Foon → Ludum Dare Explorer → Users → Morhailen
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2021 | 49 | Unstable | Prodosia | jam | Audio | 4.67 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Prodosia | jam | 102 | 4.10 | 3.29 | 3.71 | 4.13 | 4.46 | 4.67 | 3.30 | 4.48 |
The topic of instability is well covered. The controls are a little annoying. The background is just gorgeous.
My "building" turned out to be 26.51 high. And it looked more like an untidy pile. But it was fun.
It is very incomprehensible, but the drawing is cute.
Throwing bombs was fun. It's a pity what you didn't have time to finish the 3D models. And I also broke your floor on the top floor!
Thank you for slowing down the traders' time. It was a little simpler that way. The idea that the cart can tip over if loaded incorrectly is also good.
At first I didn't even understand what to do and just generated parcels - and it was a lot of fun. And when I realized that they needed to be transported, it became even more fun. It's a pity that the controls are inconvenient. But the topic is well covered. Well done!
Ребята, у вас исполнительный файл ссылается на несуществующую папку. Пришлось "а_Data" в "Lawrunner_Data" переименовать и тогда игра запустилась. Не знаю, был ли в игре звук - у меня не было. Концепт занятный, но войти в первый дом не получилось. Просто ничего не происходит, когда на "Е" нажимаешь после поднимания осколка стекла.
Hell, what a shame you didn't do a web release for itchio or a win-build. It would be very interesting to play.
@geckoo1337, We did English in a hurry, so there might be mistakes. Naturally, we will correct them in the future. It is a pity that due to a bug in the game, you cannot get a good ending. But we will work on it. Thank you very much for such a detailed review and kind words.
P.S. - You can also play in English - by changing the language in the menu.
@6smith, Thank you very much for your kind words. Text color corrected in post-jam version for Windows. You can download and watch. = 9
@xpoho, Обязательно. Планируем допилить игру полностью и выложить в Стиме. Спасибо!
@preda, Thank you very much, very nice to hear that. Now a lot of bugs are fixed in the post-jam version for Windows.
@javicoder, Thank you for your appreciation. And our actors are high-class dubbing professionals. It's lucky when the team has a voiceover director.
@donatello, Dear Donatello, first of all, you are my favorite turtle. Secondly, thank you very much for such a detailed review. This game is already the second in this setting and this universe (the first frankly failed and was on Ludum Dare 46), we plan to make games based on this universe and beyond.
We know about the restart bug, but thanks anyway for telling us about it. The more complaints, the faster we will fix it. Also thanks for mentioning the version and settings You played with.
Thank you very much! The commentary is very inspiring for further work on the game.
@trexxak, Thanks! Every new fan makes us think about creating a new game in the same setting. At this jam we had the task of making something as non-jamish as possible. Translation into English was done in a hurry - if there are stupidities and mistakes, then correct us. We decided to do Russian voice acting for two reasons: we could do it - and we wanted to introduce more people to the Russian language. There is not much of it in games, especially outside of Russia - and for the most part it is distorted and voiced by non-native speakers. You got it right about the gameplay - matching symbol and text (and three options: success, failure and critical failure). We will definitely release the full version on Steam, thank you very much!
@npr0nn, Thank you very much for your kind words. We just had a goal to do something not in the format of a jam.
@guitarbro, Thank you very much for such a great review. It was very pleasant to read it. Most likely, the complexity of the gameplay lies in the very fast translation into English. There is a chance that we messed up with the translation. The updated version of the game will receive a high-quality translation into English - we promise that. The game has two endings - good and bad. Due to a bug, the web version on itchi contains only a bad one. The bugfixed version for Windows allows you to get a good ending. About the floating camera and text - we will try to fix this so that English-speaking players do not feel discomfort. Thank you for your comment! We are very glad that you liked our game!
@gullyngames, Thank you very much, we appreciate your words!
First, thanks for the tutorial tips. Secondly, you have a very beautiful visual. Everything is so juicy and enjoyable. I want to eat everything. It's very interesting to play, you are great fellows.
Monsters are creepy. It's a pity you can't hide in the sand. = 9
We also wanted to make a game in this style. Мы хотели игру в подобном стиле делать.
Heh, creatures and trees filled the screen so much that I lost the cauldron and couldn't click on it. As I understand it, are they all connected and eat each other? Хех, существа и деревья настолько заполонили экран, что котёл потерялся и стало невозможно на него кликнуть. Насколько понимаю - все связаны между собой и друг друга едят?
@d3w, делайте мобильную версию! =9
Hell, the character appears in the middle of black nothing and runs in place.
A very funny game. Warm gentle drawing. Interesting presentation of the idea. Well done!
Something reminded of an old amusing game - Elastomania.