FoonLudum Dare ExplorerUsers → negator2vc

negator2vc

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Forest of Madnessjam9993.183.063.133.113.062.882.893.01
202149Unstable👥Soul Questjam12173.132.772.862.953.712.293.11
201945Start with nothing👥Wandering Souljam5053.502.812.823.234.563.912.304.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by negator2vc

LD45 — Start with nothing

Trashquest by icxon 2019-10-19T14:44:44Z

I love the idea and the implementation of the LD theme is your game. I did come up with some very funny combinations of attachments. The use of middle mouse button to spin the character and its attachments was amazing!!!! The graphics are very nicely done and the nice sounds/music complete an excellent LD entry! Excellent entry indeed!!

SHIPWRECKED by Bredera 2019-10-19T17:11:22Z

I love the simple but charming graphics!!! :smile: They fit the pirate theme very well! The gameplay while simple (after all this is a jam game) fit the LD theme nicely and due the game's short length don't become repetitive. Nice job here!!! The controls and the objectives are well explained to the player so the player isn't lost (something that can be found in quite a few entries :wink:

Nobody's Journey by Phyro 2019-10-08T17:12:16Z

Nice card game! I really liked use of the exploration deck which for some reason remind me of the Desolate Card Game (which I really like)! Excellent graphics, simple, to the point, with no unnecessarily long animations! A very nice jam game!

World Collector by Joe Williamson 2019-10-29T18:24:10Z

Awesome puzzle game a very innovative use of the theme!!! Excellent graphics and music!! This is a very polished game and well worth high ratings! Excellent work!!!

Karl and Timmy by kuro 2019-10-17T19:18:27Z

Nice shooter game! The graphics despite their simplicity served the game very well! The music was very good and the narrator voice was a very nice touch! But please less text between missions! We are playing a shooter not an adventure game :smile: (and I love those games). Also how you kill the long range attack guys (the ones with the blue bar (?) that come at you? Shooting them don't reduce the life.. Must you shoot them is a specific location to cause damage?

Ignis Universia: Eternal Sister Saga by arzi 2019-10-27T16:30:41Z

Amazing game! Amazing graphics! Very polished!! And with a nice story on top!! While I like games with nice amount of text (I am an adventure game fan after all :smile:) I think the game could use a little less words. Still an excellent entry that deserve many high ratings!!

Seven Dwarves Brawl by pfeyffer 2019-10-19T11:41:00Z

Really nice and simple card game (a very good thing especially for a jam game where complex rules can really distract the player)! Fun gameplay and very nice card animations! A excellent polished entry for LD!

A Brand New World by RealityCheck 2019-10-08T17:47:55Z

Nice boardgame-cardgame game! Nice UI! Even without images it served the game very well! A quick question: Except the score is there a definitive end? (I always prefer an end even in high score style of games) Make a web version (much easier for players to play) since it look like you used Unity.

Wandering Soul by negator2vc 2019-10-08T15:32:02Z

@chocolat-endive Thank you for playing our game!

@chocolat-endive @xakkar When you encountered the bug you were still in the combat screen or have you returned to the map screen? We will check the bug and a quick bugfix will be posted by any more feedback is very much appreciated!

Wandering Soul by negator2vc 2019-10-08T16:02:26Z

@xakkar Thank you!

Wandering Soul by negator2vc 2019-10-08T21:58:52Z

@nathan-wash Thanks for playing our game! The fact that you stay in battle screen after death is a bug that will be fixed in an updated version. Also each time you find an element of your existence you heal fully (one element per "region").

Wandering Soul by negator2vc 2019-10-13T21:37:52Z

@envy-softworks @charitosdev @koukwst Thanks for playing our game! Glad that our fellow greek developers liked it! :smile: :smile:

Wandering Soul by negator2vc 2019-10-17T18:57:50Z

@mgoadric @demuss @kuro @sver @whiteseraph Thanks you for playing our game!

The Legend of Sky Stones by Iluvatar 2019-10-29T18:03:14Z

Excellent pixeart adventure game! Excellent well-written story. As a fan of adventure games excellent job!! My only nitpicking is at then end when the book is shown with the full story the game appear locked (even if it is not) with no cursor and no interaction. I almost tried to force close the game when suddenly the player's character talked which made me realize that I had to wait for more cutscene :smile:

CosmiCraft 🌟 by Random-storykeeper 2019-10-29T18:55:39Z

Excellent spaceship building game!! I remind me Galaxy Siege 2, a favorite mobile game of mine! Big plus the fact that you take the parts as loot from your enemies instead of buying them!! Excellent graphics that complete a very polished gameplay! I also liked that the game don't pause where your are in edit mode. The only thing that could be improved is the notification of the player that he is in edit mode! Still a excellent entry!!!

Sabotage by deepnight 2019-10-19T17:24:48Z

Now that a game really well done!!!! Amazing gameplay, graphics, sounds, pretty much everything!! I also love the texts (which say something since it's an action game) especially the intro text!! :smile: An amazing entry really deserving 1st place!!!! After all with amazing previous entries like Badass Inc and Memento XII (adventure fan here :smile:) is it really a surprise? :smile:

Please Move by aeveis 2019-10-19T13:23:26Z

Nice puzzle game (from the other comments I read). Unfortunately the mechanics where not at all easy to figure them which made the game feel very trial and error :cry: In fact I should have readed the other comments before playing it :cry: This is a shame because the game has excellent graphics, excellent and original protagonist [a chicken]

The Choice of Life: Middle Ages by Xakkar 2019-10-08T17:21:04Z

Excellent game! Excellent graphics and texts and "binary" gameplay! If I have any feedback to give is to tone down the effect (instant kill) of choices. Still a fast, well writen game with stylish graphics! Great work!

Blackout by almost 2019-10-09T12:07:45Z

Whoa! A mystery detective adventure game! Nice!!! Excellent point of view (first person - I just prefer it from the usual third person of adventure games) Nice murder story, something which is very difficult to pull off during a Jam. I know, I tried :smile: Nice graphics that are more than adequate for the game. Nice UI that don't distract from the story. My only complain (minor since for a Jam game this is good work) is that the game pretty much play itself. Yes I know you explore several locations but still it feel that way. Still an excellent entry in LD45!!

