Initial Conditions by reheated 2015-12-16T11:18:00
This is great. I've completed the game and did not found anything that would bother me. I just love it, though I'm not used to play such type of games. Thank you.
Foon → Ludum Dare Explorer → Users → firellon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Interstellar Repossession Service | jam | 643 | 3.12 | 2.80 | 2.97 | 3.68 | 2.40 | 3.04 | ||||
| 2025 | 57 | Depths | Ridge Heart | compo | 61 | 3.76 | 3.57 | 3.37 | 3.14 | 3.47 | 3.66 | 3.52 | |||
| 2024 | 56 | Tiny Creatures | 👥 | Turn of Taurtarus | jam | 427 | 3.65 | 3.69 | 3.71 | 2.42 | 3.52 | 3.30 | 2.96 | 3.59 | |
| 2024 | 55 | Summoning | 👥 | Beckoned to Battle | jam | 451 | 3.69 | 3.72 | 3.79 | 3.23 | 3.67 | 2.50 | 3.66 | ||
| 2023 | 54 | Limited Space | 👥 | The Island Warlords | jam | 450 | 3.68 | 3.61 | 3.63 | 3.31 | 4.15 | 3.56 | |||
| 2023 | 53 | Delivery | 👥 | Airborne Adventures | jam | 584 | 3.57 | 3.22 | 3.11 | 3.94 | 4.17 | 3.13 | 3.54 | ||
| 2022 | 51 | Every 10 seconds | Catreams | jam | 924 | 3.17 | 2.69 | 3.26 | 3.32 | 4.17 | 3.36 | 2.94 | 3.69 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Mech & Aliens | jam | 570 | 3.60 | 3.64 | 3.51 | 3.14 | 3.87 | 3.69 | 3.00 | 3.46 | |
| 2021 | 48 | Deeper and deeper | Bonfire: Darker and Darker | compo | 799 | 2.88 | 2.75 | 2.94 | 2.36 | 3.02 | 3.72 | ||||
| 2020 | 47 | Stuck in a loop | Circuit City | jam | 247 | 3.93 | 3.41 | 3.97 | 4.10 | 3.83 | |||||
| 2020 | 46 | Keep it alive | 👥 | Keep the Keep | jam | 415 | 3.85 | 3.83 | 3.59 | 3.61 | 2.61 | 3.31 | |||
| 2019 | 44 | Your life is currency | 👥 | Kicky Blimp | jam | 331 | 3.65 | 3.65 | 3.06 | 3.07 | 3.78 | 3.69 | 3.06 | 3.28 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Humanscape | jam | 260 | 3.72 | 3.54 | 3.76 | 3.52 | 3.10 | 2.45 | 3.50 | ||
| 2018 | 42 | Running out of space | 👥 | Break The System | jam | 669 | 3.31 | 3.14 | 2.89 | 2.86 | 3.57 | 3.07 | 3.22 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | LokoRush | jam | 874 | 3.15 | 2.98 | 3.36 | 3.51 | 2.75 | 2.73 | 2.88 | ||
| 2017 | 39 | Running out of Power | 👥 | Roadside Radiance | jam | 3.00 | 3.00 | 3.00 | 3.00 | 3.00 | 3.00 | 3.00 | |||
| 2017 | 38 | A Small World | ToweRealm | jam | |||||||||||
| 2016 | 37 | One room | Never-ending Spacemare | jam | 490 | 3.28 | 3.13 | 3.55 | 3.41 | 3.50 | 3.64 | 85 | |||
| 2015 | 34 | Two Button Controls / Growing | JetTeam | compo | 559 | 3.14 | 3.13 | 3.18 | 3.17 | 2.76 | 3.21 | 2.17 | 2.92 | 59 |
This is great. I've completed the game and did not found anything that would bother me. I just love it, though I'm not used to play such type of games. Thank you.
Can be described as "tower defense" where you have no way to improve your defenses (and enemies still become stronger over time), also you don't get any profit from defeating enemies / completing waves.
Pretty boring, actually D:
Constant switching of items in buttons without any period (as I thought it to be) is pain in the ass. Nice art, but music is quite disappointing as I think. It's quick pet-feeder, so music should be fast, or dynamic at least. Good theme expansion, though.
Pretty enjoyable)
Still, I'd prefer more distance between object to crush and rocket. Currently it's too short and there's no other way to play (I think) but to shoot the bull behind object to try destroy as much as possible and to have more time to catch.
Ah, those Arkanoid times...
Well, the idea is not very interesting (imho), but it goes OK as a filler. Actually, this is game of number management, and players generally don't tend to like it a lot. You could use more dynamic gameplay and increase player's influence on the game.
Excellent graphics, nice theme interpretation, and procedural generation is assuring that every game will be unique. Still, it's a jumper, so it's not very novel mechanic.
Nicely done, anyway. Should become a pretty mobile game filler-style.
Well done! Thought gameplay strongly resembles Hotline Miami, there are several new features making a game more interesting. Theme's connection is nice, graphics are decent (very good pixel art), but overall mood lack some backstory and dramatic moments. Dead are everywhere, bugs should be eating them (why not?) and protagonist is more like poker-face about pretty much everything, what feels. Game's easy and I did not need broom even once, because disruptor is more than enough in every situation. Bugs actually are more dangerous when close to you rather than shooting at you from a distance.
Very, very good work! Good luck!
WFinished this game in a first run. Opponent don't mind to defend his own spawners =( So 1 sword can just come and kill when other units defend your own spawners from attscks. Also, don't get any idea why player would move spawners, as this action effectively delays unit production without any real benefit.
Nice game, but it actually lack new ideas.
Need balancing. It's like adjusted Flappy bird where you need to guess where next hole in the wall resides. Too bad there's more than 2 controls, as you need to restart the game by pressing different button, somehow...
Well, the game has pretty innovative idea, but it physically hurts to listen to island grow each fricking time. Please, replace this sound with something less annoying. In terms of gameplay, I wish the island would be different in every game. And... current island is heavily separated, by two parts, making it hard to obtain corns from right part in mid-game. These purple enemy-thingies are hard to dodge, should be nerfed a little.
Good luck!
Simple platformer, and bugs are everywhere... I can jump from midair if not jumped before, and money can disappear without any reason, not mentioning 3 different buttons to control the game - actually you need to press Enter quite often as you lose. Why not Space?
Nice style, controls are hurting your game pretty badly, and there are more than 2 controls, as Aeroband said. Actually I liked the concept, but it need some polish. It would be better if you could control tank and tower separately, and if your enemies could not sneak you from behind (I mean there's no way for me to see what's going on at my back, so I have to shoot blindly).
It's fun, but requires you to be rather quick, as arrows fly quite fast. Disappointed with a graphic of shielded viking, though. Overall good.
Whoa! It's cool game, definitely want to see this on mobiles. Nice solution with in-game metagames like ZXXZ-code entering. Quite disappointed with prices in the shop. Also, sometimes you get too far while going left/right, it's hard to precisely move.
Nonetheless, this game is DRILLTASTIC!
I'm glad that you like sounds/concept, that was my main goal, actually =)
About themes expression:
- I interpret "two-button controls" as "two ways to control the game" - and there they are, mouse hover and mouse click =) You may think about it as a "zero-button game", as you can complete it without a single click.
- I interpret "growing" as team expansion and difficulty evolvement. As you gather more ships, you have more power, but also you're more fragile and enemies spawn more frequently.
Thanks for feedback!
Just got colony to the state where I don't need to manage resources anymore, people earn more than they need.
I like it. Need enemies, need more problems for the player, need tutorial, need costs. Overall, pretty decent game.
Nice game, but needs polishing in terms of control and usability. It's hard to hit the ball, and it's even harder to get it to the gates. Also, I'd like to be able to play vs bots.
Music is simple yet adorable. Graphics done well, too,
Overall good, but I don't feel it connection with a theme, actually, it looks like a theme is an obstacle for this game. Graphics, audio are decent. Gameplay is nice, but it brings nothing new.
Good idea and implementation! Good luck!
Very good game. There still a thing that bugs me...
Nutritient people will be inevitably sacrificied at some moment to make a lesser evil, and it goes under such funny and light-hearted music. I want to save them all, but it's impossible! So there's some hidden dark agenda, as I think.
Anyway, it's the best overall-balanced game that I played this LD, good luck with it!
My first all-stars game!
Well done, guys!
Good music, good art, and overall mood is nice too
Still, controls could use more polish, as it feels sloppy a little bit
And... your game is soo short... need more!
