't just be comparing numbers. Oh, and you nailed the theme!

Don't mess up by LeoDESIGAUX 2018-08-28T18:23:19Z

Great puzzles, I really enjoyed them! The solution I thought of first was almost never correct ;) The graphics are very good as well. Nicely polished!

BlinkyWay by Diaxcor 2018-08-27T16:34:47Z

Interesting idea, I like the fact that the next stage is the box you zoom into. As some of the others here, I had issues with dying randomly, which is a bummer because I never got past level 7 or so. I'm also not quite sure what the power-ups are for, the stages seem quite manageable without them (at least the early ones). I liked the art and music direction. Given the aspect ratio, this could become a compelling mobile game!

Snake advanced by Joran 2018-08-28T18:34:24Z

Nice little expansion for snake! I didn't have any problems with the controls as some of the the others here, but as you have said, people are different. Art-wise, the decision to add dots to the walls is great. It helps seeing the walls move.

LD45 — Start with nothing

God Mode by wdebowicz 2019-10-08T22:02:05Z

Nice spin on the classic text adventure :) I like that god uses a command line

A Horse Called Nothing by jefvel 2019-10-08T22:44:53Z

I had fun, although the controls are a bit difficult.

Ex Nihilo by Caffeinated Psychics 2019-10-08T21:53:53Z

I got lost very quickly, but I managed to beat the game anyway by brute force. It reminds me of Don't Starve.

All Hallow's Harvest by SethPaxton 2019-10-09T19:19:27Z

Great entry! I took me a bit to understand the rules, but it was worth it. The aesthetic and music fit well together and the matching mechanic feels very nice. The option to end the season before you _have_ to adds a surprising amount of depth. I'd love to see a more polished version with a highscore tracker.

Best game I played so far!

The Whole Lot by onnofal 2019-10-10T11:55:05Z

I like it! The gameplay reminds me of the board game Ubongo. It feels very polished, especially for a prototype. This could easily become a small, fully fledged game.

LD46 — Keep it alive

Abyssal Accessory by Junber 2020-05-11T12:47:57Z

Very impressive entry! It feels _very_ polished for a jam game. The writing is great, which is incredibly important for a visual novel.

A few other games that I've played in this jam also incorporate a gameplay element that is orthogonal to the main gameplay loop. I found that this doesn't usually play that well. You made it work, however! Neither the visual novel nor the tamagochi require much attention by themself, so when they're combined the player is not overwhelmed. The tamagochi is an interesting non-text element in the story that I would love to see explored fully in a complete game.

I did find the story a little slow-paced, but I suppose that's necessary for a moody horror-ish game. Great job on capturing the lovecraftian spirit! That's not easy to do.

I also really enjoyed the music, especially the underwater track. It's hard to believe that you did all of this in 3 days. Great job!

Dram Fireth by ded 2020-04-21T13:03:32Z

I am very intrigued as to what's going on in this game -- definitely very atmospheric. I really like the look of the flame!

Into the Abyss by Pie-Tras 2020-05-11T13:27:06Z

Great atmosphere, you really nailed the mood! It is little slow paced, though.

Marx's Graffiti Squad by Rongefilet 2020-04-21T22:49:49Z

This game is just the right kind of stressful. It would be nice to retry a level after being arrested instead of being reset to the beginning. Other than that, nice challenge!

And man, those policemen have *stamina*.

A Bolder Wizard by parahunter 2020-04-21T22:01:06Z

This does feel more like a tech demo, but man, it *is* fun to knock about hordes of the undead.

Feed King or Die Starving by jefvel 2020-04-21T10:33:13Z

Love it! The artwork, sounds and gameplay all fit nicely together in a ridiculous whole. Missing an attack can be a little frustrating because you don't know the exact range and recharge time. Overall very fun; here's more strategy to it than it lets on.

Drop the egg Jeff by Dextreon 2020-05-12T08:19:18Z

The core gameplay is really fun! Something about balancing the egg and catching it again is is really satisfying. Even dropping it is fun (godammmit jeff)

I got stuck on terrain a bit too easily, though. And I think adding some more reliable ways to increase your speed (so you can catch up to a runaway egg) would help get rid of some frustration.

I had fun with this one :)

Copperoute by sunnray 2020-04-21T22:23:58Z

I think there's the base for an interesting logic puzzle here, but I couldn't figure out in which order the food is sent. Or is it just random? That said, I really like the music and art style!

Eat it by Oune 2020-04-21T09:44:05Z

Nice entry, kind of like an endless runner, but things run at you instead ;) Ducking and jumping are somewhat tricky at times, but that was probably intended. The only part that was a bit frustrating was the missions, getting the right combination sometimes took a little too long for me. I like the music, especially the track that plays after you lose.

TOTALLY NORMAL GARDENING SIMULATOR by plufmot 2020-05-12T14:21:00Z

it's really silly and surprisingly satisfying to play. I like it :)

FIRE-MUST-BURN by TheCze 2020-04-21T12:42:02Z

Interesting concept, I like the ebb and flow between densely forested areas where you can simply enjoy the inferno and areas with large gaps where you need to scramble to build a bridge. Scaring the firefighters is hilarious!

Spawnhood by JammedGame 2020-04-21T13:11:48Z

The models and animations look awesome! The right option wasn't obvious all the time, but I got the hang of it eventually.

Alien Inquisitor by bsdrago 2020-04-21T18:31:38Z

Interesting concept, it's kind of like the interrogation minigame in GTA V.

EsfandTV : In Defense of His Purity by Krapht 2020-04-21T12:22:02Z

this is so stupid, I love it!

Save GANIMEDE by Crochar 2020-04-21T18:30:19Z

Holy shit, the music, together with the sound of the rain, is amazing! And that intro really sets the mood -- you really do feel like you're desperately fleeing. Baiting enemies to fly into rocks is very satisfying. The only nitpick I have is that it feels more like luck whether you can get a fuel can or not. Great job!