Jam Cultist Simulator by FiloGC 2019-10-27T21:48:54Z

Nice take on cultist simulator!!! Very meta game! Excellent minimalistic graphics. A very nice card - board game and an excellent entry in this LD. Please make a WEB export (you are using Unity after all) so people can easily play and rate your game!!

Baby steps by freso 2019-10-25T19:35:13Z

Nice little "baby survival" game! As others have pointed very nice graphics ... AND ALSO LOOK AT THAT BIRD :smile: Nice polished gameplay with my only complain the automatic use of your bottle (instead of using it by pressing a key). Excellent job!

Ghost Memories by 966623 2019-10-29T19:25:10Z

Nice little detective/adventure game!! Excellent graphics and polished gameplay!! Excellent job!!

Nothing Left by Solah 2019-10-26T12:25:36Z

Nice zelda like topdown action platformer!! Nice graphics and polished gameplay and a story too :smile:. As many pointed out the platorming section (the one with many dashes needed to complete the level and the disappearing tiles) was a little too difficult. Maybe tone down the difficulty of that part by reducing the dashes needed. Still a very nice entry!

TRIGGORE by Lumpy 2019-10-13T09:12:25Z

Amazing game!!! Excellent gameplay. Searching the room for weapons, tools, etc. when also try to fend off the comming monsters was amazing experience!!! And very polished game too!!! The retro pixelart graphics was great with fluid animations!! And with amazing sounds and music to complete the experience. Just out of curiosity is there a end or you just try to survive as long as you can? One last thing change the LD game to show that the game is also available in **WEB version**. I almost didn't try this gem because of that!!!

Wicked Wanderings by Trifectuh 2019-10-08T20:16:21Z

Nice game! I realy like the gameplay it just need a little more polish like finding ingredients around the town. Make me (the player) works for them! Excellent graphics & audio that fit the idea! And you made that using the amazing engine Godot!

The Island by Sanguis 2019-10-19T14:32:52Z

Nice and relaxing clicker. :relaxed: :relaxed: The graphics are awesome and the music really nice fitting the relaxing style of the game. I wish I had more patience (I only unlocked the first 4 objects but still the experience was amazing! The fact that you start with nothing at each new "level" was an nice implementation of this LD theme! Excellent entry!!!

Rottenville by zanzavar 2019-10-12T11:07:38Z

Nice tower defence game! Excellent graphics and music (ohhh the music fit the western theme nicely!!!) Solid gameplay, polished! The only thing I could say is that the player shouldn't be allowed to place towers anywhere he please but at specific places (similar to Kingdom Rush!). It make I believe for a better gameplay instead of spamming towers all over the map (except of cource the road ;-) ) Still a very solid entry in LD. Nice job!

Ludum and the Lost Pages by solluxx 2019-10-23T20:17:55Z

Very nice platformer with excellent pixelart graphics and excellent implementation of the theme! As others pointed, the only thing that spoil the experience is the controls :cry: especially the jump controls. Maybe, as another commenter pointed, make them respond to key press instead to key release! Still an excellent entry!

Inspiration. by F1Krazy 2019-10-27T09:49:38Z

Excellent meta game!!!!! Excellent graphics and polished gameplay! A game just the right size, not too small but no too large so the player abandon it :smile: Big plus the well written dialogs with the various npcs! An excellent entry!!

Sinful by Fenderbate 2019-10-08T21:48:27Z

Fun little game! Nice graphics and music. I didn't manage to get the nice ending. :cry: Still a nice LD game!

Delta Test Site by Derek Volker 2019-10-17T06:06:39Z

Solid puzzle platformer! I really like the twist that since you can't jump (at least not in the 1st level) the moving platform move into the 'ground' so you can climb on them. Solid art and sound matching the robot theme of your game! I encounter a few collisions errors where the player 'canon' hand appear inside the wall when the player collide with left or right walls but nothing major that can distract from the game's solid gameplay! Nice work!!

The Firebrand by selkkie 2019-10-19T14:17:40Z

Excellent detective game! The graphics really suited the style of the game and the music was nice! The gameplay with the questions and the notepad with keywords was very well done (personally I would have preferred for the notepad to always be visible (plus the click area for it to popup up was small) but that is nitpicking :smile: And it also fitted nicely with this LD theme! An excellent entry worthy of high ratings! :smile:

Revolutionaries and Pixels by Hare Software 2019-10-24T21:08:48Z

Excellent little strategy - tactics game! Excellent pixelart graphics!! The setting was as other commenters pointed quite unusual which was refreshing! The only thing that could certainly be improved is the combat. Both keyboard shortcuts for the player's units and a way to pause the combat (realtime with pause kind like some famous rpg :smile:) are very much needed since as it is now the combat it more chaotic that strategic :cry: Still a very nice entry!

A Thief's Lament by LizEngland 2019-10-29T17:33:56Z

I really really enjoyed the setting! quite unique with well written text!! Very nice entry!!

HEARTSCAPE by ZakAmana 2019-10-08T15:55:11Z

Excellent roguelike with deckbuilding included! Excellent graphics with excellent animations that don't annoy the player (are short and to the point). An excellent & polished entry!

Greta Thunberg's Planet Converter by celmer89 2019-10-08T22:56:52Z

Nice little planet "builder". Even for a prototype look quite polished. A couple minor complains are the very slow speed of the basic plant (need to be a little faster) and the info about plants abilities from help should be either as tooltip on buttons or on the right side of screen.

Slinger by Bungalow 2019-10-19T11:53:45Z

Excellent platformer with really nice graphics and among the best implementation of the LD theme (in this type of games)! The boss was a very nice touch especially for a jam game! The only thing that was confusing was, as many people already commented, the sling controls. You don't end where you expect to end causing you to spend to much time on otherwise trivial actions. In fact I almost gave up at the starting location where you have to "double jump" to climb the cliff which would have been a real shame :cry: .