P.S. Water stage is the hardest to figure out what to do
Looks nice and idea is fun
Some polish and remove that lags in web build, and that could be lovable
Hard, but not to figure out how to jump, merely to figure out how to physically press buttons right.
Also, theme does not affect the game much =(
Still, it' fun :)
Looks good, but a repetitiveness eventually stopped me from playing.
Nice work, anyway. Lots of stuff!
It's like a Star Trek simulator. Looks good!
Good idea, nice realization.
Good idea. Nice retro style. But I want to have for/while loops at least.
Really cool graphics!
Graphics looks really nice!
Good graphics!
Hard to play, but graphics are excellent
Idea is unusual and innovative
Art is cool, music is ok, but it's way too hard. Also, there's death spiral if you are not fast enough to kill the aliens, as the game gives you no room no breath.
Good graphics!
Nice graphics, though the gameplay could be a little bit more user-friendly
Atmosphere, too.
Excellent graphics and nice music, but it's kinda hard to plan your shooting when enemies spawn so randomly.
Nice entry, very atmospheric and art is good
More of a short interactive story, than a game, actually
I'd like to have more endings =)
Good atmosphere and graphic, also liked the narrative... But where is the gameplay?
Still a good work.
I could not launch web version of game =(
I'm using Safari.
Your graphics are excellent, I can still say
I'm sad to say that exception is thrown which prevents me from playing
Maybe you can fix that and call me to play your game later? :)
Failed to download data file in web build =(
Nice idea
Great game.
Indirect control is making my efforts a little bit useless, as I can not choose where to go and where to start
And 1 defeated hero = game over, actually =( They can not be resurrected
Nice Super Meat Boy clone!
Good idea!
Good idea, nice graphics, overall very very nice
I cannot get dwarf back after pull and bubble on him - and got killed by meteor with him =(
Nice style!
Nice entry overall, good narrative and graphics
Idea is solid but requires polishing
Text popups sometimes are overlapped by elf sprites, which makes them impossible to read :(
Funny, but too short. Need more clients, also some smart logic about how I place items in room, as I can do almost anything and still get all greens.
Nice game, though
Wow! That was nice! Whistle were weird, but the idea was unusual and theme using was perfect. Riddles are pretty simple, but as a compo entry this really cool.
Coool! I'm not a fan of fighters, but this game is just so well-made.... art is gorgeous, music is just right and good controls are nice, and there's so much content... Marvelous work!
Really cool flat graphics!
Good, but could use more innovation. Still, I like zoom-in and old-school style
Nice Hoplite variation you've made
Graphics and Music are Excellent
Gameplay could use some polish, as there's no need to use defense or heal when you can just attack all the time
So beautifully looking...
Nice graphics and idea, but heroes are sooo fast =(
I was never able to figure out how to give them items fast enough
Really interesting idea of level generation!
Game is nice, but controls are sloppy and death is unexpected
Variety of weapons is good
Really fun game!
Good graphics!
DrSnuggles, 404 is just a joke :)
Actually, 404 error means you can't connect to any world at the moment because you are too far away.
Press "E" to exit Comm in that case
Skruffye, thanks for your feedback.
Actually, you can communicate with planets, and Comm panel is blue when you are nearby. The target of the game is to find all the Beacons left by an ancient race
P.S. Freeze when NPC ship is destroyed by asteroid... thank you, we'll fix it as soon as we can. Happily that is quite a rare occasion, so it should not ruin your game.
jramell, wow! Thanks for feedback!
OWGames are 2-man band, we're working pretty hard :)
Honestly, we wish we had 1 day more to get this more polished, balanced and completable. There are 5 beacons, they are pretty hard to find without data about them.
After you've bought the info about beacon, you should see the special marker around your ship pointing at the beacon.
Thank you, we are really happy to know that you like our game
Should feel more tense
Also, tired of constantly turning things on/off
Solar panels should automatically turn off when there's no sun
Robot controls should automatically turn off after receiving instructions
Overall good, though
Game is not hard, it'a about time management
Well done
LOL
Funny idea:)
Requires some polishing, probably, but still nice
Hard to shoot :(
I miss all the time, though I am shooting at where my aim is, and I aim exactly at the bug.
@ilhamhe Thank you for being fair! Please, write more critics in the comment section, people, I promise we will be glad to know what you'd like to be better in the game!
@HuvaaKoodia, huge thanks for being honest and providing soo good and constructive feedback! It's so honourable that you're not afraid to say out loud what's bad in our game that I feel inclined to do the same about your game! Thanks! Much, much appreciated!
P.S. Seriously, we have developed LD culture of posting only positive comments out of fear of having a negative feedback on your own game most of the games have tons of too-good-to-be-true comments... People like you make LD better.
Cool sounds and fun mechanics! Do you have a version for defense of Pluto? Would be fun too!
Interesting take on the theme - good idea and implementation! Feeling sorry that you haven't managed to finish more levels
Nice game, although could be more related to the theme
Hey, I'm gonna leave an honest review for your game, so please, feel free to do the same for my game.
**Graphics** are good, while interfaces sometimes are hard to understand and account on - 4.5 / 5 **Audio** is great - 4.5 / 5 (would be nice to have some sounds besides music, but otherwise it's quite fitting) Thanks to the music and graphics, **Mood** is quite appealing too - 4 / 5 (leftover part relates to the gameplay that I will describe later)
I have tried 3 times and lost every time rather short of the final destination without any opportunity coming in that would allow me to fix the situation. That's the main problem of the game - the lack of player's agenda, at some point you get to the shortage of food or water or fuel (never came to fighters or people, even if I don't refill them) - and you can't do anything about it because traders usually don't propose you to exchange fighters/people for water/fuel/food The second one is the fact that choices are mostly rather obvious and while offered to either lose 25 fuel for nothing or to lose 25 fuel for 50 water I will always choose the latter. The same way, whenever I met pirates, there was the only good choice that I could take, that was clearly better than others
That's why it's not really **fun** to play the game - 2.5 / 5 This kind of gameplay is not exactly **innovative**, but has something new in it indeed - 3.5 / 5 And due to the fact that you can not deliberately kick people into the space or destroy fighters or break bad and raid stations - there's not much sacrifice (**theme**) inside - 2.5 / 5
**Overall**, though, it's still rather solid 3.5 / 5. Could be better if there would be more of an actual gameplay and tough choices which this game is supposed to be about. Good job, guys!
A nice idea overal, great to have a tutorial and well done music Would definitely like to see more levels and units in the same setting!
Feels great, can't complain about anything but unforgiving difficulty and the role of random ^^
Game is cute, the graphics, the mood and the sound are excellently painting the space... while the relation to the theme could be more relevant, I believe. Nonetheless, a great entry!
P.S. Had a lot of fun doing bumping chains in between astronauts and asteroids :)
An impressive entry Enjoyed trying different routes, but did not manage to find a good one :( How much time could you potentially survive?
Oh, this game actually has quite a lot of space to expand to!
Liked it, felt like creating something similar few years ago, and actually have been failing to achieve my LD goals many times, too...
I'm with you, keep it cool!
This game is quite unusual and unlike any other. If nothing else, I'd always admit that. Makes you think a bit about your life also. Thank you.
Hey, cool. Are the opponents able to get themselves a snow gun? Also, is there a way to win the game without it?
Thanks for this short relaxation session
Just what I needed after a long working day!
P.S. But still felt a bit sad for little sheeps and lamas :(
Solid one! Tried to play alone, had quite some fun reading the cards and dealing with the consequences XD
The only question I've got: how to score 15? Isn't it impossible on 2 dice?
A wonderful entry and a first one to give all stars on all categories
Completed this little death fetch quest
Was quite sad about the characters, but oteherwise found this game well done
Thank you for that experience!
Very creative one! Quite a unique take on the theme, liked the idea a lot Climbed up to 274 meters
Completed with 1000 cultists and the whole map filled in with diamond and stone huts Did not see the point in 180 and 100 buildings, since they are too damn big for what they bring. Otherwise, congrats on a well done entry!
Wonderful graphics, random generation is awesome, however, could be nuch more entertaining as a game Could not buy anything at the port, and auto-pilot is not worth much, unfortunately
Kept doing those screenshots, though... :)
Productive tutorial, though it would be easier to understand as a separate screen with this amount of data to process :) It's hard to justify why should I buy the next upgrade sometimes, as well as to why do I need more than 2 at the time. The vibe of the game is pleasant and engaging, however. Overall a solid entry.