God Save the CHRIST! by Gogani 2020-04-21T12:51:51Z

I have no idea what's going on, but it's pretty fun :P all of the powers are very satisfying to use.

Best singing I have heard so far this jam :ok_hand:

Soul Dungeon by VugarS 2020-05-11T14:23:39Z

I like the aesthetic! As it is right now, it could totally be a mobile game to kill a few minutes with every now and then. I bet it's also a good starting point for a more fleshed out game.

LAIKA by m-trigo 2020-05-12T08:32:43Z

There isn't that much to the gameplay, but the descriptions make up for that. Seriously, they are so funny and wholesome :) Contrary to what you wrote on itch.io, I think the game actually feels quite polished. And the music definitely helps ramp up the suspense in the end. I think this could become an interesting experience like Oregon Trail.

Tanks For Nothing by SamLeCreator 2020-05-11T14:36:21Z

Love the music, the gameplay is very engaging despite its simplicity -- maybe because of it. I was a little disappointed that I couldn't spend the huge mountain of cash I collected. Great entry!

Punch_To_Survive by Grommel 2020-04-21T22:13:08Z

I like how hectic it gets later on

The Urban Legend of Nightmare Forest by wheelsx 2020-04-21T18:10:10Z

Great creepy atmosphere! The dogs really give you a scare the first time you see them.

At first I didn't get that the dogs drop energy, so I just ran away from them. But after I figured that out, it was pretty fun blasting through them. I would say that they are a bit too easy, but they did get the better of me.

Both or Nothing by victor_reiner 2020-04-21T12:02:35Z

Nice and moody. The art looks great and fits very well. The gameplay is a bit too dependent on random chance for my taste, you can easily get a streak of items you don't need and lose. Apart from that though, great entry!

The Toiling by cles 2020-04-21T10:40:51Z

Nice entry! The protagonist just looks amazing. Smashing trollies is very satisfying. I think moving the other rolls could be faster, though. At first, I wasn't even sure I was doing anything.

Lights Out by Chance Slaughter 2020-05-11T14:59:20Z

Nice game! I was surprised to find that the difficulty lies in positioning yourself correctly, it made for interesting gameplay. Upgrades were a bit too expensive, though.

Team Wipe by Louis Mareau 2020-04-21T13:18:33Z

I think I glitched it in the round I won -- is there a way to kill the others before the wizard, or do you have to focus solely on the wizard? Nonetheless, this was fun! I love the effects :ok_hand:

Feed the Fire! by Tommeh 2020-04-21T10:13:05Z

I really like this entry. Furthest I got was putting a bucket of refined oil into to the fire. The fuel consumption rate was a bit too high for me, though, I really had trouble getting enough fuel in time. Night time was a little too dark. Exploring the island is fun! I love how you have to figure out how to fit things together. The atmosphere is great, the way the fire talks to you is nice and creepy -- you just want to see what happens next.

Plant Party by Topolino 2020-04-21T18:56:54Z

I like the fact the you get to decide which plants you want to get in which order. The graphics are nice. It gets a little repetitive after a while, but it's a good entry nonetheless!

Rescue Mission: Amateur Hour by jsladovic 2020-04-21T11:33:42Z

Nice entry, you nailed the mood. Movement is a bit slow. It's relatively easy to escape a guard if they make a sudden turn and spot you, but I think that's a good thing -- otherwise the long levels could get frustrating. I think I glitched some guards out by walking to close to them outside their vision cone; they just stopped but didn't arrest me.

Cold Front by chrismcco 2020-04-21T10:54:50Z

This game feels very polished and clean, great job! The AI is a little too easy. I would love to see local multiplayer in a post jam version :)

Dragon Defender by Isiah Brighton 2020-04-21T18:45:16Z

I like the idea of the branching paths. The music is pretty dope too. However, I had trouble placing the towers. Maybe there was some hidden cost I was missing? Nice entry nonetheless!

Imagine by AndreiOlenic 2020-04-21T19:05:24Z

Unlocking new abilities feels good, and seems to be balanced very well. I got the baby cry exactly just when it started to get overwhelming. I would have liked a way to heal (maybe I didn't play long enough?), I ended up dying by running into a monster :stuck_out_tongue: Overall, nice entry!

Cryoloop by Freya C 2020-04-21T11:46:13Z

Amazing atmosphere! I would honestly love to see what this could become with a full story and sound. The concept could make for a very interesting story. One critique: I found it somewhat difficult to complete the task in the short timeframe and read the dialogue at the same time.

Also, man, that ending.

Meteorite by Rohit Pardhi 2020-05-12T08:46:11Z

The core gameplay is pretty fun, definitely a great starting point for a full game. The UI could use a little polish, though.

The espeak intro in the beginning is pretty funny :)

Kill the Dead by Nerd Sanctuary 2020-04-21T12:17:31Z

There's real pressure to find medicine as quickly as possible so you don't leave your wife vulnerable . That said, sometimes medicine and ammo spawned a bit too far away, I think. Good entry!

LD47 — Stuck in a loop

Time Surge 2: Clean Up Time by HitchH1k3r 2020-10-14T19:21:42Z

Some nice puzzles with some trippy music to go along! It's an interesting take on the ordinary block pushing mechanic, since now you have to think about how to prepare the stage for the next loop.

I like the fact that you start in the same place every loop. It shows your progress very clearly and provides satisfying payoff when you can finally solve the puzzle you were confronted with the entire game.

Having to walk back to the puzzles, even the far away ones, got a little tedious. Some kind of checkpoint mechanic, so that time doesn't rewind all the way, could alleviate this and maybe even allow new kinds of puzzles.

I solved "Deeper Storage" by bringing some ChronoCore fluid from another part of the ship. If that's the intended solution, I like that you require that kind of thinking :) although I wonder which of the other puzzles could be broken using that method.

Soulbound by benjamin 2020-10-06T14:30:59Z

The loop mechanic is really interesting and innovative! Fits the theme perfectly. I liked that you are free to explore the world. The art is really cute as well and the story is surprisingly good for such a small game.