The beginning of the end by Thomas_Bringer 2019-10-27T19:30:35Z

Amazing puzzle game with excellent graphics, story, npc dialogs and very polished gameplay - puzzles!! Realy great job! :smile: Minor nitpicking follows :smirk: The controls could be better (as other have pointer also). At first I could not move until a found out that I have to press for ex. both up+left to move diagonally. Also at first I was confused about the text popups that couldn't be closed until I found out that I have to move away from the npc to close the popup. Maybe an short explanation in the first few popups. Still an excellent COMPO entry (Yes this is COMPO entry not JAM!!!) with great gameplay, something that is missing in many LD entries.

ZEN by Zhanna 2019-10-19T16:53:06Z

I just love the graphics style!!!!!! amazing!!! and the music really fits the oriental style of your game!! The gameplay is very nice with you avoiding the demon attacks while driving them to extinction! My only problem is the short timer for the shield which make the shield ability pretty much useless for us slow dexterity people :smile:. I think a small boost in the shield's longevity will make the ability much better! Maybe a small cooldown will offset the extra longevity. Still an excellent entry!! You have to make an WEB export (I think you made this with gamemaker - judging from the file extensions). Much easier to play allowing for more people to play and rate your game!!

House of Volans by benk 2019-10-12T11:58:39Z

Excellent visual style and nice audio! The gameplay was very interesting. The story was I very nice touch! The only thing I could point out was that with the exception of the shoes' lady (with you trying to avoid her attack instead of directly attacking her) the other combats has no tactics at all, you just brute force through them. In fact if you tried anything else (especially with the boss - priest) you are for a sure death. The small rooms didn't help you either. You had no place to move to avoid the missiles :sob: Still very nice entry in LD and we did save our dog in the end :smile:

Charge Me! by CharitosDev 2019-10-13T20:29:34Z

Nice game! A fast humorous game about today experience where we are always try to charge our phone's battery. :smile: Fast gameplay that don't overstay its welcome!

From Rags to Riches by ToC 2019-10-13T07:54:44Z

Excellent fantasy themed game! The graphics especially the map wow, simply wow!!!! Simple but effective gameplay. Excellent UI. And kicking monsters butt!! Maybe the diffuculty/level up requirements were a little high. Only for the LD entry - so people can actually finish it :smile:

Spooky: The one who lost everything by Susumu Asaga 2019-10-27T16:59:51Z

Very nice action puzzle game!! Amazing graphics! Among the best of all the ghostly entries in this LD :smile: Gameplay is very polished but a little to difficult for me (especially the multiple shooting heads). As someone else pointed maybe a middle level respawn point is necessary for people like me lacking in dexterity :cry: A very nice entry! Good job!

Barren by Whiteseraph 2019-10-17T19:31:20Z

Nice idea for a game! A memory puzzle game! A bit easy because you can show the level form with a click of mouse or space but still very nice idea and pretty well executed! The 3d graphics was great especially this type of game! The sound effects was nice! Nice job with your LD entry! PLEASE add some screenshots to the game page!!!!!! I almost overlooked because of that and I am sure many other players did overlooked for the same reason!!!

VooDoo Jack by Daimen Paquin-Nault 2019-10-08T18:42:27Z

Nice game! I really like the low poly graphics! In fact I prefer this style than the 3d photorealistic graphics of AAA games. The gameplay look very interesting but maybe tone down the starting difficulty. Those spirits hit heavy and are many. Couple with weird controls and it a blood bath ! Maybe update the game to use single attack key to attack in current facing direction instead of arrows keys.

Off The Grid by CrimsonHorizon 2019-10-08T15:45:17Z

Nice little puzzle game! Realy like the "blue men" effect and it's use to solve the later levels! I also realy liked the excellent minimalistic but to the point graphics.

Redbeard's Return by civmaniac 2019-10-19T12:57:30Z

Nice little action adventure game!!! The graphics were awesome but the music, as many have pointed, was a little to repetitive. I liked that the game didn't overstay its welcome and I could reach and enjoy the end! A nice surprise was that you get damaged by running over the reefs (At first I though were just decorations). The sharks were a little to easy to offer any challenge for my faithful oar :smile: (maybe have them move a little faster and maybe have more of them? In any case that was a very good entry!

LD49 — Unstable

Captain Peggles by Sheepolution 2021-10-20T06:26:54Z

Excellent game with amazing visuals! Love the pirate theme. Interesting movement mechanics. Nice entry!

Blood of Beasts by Jimbly 2021-10-18T23:10:31Z

Fun an very polished game! Loveeee the text based UI! So old school!!!! Fun resource management gameplay with a nice tutorial to ease the player into the mechanics. Great job!

Tunnel Taupe by inkedsplat 2021-10-21T16:23:21Z

Fun game fitting perfectly with the theme with awesome graphics! Nice work!

Ruins of Instability by francoisvn 2021-10-19T22:26:06Z

Very nice game! Excellent and quite unique mechanics mixing a turn based system with platforming movement! Great job!

Soul Quest by negator2vc 2021-10-05T18:53:11Z

@ache-games @shores thanks for playing our game!

@shores the not moving part was part of the design. The charging part was improved with updates which are unfortunately bugged (the panel showing the updates don't popup when you receive enough energy). We are in process of making a patch containing critical bugfixes (which are permitted under the rules) such as this that we plan to release in the next couple of days.

Soul Quest by negator2vc 2021-10-19T22:06:14Z

@yohsk13 Thanks for playing our game! The game fixed in case you want to play it.

Soul Quest by negator2vc 2021-10-20T09:41:13Z

@varundevs @maximeg thanks you for playing our game!

Soul Quest by negator2vc 2021-10-20T09:56:29Z

@jonathan-lorenz thanks you for playing our game! The random change of forms in the final game is only visual unfortunately. In the original design you would change semi-randomly between the two forms (how often depending on your level of rage) with each form affecting your abilities.

