@jan5366x @LocksmithArmy @Fataljg @phost-dll @amberfall92 @breadstick @crushedsummers @simontzky @brandsma @aznoqmous @crylica @umu-dev @pierre-cilluffo @kallico
Thanks to everyone who played and Rated, and especially thanks to those above who commented with feedback! I'll be making changes based on some of the great feedback you left.
> the rats touch you at the start … there is a proper feedback missing - @jan5366x
> The game would feel more responsive if there was an animation for getting hit + some screenshake. - @crylica
I totally agree and the next feature I'll implement is feedback for getting hit. Screen shake is a great suggestion I can't believe I didn't already include it!
> I found an unbeatable pair in witch+fireball - @breadstick
> The fire powerup is insanely OP - @crushedsummers
> fireball and witch upgrade make you invincible. - @brandsma
Glad everyone had fun with the fireball! Definitely agree the weapons need some balancing!
Right now I think the fireball is so powerful its the only viable weapon when you get far enough (like around 50k mana or so). A future version will have more viable weapons later on and better balance!
> I was able to walk off screen - @amberfall92
Always intended to fix this, but didn't get to it before submission time, thanks for your feedback!
> movement bound to WASD and select bound to ENTER was really arrgavating - @kallico
Totally valid, a future version will allow you to click on the selection instead of hitting 'enter', I think this would be better for keyboard/mouse players.
--
This is the list of changes I think need to be made for a future version.
1. It feels like the enemies don't increase in numbers fast enough at the beginning, and then when the numbers ramp up (around the time the bats start spawning), the increase is rapid... If you have the right weapons (e.g. fireball and witch) these masses are pretty easy to handle, if you don't you may die instantly. I think a smoother increase in enemy numbers would help the mid game feel a little more interesting.
2. The game feels a little zoomed in, A larger gameplay field would probably feel less cramped.
3. More spells and minions! The current set is fine for the time given to development but I envisioned lots of different kinds of weapons. And they should probably be balanced after a fireball nerf.
4. More enemies! The current list of enemies provides about 5 minutes of discovering new enemies. I think there should be dozens more enemy types that take a longer time playing to discover.
5. More visual indicators-- like a bar that shows channeling progress, some icons showing your current weapons, and a health bar instead of just a number in the top right
I had a great time making this game for Ludum Dare 55 and I'm really glad people are having fun with it!
Thanks again for the feedback!