Hey, that was quite an addictive gameplay! Very well done! Still trying to find which combo does the best.... image (3).png Yeees! Made it!
With 4 level of stun, poison, fury, vampirism (health + mana), regeneration (health+mana), attack, crit chancee, health steal (-120 health at once, wow)
Nice entry! Could make a solid game if you'd add more conflict and threat to the player rather than just floating bodies, as well as make the Charon and his cause more relatable
That's a multiplayer game, wow! I wish there would be more interaction than just chatting but still I like it a lot
A good take on the theme. At the moment it's possible to find the best way out of each situation easily I think it would help if the situations that you go through would be more complicated and gave a harder choice. Otherwise, keep it up! Nice job!
Could not play in web version because neither WASD nor arrow buttons did not work. Not raing right now, but please write back when this bug's fixed, would be glad to play! Music's quite nice
Ok, that's fine entry :)
I think sleeping mechanic is not very necessary for the game, could we conneect it more to the things around?
Also, I'd like still to do smth while sleeping, because just waiting is quite boring.
Solid. Unusual concept and design, liked shaking colonists off a lot (though felt a bit sorry for them), charging clouds feels good too (is there a way to get new clouds?)
I think, it would make a big difference if you scale everything up to a degree you could see the colonists and their faces
The graphics of this style is certainly charming
Keep it up!
The idea is lovely!
The world of your game is the world of Dr.Jekyll and Mr.Hide
https://extralifereviews.com/2017/01/01/dr-jekyll-and-mr-hyde/
Everything wants to kill me for some reason :(
Otherwise, the best satyre on the modern world I've seen on LD so far, keep it up!
A nice game! A bit sad that in order to succeed it's best not to interact with anything and not to pay fuel ever - it's generally not worth it Also, armor and the other inventory parts could be more useful (I've got into gang of thieves twice, neither armor nor pistol have saved me)
Pixel art and music are beautiful.
What an abbsolutely beautiful, amazing game! And a theme interpretation too!
Little nudges from your little team mates, kicking them around like a proper leader should, all amidst the chaos happening around and trying to stay away from the enemies. And, unlike many other games, the difficulty is just right to feel yourself skillfull but not overwhelmed.
Love it!
Good luck getting to the LD top, well deserved!
DELETED message (bug with posting on LD)
It seems like a whole lot of content has been put into the game, the art is nice, the music's fitting, so rated those two quite high.
Unfortunately, the gameplay is kinda repetitive and random at the moment, since you need to specifically write down recipes and hope that you will find the same herbs after identifying some potion, and then remember to put those ingredients together.
There is no tutorial, so the tax collector coming was a total surprise for me - perhaps, you could make it more clear?
And it feels like the price for testing the potions is just too high as you can drink it yourself and get no repercussions on yourself - so this probably needs some balancing as well.
The idea is interesting, and you could get a mileage out of it, so I'd be more than happy to check it out after 3 or 4 months, if you're willing to work on it :)
And as a gesture of honesty and gratitude for your feedback in the post, I will post my grades here, hope you won't get offended:
**Overall**: 2 - there has been quite some work done and the game itself does not bug out, you can play it for a bit
**Fun**: 1.5 - well, combining random ingredients can be fun, just require adjustments, currently the only fun you get is to read some character replicas at time
**Innovation**: 1.5 - this has been inspired by Doodle God, Skyrim, many other good games, There's nothing wrong with that, but that's not very innovative. I haven't really seen something actually new.
**Theme**:1.5 - honestly, it does not feel connected to the theme at all. The game is about making and selling potions, not keeping your house alive (at least at the moment)
**Graphics**: 3.5 - good graphics, a bit static, but overall very nice (are you an artist besides engineering/game developing?)
**Audio**:3.5 - nice music and sound effects (and a cool composer, I guess :thumbsup: )
**Humor**:1 - well, I haven't seen any humor (correct me if I'm wrong), not sure why'd you put it here
**Mood**: 2 - yeah, there is some story to it, it's just not a lot
I wish you to improve this game and get something good out of it, and thanks again for your feedback!
That's very creative use of match 3 mechanic! And feels very polished and sleek too.
Did you code the alien to always try and be exactly where you want to move the blocks? Damn, it feels like this little bugger just wants to die sometimes :sweat_smile:
And the robot was never an actual threat, it's so easy to move the blocks on top of him :)
Thank you for the nice, unique experience! Keep it up!
Gathered all the wood I could get from the forest in the first couple of hours.
Was pretty much chilling out at the campfire afterwards.
Perhaps, the trolls could actually notice you and try chasing you when you're close enough?
Nice music and mood :)
That was a good and unique experience, thank you!
Felt like the character could be a bit more relatable if the game would be with a side view rather than top-down, and it would be a kid.
And perhaps, the wood could've been washed over from the ocean rather than spawn from thin air, too!
I believe this game strtives to create a good atmosphere and immersion, some music and day/light cycle could also help quite a bit. Good luck!
Enjoyed it quite a bit, so it felt sad for the journey to over so soon... And I was hoarding on coal and kept like 30 by the end of the game, so it felt like it was not necessary. Nevertheless, this is indeed my Compo favourite! Amazing job done!
@roberto-romao hey, thanks for the review! Your towers attack after the end of your turn, if there's anything in their line of sight! Just press the "Finish Turn" button and your cannon will shoot!
Screenshot 2020-04-21 at 21.40.25.png
Check it out, please, you'd be missing a lot on the game if you couldn't progress past the first level :)
@zondarg Thank you!
While we did assemble premade stuff together as you can see it, would be still unfair to take credit for someone else's work :)
One of the solutions for Level 9 would look like this:
AegisSolution.png
Pro tip: as you're waiting for your tower to destroy the enemy, you can build houses in front of the enemy's cannons and protect your own stuff from being destroyed
@halflemonstudios Hey, congrats on getting this far!
We have gotten some bug reports about level 12, but we need some consistent way of reproducing those, otherwise it's like searching for the drop of water in the sea :)
Still, thanks a lot!
@johnny-rainbow Thanks for honest feedback!
You don't need to build the cannon on the line with enemy cannon, actually, since the cannons can be rotated
You can instead outflank it from the top or the bottom :slight_smile:
KeepTheKeepScreenshot.png
Would there be something that would give it away for you?
@johnny-rainbow All good, your honesty is is very important for us!
We'd rather get a lot of criticism than keep our eyes closed on our shortcomings, and people like you help a lot!
Hope you had fun with Keep the Keep!
@tobiasw Wow, that' been a lot of very useful and constructive feedback, as well as a bug report and a walkthrough :thumbsup:
Thanks a lot, this is a tremendous help for us to try and move it forward!
We will balance level 11 to be a bit more complicated, level 10 is considered to be more like a training level, since you're getting to learn a new mechanic there. And the bug of undoing Barracks/Soldiers - good catch, though it will be a bit tricky to fix that :wink:
As of the Undo button - that's a feedback from our players :v:, thanks a lot to everyone who played Keep the Keep. While we were a bit hesitant initially, since it's making game easier - but in the end it reduced the need for unnecessary repetition, and that's a good thing for the game not to be tedious. So, good change after all.
Cheers!
Wow, that's been really impressive and solid game! Nothing bad to say about it, some explanations for the new tiles would help, but you can always figure it out by playing, trial and error way.
Well done!
That would be a beautiful board game!
Very easy to learn, could be hard to master with additional of other hex types as well as more complicated goals!
All the best wishes for the rating!
This game's great and unique take on the theme!
It was hard to manage the minions in a way there would be energy for everything. And.. does it start going out sooner as you get more minions? And so you're kind of bound to die eventually unless you mange the minion production properly?
Would love to understand better how the whole system works and what other rooms actually do, but as soon as I get out of typical layout, I die really soon.
Otherwise, very creative and good job!
Hey Tobias, glad to see ya here :)
It's the most unique entry I've encountered so far, have some 5/5 Innovation!
And have a great evening too
Wow, awesome "feed the plant with every piece of organic around" game!
Made it till the end, but was a bit disappointed with the fact that Planty just got big and the game is already over :'(
Great entry!
Hey, would it make sense for humans to only spawn around, not just everywhere?
And you'd have to keep the humans alive as well, to some extent?
Otherwise, felt nice and new, great stuff!