Soul Quest by negator2vc 2021-10-20T12:34:42Z

@mizuiky thanks for playing our game! The cursor is the feedback (it fills up with white color as it charge up - when full white you can shoot). Also the damage don't increase with upgrades (1,2 or 3 shots are needed to kill enemies depending on the enemy - for example the first few enemies always need 1 shots to kill them). The ingame upgrades only upgrade charging rate, upgrade health or heal up either health or rage). Initially we had upgrades that increased damage but these where cut due to time constrains.

Soul Quest by negator2vc 2021-10-20T12:41:38Z

@beshop thanks for playing our game! True the game isn't very hard (we prefer not very hard games so most players can actually finish it) but you must be careful with your upgrades. If you always upgrade for example recharge rate you can easily end up losing due to rage or when multiple big enemies start appearing. The semi-randomness of spawned enemies (count and type) help to keep the game becoming too easy.

Soul Quest by negator2vc 2021-10-20T13:12:26Z

@glaikunt thanks you!

Soul Quest by negator2vc 2021-10-20T14:03:12Z

@digitaldude555 thanks you! After the end of voting we will see if we can add some movement to the player without compromising the core design. Thank you for the feedback.

Soul Quest by negator2vc 2021-10-20T16:40:48Z

@spider-developer thank you!

Soul Quest by negator2vc 2021-10-20T20:01:44Z

@schwede This is the story of all jam games after all! Big design ideas but far too little time to implement them all. Thank you for playing our game!

Soul Quest by negator2vc 2021-10-20T21:14:53Z

@teto Thank you for playing our game and for such detailed feedback!

The charging cursor (either shape or color) was probably a bad choice since other player also reported the similar problems. I guess the info in the game page didn't help with this.

You can only shoot when you click on a creature. This was a design decision to avoid wasting charge. In the end maybe it's was better to let the player free to shoot whenever he likes.

The upgrades was from the start the main design feature to provide variety and choices. If you only go for one of the upgrades you can easily lose especially since the upgrade popup is the only way to reduce rage (one of the timer of the game). We hoped to include additional upgrades (maybe one to two will end up in a post jam version) but ... jam game dreams ;-). In fact this is the reason that the upgrades appear in random order since in the original larger pool of upgrades the game selected 2 random upgrades from it.

Angry Girl Wants Buns by almost 2021-10-21T07:53:48Z

Lovely art, interestic puzzle mechanics, nice music. All round a very nice entry. Great job!

Unstable Firefighter by digitaldude555 2021-10-20T14:34:28Z

Nice game with quite nice visuals! I like the firefighter theme including the additional action to just putting out fires. Nice work!

Astronaut Gary Inc. by gagapete 2021-10-20T15:17:54Z

Excellent game with polished gameplay and very good & unique art! Good sounds and you have a very good entry! Nice work!

Unstable Landing by schwede 2021-10-19T22:36:49Z

Excellent game! Remind me an old game 'lunar lander'! Good controls (a must at this sort of games), Hard but not impossible! Great job

UnstablePogo EXTREME by Hengen 2021-10-20T06:39:04Z

Nice game! Bouncing has never been so much fun!! Great job!

A Wild Sheep Chase by Rost 2021-10-20T06:32:17Z

Very nice & fun game! Love the idea with you trying to "guide" the sheeps. Great job!

Balancing Act by Madbeagle 2021-10-20T19:19:21Z

Excellent simple idea turned to a very nice game! Simple but effective visuals and equally good sound. Great job!

Gecko's Chronicles: The Miserable Men by RAFFE 2021-10-20T19:13:36Z

Amazing art and excellent sound with VOICES!!!!! Good controls and gameplay but the game need CHECKPOINTS!! One wrong jump and back to the beginning is a big NO NO! Nice work!

Get Rich or Die Tryin' by PatrickRMC 2021-10-20T13:37:36Z

Nice management game! Simple mechanics that work great in this type of game. Great job!

Robobull Hunter by Jiri Hysek 2021-10-19T22:15:05Z

Very nice and polished game! Nice mechanics with the bull that you must "guide" it to the exit. Great job!

Unstable mage by Trizalio 2021-10-19T22:20:11Z

Very nice strategy game! Love the different effect of each spell forcing you to adapt depending on the spell available! Excellent graphics and sounds. Great entry!

Toil and Trouble by bassguitarbill 2021-10-20T07:28:58Z

Excellent adventure game (my favorite genre)!! Very good implementation of the theme with the brewing of potions! Excellent visuals and music. Great job!

Super Stable Tower Constructor by Jonathan Lorenz 2021-10-20T10:02:08Z

Nice game with good use of the theme. The game need a preview of the tower piece you are about to drop in order for the player to make informed decisions ... like where to place it. Still quite fun to see the various tower pieces bouncing around as you drop a new piece ;-) Nice work!

You can do it, Astro Pup! by benskca 2021-10-21T08:11:29Z

Fun game with good art and mechanics! Love it! Though the part when you have to carry the core without touching walls was a little unfair to those of us dexterity challenge players ;-) Also the help screen at the start would have been better if it's was available through a key shortcut instead (for example I only "guessed" to click on the power panel only by reading about it in the walkhrough since every other action use only the keyboard) Great job!

Fire Orb by Wargon 2021-10-20T12:27:07Z

Excellent game! Burn them... burn them all!!!! mouxaxaxa! Great job!

Osaka USA by Moritz Jaeger 2021-10-20T15:38:24Z

Very fun game with very nice graphics and sound! I really like that you prioritize gameplay vs realism since this made the game better (for ex. when crashing into fences, or using common vehicle controls instead of some weird bike controls). Great job!

AtomBurst by Tigeryue 2021-10-20T11:34:10Z

Excellent game! Fun with good controls. Simple abstract graphics (which in this case works in the game favor ;-)) Great job! BUT SERIOUSLY Make a WEB build!

Volcano soother by MaximeG 2021-10-20T09:49:09Z

Fun game with excellent vehicle controls and good visuals! Good use of the theme with the volcano/ice mechanic. Great job!

Disconnection Bridge by matthewrobo 2021-10-20T12:21:19Z

Fun game! Love the lemmings like mechanics but the controls are weird (it took me a while to understand the keys needed for movement of the cursor). Nice minimalistic art! Nice work!

