The Last Tuner by Igor Silva 19 2026-05-08T16:58:57Z ♥ 0
I absolutely love the aesthetic and world building going on here. Not sure why cars are currently on fire while I'm piloting my walker powered by ancient organ technology. But hey. The atmosphere gave me From Software vibes. The church-mech was so cool, I wish I could have gone up in the steeples to look ahead or something.
So let me repeat, the world, atmosphere, mech, and tone are all amazing. That being said, I got stuck on the 3rd rhythm section (the falling meteors) and couldn't progress past that point. I just suck at rhythm games in general. But that was frustrating, because I wanted to see more of the world and how the game ended. I even walked all the way over as the little guy to find a big door, which meant there was content I was missing.
Maybe have a mercy rule that after 3 attempts you can progress the story regardless. Yeah, I'm a filthy casual when it comes to rhythm games. This is the Dark Souls of Guitar Hero π. The music was great though, loved the build up and beat drop for the meteor shower!
Keep building this world! It's too unique to not be fleshed out more!
Edit: Quick thought - it would be neat if the camera zoomed in on the guy playing the organ and you saw the notes slide down the organ pipes instead of having it be a separate UI. Give me those Davy Jones emotions!
LD60 — Old Tech (1)
Junk 4 Slimes by William Capon 2026-10-29T02:28:55Z ♥ 0
The PvZ influence is strong, but it's unique in it's own way! The music really helped get me amped up to fight off some slimes! Really loved the unique turret designs, and the robot animations! Polished particle effects helped tie the art together. I didn't understand the 'old turrets become new enemies' until after the first round, and so buying expensive turrets at the beginning really made it difficult for my run.
I kinda felt like the strategy was to buy cheap turrets the entire time, because if the slimes got the powerful turrets, it was gonna make the next level harder. Maybe some some of degradation on the slime versions of turrets to make the game feel more balance? Also more unique slimes that would challenge different defensive set ups.
Overall, great little puzzle defense game!