This. Entry does not welcome you with a good tutorial, and you unfortunately have to start right away with viruses - which is, imho, the strongest enemy in the whole game since it's quick and it spawns ton of other viruses on successful infestation. I personally think level 3 is the best for the starters.
However, if you dig deep enough and invest a bit of time, the whole process of killing of the pesky bacterias and other invaders is quite engaging :) And the amount of stuff you put in there is quite a lot too.
I've managed to pass about half the levels, and I enjoyed quite a bit. Thank you! Nicely done!
Quite original and very enjoyable!
Looking forward to see more sub-mechanics to increase variety and challenge!
Hey, we've played with 2 players on the phones, that's pretty nice outcome for 3 days!
P.S. Was hard to figure out how does it shoot on mobile since it's automatic
Really like the artstyle and the idea!
The implementation, however... It's a bit too fast for me, to be honest. I just could not manage to put everything in there on lv.3 in time
Perhaps, if I'd have hotkeys, I would be able to, but mouse's way too slow for our cat.
Still, rated it high and wish you all the best with this nice and solid entry!
The game took me for a while, nice!
Found that healing is initially very useful, but at some point enemy starts one-shotting you and it does not go well anymore :( Maybe, if you could make them stop focusing just one soldier of mine, as well as for my riflemen to shoot different targets - less efficient but more spectacular and makes more sense for the healing towers
Also ran out of slots at some point :)
Well done! Simple yet enjoyable game!
(Felt a bit sad at times when the ducklings are getting to close to the edge of the screen, being stolen away easily, but that's my fault, I guess)
Very, very strong entry overall.
It's a lot of stuff done in a rather short time, and my only regret is not to be able to explore the whole tech tree during a few rounds that you need to charge the reactor. Greatly done on the voice over side, cool intro scene, gets you into the mood instantly.
By the way, what actually happened to the captain? And why did they need the reactor in the first place?
That's a nice platformer tower defense, was fun to play, protected the oak successfully!
What about the higher islands though? Is there a way to get the resources from the ones floating above?
Very atmospherical game, well polished too!
Found it hard to survive since either wood or food goes out quickly enough, but enjoyed it nonetheless with some hawaian tapes playing in the background!
Hey, that's a really nice take on the theme! Enjoyed baking quite a bit :)
Was rather hard to keep it alive though since it ate my dough faster than I managed to produce sourdough and loafs
Whoa, I'm always faalling into that rotating platform pit!
Was a lot of fun to keep the fish balanced and jump over the sticks though :)
More bonus points for the tutorial and majestic camera run over the level.
I think the water never really was an issue, so extra water bonuses could be a bit more scarce or require from you some additional awkward jumps, perhaps?
Overall, very nice :thumbsup:
Very solid entry and reminiscent of old times!
I think checkpoints could be helpful, so you won't have to restart from the very beginning if accidentally gotten into a purple zone. Got to the third level, felt very immersed, shoot a few things - and then one wrong command got me to the start :(
The style is awesome, multiple cameras to see the view are nice too.- but I mostly used the top camera Perhaps the tank view is better for some scenic shots? Some balance needed there :)
Otherwise, very nice and unique entry, great job!
That's a very pretty game, and the Mount itself has some mystery to it that I feel like knowing. Maybe, you could learn more by keeping it alive for a longer time?
Wasps do not seem like they pose a threat to the mountain, and you don't see its death, it's breaking immersion a bit - maybe you could show it too?
Controls are feeling rather smooth and fair, that's very good :thumbsup: The audio felt right in place too
So, enjoyed it quite a bit! Thanks!
Wow, that was rather enjoyable - to fly around the planet, gather resources and rush back to the energy statin while trying to avoid the meteorites.
The energy bar on the drone was not obvious to figure out at first, but it looks mighty athentic. Maybe, some duplicate energy bar on the UI would be helpful?
Also, how is the difficulty increasing during the game? While your own progression is very nice and gives you motivation, I'd enjoy being able to face harder challenges as I progress :)
Low-poly graphics are super sleek and nice (while the drone could be a little bit bigger for convenience reasons - or maybe, it could grow over time in order to increase the difficulty?)
Nonetheless, very nice entry, thank you for creating this!
That's a cute little arcade you've built!
Actually, was expecting more levels to come after I've passed through all the tutorial things and gathered my node, scarf and hat. I've just got into the game, after all :)
Also, did not see the point in shooting the flames. Seems like new ones would inevitably spawn and you can evade their shots better while not shooting.
Also, tips disappearing after you collect the thing (as was with the hat) should not happen, I believe
Still, rather solid and nice entry :thumbsup:
Wow. This was incredibly atmospheric and rather authentic. Teaches you one of the main qualities of the true astronaut - patience.
One thing I'd wish for is to have you not be put completely to the very beginning when you fail, so you don't have to go through the tutorial stage twice.
Otherwise, very impressive and immersive game, 5/5 Mood to be sure.
Wonderfully done!
Ab3o1ute1y broke my keyboard here.... Wa3 fun while it 1a3ted though :)
Kee9 it u9, mate!
Hey, nice take on platformers and the theme! The graphics are very cute too :)
Jumps feel kinda floaty and felt confused when at times you get to stomp the enemy and at times you don't... Also, checkpoints would definitely make it more enjoyable, to not have to go through the same stuff again and again.
Kinda cool to have your fish swim around somewhere as you scout forward, maybe there could be a bit more use in that? Like having the fish as your little sidekick rather than a freeloader.
Keep it up!
Wait, you can shoot in this game? I've got to level 8 without ever shooting :sweat_smile:
Enjoyed it quite a bit, though it takes time to adjust your mind to you being incapable of jumping properly when holding the capsule (which you still want to hold most of the time)
Thanks for the nice experience and the challenge!
P.S. Leaderboards are cool, got some highscores there :D
Wow, that was something totally new on this LD, have some extra points in Innovation for that :D
And the idea of breeding and strengthening your family tree is awesome.
Just had to wait at some point for females to appear and save the day, and vice versa!
I guess on endless mode it could get repetitive, but as yoou've designed it, seems just about right :thumbsup:
Thank you!
Whoa, that was an incredible experience!
Relaxing, chilling and very, very beautiful!
Even if it gets a bit repetitive over time, I still got into it for quite a while :)
Thank you for sharing this! I'd **root** for it getting the innovation and mood categories :wink:
A nice take on platformer/puzzle mechanic, makes your think for a bit!
The character feels slippery at times, felt into spikes many times :( Perhaps, some trembling animation before falling into the pit could help?
Cool take of the theme :D
Feels like you should be able to heal yourself too
Also, what do purple guys do?
Felt very familiar, even nostalgic - the game is really well drawn and designed
I ran out of heat most of the time due to particular randomness in finding resources, but will keep trying to find the new home!
This game has a really nice idea and mechanic!
I'd only wish the bot could help you somehow or it would work as a shield a bit more often - had a lot of times when there were too many bolts but not enough hearts...
This is a nice little shoot'em up, completed it in about 5 minutes and enjoyed it quote a bit, thank you!
Stylish graphics and nice music helped to make it through as well :)
Sidenotes:
- Car passing from one location to another currently is just waiting without any meaningful activity, it could be either faster or a good time to recover / setup before the following fight - Bonus of big bullets seems to be unhelpful, the default mode is quite good already - Not sure what is the difference between red and yellow enemies - in general, they could be a bit more different, I guess
Good job nonetheless!
Very atmospheric, lots of references to read too :)
Would be extremely nice to see your squad fight, but even so a good job indeed!
Hey, good take on the theme!
I think you'd want to progress the alien matter further and perhaps make the alien do something powerful and mysterious to help and/or thwart you :)
Enemies are really fast at shooting and you can die in no time, so I found it helpful to just shoot everywhere but the direction of your truck (since friendly fire is on) just in case if there would be someone. Not sure if it was intended.
Still, nice :thumbsup:
Can't play the game: says "The developer has not uploaded the game yet"
Could you please check it out?
Wow, that's a lot of things to keep track of... my wife asked for ravioli but they were not on the menu... what I'm supposed to do? :hushed:
Overall, very nice and well-detailed!
It was quite hard! Very unforgiving platformer that makes you feel great when you finally reach the goal in time :)
Controls felt right, the game is quite fair, I like it!
I've got the Slasher achievement unlocked :)
I think gradual increase in difficulty could help the game to be a bit more challenging after a while (currently enemies seem to spawn at the same rate, so it gets repetitive eventually)
Nice graphics style. I was thinking I'm the LD box for a little bit (since the camera is centered on it) and was flabbergasted about how the controls are inversed and it's really, really hard to go around
Then I realised that I'm the green guy and it became way easier :D
Overall, alright compo entry.
