FoonLudum Dare ExplorerLD49 → Super Stable Tower Constructor

Super Stable Tower Constructor

By jonathan-lorenz

View on ldjam.com

CategoryRankScoreCount
Overall9133.4027
Fun8423.3427
Innovation13852.5827
Theme4693.8427
Audio6973.2227
Humor7772.8627
Mood9893.1826

Comments

federico-giorgi 2021-10-04 23:29

This game reminded me of a mobile game I used to play some years ago... I love it!

jonathan-lorenz 2021-10-05 09:32

@federico-giorgi That was what I was aiming for : a casual game that you could play on your phone. Glad you enjoyed it!

cinar 2021-10-06 07:55

Cool idea, renewing an old game for the theme. I think the game is refined and playable. And its also fun. These are my most important criterias for ludum dare jams. So well done. Keep on!!

jonathan-lorenz 2021-10-07 08:58

@cinar I didn't felt it was very fun, but maybe it's because I had more features in mind. Thank you for your comment!

morhailen 2021-10-09 23:24

My "building" turned out to be 26.51 high. And it looked more like an untidy pile. But it was fun.

bloodycoin 2021-10-10 20:21

Catchy music. The gameplay is nothing really new, would have liked to see some experimental mechanic twisted in.

jonathan-lorenz 2021-10-11 11:55

@morhailen Yep, mine turned out to be just a pile a unstable building parts too. Glad you had fun anyway!

jonathan-lorenz 2021-10-11 11:57

@bloodycoin I would have liked it too. I intended to implement a "earthquake" mechanic and to give the player the possibility to choose parts. However, you know how it goes ... time

negator2vc 2021-10-20 10:02

Nice game with good use of the theme. The game need a preview of the tower piece you are about to drop in order for the player to make informed decisions ... like where to place it. Still quite fun to see the various tower pieces bouncing around as you drop a new piece ;-) Nice work!

mysticalsoundshower 2021-10-20 10:45

I had fun with the game, though I wish there was a way to control the Z-axis (or just remove it entirely and have a false 3D game). Nice music and I laughed at the final "spire" piece pathetically tumbling off my mess of building parts, before the game congratulated me.

beshop 2021-10-20 11:29

It's a fun game and it's reallt unstable ^^. Because there is a large batch of piece and no preview of next one, I drop it at wrong place and chaos began. It reminded me when I have played Tricky Towers, I prayed for building to not collapse :) Good Job.

alvan-arulandu 2021-10-20 12:32

I've seen a number of games this jam centered around building an unstable tower. However, your game is own of the best executions I've seen — graphics and audio are great and I liked that the player could control both position and rotation. Amazing job!

glaikunt 2021-10-20 12:58

Really cool game. Everything fits together really well. Lots of room to expand here as well, great entry!

mizuiky 2021-10-20 13:11

Hi! your game is fun! and it's great that you could introduce some notes for the player at the beginning, so cute the constructions type that you added as well. Good work!

samuel-fine 2021-10-20 14:43

Great work! I do agree with @mysticalsoundshower, unless there was a way to rotate a building on more than one axis, it might make more sense to go in a 2D direction to remove the illusion of full 3D control. In the context of a game jam deliverable though, this is really fantastic! :thumbsup: :thumbsup:

erikengineengineer 2021-10-20 15:06

Nice Game! I like the artstyle, very nice buildings. I would get rid of the thirs step of 'adding the building' it always irritated me. As far as I understand I cannot change the location or rotation, so why pressing another time to put it on top.

thooom 2021-10-20 17:52

A well executed game, was fun to play. Physics seemed on point, controls were intuitive - allthough I'd rather play with spacebar or something. Would also love if the blue measuring thing moved 8 times faster. Took a while once you get quite high :P

anchorlight 2021-10-20 18:57

That was a neat project! It took me a second to process, but I got the hang of things pretty quick. I like the main bitcrushed BGM a lot, especially as there's enough variety in the loop to keep it from getting repetitive.

If there's one criticism I have, it's the fact that you've made a distinctly 2D game that plays in a 3D space anyway. I feel that certain types of structural weaknesses become unfair to the player because you can have pieces of your building fall along the Z axis and continue to block the corner of any piece that falls near it. Because the player can't control the Z axis placement in the slightest, this just doesn't feel fun-- if you plan on keeping the game 3D, it may be a fun addition to allow the player to move back and forth with W/S and have full control while the X axis remains a claw-game. If you don't want to give the player any control, I'd just lock the Z axis physically-- I do like the visual aspect of buildings collapsing in 3D, but it does hurt gameplay at the end of the day.

Otherwise, the physics are very solid and pieces have enough friction to stick together for the most part. I also appreciate the whimsical and polished UX, though I think the in-game visuals would look better with some post processing. All in all, great entry!

2021-10-21 19:08

I enjoyed the concept. The gameplay was straightforward and enjoyed trying to stack them up.