Soul Portals by Actual_Potato 69 2021-10-20T15:30:34Z

Nice first time solo entry! Looks interesting. I hope you manage to finish the updates so we try it.

Crysterra by Teto 2021-10-20T07:10:26Z

Excellent tactics game (among my favorite genres!). Loved the additional actions that allow you to raise/lower terrain. Good controls but keyboard shortcuts are very much needed especially for frequently use action like movement. Also movement should be the default selected action. Great job!

Deck O' Discord by Bearacus 2021-10-19T22:30:59Z

Very interesting game with a very nice card game mechanics! Very good graphics & sounds. Great job!

Unstable Society by Glaikunt 2021-10-20T13:22:00Z

Nice game with good visuals and a very interesting use of the theme! Great job!

Spellblade Legacy - (2D deckbuilding-lite adventure RPG) by Reulan 2021-10-20T06:45:32Z

Wow! Information overload! ;-) Very nice game (After all I love both deckbuilders and roguelike). You should definitely reduce the itchio page resolution otherwise the game is only playable fullscreen! Great job!

How high How many by ache games 2021-10-20T06:19:04Z

Very nice game! Very interesting mechanics though a tutorial would certainly would have been very helpful. Excellent graphics & sound! Great job!

Defence Extraction by Random Ideation Studios 2021-10-20T18:57:14Z

Nice game with good controls and good visuals! Great job!

Happy Glasses by VarunDevs 2021-10-20T06:06:39Z

Very nice physics game with solid mechanics and well designed levels! While the sounds are nice maybe add a turn off button/key for the short looping music. Great job!

Unstable Load by Jerem Watts 2021-10-20T13:47:39Z

So much fun! Excellent combination of tower defense and platformer! Excellent graphics and that voice was soooooooo good ;-) Great job! By the way the latest update don't start (at least for me). I had to download a previous update to play the game.

Unstable Christmas by Mizuiky 2021-10-20T13:29:57Z

Very nice visuals & sounds. While I understood the mechanics (I love puzzle games after all) I couldn't collect the presents to progress. If you manage to fix the bugs tag me here so I can check the game again.

Theory Of Chaos by Caerind 2021-10-20T12:03:07Z

The game is so much fun! Beat those protestors hehe! Very current day theme ;-) Great visuals (who need super high res graphics anyway ;-) )! Very nice work!

Dahu Hunt by Fractale 2021-10-20T09:24:45Z

Fun and quite challenging game! Love the whistling mechanic (after I I found out the controls especially the mouse click for whistling ;-) ). You must put the controls at the game page (most people - including me - click away at initial help screen without realizing that is a help screen). Excellent area and sound! Great job!

Bloody Sheepfold by VincentSergent 2021-10-21T16:26:29Z

Nice game! Very interesting take on the theme with the player been a werewolf. Great job!

LD55 — Summoning

SUMMONING by xk_the_name 2024-04-18T19:47:26Z

Excellent game oozing with summoning theme! Love the visuals. I think the initial enemies have a little too much health. It perfectly fine later enemies to require more hits but initial enemies should be easier to kill and acquire blood. Love the sword mechanics passing through many enemies forcing the player to go after large crowds. Same thing about the blue summoning ritual. Plenty of strategy there luring enemies away to give you time you need. Great job!

To do magic, please dance by Yngvarr 2024-04-23T17:09:56Z

Nice little rhythm game! Very funny both regarding the protagonist and the things you summon! Come on cat give me some cake!!!! ;-) Great job!

Forest of Madness by negator2vc 2024-04-16T07:45:38Z

@trobboj Thank you for playing our game! Unfortunately bugs prevented the ingame rules to appear. These bugs will be fixed asap. Rules explanations are important for games like ours. You need to defeat exploration cards [top middle] that will give you better cards for your deck (in the beginning you can try buying a few cheap adv.explore card - middle right - to boost your explore "production"). These better cards are putted in your discard pile and shuffled in your deck when you need to draw cards. Some exploration cards also give you other benefits like healing (lake) which you need to survive. Exploring the location (aka current mission) also reveal new exploration cards for you to choose. Since enemies put in your deck dead cards like wound cards when for ex. you kill one of them you can use the rest button and skip a turn to remove wound cards that you have in your hand permanently from your deck.

Forest of Madness by negator2vc 2024-04-16T19:53:54Z

@farmerhoggit Thank you! Glad you like it! Actually all the main menu art is supposed to be for the cards (including elements like tree & village gate that we didn't have time to add them in the location cards at least not in the jam version) We simply reused the card art for a nice main menu! Have you managed to finish the game? Are you familiar with deckbuilders (especially physical ones)? I will push an update later that will fix the tooltips & ingame help (they don't appear in the current version due to bugs!)

Forest of Madness by negator2vc 2024-04-18T16:07:32Z

@bumblebee-studios @yule4ka @braulio-jg Thanks you for playing our game!

@bumblebee-studios actually the game is inspired by Lord of the Rings TCG. The original design had many more cards with different mechanics but there is only so much you can put in a weekend jam entry ;-)

@yule4ka The game is a deckbuilding game where you build your deck during the game instead of using a prebuilt one. It's inspired by physical deckbuilding games where the player usually play their whole hand each turn gaining resources that can be used to explore and acquire better cards (from the cards on top middle), defeat enemies (middle), complete his/her mission (top right).

@braulio-jg True the explanation would have been better if it was more dynamic. Maybe in a form of a tutorial location explaining the mechanics?

Forest of Madness by negator2vc 2024-04-18T16:28:22Z

@bjornstenlund Thanks you for playing our game and for your excellent feedback!! Will check those bugs and will post an update asap.

Soo true about the absence of story based deckbuilders. In fact that the main reason of our entry. Some has to make the start ;-)

The overload of rules was an unfortunate side-effect of the jam (no time for a proper tutorial that these type of games really need). The 80 life are needed to help (at least for the jam entry) with bad draw especially in the exploration cards. And alternative that we tested but didn't have time to implement was to stack a little some of the game decks (except the player deck of course!).