Hey, I think the best you can do for Lisa's protection is just not to let her go anywhere by standing firmly in her way. This she does not go away and can be protected for some time. Is there some progression in the game besides increasing amount of owls that spawn though? Would be glad to see.
Like the idea and the atmosphere was nice too :v:
Keep it up! :thumbsup:
That's a rather hardcore game. Nice concept with wall jumping and getting higher and higher, but it's very unforgiving since every mistake typically leads you to almost certain death. And it often does not feel like a mistake at all since you jumped to the right place but misplaced a couple of pixels, so you feel a bit... confused.
Still, nicely done!
The game is nice and generally forgiving until you get to the bottom part of it.
My main complaint is lack of checkpoints. It's just disheartening to have to start over and go from the very beginning if you accidentally fell into somewhere you did not know it's dangerous.
The atmosphere, the graphics, the audio though... those were pretty top-notch, well done!
Awesome story and art! Absolutely loved the ending!
Movement could be keyboard rather than mouse, felt like I have to move in the direction I'm shooting even if I don't want to.
Nonetheless, one of my favourite entries to be sure :)
Well, got some ghosts trying to extinquish my campfire!
The game is quite performance-hungry, unfortunately, at least on my Mac :/ maybe there's something we can do about that, like turning off shadows or lightning in general to make it a bit more accessible?
Cool to see that you have progress after each level, which gets you better chances for survival over time :)
Also, the axe from the start did not seem as necessary, since you always have one next to your fire. Or, perhaps I did not survive enough to see my ax break?
Nonetheless, nice entry!
Eh. I am a terrible hen, it seems :(
Many times I tried to get the last chicken over the road, but the car incoming was very unpredictable, so you could never feel like you have any impact on this.
After some trials I've got over to meet yet another track where my little stupid chicken would get immediately slaughtered...
I think it's an interesting idea and the graphics/video/atmosphere are really good, but found it hard to pass though.
Maybe, some tutorial would help?
Nonethless, good job!
Hey, nice little game and simple yet appealing idea, albeit quite hard.
The controls feel a bit unfair in comparison to Flappy Bird, so when it hits you, it's often feeling because your alien can not fly away when you want him to, not because of your own mistake. That could be a good ground for improvements :)
A wonderful, very stylish game, one of my favourite entries so far!
I found everything but 1 gas and can't progress :( Nothing else interacts, what am I doing wrong?
spaceman.png
Update: apparently, you do not need the spare air tank and can recycle it to Argon ^^ Completed
Only managed to save 100 people, but still got there! Thank you!
Issues:
- Felt weird that at some point you can not move to the right or to the left in space - reaching bounds in a place that should not have bounds by it's very definition. Maybe, telling the player that it's too far from the course to Earth 2.0 and he should turn back would help? - Asteroids spawning unpredictably everywhere. At some point I've got one spawned on top of my ship, which destroyed it instantly.
Keep it up!
Hey, that's an unique idea!
Was rather hard to shoot the wolves - they are incredibly fast and the different heights do no help either (wanted to crouch multiple times but couldn't)
Was fun to throw her up while (trying to) shooting the wolves.
And the artstyle is really nice, as mentioned, as well as the intro.
Well done!
Got to 760 m, was fun!
Feels like nails' speed should differ depending on the direction you are getting them from, since the ones flying from top/bottom are currently way more dangerous since you have less time to react. Some backstory for the hamster and some facial expressions for the hamster could help get a bit more invested into it, too.
This is absolutely amazing game!
While some people would mention that it's hard and checkpoints would make it easier - not convinced you'd need it. No, this kinda game you'd play as a kid for hours to go, trying the same level over and over and over until you master it - and then you show your friends how cool you are :)
It's a game of trial and error, you have to bump multiple times into obstacles, fall from a top, etc. until you learn the level layout by heart.
This may be frustrating, but it's part of the experience - and I think you guys nailed it. The gamebow old-school kinda game - 10/10
Thank you for this. (*nostalgic tears*)
Solid entry!
The idea of underwater exploration is quite interesting, the fear of getting asphyxiated could be quite immersive if you portray it through breath and heartbeat.
I think it could be a bit easier to swim around if your character would immediately take upwards position if you swim up, many times got electrocuted due to me being too wide and unable to stand up
Also, while there is a plenty of air on the level, it's very pressing you into going to the exit, so any exploration you do is involuntary, which is not as nice as one'd like.
And maybe, pixel resolution of the main character and the surrounding would look more authentic if they would be the same (currently the character is more detailed and the surroundings are more blocky, and that does not fit so well). But I like your color scheme and style overall.
Keep it up!
I've got pushed by the zombies out of the level and couldn't shoot any bullets after a while, probably was a bug?
Still, welcome on board onto the Ludum Dare ground, mate :)
I liked it, rather hardcore but enjooyable entry :)
The revenge points are a good way to keep the player playing for a little bit, since you can get it easier over time (slowly though)
The violet itself seems to be the biggest obstacle, since it block my shots and it's taking time to go around it and recalibrate my aim yet again
How many enemy types are there?
Does have potential indeed. Feelt alone and even a bit scared as I moved around through the cave.
I think it would be better to not to hear too many sounds there though, since constant clacking just breaks the mood for me. Maye, a bit less of those clacky things in groups that you step into all the time?
And then, all the underground creatures that dwell around would hear you well and you'd need to stay still to pretend you are not there, perhaps?
Nicely done!
That's a nice base to make a full scale game about programming :) especially just for 10 hours!
I think an easy improvement would be to introduce the grid, so you could easily see how many cells would you normally travel. More programs and more complex objectives, as well as the actors on the field would help a lot - but that's just about amount of time invested, right?
Otherwise, it was pretty self-explanatory and well done.
Quite well polished and drawn idle game, I bet it would go really well on a mobile! I guess more abilities and also some big underlying story that would give some big purpose to the whole looping would make the game even better :)
The game is alright, with a very straightforward mechanic. I wish there could be a way to get more time as it feels punishing to figure the game out and then run out of time. Snails are annoying and it would be great if one could use the stick to fight them.
Good job nevertheless!
@dxk2294 Thanks! It took some time to figure out how to make the robots move well, and you're right, the speedup option should be implemented (probably will do as a post-jam version)
@patsui Thank you! The point of the game is to build up your system to support a required amount of robots (they will start dying without moving in later levels and get invaded by energy-sucking enemies too)
@psibuck Thank you! It's especially valuable that you've got to this point, I may have let some bugs in, will have a look and fix it! **Update**: Fixed it, you should be able play Invasion level now in Web without issues. Also, you can skip right to that level as well. Thanks again!
@zacharieg Thanks for the feedback! The robots will start dying later on in the game, and then all the traffic jams you'd potentially have in your Circuit City will start biting you in the back :) Just you watch!
@macmist Thanks a lot for your kind words, glad you liked it!
Will add audials in the following days (as a post-jam version, ofc)
Speaking of the buildings surrounded by a road - seems like you've buillt a sub-loop? That's intended as a way to lock robots within a shorter route (make them do "patrol" duty, for example, cycling between Defender, Reactor and a Mine endlessly to protect the given area reliably. I imagine it could get annoying if those robots die and you can't access the buildings locked in the sub-loop.
In that case, it would make sense for the buildings to rust away and self-destruct without being activated enough, right?
A wonderful entry, took a while to get it, but was quit engaging afterwards!
Feels like "if(<4)" is the most useful block around and just helps to eventually jail every invader cell, provided you bisect the space well.
Hey, what a nice narrative game you have here!
Like the melancholic mood of it, and the amount of characters introduced as well! Everyone's suddenly going away feels depressing, but I guess, that's the idea?
Felt like a lot of items aren't actually useful, and the black cat didn't get to sell me anything even though I got catnip a couple of times already. Some characters could share a deeper connection to the player, too.
Made it to the end, leaving the cage. Are there more than one possible ending, by the way? Nevertheless, good to see a story-driven game here, well done!
Amazing artstyle and an unusual kind of story - but got stuck after I've broken the first lock. Nothing happens after the dog hits the remaining lock, the game is over. Just like that:
LD47Screen.png
That's a really solid entry, had a lot of fun playing it! The mechanic of planning your boomerang's movement is very enjoyable and fits the theme well (although the loops are often only needed to signal the end of boomie's route)
It's a bit sad that Boomie stops being alit after a bit of time, was trying to use this in the level with two torches supposed to be ignited from the one inside (which I did not ignite, but used the inside one instead to traverse the whole level being on fire)
Hey, that is definitely a nice idea!
