FoonLudum Dare ExplorerLD55 → Beckoned to Battle

Beckoned to Battle

By firellon and kutase

View on ldjam.com

CategoryRankScoreCount
Overall4513.6931
Fun3333.7231
Innovation2263.7931
Theme9023.2330
Graphics6253.6730
Humor8792.5025
Mood4803.6629

Comments

mollusk 2024-04-15 23:21

Very fun game, Love it. Could get addicted easily, love the conquer mechanics. Great graphics, the background music is nice but could use some more audio feedback e.g. when you capture a new town.

asrata 2024-04-15 23:27

So fun. It's definetly addicting.

landerack 2024-04-15 23:31

such a lovely and charming idea! Love the vibes, well done!

roman-dubrovin 2024-04-17 16:51

Cool game! I don't get what gold does here but it was fun to play

lyamgtt 2024-04-17 18:45

Love the art, really cute and fun! I won! :) I would love to have a mini map tho! Capture d’écran 2024-04-17 à 20.42.50.png

telkan 2024-04-17 18:48

It's a really cool game, good job!

co5monaut 2024-04-17 18:52

simple and easy to understand, I was able to figure it out quickly, super. Little by little it gets addictive, hard to tear yourself away in the end. I liked the graphic inserts, very stylish.

feynallein 2024-04-17 18:53

Cute game, but pretty hard to finish. Also it's a lot to take into account when starting it.

codbaade 2024-04-17 18:54

i like the art stile in this game and the music. i love it

timur-bahadir 2024-04-17 18:56

I really like the core mechanic :thumbsup:

oznarox 2024-04-17 18:58

Fun

jean-francois 2024-04-17 19:01

This game needs more votes! I really like the gameplay, the graphics are nice but I don't feel the link with the theme :/ otherwise well done :)

dan-allison 2024-04-17 19:03

I really like this one, could see myself sinking a lot of time into it if you eve decided to make a more expanded version! Was just quite satisfying seeing all the numbers going up haha. Really like the art, the knight is especially good but it's all really cohesive. Feels well balanced too, movement speed feels good and the capture time is long enough to worry about enemies but not too long where you get bored. Well done!

heretic 2024-04-17 19:09

very cool game, good implementation, excellent use of neurosytes, it would be cool to see how your duo will develop

kamuniaft 2024-04-17 19:11

Loved how villages gets smaller and dissapear while you are recruting troops and cover the map with gravestones. I wasn't able to come up with a good strategy, just got the peacefull victory once, by accident :D AI was smart enough to poke me every time he could while I was trying to capture smth. Oh, and illustrations are great, with some "medieval fairytale" vibe. Cool entry, I had fun :)

p3ngui 2024-04-17 19:42

Wow thats really unique game with a challenging gameloop, i had lots of fun! And the Enemys are really smart! I didnt manage to win, but I am sure if I played better I had a chance, seemed pretty good balanced to me. Only thing that bothered me a bit was that the Gameplay just felt a bit slow because capturing and collecting troups took a bit long for my taste. But its really addicting, there is a good chance I come back to this game and try it again!

thegreatcarpet 2024-04-18 23:28

The game is good! I liked the art and the idea of the game itself! Of course, the font seemed a little small to me, but in any case, the game is very good! Good job!

aviv-levy 2024-04-19 11:59

Cool concept! Quite hard. Capturing takes a long time, too, although it makes sense to give entities enough time to react. It felt a bit hectic jumping between trying to capture, recruit and defend. Reminds me of mount and blade btw :)

k-toll 2024-04-24 23:42

I had a lot of fun trying out different strategies, but conquering territories the wild way is really more fun.

The art images are really pretty and original, and the music really sets the mood. Maybe a bit soft for my method... Attack!

Good idea and good gameplay!

davidd 2024-04-27 00:27

Kinda reminds me of an old mobile game called "Hills and Rivers Remain" by Square Enix. I found myself wishing that I could direct multiple groups instead of being stuck outnumbered by each other faction. I also never really figured out how to keep cash flow positive. Also the AI could be really frustrating with one of their units having 5 or 6 soldiers but then bumping in and out of a village I was capturing fully resetting the capture progress, which I couldn't do very well myself since I only had one group of soldiers myself.