Thanks so much for your feedback and kind words! It really means a lot :)
@hartvichio Thanks! I can see why the theme might not fit entirely. That's usually a problem I have with my jam games. Some kind of stress mechanic like in traditional bridge builders might have fixed that, but that seemed too complicated -- both for me to implement in this timeframe and the kinds of puzzles I wanted to make.
@jason-pitchford Thanks! I guess janky physics aren't all bad :D
@connor-magson Thanks, turns out that this method of building stuff is really flexible. I added the different kinds of puzzles to show what this system is capable of (if the physics cooperate ;)
@lmb I'm glad you got through that level! That really is the worst one regarding the glitches.
@totteriludum Thanks! I found out that Godot seems to struggle with complex and concave collision shapes. I published a version that takes this into account, although some jank remains. The system appears powerful enough for lots of different puzzles, so combining cars and buttons is something I find interesting -- maybe you would have to build a bridge that both activates a button and transports a car?
@dob Thanks! I'm lucky that I've found Goost, otherwise I wouldn't have had time to finish the game. I suppose it's also a question of how well you know your tools of choice -- I know Godot well enough by now to move relatively quickly, but using rigid body so heavily was new to me. I learned a lot though!
@kantanloop I'm glad you enjoyed it! I felt like it would have been a shame not to provide a sandbox, I had so much fun while prototyping, I just couldn't keep that to myself :)