Sick of Summoning by cheesepencil 2024-04-23T09:48:30Z ♥ 1
Fun game, plays smooth!
Foon → Ludum Dare Explorer → Users → mollusk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Deep DooDoo | jam | 812 | 2.84 | 2.64 | 2.80 | 3.25 | 3.07 | 2.59 | 2.82 | 2.70 | ||
| 2024 | 55 | Summoning | Celestial Summoner | jam | 440 | 3.70 | 3.81 | 2.99 | 3.87 | 3.67 | 3.47 | 3.21 | 3.57 |
mollusk leaves an average of 28.0 feedback comments each event.
Fun game, plays smooth!
Cool game, graphics look good. I felt the summoning was a little tedious with a mouse, but this could be really fun on mobile.
Fun little puzzle game! Could be a great mobile game with some more work.
Fun game. The core bullet hell mechanics are in place and done well, although I think they could be a little easier in the beginning to get the player used to switching weapons. The weapon switch mechanism is a little complex and its hard to switch up when dealing with multiple enemy types-- with a more natural way to switch weapons I think this would feel less frustrating and more fun/challenging.
Good concept! As others have noted, this could use more feedback to let the player know how the battle engine is working. At first I wasn't sure if I was even doing the right thing.
Nice graphical style, fun game. Would love to see more!
Great concept!
The text selection was a little hard to read because of the low contrast between fonts and backgrounds, and my eyes had a tough time staring at the high contrast small tiles.
Other than that, the game was fun and easy to understand, nice job!
Cool game, would be nice if there was a better way to ready your spells without having to take your hand off the movement controls. Either mouse movement with right click, or clickable buttons to ready the colored crystals.
Fun game with smooth gameplay. Would be cool if you could drag the runes left and right.
Great bouncy style, the look is really cohesive! Gameplay is really smooth and comfortable, nice job.
Really fun, would be great on mobile!
The graphics are really nice, and the sound creates a great mood.
The controls to summon abilities seemed a little inconsistent, there seemed to be a wait time after using each ability that isn't indicated on screen. Waiting for the ability to recharge made it frustrating to get better at using the abilities.
Fun idea, seems hard not to have all your units stack up attacking the same enemy though
Interesting game, fun idea. I had issues with the wrong enemies being in front and the slimes getting stuck on each other.
Fun take on the theme!
Fun and true to the original, would love to see it scaled up!
Cool concept, reminds me of a fighting game. Might be enhanced with attack animations.
Fun game, I like the way health is used as a resource to buy more animals. Nice learning curve at the beginning.
I got stuck several times in my herd, at one point I got pinned to a corner and couldn't progress anymore.
Fun start, it was hard to see the enemies would be nice to have the camera zoomed in a bit.
Bonus points for providing a Mac build, but I get pinwheel of death after the second screen.
Beautiful intro screen!
Nice sound design and gameplay flow. I had some issues with the mouse pointer and the in-game hand getting out of sync.
Very addictive! Easy to learn, would benefit form some harder monsters and some music and sound fx.
Love it!
This game has a cool look and sound, nice style. The energy mechanic seems to slow down learning the controls, which are complex. Once you figure out the controls a bit the movement feels smooth.
Overall nice submission
Fun game with the possibility for lots of planning and trying different tactics.
Its very hard at the beginning, newcomers might benefit from a slower learning curve.
I had a problem with the music where it kept slowing down and glitching, turning the music off was nice but it didn't keep the setting when I started a new game.
Very fun game, Love it. Could get addicted easily, love the conquer mechanics. Great graphics, the background music is nice but could use some more audio feedback e.g. when you capture a new town.
Great submission! Fun little game with nice graphics and fun sound. Could get addicted to this if there were more levels!
Very cool, would love if you could right click/left click to summon each type so you weren't clicking the bottom as often.
Very fun idea, and has some similarities with my submission! - graphics and audio look and sound great, nice presentation - had to play around to realize you had to press the space bar to execute the summon - Very hard, the summon mechanic takes a little bit of practice and it feels like you don't have enough firepower early on. Sometimes it felt like my minions weren't actually attacking?
Overall great job!
Cool bullet hell.
- feels great moving around, and once I figured out the ult I that produced a nice rhythm to the controls - sprites seem a little small - slower moving enemies at the beginning might ease the learning curve, its hard!
Cool game, great sound effects and feedback. Has a lot in common with my submission!
- The gameplay mechanics are interesting, cool idea - An in game tip informing users to use q/e would be helpful. I came back to the landing page to check controls after starting the game. - Its very hard! Maybe slower enemies in the first couple levels to let the player get used to the game mechanics would ease up the learning curve.
Great job, feels like a complete game!