It seems that attacking is generally a better strategy than defending, though I get stuck at the first boss, are you expected to get as many attack/defense points up to that point and use your most powerful ability to deal with him?
Very solid. Obviously, graphics and overall mood are nice, but I liked the take on the mechanic quite a lot. Simple, elegant quest giving that Choose Your Own Adventure feeling. Great job!
Very nice pixel art a simple yet catchy idea!
I'd only wish for all the levels to be somehow connected between one another, or for the player to be able to rewind their latest move if they think it's been wrong.
Great job!
That's a really neat idea! And good to scale complexity too! As people mentioned, colors could be a bit more different - as in, you could use yellow instead of orangey/red, purple, something else easily distinguishaable Also, if luggage could highlight when I'm able to push it - would be amazing, as well as passengers coming from different directions
Still, well done :thumbsup:
Thank you all for the feedback!
@youthfulidealism Unfortunately, there is no way to beat the game at the moment. You can survive for longer, if you dare - nights are becoming longer over time. My first try to create something about human psychology - and it did take more time than I'd like to create AI which is still to mechanical to be even considered human-like.
The premise was basically "Prisoners dilemma in a harsh survival setting"
Hey guys, thank you all for the feedback! I've pushed an updated WebGL version that has music, survived days counter at the end and improved on the stranger humans' AI. They will be more reasonable with pulling their guns on you... but sometimes, desperate situation asks for desperate measures ;)
Nice entry with an unique mechanic and cute graphics! Felt like the best strategy is to just keep trapping the roof instead of moving along the tracks though. Got stuck on the rails a lot without a way out.
My first all-5 game! Incredibly solid, very creative interpretation of the theme and fun puzzles to boot! Bravo!
Unfortunately, can not open under MacOS Catalina. And since web version does not work so well either atm, can't review this beautiful game :(
Very nice entry! Went through the whole tech tree and reached the bottom. Fighting the same monsters eventually became a duty more of a challenge, since the last laser with extra speed makes a short work of all of them. Still, you did a huge amount of work in jam time, well done!
A nice solid little entry! I only wish there would be an increase in difficulty over time, as well as a bit more level designs
Nice idea! Would be great to be able to see what is what by hovering the mouse over an object on the map. Otherwise very original interpretation of the theme.
Nice game! It would be great to see the green trail of toxic waste to vanish after you collect the barrel, though - both as an achievement and distinguish clearly whether there are more barrels to collect or not.
My god, this is very, VERY bizarre, awkward and ridiculously fun at the same time. Nice and unique take!
Wow! This was indeed an enjoyable quest! Would be great to have some hints for the endings I get, but since the game is so quick, it's easy to explore them all!
Yep. That's a very, very solid compo entry. Saved 18 people on very hard, wasn't too challenging as long as you can make sure to keep most of the water on one half of the map :)
Lovely art style :)
The controls are a bit wacky, as it's really easy to get the guy picked and dropped immediately, but otherwise a very neat idea. Well done!
Clean, straightforward... can be a great minigame to spend five minutes on while commuting :)
Whoa, that's a fairly interesting and addictive game!
Liked the style and a bit of a weird but atmospheric music. Some extra hints on what the rodents and boars do would help out a bit ;)
This is super underrated. A brilliant game, really.
Only got to the second level and the game mechanic is very, very wacky on how it feels to try and keep the sandwich on the plate, but come one, who would have thought about **that** while thinking of the theme? 5 fallen burgers out of 5 :thumbsup:
Hey, a nice if depressing concept!
Not sure if there is any other ending than reaching Gecko, but I got there (and apparently died)
There is an issue of text formatting on the last screen, by the way:!
[Screenshot 2022-04-05 at 20.30.00.png](///raw/e18/z/4cc03.png)
Wow, what a game! Art and music are spot-on, and the overall idea is so sweet I'd be happy to try and implement something like this myself ^^
The only thing I'd be missing is a good tutorial on how to keep stuff alive and well - although the hints were definitely helpful.
How to launch the game under Mac OS?
The link is the same as the Linux one, but it does not seem to be an executable file.
Hey @mpk90, thanks for handling it so quickly! Yes indeed, it's a Mac app now, but for some reason, it says the file is damaged and can not be opened :( maybe a web version could be released?
Playing from MacOS Big Sur 11.9 (64 bit)
Never had so much fun clicking the same button for a while... Thanks!
Very solid. One of top tier quality games I've seen around here :thumbsup:
Really neat idea :)
Would be cool to have different messages depending on how big of a score you get, but I guess the love is rather unconditional, right?
Heh, never wrong to go classical, is it?
Nice game, and I've been glad to play it.
Wow! That was weird, really weird. But somehow, also very fun! I mean, running from a truck on a space donut while also trying to collect your car is surprisingly addictive - which makes no sense, but whatever, have a big plus for that trip :D
Very well done, especially for the second game submission :)
Kept me for a while, but in the end, you know getting swarmed is pretty much inevitable even with full upgrades. The fact that you can't shoot through the generator itself was kinda annoying, since it forces you to go around all the time and bump into things inevitably D:
Hm... that's a tricky concept to pull off, to be sure. But interesting!
I had a bit of a hard time to understand which of my clones is about to explode and which one is going to survive the next iteration. Perhaps, the real ship could be highlighted somehow from the very start?
Hey-hey, nice game!
I think most of the complexity comes from the fact that you can't heal your health back and the character is not very agile, which results in a certain frustration from not being able to dodge the bullets (which also come in a fairly unpredictable pattern.
The pause wizards take before going all hulk on you and beating you in close quarters could also be bigger, so to signalise that they are about to screw you up, too. I personally tried quite a few times but couldn't get past the second pair of wizards - and had to do over the same thing of killing the initial couple of walls and a wizard every single time - perhaps, a save game would be good to solve this problem as well.
So, this whole text above might look like I'm doing some harsh criticism, totally not intending that, just the requested honest constructive feedback. Hope you like it!
@saintchristopher777 @leonard-sg hey, thanks for honest feedback!
I've made a big spoiler guide that explains how the game mechanic works. See **Guide on the game mechanic** section of the game description, please.
While I'd be happy to make the game in a way that it would show, not tell the player how it works, but within LD's scope there's only so much I can get away with, right? :wink: Nevertheless, I hope that would clarify things up a bit.
Enjoy!
P.S. Thanks everyone else as well, I'm glad you like this experience :blush:
@coderaurus thank you so much for a very detailed feedback!
I totally agree, the wall of text in description isn't a good way to handle the unclarity of the game. It was not meant to be, initially.
My initial assumption was that there is no need for one since there are only 3 things you can do and no skill required to do them at all - rather, the game requires your deductive reasoning to figure out what are the consequences of each game action.
Turns out, that's not a mechanic that plays well for the general LD player - as we all strive to quickly appraise a given game and move on, we strive for some immediate feedback rather than a slow process of tinkering your way through the game process, stumbling and failing. It's just less fun this way, it seems :unamused:
My hopes were that the graphics, music and overall distinction from other LD games (which seems to be the case, as far as I've played) would help people out to keep their interest and spend some time on this little puzzle - but that's a bit too much to ask in general in our busy times :wink:
So, lesson'll be learned, I will go for something more straightforward, with an obvious player feedback loop next time. Thanks!
P.S. And maybe, maybe I can get the cat dreams to be displayed immediately and predict what Human's gonna do with the current Cat location **before** it's done - it should be clearer than getting the dreams **after** Human's activity.
P.P.S. I made that thing happen, actually. Perhaps, now the game is going smoother to play?
Wow. You've got a lot of stuff packed within those 72 hours, and a very nice package it is, Papers Please offspring effectively. Well done!
This was... surprisingly smart for a shoot'em up kinda game, design-wise. Well done :thumbsup:
Actually, didn't realise there is a movement option at all since it felt like you just need to use the gun to move around :D
The idea is interesting, but requires polish. Some small wiki on the robot types, maybe more weaponry or some kind of help, more obvious feedback to what happens when you're out of circle when the 10 seconds hit the mark...
Keep it up :thumbsup:
That's a nice VS take to be sure, cool that you've got so much done within LD scope. And the fact it's compressed to 3 minutes is pretty good, keeps things packed with content.