The wound cards are inspired by the physical deckbuilders. Adding too much wound cards (for ex. during enemy attack instead of enemy death) could easily fill the player deck with useless cards forcing the player to rest every other run just to be able to play something. Beside some enemies also ambush the player and give the player wounds when the enter play, in addition of those upon death. Finally in the original design Madness (the other "wound" card type) was supposed to boost some player cards like the Necronomicon when drawn together giving the player extra tactics. Unfortunately cards like those were cut from this jam but we will be certain to use them in the future.

Forest of Madness by negator2vc 2024-04-18T17:47:11Z

@gabriel-bissonnette @obittner @heretic Thanks you for playing our game!

@obittner Thisis the main mechanics of physical deckbuilders. Unfortunately the mechanics where the player much choose carefully the order of the cards played was left out due to bugs. Cards that produced different effects depending on when you played them really will have added a new level of strategy to the 'just play you hand'. The irony this were completely designed on physical cards that were used for testing the mechanics.

@heretic munchkin was exactly the style we were going for (big fan of the game art style here). What part of the game did you find difficult? I can answer any questions you have here (if you want to try again) and even include some of those answers in the ingame help that could help other gamers in the future.

Forest of Madness by negator2vc 2024-04-18T18:16:59Z

@heretic there was supposed to be a training level (the village). In fact the village gate art that was only used in the main menu in the submitted version was going to be the card art of this location (training level).

Forest of Madness by negator2vc 2024-04-19T15:45:56Z

@yopin Thank you for playing our game!

Forest of Madness by negator2vc 2024-04-19T16:57:28Z

@emaigualmc2-art Thank you for playing our game!

Forest of Madness by negator2vc 2024-04-19T19:14:03Z

@cainetinyarms Thank you for playing our game! That exactly the reason we wanted to make one. All other card game of this genre focused only on the card mechanics and the roguelike element avoiding completely any narrative element! We wanted to change that and it looks like people love the combination of card game mechanics with story.

Forest of Madness by negator2vc 2024-04-20T11:16:56Z

@andriybyelikov Thank you for playing our game and it's Shoggoth! ;-) ;-) Did you gain a few good attacks cards in the first location or did you rush to the second location? You need to build up your deck in the first location gaining a few good attack cards like shotgun, magic dagger. We plan to push an update this weekend stacking a little the enemies deck so any Shoggoth don't appear the moment you step in the Old Woods location but later giving you extract time to build further your deck.

Forest of Madness by negator2vc 2024-04-20T14:22:35Z

@pres2300 Thank you for playing our game!

Forest of Madness by negator2vc 2024-04-21T18:34:48Z

@fionnabhair @thegreatcarpet Thank you for playing our game. @fionnabhair Sorry to hear you had trouble with the music. Have you tried the downloaded version (problem with audio in web versions of games are not uncommon. In my tests before and after I saw your post the web version music sounded both in firefox & chrome. I uploaded a new version. If you have the time can you check if the music sound better now? @thegreatcarpet This type of game really need a proper turotial in addition to ingame help & tooltips. Current version of the engine (code is a little messy) prevent me from adding a tutorial for now. Glad to hear you found out how to play the game.

Forest of Madness by negator2vc 2024-04-21T19:36:09Z

@fionnabhair Thanks you for the feedback. I will make a mac export within the next hour (I don't usually do since I don't have mac to test it). Obviously it will be untested. UNTESTED macOS export uploaded on itchio page!

Forest of Madness by negator2vc 2024-04-21T21:31:28Z

@pebkac Thank you for playing our game and your feedback (really like some of your suggestions)! There were in fact several cards (both player and exploration cards) designed in our physical prototype that did exactly that (allow he player to remove cards from hand and/or discard to help improve the deck). Unfortunately we didn't have the time to add them in the game (at least not in the jam version). It's way easier to design cards on paper that to implement them in digital format ;-) We plan to add them post jam and also add other type of cards we left out like for ex. cards that make use of madness cards (like for ex. the famous necronomicon that give way better attack if you also draw 1 or more madness).

Forest of Madness by negator2vc 2024-04-23T07:05:49Z

@syudzius @kr4ft3r @hilary-fischer Thank you for playing our game!

@syudzius have you used the lake exploration cards? they heal for 20 hp and if not wasted (for ex. explore then when you have lost less than 20 hp) can really help.

@kr4ft3r Each turn you play cards from your hand to gain resources (attack, explore) and use these resources (by clicking on cards on the "table") to automatically spend them (if you have enough to meet the requirements of the card). The initial deck is very light on cards that provide attack (3 out of 10 initial cards). The whole mechanics along with the losing of resources gained at the end of turn is part of the core mechanics of deckbuilding games like our game.

You cannot beat the game with just the original deck. You have to improve it first. So in the first few turns you need to buy a few adv.explore card (middle right) to further boost your explore "production" (your deck start with 7 cards that give explore) and start beating some of the exploration cards (top middle). These cards provide you with cards with good cards that give good amount of attack resources & other effect (for ex. allowing you to draw additional cards in the same turn).

You can find more exploration cards by "exploring" the current location (top right). In fact this is also how you beat the game. When you "explore" the location enough the objective exploration card appears and when beaten you advance to next location or win the game (depend of the objective exploration card).

Forest of Madness by negator2vc 2024-04-24T15:24:19Z

@digital-bacon thank you for playing our game!

Forest of Madness by negator2vc 2024-04-24T17:44:40Z

@fionnabhair thank you very much for the macOS port info! Glad to see that the game is working on macOS after you used the solution you found. I will add the info on the game page itself (I cannot directly update the macOS zip file Godot produce since this may reset permitions on the files included). Again thank you very much!

Forest of Madness by negator2vc 2024-04-25T21:20:35Z

@hare-software Thank you for playing our game!

