Astral Collapse by Richard Baron 2021-10-07T17:04:47Z ♥ 1
Amazing music! The controls felt sooo smooth as well. I didn't quite beat the game, but I tried multiple times just because it's such a joy to play. I found myself staring at the minimap quite a bit, maybe you want that, maybe you don't -- in case you don't, some directional indicator might be more appropriate. Did I mention the music already? It's just so damn good!
LD51 — Every 10 seconds (7)
Desynchronization Escape by Kalendhos 2022-10-17T22:38:40Z ♥ 1
This is a fun, novel idea! I fiddled around until I got a combination that let me escape in one quick swoop -- finally getting there felt great.
The 10-second cycle is probably exactly the right length, any less and you couldn't do much with the time. The topmost cop is on a 20-second cycle though, was this deliberate?
I think the darkness overlay in the fuse floors could be a little transparent; I found it difficult to position my character behind the plant on the upper floor, but it doesn't feel like the challenge of the game should be about that.
It sounds like you're planning to make a post-jam version, which is awesome! I think some kind of video playback interface to control the loop offsets could work well there, you could even play around with a CCTV aesthetic.
The dialogue between Gaston and Gauthier is a fun touch ;)
BLOODKNIFE : KNIFE OF BLOOD by TomatoLamp 2022-10-05T18:51:24Z ♥ 2
The title of this game is ridiculous, and I love it :D and you really went all in, the gameplay, music, and voice acting are all just as over the top!
I think it's really interesting that you need time to use the forge; that is a great use of the theme :)
The dash is mainly useful for getting around, but I could see it being more useful if it didn't stop you from attacking. I'm also not sure if the enemy melee attacks were intentionally weak/didn't work, but it definitely added to the power fantasy.
Toad Cat's Cemetary Watch by 43sam 2022-10-05T18:19:48Z ♥ 1
Lovely pixel art! I dig the Halloween aesthetic :)
There is an initial difficulty hump after which the game becomes very easy. This initial difficulty is very dependent on the upgrades you get; some upgrades are pretty much useless (like health), and others are extremely overpowered (like attack speed). Nonetheless, it is quite satisfying to get to the point where you can just blast past the enemies :D
At some point, the upgrades become meaningless (although later on I really liked movement speed, surprisingly). The game throws a lot at you once that is the case, though, so the focus shifts in an elegant way.
It moved?.. by MadHumster 2022-10-05T17:51:29Z ♥ 2
You did a great job with the atmosphere -- it definitely creeped me out. I think that's in no small part due to the environmental and atmospheric sounds. The lighting and art also do their job very well.
There were moments when I was anxiously waving my flashlight back and forth, trying to figure out where the monsters were coming from. I really enjoyed that. The sounds that they make are delightfully disgusting :)
The monsters are just difficult enough to avoid, so you can outmaneuver them if you're quick enough. The environment is built in a way that allows this, with lots of loops, which is great.
I enjoyed the exploration aspect as well, although I had some difficulties figuring out where to go after collecting all the items. I figured that there must be an exit in the dead end by the pit, but I was wrong (as you might guess). I just wandered around after that until I found it. It also took me a little while until I realized that you could walk on the bed to pick up the doll.
Some more feedback for the player would be good, I think. I didn't realize that the monsters damaged me in the moment, only after glancing in the top left corner. And some items I just picked up accidentally without even realizing it.
I tried a few no-shotgun runs. They were way more intense than my previous attempts but doable. The safe zones didn't always work for me, but sprinting between the ones that did made the intervals without monsters much tenser.
The Turgenev Study by benjamin 2022-10-04T13:46:21Z ♥ 0
Amazing! This is an incredibly polished game. The art, sound, music, gameplay, everything just feels right. I especially like the color scheme and line art. It makes the game readable despite so much going on. The minimalistic soundtrack is lovely.
The tradeoff that is fundamental to this game -- getting closer to cells to harvest more overall -- works very well. The risk/reward is obvious and leads to some very tense moments. Also, a harvest when you're getting completely swarmed just feels great :)
The upgrades also make sense; none feel useless and the difference they make is always clear. I found it a bit difficult to choose a cell to assimilate on a densely populated playing field, but I suppose that's why you're supposed to harvest.
I was worried that pausing the game to read the cell descriptions was going to break the flow, but it was actually fine. The number of different cells quickly got overwhelming, but I could usually focus only on the ones close by. Still, I had difficulties quickly telling apart some of the more similar-looking cells, but again, not a huge issue.
I sometimes got hit immediately after assimilating a cell. That was a little annoying. Perhaps you could repel nearby cells to prevent this?
Having a settings menu like that in a jam entry is also just a total flex :)
I think I'm going to play this one for a while!
BeaT-Rex by Andreas Roschal 2022-10-04T01:15:04Z ♥ 1
The music is amazing! Especially its progression, it makes it feel like things are heating up :) The aesthetic and graphics as well -- that booting animation is lovely and makes the game feel very polished. The volume slider is a nice touch.
The game is nicely balanced. It starts out pretty easy but doesn't stay that way too long.
I wish there was a way to get health other than through chests. I often found damage very difficult to avoid, so I was forced to take health instead of upgrades. This turns into a death spiral. However, it did make me feel like I was barely hanging on; this might not be the case if health was less of an issue.
Face the Weird Worms! by Brovovar 2022-10-04T00:50:32Z ♥ 1
That opening is gold!
I'm a big fan of the music, it fits the mood of the game perfectly. That goes for the sounds and aesthetic in general. I found it a little difficult to both find and run towards a gun at first, but once I did, it was surprisingly satisfying to use. It also provides a reason to travel between levels besides increasing the difficulty -- getting ammo -- which I find elegant.
The graphics are crude (but fitting, so that's not necessarily bad) and the game could be a little more polished (perhaps the worms could telegraph that they're going to jump, for instance). I wonder if a turn based approach could be interesting here -- it would become more of puzzle then, e.g. can I reach the gun and the ammo in 10 turns?
I'm glad I played this for my first game this jam :)