I do have admit that I didn't really know what I was supposed to do at times and that I had no idea how I was supposed to arrive at some of the puzzle solutions. I'm glad you provided the walkthrough for that.

Despite that, great entry overall!

Tempus Locus by MSiddeek 2020-10-13T15:52:07Z

I love this take on the record/playback mechanic! The fact that the shot determines both location and duration of the recording feels very elegant. The early levels explain the mechanic very well and the later ones pose really clever puzzles.

The game is incredibly polished overall. The story is simple, but quite effective and fits the dreamy vibe of the backing track. One of my favorite entries!

Escape the Loop by magnusfurcifer 2020-10-06T17:51:40Z

I actually really like this! It's short and a little rough around the edges, but all the important elements that make this game unique are there. And sliding feels really good, although there is some skill to it. I played through it multiple times because I liked the sliding so much :)

Karma Farmer by Plasmonic 2020-10-12T14:54:46Z

Cute little game. I do feel like I either did something wrong or it's a little too long for the amount of content it has. Dragging the monks around is also a little finicky at times. That said, the art and music create a very relaxing mood, which I really like. There's something nice about taking care of your monks until they reach Nirvana.

360 by stuffed wombat 2020-10-05T17:11:02Z

Awesome, feels and looks nice and crisp. The music is great too. I think I'm going to come back to this one, it's weirdly enthralling

Shlooper by Gurbx 2020-10-10T14:21:12Z

Really fun movement mechanics, and everything is just so satisfying to use. Great job on the juice! I recognize that the level is supposed to be the "stuck in a loop" part, and that does fit the theme well, but it does get a little samey after a while. At least some visual difference would have been nice. I don't think that that's a huge problem, though. I like you only start the timer after the first portal, which allows the player to learn about the controls without pressure.

Golden Ratio by eusekerci 2020-10-07T17:05:52Z

I can't say that I *entirely* understand what's going on here, but it definitely looks cool. The fact that the game is happening in multiple places at once in different scales is really trippy. And that music is dope :ok_hand:

Save The Prince by AVAVT 2020-10-09T17:40:14Z

Good job on creating such a complex system in such a short time! It's understandable that you didn't quite finish. The art is lovely, some of the best I've seen so far. Though the game relies pretty heavily on RNG, the movement mechanics offset a lot of it. And defeating the boss of each day is very satisfying by virtue of being damn difficult.

My main gripe is with the controls: They're still confusing, even with your guide. I honestly think that mouse support would have worked better here -- or at least some button prompts. The game is still playable though, I got used to it after a while.

In a similar vein, I didn't quite get why I had to rearrange my units all the time until I've read about your actual plans for combat. Given that background, I think that can be forgiven, and now I would really like to see your vision fully realized.

I feel like this is the kind of game you can really dive into to try to understand and master its mechanics. It would be awesome if you kept developing it!

Orbital Rescue by ZebraInFlames 2020-10-12T14:20:29Z

Nice entry! The gameplay feels very smooth, good job on that. And I like that you have to land before moving on to the next level. That always feels really satisfying, especially if you manage it without spending any extra fuel.

I think showing the path the ship will take would be a worthwhile addition, as orbital mechanics and fuel management are already enough of a challenge. That would allow you to add even more difficult levels!

Rocket Factory by Matthew Roelle 2020-10-14T19:44:25Z

Fun game! Sound, music, and art all work really well together. I found that the currently highlighted item wasn't always the one that got picked, which was a little frustrating. Not that big of a problem you play patiently, which this game seems to be about anyway: aways keeping your cool.

Portaloop by Allas 2020-10-09T14:28:23Z

Nice, I enjoyed this! The art is very clean and surrounding the enemies to make them pop feels pretty satisfying. Your relative size almost makes you feel like the big protector of the tiny portals :)

I like that the snake moves quite fast, but the slight delay on rotation makes it a little frustrating to control at times. I don't think I ever died to an enemy because I always ran into a wall. I also think that letting an enemy enter a portal isn't punished enough. Apart from that, great entry!

ludum factorum by AMastryukov 2020-10-05T22:43:05Z

This made me laugh :) also, damn, that's some nice looking art! The hands off approach works well, I think, you did a good job with making the mini games very clear and self explanatory.

Circle Golf by CG_Fred 2020-10-10T14:06:12Z

Fun little game! Very impressive for 12 hours. It's essentially a platformer, but without a jumping, which I think is very clever. I found it a little frustrating that bouncing against the ceiling could kill your momentum because air and ground controls would be inverted. I would love to see more levels

The Cold Loop by RAFFE 2020-10-14T20:05:23Z

The art and music makes you think that this is a children's game, the fact that you literally *get shot* not so much ;) Honestly, the game has this weird but wonderful charm to it that I'm not sure I could replicate. And I like it! Luckily I found the gun pretty quickly, I could imagine that searching for it could get a little tedious otherwise

Active Cell by Jonas Michael 2020-10-07T17:36:08Z

Really nice puzzler! It's impressive to see how many levels you managed to pack into this game in such a short time. The explanations look surprisingly cute in my opinion :)

LO2OP by MrWahloh 2020-10-05T21:05:48Z

Nice entry! The aesthetic and music is what makes this game, it feels very medical. It's a little frustrating to tell where you are needed because the UI is a little obtuse. Other than that, I enjoyed it

Groovy B and the Great Cownundrum by 6smith 2020-10-06T16:08:14Z

Pretty much every line made me laugh :D

TimeSplitters 4 by BlueCalx 2020-10-07T16:35:45Z

It's really impressive to see such a complex puzzle mechanic in a jam game! Though the initial difficulty curve is a little wonky, the later levels that really leverage time breaking are really interesting. Great job!

GET OFF MAH TRACK! The Game by Matt Jones 2020-10-12T15:24:59Z

Simple little game. I liked the power-ups. The difficulty curve is nice as well, although it ramps up very quickly after a while -- but I think you did a better job than I did with my entry :D I would recommend either making the loop smaller relative to the window or using a square aspect ratio so the enemies spawning at the top and bottom aren't so much more difficult.