Forest of Madness by negator2vc 2024-04-26T08:26:14Z

@monika Thank you for playing our game and for your Awesome feedback! Unlike other deckbuilding games the main objective of our game (as the player find out) is exploring not killing stuff unless you need to (enemies are obstacles not objectives and also there are drawbacks for killing them like the wound cards). This was inspired by the adventure card game genre (which was also the inspiration the narrative/campaign element unlike most other deckbuilding games where you just try to reach the boss).

Of course they are plenty of things that could have been better explained to the player (as you pointed out - thank you for that). Especially in the UI like the stuff about the tooltips, player stats, the healing between locations.

The reason for the absence of a "play all cards" button was that the original design contained cards that produce different effects depending on the order the cards were played (a main mechanics of physical deckbuilders that were the inspiration of our game' deckbuilding part). A "play all cards" button needed more thought due to this.

The plan is to make fixes, implement changes based of player feedback, add cards left out of the jam version in a post jam version. Also reuse the engine in the future in similar games.

Since physical cards were used to test the design (way easier than implementing the mechanics in an engine) a printable card game is definitively something very much possible.

Forest of Madness by negator2vc 2024-04-30T19:25:37Z

@nick-blackwood Thank you for playing our game! You don't have to kill all the enemies. Just kill enough of them so you can survive until you can explore the current location and the objective exploration card (forest path for 1st location, ritual site for the 2nd location). Enemies are just obstacles for the player not the objective unlike most other deckbuilding games. Also there are exploration cards (top middle) like the "Lake", that you can find by exploring the current location (top right), which can heal you (one time effect) if you spend enough explore resources on them.

You can get rid of wound cards by resting (using rest button) which will skip your current turn and remove all wounds you have in hand from your deck. In fact this is after a while a choice for the player. Does he play a weak hand or does he rest to remove wounds in hand from his deck. This part should have being better explained with a tutorial something that this type of game really need.

There will be a expanded version of both this game and most importantly this card game engine. There were plenty of cards that were designed but never got time to implement them in the jam entry. Cards that are very important for this style of deckbuilding like player cards that allow the player to remove other weaker cards in his deck, cards that have synergies with other player cards or even with wounds & madness cards. In fact that was the main reason for the madness cards that in the jam entry end up being just wound cards with another name.

Forest of Madness by negator2vc 2024-05-01T12:23:38Z

@deadjolly Thank you for playing our game! It's important that if you get wound cards in your hand (and you cannot do much with the rest of your cards this turn) to use the rest button to remove them completely from your deck. You can only rest if you didn't play any cards this turn. The rest of your non wounds cards are discarded and your turn ends. This will help you to always (or almost always) draw the full 5 cards giving you a better chance to do stuff in future turns. There are exploration cards like the 'Lake' that give you acces to healing and can provide you with the take you need to build up your deck. I hope a proper tutorial that is already in progress for the post jam version to help players better understand the mechanics and to also provide them with tips that are especially important at the beginning.

As for the mix of deckbuilder and adventure elements the reason you described is the main reason of creating this game style. While I love all those games you described and many other like them, all of them use combat as the main mechanics. You have to defeat an opponent to win (either another player or some boss enemy). I wanted to try something different where the enemies are obstacles only and not the main objective. Judging by the comments on this very page there is interest for this style.

I plan to not only improve the mechanics of the current game, based on the feedback received, but also used the improved mechanics on future games including ones using different theme (scifi, fantasy, etc...).

Forest of Madness by negator2vc 2024-05-02T09:56:45Z

@josang1567 Thank you for playing our game!

Dark Roast Cafè by outstar 2024-04-19T18:56:10Z

While I am not a fan of this type of games, I did find the game quite good. Both the atmosphere and art are amazing! Very nice entry!

Heartless Forever by frankiesmileshow 2024-04-18T21:39:15Z

Excellent game. Very good art, lots of different enemies. I just wish the minions provided a little more challenge to the player. Good job nonetheless!

Kalòmancer by BinarySpark 2024-04-22T15:41:34Z

Really cool card game with some excellent visuals. While I didn't ticker a lot with the card changing mechanics what I tried was quite fun. The combat itself was excellent especially the whole UI/cards control (I wish our card game had such elegant UI/control). Great job!

Depths of Hell by pres2300 2024-04-20T15:10:45Z

Very nice & fun shooter game despite being simple in both visuals & gameplay! Love the part when you have to hunt parts you need to complete the ritual to summon the demons(?) while dealing with minions. You definitively should put on itchio page about the holding down the button to shoot (people may miss it on LD page - I know I did ;-) ) Maybe the area should have being a little smaller. it would have helped with the level not looking so empty (especially in the beginning). Not a bad thing by itself but the large level area amplified that feeling. Still nice entry and very good interpretation of the theme.

Mage Matrix by Mads 2024-04-19T19:07:09Z

Fun little puzzle game with plenty of levels. Love the art (love this style of art). The summoning mechanics took a while to understand it (the description on the page didn't help since I first I though a wizard summon new wizards into the game) but it was quite fun to use trying to complete each level. Nice entry!

Treant Wars by Tudvari 2024-04-22T19:05:46Z

That's one polished game! Despite the basic (at least at first glance) mechanics it's very well implemented. Love the facts that each unit have several stages and you have to choose not only between different units but also between stages of each one. Excellent entry!

Summons of the Sovereign by Hare Software 2024-04-24T17:37:30Z

Really cool turn based tactics game! Awesome visuals and sounds. While the mechanics looked a little too random at first after a couple of games they started to make sense. I think it will really have help if all the player to have same background. At first I though the summon monster actions, which looked like a fliped card, where unavailable actions ;-). Great job!

The Summoners by digital bacon 2024-04-24T16:11:00Z

Very nice deckbuilder! Some very interesting mechanics (like the one using a percentage of your gold as damage). Nice visuals! Though a few some simple animations would have been welcome. Nothing fancy just a few "programmer" animations of units attacking. Great work!

Containment55.bin by Fionnabhair 2024-04-21T19:54:32Z

Really cool idea! An interactive fiction game using linux terminal/commands as UI! While I managed to find the first few (easy to find) codes the rest elude me ... for now MOUXAXA ;-). That's one seriously unique idea of a game! Congrats! Excellent job! Is there a way to run the local version without setting up a local webserver?

