FoonLudum Dare ExplorerLD58 → Interstellar Repossession Service

Interstellar Repossession Service

By firellon

View on ldjam.com

CategoryRankScoreCount
Overall6433.1226
Fun6752.8025
Innovation5482.9724
Theme3903.6824
Humor5992.4024
Mood6513.0424

Comments

jcourt 2025-10-07 08:11

This was fun! I haven't seen this kind of thing with modules trailing you before, and it's really interesting.

I did have a very, very hard time actually hitting the pirates - they kind of just built up until eventually I couldn't avoid them anymore.

floriancohen 2025-10-07 14:44

Nice game good job !!

zexurge 2025-10-07 14:47

I like the idea, has a lot of potential, really like just accumulating all the wealth and power over time

kimicu 2025-10-07 14:51

game crashed =(

mk-han 2025-10-07 14:51

I like the simplicity of the design and the physics of back trailers - a great find!

tykki19 2025-10-07 14:53

Neat idea. I was in beginning maybe too lazy to move as I felt I got better when moved more. I think the world and the mechanics could carry even bigger game. Crunchy!

hymirth 2025-10-07 14:53

I really liked the art, general design, music, mechanics. When my train got too long i mostly just tried to stack on top of myself and hope for the best which didn't seem like how it was meant to be played. But overally I found it really fun, good scope for a jam!

mile-smile 2025-10-07 14:54

Hard pirates-_- Cool game!

rogaro 2025-10-07 14:54

Interesting management experience. Addictive game

aleksey-salion 2025-10-07 15:24

I guess I'd better place a gun on the truck instead. It's reealy hard to aim ( But overall, an interesting one!

kuggenhoffen 2025-10-09 20:32

Solid game, the aiming is quite difficult as said. Having to consider the whole train to avoid incoming asteroids brings a nice dimension to the game. Great work.

emmatw 2025-10-12 17:35

Pretty cool idea! The movement felt quite unique for this type of game and added some additional challenge which was fun, you really had to keep track of your stuff. I liked the compass/minimap at the top, that was a really nice addition!

daupoh 2025-10-12 17:51

I like space games and I enjoy gameplay, the only issue - need a bit aim assist, because sometimes it's hard to hit small asteroid. Good work!

ghettobastler 2025-10-13 04:09

Having to manage a longer and longer train gives a game a very nice balance. As others have said, aiming is quite difficult. I think I would have preferred having the turret on the "head" instead of the second module. It also lead to situations where I'd lose my turret, without any way of getting it back or scoring any more points (maybe have a way to buy upgrades and/or repair with the money you earn ?). But that being said the game fits the theme pretty well, and the art direction feels very coherent.

felix-kern 2025-10-13 12:11

Really loved this! Little bit of snake vibe ;) Love the graphics, reminded me of Cowboy Beepop! Good job guys ;)

k48uto 2025-10-13 13:06

It's not a bad idea. But it's very hard to shoot and hit. I would make sure that all weapons have auto-guidance and auto-firing.

6knowledge 2025-10-13 17:43

The gameplay could've used more time in the oven as this feels like maybe the first version of a mechanic like this. Instructions weren't hard to brute force out of the simple gameplay but a square of text would've helped. Graphics fit the style and atmosphere but can't rate that (props for at telling, quite a few have tried not to).

surfa 2025-10-13 19:33

Good game overall, enjoyed the gameplay and the idea behind having a long trail of cannons. I did have one issue but nothing major. I have a 21:9 ultrawide and so I could see slightly off the screen and see things spawn in and be de-spawned.

I agree with some other commentators that it was a little hard to hit some of the AI which could be a bit frustrating.

shaggy 2025-10-18 09:59

Great work! Had game!

sangheli 2025-10-21 02:39

a very strong game concept and nice visual

deadjolly 2025-10-22 00:52

The modular ship snake gameplay is a fun idea on paper but the shooting made this game frustrating to play. The enemies would keep flying out of the out screen so I couldn't even hit them anymore. They had a free escape! The amount of obstacles to dodge also felt pretty difficult. The asteroids, ships, bullets etc. all added up to be quite a bit to manage. I did like that the ship modules had hit points instead of being instantly destroyed, but even with that, the game felt difficult.

Gameplay aside, the art assets and music definitely help sell the space trucker vibe.