Screenshot 2020-10-12 at 17.18.59.png

Stuck in the Clock by Aaronacus 2020-10-10T13:42:24Z

I love the minimalist art style. Weirdly enough, the game feels very trippy to play, with the wobble effect and the unusual movement. I didn't quite get how the gears worked, but luckily that didn't prevent me from completing the game. Overall this is quite relaxing, something to zone out to, but I agree with the others that a little more challenge would be nice.

Countercl0ckwise by Iker DĂ­az 2020-10-11T22:15:09Z

Fun little game, quite challenging. I love how crunchy the graphics look!

Wizard Recurse by Ismael Rodriguez 2020-10-11T21:32:15Z

One of the most polished games I have played this jam! The central mechanic is simple, but very well executed. I like that it is never explicitly explained, only through level design.

I love how charming this game is, thanks to the beautiful art, music, and story. I did not expect this kind of gut punch in the end :D

The attention to detail is also amazing. From the spinning cursor to the slight echo during the monologue. Also, those particles are gorgeous!

Hoop Hopper by MayChant 2020-10-06T15:32:02Z

Nice game! The graphics do exactly what they are supposed to and do it well, which is no small feat. The sounds and screenshake add some nice juice. Speeding through the level is really fun, especially in the larger ones were the paths can easily change while you're on them. I think it's missing an element that forces you out of safe hoops, though, otherwise you can just wait until you spot safe path. Great entry!

Hammy the Hamster by FlyingKiwi 2020-10-11T21:54:22Z

So, the platforming feels very floaty, as if that hamster is on the moon or something. You managed to built a pretty good game around that, however! There are some interesting platforming puzzles in here. I also like that you did not include a jump, that forces the player to use the existing platforms to the fullest.

I found it a little frustrating that you can't really know where the rock is without falling all the way down. And at that point you usually need to reset because the key is stuck in the hay. Some indication for the rock location would be helpful, like you have in the last level with the rightmost tube.

Also, cute art!

Over by DPS2004 2020-10-08T12:28:02Z

I really like this game! It feels very unusual, both in its trippy art and unique player movement. I was a little skeptical at first regarding the latter, but it grew on me since it makes for an interesting twist on the endless runner formula. Well done!

Hyperloop by very dark lord 2020-10-11T20:50:24Z

Great entry! This game is just oozing with atmosphere. It's obvious that you guys put a lot of effort into it. I don't think I have ever heard singing in a jam game before :D Seriously, this game is very polished and it shows.

You also did a great job with building tension. The sounds in the tunnels and the lights going out set the stage perfectly for the first enemy encounter. But the dialogue at the start is just as important. It is both effective as an introduction to the world and at creating a sense of unease in an otherwise cheery beginning.

I like that the flashlight beam is so narrow, it adds a lot to the creepiness. I don't think the game would work as well if it wasn't. However, this also makes it pretty difficult for me to see if I hit or killed an enemy. The hit sound is also a little too subtle for me, I only noticed it on my second playthrough. Some more indication would be helpful, perhaps by adding bullet trails or increasing the volume of the sound effect.

I also appreciate that the player can't walk infinitely far away from the train ;)

Again, I really like this entry. I want more of it!

Shatter by m-trigo 2020-10-13T16:21:05Z

Love the concept! I could really see this as a mobile game because of the simple controls. It might be interesting to look into generating levels if you choose to develop this further, might be a good challenge

Eat your cereals by Harksa 2020-10-06T19:14:23Z

Ah, I too have starved to death after loosing three of my 15 cheerios.

Very spooky I like :thumbsup:

Hell Glider by TheAxe316 2020-10-09T13:42:28Z

I am a huge fan of grappling hooks in games, and man, this is one of the most satisfying ones I have played so far. It's hefty, fast, yet easy to use. Not to mention the beautiful animation. Both the buttons and the crank wheels complement the mechanic perfectly.

It shows that you cared about the little details -- things like the camera tilting when you move quickly. I don't know if that's the case, but it feels like you added a little auto-aim to make the buttons easier to hit, which I like if that's the case. The tutorial levels do their job very well too.

The amount of levels you created is impressive, especially considering how well designed they are. They provide the perfect backdrop for experimenting with the grappling mechanic while not being too easy. Exactly the right challenge for a jam.

For some suggestions: I would show more of the world, it feels like the camera is zoomed in a little too far when you move at high speeds. Also the ground movement and double jump/glide feel a little finicky. Luckily, that isn't too huge an issue since you largely use the grappling hook anyway. I would also consider adding more air control for spike-heavy areas.

Overall one of my favorite entries I've played so far!

That NPC by wormius 2020-10-07T17:20:27Z

You won me over with the dialog :) surprisingly politically charged, I like it

Labyrinth Looper by RegularSalamander 2020-10-05T18:57:35Z

"An infinitely large dungeon that takes up only one screen." What an amazing idea, and the execution definitely does it justice. This is honestly the kind of idea I could see becoming a fully fledged game.

The art is nice as well. The light effect is very pleasing to look at and I like the coin counter, it reminds me of the satchel in *Kingdom: New Lands*.

I like the way ghosts and keys interact: Since you need a key to exit the current corner of the labyrinth (maybe a coincidence?), only carrying a shield isn't a viable strategy. This forces you to engage with the ghosts. Although leading them away can get a little tedious, the subsequent chase and frantic search for a new shield is a welcome change of pace. I didn't really find a use for the torch, however.

I got a pretty sizeable stash on my last attempt :)

Screenshot 2020-10-05 at 20.18.13.png

All in all, great take on this theme!

One Minute Army by Bob174 2020-10-08T16:22:15Z

Well executed, I like visual effect of the time loop

Peck-It! by StinkyKitty 2020-10-06T17:28:52Z

The chicken bawks are a nice touch :) Honestly, I don't think the insect meter in the corner is even necessary, the background getting redder is enough of a health indicator. I found the game rather difficult but not frustrating. That's especially great for a jam game because it keeps each run short. I really like this entry!

