FoonLudum Dare ExplorerLD55 → Summon's Wrong

Summon's Wrong

By chickenvicious, Zindarm and FarmerHoggit

View on ldjam.com

CategoryRankScoreCount
Overall3193.8123
Fun4293.6123
Innovation1833.8523
Theme64.5923
Graphics4523.9023
Audio864.0923
Humor1513.8823
Mood2613.9223

Comments

locksmitharmy 2024-04-16 00:58

I summoned verry wrong...

thenakedmartian 2024-04-16 01:02

I'm not sure what the icons above the enemies mean, in the tutorial it says strengths - but I don't know what their weaknesses would be related to that. So difficulty I'm struggling with a lot can't get very far, but I love the style and the hand sticking out the door is great!

monogatari 2024-04-16 01:07

That game is efficient and nicely done, well done !

mollusk 2024-04-16 01:10

Nice sound design and gameplay flow. I had some issues with the mouse pointer and the in-game hand getting out of sync.

alex4101 2024-04-16 01:11

I really like this idea, but I was confused about how to choose which materials to combat the enemy's strengths. This led me to choosing random materials. Other than that, the game was great!

obanigarage 2024-04-16 01:17

Really cool game, I don't really know what I'm doing right or wrong but the woohoo really sold me the whole game on this one. Very fun to terminate some enemies and not too frustrating to lose. Cool!

tutudisc 2024-04-16 08:34

I love the Sound Design, the Transistion is sick and overall good Theme Idea. i was completly choosing random materials to summon, but the key is to keep some materials for stronger enimies. Very Cool Submission!

tonyglaze 2024-04-16 12:42

Really cool theme I love the loooooong hand

skoufakis 2024-04-16 16:27

Nice little game. :) The Gimmick with the hand is great :D but like others i was a bit confused what to do with the different elements.

beauchama 2024-04-17 22:10

Really nice game and fit the theme! Love the challenge :D

psuchan 2024-04-18 21:11

Game is nicely made. It has specific aesthetics, but it fit nicely. I like that you made web browser player.

trevor-lentz 2024-04-19 02:05

I enjoyed the huge arm more than I should have. XD I would love to have a deeper explanation of the mechanics and how the resource management works. The music and sound is excellent and really adds to the experience. :) Nice work.

vladimir-ins 2024-04-20 09:32

I really liked mechanics . Graphics and sounds were great . Idea is unique. 5 out of 5 ))

diadem-games 2024-04-20 10:38

The fighting mechanics are interesting! It was a bit unclear, how e.g. to counter enemies with the "luck" attribute. Sometimes I thought the best combination was pretty straight forward but then I my minion was completely obliterated :D.

brainles-etertainment 2024-04-20 11:06

Game rules are not obvious (at least for me), but it was fun to play :)

jamie-whitmarsh 2024-04-20 22:07

I caught onto it as I went - it's a fun concept. I do wonder about luck - it seems like crit hits happen but don't seem like they're useful on their own too much (in the time I've played). Perhaps pairing it with other elements could yield more synergy? Either way, congrats!

adam-gallina 2024-04-21 01:40

I really like the art, and agree with the earlier comments that while enemy strengths were well communicated, it wasn't very easy to determine their weaknesses - I think knowing more about the combat system/different stats would have helped. Overall pretty fun, I liked playing around with different builds, and finding what stat did what in the combat

negator2vc 2024-04-22 18:50

While (as other people said) I didn't completely understood the symbols above the enemies the player part was well communicated. Plus combining different elements is always fun and was very visually pleasing. I also liked the series of encounters mechanics (always prefer it to exploring empty map until you find the rooms where you can do combat). Very nice game (would have been even better with better explanation of the enemy's symbols). Considering you can easily add that info on the game page (here and itchio) I think you should do that asap.