At times it felt almost criminally easy, and at some point it's nigh impossible to find the mushroom, but otherwise, good job!
A good proof that simple != boring. Good job!
This is definitely a well done game, with a full detailed tutorial and nice graphics.
My only complaint would be its sheer complexity (tried multiple times, failed the first level), but that can be fixed with some balancing and smoother level progression
Overall, really good job :thumbsup: (fine marks all around for me)
Simplicity is the trademark of genius :)
Liked that time only moves when you do - even if the concept isn't so new anymore, still a smart decision to have it like that, making the game a bit tactical :thumbsup:
Well done!
Whoa. Really, really solid. One of the best games this LD, to be sure.
Even though it's a simple mechanic, you just get immersed in the story and the process, and well.. don't notice until the game is complete. That's a big :thumbsup: from me :)
What a nice little memory game. It is not always easy to see some of the rolled products correctly on the dice (since the icon under another angle can be somewhat unrecognisable at times), but otherwise liked the narrator voice and the atmosphere
This is quite well done. Was interesting to try and find out a way to keep your population up under constant stream of radiation.
What could be done, I guess, is to make the difficulty curve a bit smoother - easier in the beginning, and harder closer to the end.
Ahahahahahahaha 5 Indiana Jones's out of 5 :laughing:
But seriously: QTEs on movies? Brilliant idea (I'd only wish you could fail anyhow and get a different result, but well.. movie limitations)
Actually, liked this one. It's simple, might be a bit bonkers, but it is fun - for a bit.
And 10 seconds levelling... somehow reminded of VS (yet again on this LD).
Very well done idea, from start to end. I'd hope there would be more levels, perhaps - and maybe, the holy aura shouldn't be limited as the most limited resource is location of your priest and it's presence near the ghost.
Nevertheless, cool stuff :thumbsup:
Definitely, one of the highlights of this LD.
Thanks for making this :pray:
An interesting idea indeed. 10 seconds to decide - action, 10 seconds to decide - action.
I've encountered a couple of bugs: 1. if you and Zombie push Boxes towards each other in level 2, they will merge into one box instead 2. Then the zombie is capable of moving through that same box, and eventually reach the end of level and move out of it altogether.
Nice entry! Typing when there are too many objects on the screen at the same type has been a bit of a challenge, but I liked the idea of piloting an AI bot.
This is actually quite a solid puzzle. Reminds me of a good old LD entry Moustache Armies.
Well doen!
Very solid. I'd say the first level is a bit harder than it should be, but then the game caught my attention for a fair bit. nice usage of the theme, too!
That's probably one of the best compo games I've seen out there. Very nice!
Very elegant puzzle!
That's a nice theme interpretation, to be sure! I'd like the controls to be more responsive to my actions, but even so, I salute your punny idea :D
Lovely idea. It might help to have more things that the Mage could do besides being a potion carrier, but otherwise quite nice!
Amazing graphics and music! The puzzle-ish gameplay lacks a bit, decision making could use some sensible options for the player.
A unique idea and a reasonably novel gameplay, but it quickly devolves into an unmanageable mess of witches and planes indeed. Still cheers!
That's what you'd call a solid mechanics-focused puzzle game. Had a pretty good time with it, thank you!
Hey, that's a pretty nice entry. Would be cool to see any changes happening to the field after 10 deliveries or different layouts overall, but otherwise quite well done :thumbsup:
That's a nice little platformer! The controls could use a bit more polish, also the enemies don't restore health on player respawn - which removes from the challenge a bit.
Whoa, that's a creative to look at the theme, very nice!
I think there should be more replicas for the script to make sense and I'm not sure how well is the AI behind this doing, but otherwise it's well worth spent time and I salute your interpretation :v:
That's a really decent play on sokoban! Enjoyed the puzzles and jokes alike.
Ha, enjoyed this one quite a bit. It would be great to amp up the challenge over time, maybe, adding more distant locations or making you plan a bit to manage the timing instead of just running around sa fast as possible and completing the tasks.
Good job!
Same here, 404 on the link, unfortunately
Intriguing idea!
It would be great to have the info about character abilities while shuffling them around. Hover highlights are useful, but are not covering every ability, unfortunately.
Also, while it's technically possible to swap any two pieces between each other, it sometimes take an excessive amount of time... and since you get no fees for shuffling stuff around, it always makes sense to do - even if it's tedious. Perhaps, there should be limitations to how much you could do that or there should be some side effects from doing so excessively? Also, should it be easier to move things around? Like, more empty slots to shift towards, more long-range attacks?
Nevertheless, one of the best games I have seen so far. Good job!
Inventory management puzzle's a pretty good spin on the theme! Well done!
Very well executed compo entry! Rather impressive how much content you've made in such a short time!
@pierre-marie thanks for the feedback!
We'll look into preventing this kind of situation from happening :sweat_smile:
Update: fixed now, should not be locking up with wizard vs wizard battle (or any other mirror matchups for that matter)
Interesting. I've gotten to 250 points at the end, but have given away a ring and a ruby. I wonder if giving the goods away does anything useful in the game but clearing up your inventory?
A very nice idea, though mines genuinely seem a bit unnecessary and it would be great to see more buildings out there. Nevertheless, great job!
That's a nice system!
It was a bit hard to guess when I will be touched by a shadow and when I won't (so, not so clear of a hitbox), but otherwise enjoyed playing it!
352 steps and 5 deaths were enough to make it!
Very well done and thank you for the experience!
A great idea and execution!
A change of perspective is a rather interesting mechanic to use for the game design!
Excellent production value!
I found it tough to not be able to pause the game and redistribute cargo momentarily rather than have to do it on the fly, but I guess, that's part of the challenge
Very pretty and cute.
So sorry for the cat :cry: (I'm not that great at platformers)
The game is great though, lots of levels and pretty interesting challenges. Well done!
That's a very well executed game indeed - you've got the theme alright and "can only enable X effects out of Y at a time" forced to make certain hard choices. Great job!
That's a very decent entry all around. Thanks a lot for the time I had with your game!
Aye, drag&dropping items into trash for the whole game as fast as you can is not that fun...
Never thought I'd come to the point I'd really get a mouse workout out of the game...
Haha, your typical employee workday, moving stuff from A to B while trying to satisfy ever increasing management demands... Well done!
Wow, what an immersive puzzle!
Outstanding graphics and atmosphere, too!
Pretty decent!
I felt like some skills were significantly weaker than the others, turning the corresponding enemies into stronger ones in comparison. Followed by weird realization of "okay, I probably shouldn't use this one for anything but swords" XD
Lovely :)
Never were as proud of conjuring up 6 rare words in a row as today :)
Very well done! Nice story, had a lot of fun reading it (and a few tears shed by the old roleplayer)
That's a good example of an elegantly designed game. The strategy seems to be optimisable, got to win in the first match again AI with him only having 1 piece left. Also, would be nice if the game could calculate the state automatically when there are no more legal move by one of the sides.
I like it!
Eh, I wish the demons dying would actually result in a decent music :cry:
Still, quite a nice entry!
Haha, nice spin on Doodle God :)
Glad to see the Summoning interpreted in a different way!
Pretty solid tower defense.
Would be nice to understand the difference between summons and the initial hand structure
A nice idea for a puzzle!
The only question left is: what sort of wizard never casts anything himself but rather asks his friends to do their magic? :)
There's some insane production value here! Scrolls would be great to not have open/close all the time and the length could be a bit more, with maybe the speed being an additional factor?
@heretic thank you, the gyroscope's a nice thought! We may see about mobile version if the game gets traction :)
@frostblooded thanks for your feedback, now the inverted controls option is there in the WebGL version, in the level options menu on the right (also, we had this during the build but most of the players had preferred the non-inverted inputs... it got lost on the way)
@multiplexor Glad you like it! I agree, we'd prefer the theme to be a bit more prominent - what we could fit in is the background story and the potions that do change the size of your fellow humans (also, imagine the giant godly hands that rotate the maze around ;)
@roitchie wow, you've made it! Congrats!!! It means a lot to us devs <3
@phobos001 Wow, you've grasped exactly what we went through! It was a tempting idea to make the game less dynamic and more puzzly, but then again, it's good to squeeze in as much fun as we could :)
@arcadeeleven @gaalsien thanks!
Whoa, this is a very, very solid chess-like game, reminds me of Battle Bugs and Shotgun King
Great job!