Idol by Geryon Games 2020-10-06T15:47:27Z

I like it! The gameplay reminds me a little of *The Silent Age* :) Especially the transitions and text feel really polished. This could totally become a full game with a few more levels.

Also, that's a *dark* ending, bold stuff :D

Escape from Arachnea! by Guardaro 2020-10-05T17:44:35Z

I like it :) It's fun to play and individual runs don't go on for too long, perfect for a jam. The fact that health is represented by the glowing net in the background is really cool. It does does a better job at conveying urgency than any health bar ever could. And the backing track, voice announcements and leaderboard are also pretty neat :thumbsup:

The weapons appear to be surprisingly well balanced, which is really impressive. None of them felt underpowered compared to the others.

The enemies also compliment each other nicely. The small green ones regularly force you to switch your focus over to them from whatever you were firing at.

I feel like there are some more opportunities for juice, e.g. screenshake, more sounds, maybe some kickback in the direction you fire, things like that. You probably don't have to worry about that too much, though, there is already plenty going on :)

...And again, dont steal from dead pharaons by ZMVL 2020-10-08T16:00:07Z

I wasn't sure if I wanted to run into the first sphere 7000 times but then I discovered that you get more spirit from the other ones. Controls are a little floaty but the crouch animation looks a pretty funny :) This game is like *Cookie Clicker* but with platforming!

Fall from Grace by Corentin Benoit-Gonin 2020-10-12T15:13:37Z

Looks like there are a few games this jam that revolve around repeating your past actions. However, this is the first of I've seen that plays your actions in *reverse*, which is very interesting. The first few levels are a little slow to start, but the later ones do the mechanic justice. The rotating hourglass is a unique way of showing what you did last loop. I'm sure that this is only the tip of the iceberg of possible puzzles, so it would be awesome if you kept developing this.

Unloop by Sebastian Caron 2020-10-15T23:16:27Z

Simple but fun game. Platforming feels tight, though some sequences required incredible precision. It's impressive that you managed to put three bosses in there! I also like that the exit is designated by the spotlight, that makes it easy to see where it is, even in the larger, open levels. A little frustration I had was at the beginning of the levels; hazards were placed too close to the player such that I died a couple of times before I realized what was going on.

Looped Chaos by KDgame 2020-10-13T16:05:42Z

I like the music, it reminds of *Chip's Challenge* for some reason :) The gameplay is simple but works very well. I think if the cursor didn't move so fast you could reduce the difficulty spike around 24.

The Lone Starmen by cyberfrank 2020-10-08T12:40:49Z

This is absolutely beautiful, in art as well as sound and mood. It's quiet, almost somber, offering a moment of reflection -- a stark contrast to most of the other jam games. I also appreciate how the introduction elegantly hints at deeper lore, some I would like to learn more about. Great entry!

Bear in the Loop by TureGrappa 2020-10-10T14:29:58Z

Clever idea, I would like to see this developed further. I think you could do some really interesting things with this. Resetting the entire game after one failure is a little harsh, but the levels are relatively short and not too hard so that's not too big an issue

Journeys to the Spire by C0nt 2020-10-05T22:33:46Z

I am not entirely sure what's going on, but everything I think I understand looks pretty interesting. I would like to see the full lore behind this game ;)

Ace of Rope by cagibi 2020-10-11T19:19:16Z

I saw one of your dev updates and thought your game looked interesting, but I didn't think that I would find it again. I'm glad I did!

This game is really impressive! It feels like a complete experience, with a surprising amount of content and polish. I mean, it has not only one but two boss fights! I dig the art style, which the music complements perfectly. The bits of writing are funny and make the world feel more alive. And your take on the theme is very clever!

I have to admit that I struggled to figure out that you can fly with the paddle. I thought that it was a sword at first because it looks and behaves that way if you only click instead of hold.

It also feels like the bendiness and reach of the rope could have been utilized more deeply. Some parts of the game, such as collecting far away coins and firing in cover hint at what's possible. However, since the mechanic already changes the way you aim and shoot in an interesting way, I don't think that that is a huge issue. Maybe something for future releases?

I can totally see this as a full game with some more polish. One of my favorites this jam!

Runaway Railcar by Michael Horst 2020-10-10T13:56:56Z

Fun little game! Great twist on the rhythm game formula. You executed the low poly art-style very well. The timing allows for enough inaccuracy so it doesn't get frustrating, especially in the later levels -- this isn't easy to achieve (I struggle with it). The difficulty curve is well designed as well.

Enigma Cubes by Taroleon 2020-10-09T14:16:12Z

The puzzles in this game are really clever, great job! Both the ones with a single and two cubes, although I preferred the latter. The art has an almost diorama-like quality to it. Great job!

Foolish Me by Raeya 2020-10-12T15:41:21Z

The controls are a little too difficult for me, but the magnet mechanic is very satisfying to use. I would love to see a more polished version of this game!

Cyclic by Rodgems 2020-10-05T22:20:05Z

Amazing music and atmosphere :) This entry shows that jam games don't have to revolve around exciting, never-before-seen mechanics. A game can be just as good if it succeeds at inducing a certain vibe or emotion. And this one definitely does!

Curse of the Time Stone by SpaceDinosaur12 2020-10-05T21:47:38Z

Interesting idea, it definitely has potential :) I'd like to see what this could be if you polish this a little more and add more levels for a post-jam version. The tutorial was well done, I like that you explain what's happening only after you looped the first time. I like level 5 the best -- I think it showcases the loop mechanic very well.

Stunt Bike 0 by Mastasurf 2020-10-09T13:12:05Z

I like this, it almost feels a little like *Line Rider*, the way you have to construct the track to deliver the bike to the goal. This could totally work as a full game with more levels. Getting that speed feels very satisfying! I do think that it would be better if the boosts and ramp didn't reset after every attempt because that makes it harder to tweak your setup. Otherwise good job, especially for a first jam!

