2021-10-04 16:26
Interesting, I liked the change at dusk
Foon → Ludum Dare Explorer → LD49 → Tower Crawl
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 511 | 3.69 | 30 | |
| Fun | 444 | 3.67 | 30 | |
| Innovation | 388 | 3.64 | 30 | |
| Theme | 637 | 3.64 | 29 | |
| Graphics | 912 | 3.42 | 30 | |
| Audio | 554 | 3.42 | 30 | |
| Humor | 940 | 2.62 | 26 | |
| Mood | 455 | 3.66 | 29 |
Interesting, I liked the change at dusk
Overall a great game! even after 30 minutes of gameplay I still didn't manage to reach the top :laughing: Well done!
That game over screen :D The monsters are super creepy, I like it. I'm not sure how to defend against them though, they just jump over all my defenses. I really enjoyed the building mechanic though!
@thewustache @xschaumix @murdercatgames Hey sorry everyone for making the game a bit hard. We forgot to add that using turrets is the best way to defend your base at night, and to save for them first is the best thing to do
Great game! Big fan of construction games! I got so close to the top but my tower fell over LOL
Are you able to make a web export? I really want to play this!
It was so fun! I would like to paly it over and over!
Neat little "Tower defense" game, took me back to some old web titles I used to play that i sadly cannot remember the names for. Made some Unstable base foundations and had some fun, wish I could pick up scrap pieces from the destroyed structures and re-use them in some way.
@jared-york added a web export so now you can play it
very satisfying to use the gun, and the monsters were very creepy. very enjoyable game with an interesting spin on classic tower defense games!
Great game! I think some way to skip daytime when you're done with your constructions would be neat as well. Totally forgot you could rotate buildings, making towers using the anchored steel pipes ended up being real sturdy! I'm not too sure the anchored bits are any more expensive though.
@maxthedoom Thank you for playing! We originally intended for the anchored pieces to be more expensive, but we ran out of time. The time skip feature is one I will keep in mind if we do a post jam update, as it could lead to some interesting things.
@maxthedoom yeah i agree with the day skip thing, after submitting the game it was the first thing i noticed i wanted to be changed
Ooh, this one's cool! Took me a bit to get the hang of but was fun once I figured it out.
Really like the mood and how creepy the monsters are, good job :)
interesting concept! however it seems like R button isn't working in web version and if i think this is what you need to build something. didn't check windows version because linux upd: sorry, i get it. turns out you need to use scroll to select a building
This one has me hooked. I might have to come back to it until I can win, same as I need to do with [Mission Control](https://ldjam.com/events/ludum-dare/49/mission-control) by @petturtle.
Great job making the creatures creepy!
Nice job, pretty innovative and fun; I wish I could skip the days though; adding a song wouldn't be a bad idea I guess. I really enjoyed your game :D
The death graphic is amazing. I really liked the game play and the design. I found a work around that if you build very badly they can't get to very angled materials and will be caught in the cone of bad construction. I had a lot of fun.
Interesting game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/jL-Xn4X6IAQ
I got so distracted trying to make a base and walls that I totally forgot about the main objective of reaching the pipe above!
Well, that pipe is going to stay not breached, because I had a HELL of a time with this game. I think the difficulty is too high for an LD game. The concept is solid. The enemies could use some more feedback as well. Controls are very responsive.
VOD Link: https://www.twitch.tv/videos/1168815128
@jake-marks Thank you so much for playing our game! I definitely agree with the high difficulty, as the game only really reached a fully playable state right at the end, so we had very little time to balance it out. If we do a post jam update we will add some sort of difficulty control.
Monsters are creepy. It's a pity you can't hide in the sand. = 9
There's a bit of a jumping glitch, at least on the web version, where the player bunnyhops constantly without any key press. Other than that, I feel like maybe the game wants to be turn based rather than real-time during the build phase. I felt like I wanted to skip to night more often than not.
Wow, that second wave was awful. I finally got a turret placed, and it was right in line with all the banshee bullets.
The day/night cycle is super long. I spent most of the game waiting for something to happen. Didn't seem like there was a speed up bullet or enough to keep me busy (and when the enemies came they were overwhelming)
I was really enjoying the game until it wrecked me and undid all my hard work.