(And it's a lot of it, too, both the bugs and bonuses variety and the amount of levels... AI could be better, but it's not easy to make a good AI in 3 days :v: )
It's a rather addictive combat mechanic (other aspects of the game are also top-notch)
However, the working tactic seems to be as follows: you try to win initiative every round and spend just one dice on attack till you get all your dice to d12
Then, you just win initiative AND bash them into submission :)
Is there a better way to play?
(and, of course upgrades should get you +1d4 whenever possible, that's the best one)
Screenshot 2024-10-10 211227.png
It's been over too quickly D: only got to 6 moves to remember before the Love happens!
Otherwise, though, a pretty decent game.
Screenshot 2024-10-10 201934.png
Cool idea, great implementation, loved it till it suddenly ended :cry: 5/5
What a funny little game!
I think the balance mostly was not a problem neither were the money - so, perhaps making it a little harder and/or adding variety would serve it well.
Hehehe, nice!
P.S. Apparently, keeping spamming the SPACE is much better than pressing it precisely at the right moment, though that does make my thumb a bit tired. Would be cool to have an auto-fire option.
Haha, that's a pretty neat idea! A mix of beat'em up and puzzle!
I'd only wish it would be a bit longer...
Hm... so, I collected 4 leaves as requested. Is there something else to do afterwards?
Seems like the summoner enemies are the most important to get rid of and spamming Q does the trick.
It feels like it could use some automation and managing the crew with a mouse, sending them to various tasks rather than having to go there yourself... The game is fairly tough, but I enjoyed it!
That's a very decent Metroidvania with platforming puzzles!
A bit rough on the edges, perhaps but considering that's been done in just 3 days, quite impressive :thumbsup:
Being able to reset the objects after pushing them to a wrong place before you get the hand would be nice.
Haha, balloon-bouncy kitties!
Enjoyed this little crazy ballonfest for a fair bit!
Gives Dungeon Keeper vibes :)
Very nice, Vampire Survivors meets... Snake, I guess? One of those games where your size is your detriment, anyway :)
Feel free to checkout our game from 2015 about Space Invaders + Snake with a fairly similar mechanic to your game! (though it's not a roguelike, and that's a rather important difference)
https://nebulate.itch.io/jet-team (password is nebulateMe2015)
Anyway, great job!
A very original idea :) well done!
I think it might a bit easier to handle if there were fewer kids and/or hazards at the start.
Enjoyed it quite a bit!
My only complaint would be that it's slow to advance and you lack means to accelerate time or repair your tower... and then suddenly there is an endless line of enemies that you are not prepared to and need 5k$ to be prepared.
Still, very nice entry!
Incredibly atmospheric.
A bit weird to be kicked back into the foyer after every significant action, but otherwise it's very immersive and distinct from other story-based entries.
Thanks for the experience!
What a unique idea!
I think it may become a bit of a tug of war at a certain point when your speed of getting new cheese / recruiting matches the amount of rats incoming and this may stall for a while, but still, I appreciate both the art and the theme view :)
Huh, never though a of a match-2 game with bugs. Cool twist!
Wow, herding sheep is pretty tough! Especially when they run away from you all of a sudden in all the different directions :laughing:
What a creative interpretation of the theme!
I'd only wish it would be a little longer...
Thanks, everyone, for the constructive feedback!
@pavlov36 no, Reliquaries actually serve in a bunch of missions later, so keep an eye on them :)
@grid96 @frib made sure the card areas are not clickable through, so no more unintended tile placement
@lanalux added camera panning and Q/E to zoom with, so should be much better now
@frib 16k points?? wow, that's magnificient! Feel free to share screenshots of your architecture, by the way
Added more challenge for the later game stages, so it's not a cakewalk anymore ;)
@daandruff removal of tiles - maybe, some day... it was part of the design that the depths you've explored stay in place and obstruct your further advancement though :D
@frib Fair enough. I've marked the Windows build as the original Compo submission. It was not changed a bit since publishing and will not be, so anyone who would like to see the game in its original state, still can.
Also, I've added a changelog to be very transparent what exactly has changed: none of the base game mechanic, graphics, audio, etc. have been updated, keeping the game essentially the same, but a bit more accessible and fair in the late game than before. I believe that should not significantly affect the grades, but then again, it's up to your judgement.
Thank you for the feedback!
This is indeed a very nice puzzle. Took a fair bit to figure out. Love that everyone has their own style of communications ;)
Screenshot 2025-04-09 205324.png
A nice game!
It's a pity the wizard killed me immediately for *spoiler*, hoped it could actually be the hidden depth behind this :) so I've got move around a lot and jump. Also, some of the pits are not marked "danger" - would be great if I could find something on the bottom of those other than my death.
Still, good job!
Screenshot 2025-04-08 143952.png
Nice, clean mechanic, good connection to the theme, well done!
Not sure if it was ever safe to get to depth level 4 or below, for me it was mostly a loop of "go deeper - get broken - resurface - repair - repeat"
Killed the Demon Kind on the 3rd level. That's a nice little game that one could expand quite a lot given more time. Good work!
Very atmospheric, looks and sounds appropriate for the sea depths.
Dodging the fish is very hard, they are incredibly quick and the camera is very close, so it's common not to see them come until it's too late.
How would you advise to handle them?
Heh, nice twist on the gravity mechanic
Same as above, got stuck with the door. Tried getting there without a key, tried throwing the key at it, laying it there, but nothing happened.
Wow, that's a very decent entry!
Liked the music and the puzzles, decently complex, sometimes got stuck but got out of it eventually.
This game could be good for a mobile device, too.
Interesting idea, to be sure.
Would be cool to see some human intervention forces trying to shut you down if you get to arrogant with the kidnapping (but also higher risk, higher rewards)
Very well done!
The map would be nice to have, to be sure. Maybe some safe lanterns other than your homebase that you could enable and return to?
Get in some cash! ( if you can handle the steering, that is )
The soundtrack is pretty fun, to be sure. The game controls could use a bit of polish :)
The AI is indeed a bit too strong (can relate though)
Would be great if you could jump to evade the stuff being thrown at you; otherwise you as a player are a bit too slow compared to the projectiles, makes the dodging difficult.
Still, was fun!
Gave me a laugh.
Homeless people replicate too quickly D:
Wow. Apparently, being a drunk astronomer is a pretty appealing fantasy. Spent on this way longer than I'd thought originally.
Good job! :star:
Those farmers are pretty hard to get away from, even making noise does not always help
Solid entry.
Hey, somehow throwing stuff into a hole is kind of addictive.
You could probably make something bigger out of that :D
Huh, not sure if it's Reigns or King's Dilemma, but good take either way!
Absolutely hilarious :laughing:
The voice acting is a cherry on the top of this ridiculous minigame cake. Tre bien!
Gives nice vibes.
The economy inflates rather quickly though, so you as a player soon won't have much to spend your money on - so it would resolve to you waiting for the new butterflies to appear and hope they'd be big.
Still, nice game!
It's touching.
Would be good to have a bit more agency, but perhaps, that the point of the game - to NOT have it?
I'd call it more of an experience than a game, then :)
Still, thank you for making it!
Haha, very nice!
I had a bit of a trouble deciphering the cards combination, but that's the feel of the game, right?
Would love to play more!
Feels good.
Would be interesting to model your own airplane and see how it flies...
Well done! (though it's kind of strange to be arrested when you don't even have any alcohol :)
@heyycap @MathijsVissers @justsWn thank you for your feedback! We have made a balance patch that does not change anything in the core mechanics, but instead assures that you have to use towers in order to win, as well as switch tracks. We have kept old LD version on itch.io, but highly recommend playing updated version not to ruin game experience by this balance issue.
Well-drawn and executed, this game is good. Would you like to check out ours? https://ldjam.com/events/ludum-dare/41/lokorush
Nice idea!
Could not launch .jar on Mac :( Looks like a nice game
Cool game guys! Would you like to rate ours? https://ldjam.com/events/ludum-dare/41/lokorush
Same here, page is not found Please fix
Please mark that this is windows-only game. I'd like to play it, but wasn't able to :(
There is no MacOS version, only DreamWorld.exe I couldn't play and rate, unfortunately Could you please upload the actual MacOS build?
That was really fun and polished, though crane is incredibly hard to control, and the house feels like it's made of some super light material Good job guys!
A nice little game, though it's rather hard to multitask - as you've got to keep one of your eyes on the blackboard and another on the car somehow :)
That's a neat idea, would be nice see it finished!