Around by Feesh 2020-10-05T22:09:16Z

The movement felt surprisingly nice. I think it's pretty neat that the game unexpectedly became a puzzler when the enemies showed up

Ball vs Rope: Escape from Hell by nik184 2020-10-15T19:01:27Z

Fun little game, quite satisfying to play. Combos are not so difficult that you hardly ever get them, but difficult enough that it feels really good if you do. You also did a good job at creating an oppressive "hell" atmosphere through the soundscape. I found it a little frustrating that I had to click the ball to aim -- perhaps this is intentional to increase the difficulty, but I often felt like I lost because I just couldn't catch the ball.

Unique and fun entry overall!

Time Loop by mellobacon 2020-10-09T13:57:42Z

Nice game! The art is abstract but conveys what it needs to very well and looks good while doing it. One thing I didn't quite understand why I should move at all, since the ring is what seems to get damaged, not me. Gets very difficult very quickly, which I don't think is a bad thing. I would like to see what this becomes with a little more polish, like some screenshake here and there and more refined mechanics. Great job for a first game, especially on the graphics!

In The Loop by Luc-creationallabs 2020-10-05T16:49:32Z

I love it! Not an easy game, but not frustrating either. The idea is so simple (and well fitting) that it's innovative for that sole reason. I especially liked the looping sound and the camera zooms. The game feels very polished overall.

The one thing I found a little confusing is the inconsistent bounciness of the walls. It makes it less easy to plan a route -- I probably made things more difficult for myself than they had to be because I made the wrong assumptions. However, the level design makes up for that, since actually hitting a wall usually results in you progressing to the next circle.

Lux by D-Lord 2020-10-05T18:02:05Z

Definitely fits the theme well! The game is surprisingly difficult for its simplicity.

My highest score was 25, though I think I missed it because I couldn't move the mirror far enough.

This Will Be My Cycle by don-tnowe 2020-10-08T17:12:59Z

There is something very satisfying about building your own level. It adds another layer of strategy on top of the platforming and provides replayability -- reminds me of *Ultimate Chicken Horse* in that sense. The melee attack also feels very nice to use. The controls are a little floaty for the precision required, though. Liked it overall!

LoopIn by Dani Tufeld 2020-10-08T15:22:27Z

I really enjoyed this game! Also fits the theme well. The early levels are a good introduction to the mechanic so the later ones can be really interesting to play. I'd suggest adding some more details to the rings to make it easier to perceive their direction and velocity.

I could imagine that this concept could also work well with an infinite level, if you want to look into that. Great entry!

Oscillator Panic by tjm 2020-10-06T15:22:21Z

Great idea! A really unique and fitting take on the theme. I've never been good at predicting Conway's Game of Life, so I resorted to trial and error sometimes. But it was still really satisfying to find the solution! I think the orbs are an interesting mechanic, they remind me of *Baba is You* in a way. You should definitely explore what can be done with them if you decide to make more levels.

Unknown Factory by ShootingStaa 2020-10-15T23:30:03Z

Very innovative entry! The frantic shuffling is really fun and is very engaging. One second you're happy with the path you've planned and the next you scramble to fix everything after the RNG threw a wrench in there. It gets very difficult very quickly though and every now and then the tiles that were spawned put you in an unsolveable situation. I'd like to see more of this!

AFTERIMAGE by Bearish 2020-10-08T12:17:05Z

This is an awesome idea! I think this could be a great full game, although I'm not entirely sure how it would scale to a large player base. That would be an interesting game design problem to solve!

LD49 — Unstable

The Potion Cellar by mactinite 2021-10-07T15:17:23Z

I had fun learning all the different potion recipes. It's very impressive that you need almost no explanation on how the minigames work! The pause between recipes and ingredients could be a little shorter in my opinion. I can see potential for some Paper's Please type dilemmas here, or different potion qualities depending on your performance -- I would love to see this expanded in a post-jam version!

Birdbird's Life Balancing Agency by Togimaro 2021-10-06T22:49:53Z

Very cute, love it :) I was surprised how much I had to juggle the items around. Kind of tense in a good way, and it made the game feel very dynamic with a simple and easy to understand concept. Feels very polished!

PTSD Fishing by KuKuRammus 2021-10-04T22:08:26Z

I am honestly amazed at how polished this game is! The art, sounds, and gameplay work incredibly well together. I actually kind of like the slow pace. It's a fishing game after all, and it contrasts nicely with the intensity of the flashback. Very creative way to poke fun at PTSD tropes!

P.T. Bone-um's Fabulous Tightrope of Terror by Kyrio 2021-10-07T16:34:46Z

The gameplay itself is surprisingly difficult, you barely have any leeway. That's made up for by the gorgeous art and great music! I was seriously stunned when the game booted up, it's genuinely beautiful

Horse with a Human Mask on A Tightrope by jefvel 2021-10-06T14:09:24Z

Phew, finally beat this game. Took me a while. I had a great time though! You really have to learn this game, but it's really rewarding to do so. I feel like the game could have been a bit more forgiving at times, though. A bit more leeway with falling for instance. It would also be nice if the direction of the fist was telegraphed. Everything else is amazing though, the art, the humor, the sounds, the music. The design also feels very elegant, every element seems like it has multiple purposes. Great entry!

Horse with a Human Mask on A Tightrope by jefvel 2021-10-06T22:14:17Z

@jefvel I actually took a screenshot :D Screenshot from 2021-10-06 15-51-30.png I'm surprised that the horse doesn't pause at the sides, I thought that was already the case. Those ideas sound great though, I'd love to bash my head against a postjam version!

Tectonicalypse by alec 2021-10-06T14:27:15Z

Beautiful, relaxing little game (despite the subject matter :P). It got out of hand for me for a minute until I figured out how to efficiently level all the cities. The controls feel incredibly smooth -- I think it's because of the camera movement? It definitely fits the game very well. Great entry!