- Graphics and Audio design are top notch!
- I had trouble understanding why my cards were failing/succeeding when they got to the towers - A different color for visited nodes would add information to the map screen to easily see where I'm coming from and where I am on the map
Fun game, I played through the whole thing. The positioning of the head and fists combined with the trajectory of the enemies naturally disincentivizes camping.
Punches would feel more satisfying with some kind of sound effect. Level progression would feel more satisfying with new backgrounds.
LD57 — Depths (22)
TRENCH by toilari 2025-04-10T14:27:40Z ♥ 6
Nice work! I was a little confused the harpoon didn't work on the first couple screens, but other than that great presentation!
Subnet by jordantanner 2025-04-10T01:30:14Z ♥ 0
Fun game, plays nicely, looks good, easy to pick up. Would be fun to see it developed with upgrades or enemies.
Too Fishy by Jo Bettaque 2025-04-10T01:05:23Z ♥ 3
Really cool environment, and nice visuals overall. The music is great. Nice arcade game. I had trouble using the pickaxe? Space didn't seem to work.
Nicely done!
Dig Deeper by tomas88a 2025-04-10T01:00:58Z ♥ 2
Fun game with a nice presentation and it feels good to interact with. I was a little confused at first whether or not I was identifying correctly. Some green text for "correct" responses might help. Overall nice work!
R.E.M. Really Enraging Mosquito by Mcgiants 2025-04-10T00:55:24Z ♥ 3
Really cool idea, nice work!
Toilet Diver by Makache 2025-04-09T23:23:01Z ♥ 1
I feel a kinship between our submissions.
This plays nicely and is packaged well. I think the challenge could ramp up a little faster. I was able to hold down dash the entire time with no real detriment, might be interesting to add a mechanic to prevent this.
Nice work!
TapTapTapTapTapTapTapTap by p-r 2025-04-09T22:13:08Z ♥ 1
I could see this being really fun on mobile
Diggidy Dig Dig by UntitledQ 2025-04-09T21:55:48Z ♥ 1
Cool game, it froze on me after a couple dozen cycles through the deck. would love to play a finished version with an ending!
Forge Rush by Laurynas 2025-04-09T19:13:10Z ♥ 0
Could use a tutorial, I wasn't able to really figure out what to do. I tried bringing ingredients over to the forge based on the picture, but nothing seemed to happen?
Recursive Depths by ilijabc 2025-04-09T02:38:57Z ♥ 1
Very cool idea that deserves more development! Very cool, nice work
Profundo by Marcos Tulio Cavalcante 2025-04-09T02:32:28Z ♥ 1
Fun shooter! The playground tutorial was a good idea, and I like the facial expressions on the main character.
Depths of Madness by gold.daniel 2025-04-09T01:51:51Z ♥ 1
Fun mashup of a twin stick with a wave survivor... nicely designed with balanced choices and a variety of behaviors. Nice work!
Fathom Pond by Mathstr0fficial 2025-04-09T01:41:15Z ♥ 1
Cool text adventure, easy to play if you're familiar with the genre. Changing the font and making it a little bigger would add a lot to the feel of the game.
Nice work
Pack by Jeremy Ryan 2025-04-09T00:20:36Z ♥ 1
Cool vibe, nice graphics and sound. In a couple instances I had trouble placing the items, sometimes the items felt like they snapped to a location in the bag and I couldn't add other items unless I added the in the correct order.
Deep Sleeve by antbrl 2025-04-08T04:45:10Z ♥ 1
Awesome title screen!
Sticky's Aquarium by Salaro 2025-04-08T03:39:24Z ♥ 1
Great game, sounds and looks wonderful. The fishing mini game was a really cool idea.
Scares on Schedule by python-b5 2025-04-08T02:29:28Z ♥ 1
Game looks and sounds great!
Depthninja by headchant 2025-04-08T01:22:15Z ♥ 1
Nice job, I love it! Would play more
Dungeon crawler by Arnaud Pare-Vogt 2025-04-08T01:16:45Z ♥ 0
Very fun, I love the art!
The Imploder by matid90 2025-04-08T00:07:36Z ♥ 3
Fun game, great sound design! I had trouble aiming the torpedo. I Would recommend using a key other than F1 for the help menu, some laptops you need to press a function key to hit F1.
Great work, I love the music and sound fx!
Drop Into Hell by boboneoone 2025-04-08T00:00:59Z ♥ 1
Nice work, lots of fun! would be great with sounds!
Depths of Space by Ali Yagmur 2025-04-07T23:46:39Z ♥ 1
had a nice time with this, at first i wasn't sure what was causing the game to restart, then i noticed the lives going down. could use an explosion around the character when you lose a life!
nice work