SummonInn by Daxic 2024-04-19T11:04:08Z

Awesome dicegame! Great art & audio! Love the customisation of dice faces with each face costing points forcing you to balance the dice. I wish it was possible to previous in-game the faces of each dice (instead of having to go in the dice menu) so each easier to choose which dice to keep and which to reroll trying to get a better result! Great job!

A cake from beyond by Nuanda79 2024-04-30T19:42:00Z

Lovely little adventure game! Excellent visuals inspired by Day of the Tentacle style (nothing wrong being inspire by the best after all ;-) ) Perfect duration for a weekend jam entry. Nice story with a fun little twist at the end. Great job!

School is Hell by Gizmo199 2024-04-24T22:44:51Z

Fun little game with awesome art! Some interesting mechanics try to prevent imps at each scene from causing havoc! After a while they do get a little repetitive but no enough to stop the game from being fun. Great job!

The Royal Writ by Save Sloth Studios 2024-04-19T19:30:55Z

So awesome to see another card game. Not to mention one with amazing art! Fun tactics especially when you start to gain new cards between battles. Excellent tutorial and tooltips that are very much needed for this type of game. Great job!

The Worst Wizard by Gabriel Bissonnette 2024-04-29T19:47:23Z

Amazing game with excellent visuals and audio. A very interesting take on the theme with the frog sidekick that the player can summon and can be used as teleport target for the player. The animated menu screen was a very nice touch to an already excellent game! Great job!

Démon Puzzle Attack by Roroto Sic 2024-04-19T10:45:33Z

Awesome implementation of match 3 mechanics! Take a while to see the full picture (for ex. how to push tiles out of the way by swaping them with empty spaces, etc...) but still quite fun implementation of said mechanics. Simple but still beautiful art. Great job!

SKELEMANCER by deadjolly 2024-05-01T13:40:22Z

That was an excellent game! Nice twist with the first person view! Nice variety of units giving you plenty of choices. The addition of voice was a nice touch. The only thing that could have made it even beter (beside the obvious increase of enemy & player units) is a restriction to the locations where the player can summon the skeletons (maybe the player can summon units in specific locations - ritual sites only?). As it is now the player can summon them right in front of the enemy gates. Excellent jam entry!

Summon's Wrong by ChickenVicious 2024-04-22T18:50:22Z

While (as other people said) I didn't completely understood the symbols above the enemies the player part was well communicated. Plus combining different elements is always fun and was very visually pleasing. I also liked the series of encounters mechanics (always prefer it to exploring empty map until you find the rooms where you can do combat). Very nice game (would have been even better with better explanation of the enemy's symbols). Considering you can easily add that info on the game page (here and itchio) I think you should do that asap.

Burn with me by Nozomu57 2024-04-23T16:43:16Z

Awesome deckbuilder with great visuals & audio. The deckbuilding mechanics are well implemented (love the way you implemented the trash cards mechanic). Great job!

Summoner's Rifft by matid90 2024-04-23T19:48:46Z

Fun little game! Nice presentation that really help the atmosphere. Love the intro! That's a lot of skeletons!! ;-) Nice job!

Demon's Tower by Planetary 2024-04-22T16:10:38Z

Fun little tower defense. While the game start a little slow, especially since (from what I can understand) you have to die to return to main menu and get upgrades & cards/abilities, after a few waves it get interesting especially with a few cards that give the player stuff to do instead of just watching the shooting. I really think the game should have started with one card already bought. Love the simple/abstract visuals. Not every game need photo-realistic art after all to look good. Great job!

Campo by Braulio_JG 2024-04-22T16:29:07Z

Fun game with some very interesting/fun summons ;-). Releaseeeee the carrot ;-)! The health bar will look better if moved on top of screen (as it is now with the transparent background it looks a little weird). The rest of UI don't have the same problem since they have background. Nice entry!

Summoner´s ritual by josang1567 2024-05-02T13:03:31Z

Interesting jam entry. You can make some really awesome creatures. An autobattler would have been even more awesome using your creations. Unless I missed something it doesn't look like you can use your creations, you can only create them. Still great job.

I call upon the witti-ness! by TRobboJ 2024-04-18T19:22:52Z

Very fun game! Loved the jokes. Interesting mechanics for selecting choices (even though I had to google it's definition - maybe put that on the game page?). For some reason the game in firefox the game loaded, could hear the music but no graphics. Very weird since I have never see a Godot game do that. In Chrome the game play just fine. The button when the game ends don't work. Not a big deal since you can simply reload the game but a bugfix will be nice (bugfixes are OK even during ratings) Good job!

No Tea Time for Slimes by HermitGamesmiths 2024-04-22T19:16:44Z

Very nice platform game! Excellent visuals and effects! Love the fact that you gave some breathing room with the hitboxs. Otherwise the spikes would have been a nightmare to avoid. Very well designed levels! Nice job!

Summon Squad by roman_hyacinths 2024-04-20T12:01:08Z

Very nice puzzle game with excellent art and some very interesting mechanics using your summoned creatures. Especially those that are needed in pairs, like the spiders. I think you should have used the creature itself as cursor when positioning the creatures on the level or at least give some better info to the player where the card will summon the creature. A couple of times I end up putting the creatures not in the wrong tile. Apart from that excellent entry!

Mortein by Calebsnotonfire 2024-04-23T14:02:35Z

Nice game. Nice visuals & audio. Unfortunately the controls aren't great. Player turn way too fast. Also enemies, even at the beginning, shoot very fast missiles with prevent the player from avoiding them. I can understand this for later enemies but not at the very beginning of the game. Still nice entry. And since you are using Unity MAKE a web version. Make it easier for jammers to play the game! This is especially important in a jam with ratings!

TANKZ by Funday Games 2024-04-18T22:23:56Z

Awesome tower defense game! Amazing visuals, fun game play. I wish later waves were a little more balanced in terms of difficulty. The first couple of waves have enemies coming from single direction then suddenly the game jump to great number of enemies coming multiple directions. Still, great entry!