Horse Rider by Lawrence 2021-10-07T15:28:59Z

I'm a sucker for this kind of low-res aesthetic! Together with the muted sounds and music you've created an amazing, dark atmosphere. I felt kind of drunk riding that horse to be honest, but that's part of the fun I suppose :D Is there any reason not to extend the axe all the time?

Ebony & Ivory Tower by kromeboy 2021-10-06T22:30:18Z

Fun twist on jenga! I would have expected that since the blocks are teleported instead of pulled, the game would be too easy, but the forced color choice and swaying of the tower add a lot of challenge

Astral Collapse by Richard Baron 2021-10-07T17:04:47Z

Amazing music! The controls felt sooo smooth as well. I didn't quite beat the game, but I tried multiple times just because it's such a joy to play. I found myself staring at the minimap quite a bit, maybe you want that, maybe you don't -- in case you don't, some directional indicator might be more appropriate. Did I mention the music already? It's just so damn good!

Picasso Bridge Disaster by TheWustache 2021-10-09T17:41:30Z

Thanks so much for your feedback and kind words! It really means a lot :)

@hartvichio Thanks! I can see why the theme might not fit entirely. That's usually a problem I have with my jam games. Some kind of stress mechanic like in traditional bridge builders might have fixed that, but that seemed too complicated -- both for me to implement in this timeframe and the kinds of puzzles I wanted to make.

@jason-pitchford Thanks! I guess janky physics aren't all bad :D

@connor-magson Thanks, turns out that this method of building stuff is really flexible. I added the different kinds of puzzles to show what this system is capable of (if the physics cooperate ;)

@lmb I'm glad you got through that level! That really is the worst one regarding the glitches.

@totteriludum Thanks! I found out that Godot seems to struggle with complex and concave collision shapes. I published a version that takes this into account, although some jank remains. The system appears powerful enough for lots of different puzzles, so combining cars and buttons is something I find interesting -- maybe you would have to build a bridge that both activates a button and transports a car?

@dob Thanks! I'm lucky that I've found Goost, otherwise I wouldn't have had time to finish the game. I suppose it's also a question of how well you know your tools of choice -- I know Godot well enough by now to move relatively quickly, but using rigid body so heavily was new to me. I learned a lot though!

@kantanloop I'm glad you enjoyed it! I felt like it would have been a shame not to provide a sandbox, I had so much fun while prototyping, I just couldn't keep that to myself :)

Spook It Up by ToonLinck 2021-10-04T21:36:47Z

Fun little game! Simple and well executed with great looking art. I had some trouble with the pumpkins in the beginning, they would just roll away with nothing to block them. Wasn't a huge issue though!

Pot Shots & Whiskey by CinderBlock 2021-10-07T16:00:26Z

Beautiful art! The gameplay is seems complex at first glance, but it's surprisingly intuitive to play. There's a lot going on at a time though, I think some sound effects would help with that. In a way, this feels kind of like a card game in real time :P I love that fog effect!

Fragile Payload by Connor Magson 2021-10-04T16:49:54Z

I almost got to the end but couldn't figure out how to get past that last part with the boosts :P Once you are above a certain speed, you begin to destabilize, right? The exact mechanism took me a while to figure out. I really liked the art, especially the particle and explosion effects!

Tower Crawl by AlbyK 2021-10-04T17:04:15Z

That game over screen :D The monsters are super creepy, I like it. I'm not sure how to defend against them though, they just jump over all my defenses. I really enjoyed the building mechanic though!

Trapped by KitsisuriYotsuru 2021-10-07T15:03:00Z

Fun little stealth game, reminds me of the brushfire level in Chip's Challenge :) I ran into a dead end once and it was easier to simply run into a ghost than go all the way back. That can be a valid design choice if you continue to develop the game though

Star Drop by kantanloop 2021-10-07T16:22:59Z

Very relaxing, felt like a Nintendo game in a way :) The restart animation is a little too long for my taste and I had trouble recognizing some of the obstacles because of the background. The music and art is lovely though. I had fun with this little puzzler!

UnderControl by Jason Pitchford 2021-10-04T17:13:06Z

My highscore is 20! Letting the wolves catch up and whacking them just in time is very satisfying :)

Unstable Piles by nulldreams 2021-10-04T22:26:57Z

Fun idea! I liked that you sometimes didn't know whether you'll get a box or a bomb. There's no obviously good solution in that case, which makes it very interesting. And a little planning ahead can help, by staking superfluous boxes in such a way that they're easy to blow up. It's often easier to simply reload after a mistake though, so maybe recovery should be easier. Great overall, feels polished :thumbsup:

Spooky Drive by Fizzy 2021-10-04T17:46:35Z

*Very* atmospheric! I was really on edge during my first playthrough. Those eyes in the rear mirror do their job pretty well

Tick Away by jackiex9527 2021-10-07T14:49:09Z

Well executed, somber atmosphere. The gameplay is simple, but actually compliments the narrative well in my opinion. The cutscenes are beautiful!

Equilibrium by zSharpFire 2021-10-07T16:51:51Z

Fun little game :) As others have mentioned, the easiest way to get a high score is to simply spam (AutoHotkey anyone? ;) ) But if you play more calmly it's actually really enjoyable! I also enjoyed the graphics -- they are simple, but it's very clear what's happening, and I like the bloom effect!

Randomazer by Plotnikov Ilya 2021-10-04T21:49:37Z

Had fun with this one! It's difficult to plan a path since all the rooms are moving, which is interesting. And since you need to activate the powerup in each room, you force the player to switch their playstyle constantly. I especially liked the blue VVVVVV-style one. I would consider having checkpoints at each door, but maybe that would be too easy.

Fractured by Baldurs 2021-10-04T17:38:25Z

Really hard! Interesting use of coyote time. I don't think I've ever seen it used as a game mechanic like that. I was impressed by the glitch effects, they look really nice

One shotting random wizards has never been so satisfying :D

LD51 — Every 10 seconds

The Turgenev Study by benjamin 2022-10-04T13:46:21Z

Amazing! This is an incredibly polished game. The art, sound, music, gameplay, everything just feels right. I especially like the color scheme and line art. It makes the game readable despite so much going on. The minimalistic soundtrack is lovely.

The tradeoff that is fundamental to this game -- getting closer to cells to harvest more overall -- works very well. The risk/reward is obvious and leads to some very tense moments. Also, a harvest when you're getting completely swarmed just feels great :)

The upgrades also make sense; none feel useless and the difference they make is always clear. I found it a bit difficult to choose a cell to assimilate on a densely populated playing field, but I suppose that's why you're supposed to harvest.

I was worried that pausing the game to read the cell descriptions was going to break the flow, but it was actually fine. The number of different cells quickly got overwhelming, but I could usually focus only on the ones close by. Still, I had difficulties quickly telling apart some of the more similar-looking cells, but again, not a huge issue.

I sometimes got hit immediately after assimilating a cell. That was a little annoying. Perhaps you could repel nearby cells to prevent this?

Having a settings menu like that in a jam entry is also just a total flex :)

I think I'm going to play this one for a while!

Toad Cat's Cemetary Watch by 43sam 2022-10-05T18:19:48Z

Lovely pixel art! I dig the Halloween aesthetic :)

There is an initial difficulty hump after which the game becomes very easy. This initial difficulty is very dependent on the upgrades you get; some upgrades are pretty much useless (like health), and others are extremely overpowered (like attack speed). Nonetheless, it is quite satisfying to get to the point where you can just blast past the enemies :D

At some point, the upgrades become meaningless (although later on I really liked movement speed, surprisingly). The game throws a lot at you once that is the case, though, so the focus shifts in an elegant way.

BeaT-Rex by Andreas Roschal 2022-10-04T01:15:04Z

The music is amazing! Especially its progression, it makes it feel like things are heating up :) The aesthetic and graphics as well -- that booting animation is lovely and makes the game feel very polished. The volume slider is a nice touch.

The game is nicely balanced. It starts out pretty easy but doesn't stay that way too long.

I wish there was a way to get health other than through chests. I often found damage very difficult to avoid, so I was forced to take health instead of upgrades. This turns into a death spiral. However, it did make me feel like I was barely hanging on; this might not be the case if health was less of an issue.

It moved?.. by MadHumster 2022-10-05T17:51:29Z

You did a great job with the atmosphere -- it definitely creeped me out. I think that's in no small part due to the environmental and atmospheric sounds. The lighting and art also do their job very well.

There were moments when I was anxiously waving my flashlight back and forth, trying to figure out where the monsters were coming from. I really enjoyed that. The sounds that they make are delightfully disgusting :)

The monsters are just difficult enough to avoid, so you can outmaneuver them if you're quick enough. The environment is built in a way that allows this, with lots of loops, which is great.

I enjoyed the exploration aspect as well, although I had some difficulties figuring out where to go after collecting all the items. I figured that there must be an exit in the dead end by the pit, but I was wrong (as you might guess). I just wandered around after that until I found it. It also took me a little while until I realized that you could walk on the bed to pick up the doll.

Some more feedback for the player would be good, I think. I didn't realize that the monsters damaged me in the moment, only after glancing in the top left corner. And some items I just picked up accidentally without even realizing it.

I tried a few no-shotgun runs. They were way more intense than my previous attempts but doable. The safe zones didn't always work for me, but sprinting between the ones that did made the intervals without monsters much tenser.

BLOODKNIFE : KNIFE OF BLOOD by TomatoLamp 2022-10-05T18:51:24Z

The title of this game is ridiculous, and I love it :D and you really went all in, the gameplay, music, and voice acting are all just as over the top!

I think it's really interesting that you need time to use the forge; that is a great use of the theme :)

The dash is mainly useful for getting around, but I could see it being more useful if it didn't stop you from attacking. I'm also not sure if the enemy melee attacks were intentionally weak/didn't work, but it definitely added to the power fantasy.

BLOODKNIFE : KNIFE OF BLOOD by TomatoLamp 2022-10-06T11:44:05Z

@tomatolamp Yep, I am playing on a high refresh rate monitor. I gave it another go and it's working for me now. It's much more challenging this way :)

Desynchronization Escape by Kalendhos 2022-10-17T22:38:40Z

This is a fun, novel idea! I fiddled around until I got a combination that let me escape in one quick swoop -- finally getting there felt great.

The 10-second cycle is probably exactly the right length, any less and you couldn't do much with the time. The topmost cop is on a 20-second cycle though, was this deliberate?

I think the darkness overlay in the fuse floors could be a little transparent; I found it difficult to position my character behind the plant on the upper floor, but it doesn't feel like the challenge of the game should be about that.

It sounds like you're planning to make a post-jam version, which is awesome! I think some kind of video playback interface to control the loop offsets could work well there, you could even play around with a CCTV aesthetic.

The dialogue between Gaston and Gauthier is a fun touch ;)

Desynchronization Escape by Kalendhos 2022-10-18T12:25:00Z

@kalendhos

> the game was not about “cycles”, but “events every 10s”.

Ah, interesting. That's a subtle difference -- I just interpreted everything as cycles that I need to shift around, which is why I wondered why one was longer. That makes more sense now.

> The delays will be more visible. But a graphic style like CCTV, I think it’s too much for me.

No worries, I just liked the idea. The current interface clearly works well!

Face the Weird Worms! by Brovovar 2022-10-04T00:50:32Z

That opening is gold!

I'm a big fan of the music, it fits the mood of the game perfectly. That goes for the sounds and aesthetic in general. I found it a little difficult to both find and run towards a gun at first, but once I did, it was surprisingly satisfying to use. It also provides a reason to travel between levels besides increasing the difficulty -- getting ammo -- which I find elegant.

The graphics are crude (but fitting, so that's not necessarily bad) and the game could be a little more polished (perhaps the worms could telegraph that they're going to jump, for instance). I wonder if a turn based approach could be interesting here -- it would become more of puzzle then, e.g. can I reach the gun and the ammo in 10 turns?

I'm glad I played this for my first game this jam :)