FoonLudum Dare ExplorerUsers → valb soares

valb soares

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalSignal wave path, NEW VERSIONjam4593.532.963.223.823.813.542.923.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by valb soares

LD59 — Signal

Apollo's Gift by dikkop 2026-05-04T20:05:36Z

I managed to play and bless the knights by playing the music, but when I get to the halfway point of the game, it doesn't progress any further; there must be some bug preventing other horns from shining. There might also be a bug when using the cloud thunder, because I couldn't defeat the great red knight.

And there's another problem: why do I only encounter knights that can be blessed? There should be another type that I need to check to see if they are genuine or not.

There's also a bug with the mouse sensitivity; it's extremely low and I can't change it in the game.

If you have a moment to rate my game, I would appreciate it.

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Noise Shelter by fusionnist 2026-05-04T17:15:19Z

Excellent and meticulously crafted mechanics, congratulations.

Terminal Transmitter 6000 by Dis0rder 2026-05-05T15:02:32Z

It fit the theme very well. Good.

Bleak Signal by Quoclon 2026-05-06T13:08:23Z

Good game, easy to understand. It would be interesting to add more puzzles with codes to decipher.

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Relay Runner by GettingRekt 2026-05-05T17:07:15Z

Incredible game, with potential to be commercialized.

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Hear Ye! by Sibi 2026-05-04T17:36:56Z

Excellent game, I could stay here all day lol.

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Jim's Quest for Birthday present by Sobigdrasil 2026-05-04T19:02:11Z

Very beautiful game with easy mechanics. Congratulations!

the_Core by remusnomos 2026-05-05T19:18:25Z

What an amazing and relaxing game! I spent a good amount of time playing. The first time I found the crystal, it said "mission completed," but then it changed to "fatal error." So I played again, exploring more tunnels, and the same thing happened. I don't know if I won or not, haha. Overall, it's very good.

If you have a moment to rate my game, I would appreciate it :)

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Signal's Edge by kkritselis 2026-05-05T20:10:52Z

This game is addictive, I played for about 40 minutes straight.

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Lighthouse Diaries by Tomssuli 2026-05-04T18:32:19Z

Excellent idea, congratulations! It was a little confusing switching between the cannon and the signal, and I also didn't know what the crosshairs on the screen were for, but nothing that stopped me from playing.

It's funny to see the little faces and hear the random voices, haha. If you have a moment to rate my game, I would appreciate it.

Green Mike's Bootlegs by Skleembof 2026-05-04T15:49:18Z

I read the script and looked at the screenshots of the game, and it really is a great idea. I was sad that I couldn't play it :( When I started the game, the screen froze on the image of the alien in the T-pose. I saw that you mentioned this might happen, but I waited 10 minutes and it didn't work. Anyway, I liked the idea.

If you could rate my game, I’d appreciate it

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Green Mike's Bootlegs by Skleembof 2026-05-05T14:27:57Z

Ho ho ho, Santa Claus has arrived! Screenshot_1.png

@ale Ah, I added that line of code you mentioned and the game opened.

Now, about the gameplay: at the beginning, everything goes well. I walk around the room, pick up the presents, use telekinesis to throw them, but at that moment the camera shakes constantly, making the game impossible... So I thought it might be the part where I throw the presents, so I decided not to throw them. Then, hiding, I slowly passed the first enemy and went to the cassette tapes. When I picked up the right tape and tried to throw it into the capsule, the camera bug happened again :(

I think that was the only problem, but overall, the game works and the idea is good. Congratulations!

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The Last Transmition by Ivan Grigoriev 2026-05-06T19:00:36Z

The game's art is amazing, congratulations. The level progression is good, but complex. I think it lacked background music to help me relax while playing for a long time, haha.

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Fission Quest by Jahwffrey 2026-05-07T13:38:59Z

Great game, I had a lot of fun playing. Congratulations to the whole team!

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Fission Quest by Jahwffrey 2026-05-07T13:39:00Z

Great game, I had a lot of fun playing. Congratulations to the whole team!

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Iron Maiden by VladImperator 2026-05-06T02:12:31Z

Your game is amazing! I played for quite a while and needed to upgrade the fuel first, because it runs out really fast, especially with the sonar on, haha.

Points by Tesseract 2026-05-06T19:08:16Z

It's a simple but fun game with a generous level of difficulty. I believe the level progression could be improved, as there are already many paths available in the second level.

LEFT ON RED by Lenny Rudeberg 2026-05-07T13:07:03Z

Ah, great game idea, you did a good job. I'm encountering a bug where, after being hit by a ball, I can't enter any more codes using the keyboard arrows.

Lumiric Chase by Ricna 2026-04-21T03:33:16Z

At first, I didn't know what to do; I was walking around and found a campfire, walked a little further and found a fairy and a fascinating fire (laughs), then I put the pieces together and understood what I should do. There are some audio and collision bugs, but nothing that prevents you from playing. I managed to finish it.

Space walk by Shaggy 2026-05-04T17:57:02Z

Wow, what a great idea! And the game's theme is excellent. As for the gameplay, I found it very difficult and things happen very quickly. The tutorial was quite helpful, but even so, I couldn't collect any floating objects :(

I used the "slingshot" mechanic, but I never hit the target, hahaha.

Switchboard Sprite by Falk Hoeppner 2026-05-06T14:01:35Z

That's great, the sounds are fun and the game is easy. Congratulations!

Connection Restoration by BrahGold 2026-05-05T19:23:29Z

Good job, it just needed some relaxing music and more challenges.

HORIZON'S CALL by deadjolly 2026-05-04T16:48:30Z

Ah, great idea! I liked the setting and the sound, they fit together very well. Regarding the gameplay, I got confused because I walked all over the scenery, dodged the anomalies, but nothing else happened... where am I going wrong?

And if you could rate my game, I'd appreciate it, it has very similar mechanics to yours, haha.

A glimmer in the sea by Norah 2026-05-05T16:45:18Z

This game is great, it perfectly matches the theme, the art is good, and the narration is excellent. Congratulations!

Synesthezoo by TheLastSlowpoke 2026-05-05T19:39:57Z

Good game, unfortunately I'm having trouble tuning into frequency 11 hahaha If you have a moment to rate my game, I would be very grateful.

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МIИISTЯУ OF SIGИДL by 7uc4s 2026-05-06T01:44:52Z

This game is amazing, I spent a lot of time playing it. The art and audio are excellent, you guys did a great job.

a Saunter by kukaracila215 2026-05-05T14:52:39Z

A haunted forest inhabited by a boy who appears and disappears instantly... What happened to the boy?

Fire Support Survivors by Zamizmi 2026-05-06T14:24:16Z

Amazing game, congratulations! It would be great if you added a level progression system.

Radiotower by Custodi 2026-04-25T14:03:23Z

Great idea, congratulations! I just found the progression system unbalanced. After losing countless times on the seventh day, I started saving money and improving everything I could, but even then it was impossible to win.

Echo : Signal drift by MikhailNe 2026-05-06T13:44:09Z

This game is fantastic, you look out the window and it's pleasant, you fly between planets, decipher codes, incredible.

It's really cool to check the signals on the radar and also decipher the codes, but I confess I couldn't decipher them... I tried in several ways, but every time I click "check," the same sound appears and nothing changes... Where am I going wrong?

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Echo : Signal drift by MikhailNe 2026-05-07T00:28:34Z

@mikhailne Wow, I never would have imagined that empty spaces would be useful... well, I'm going to finish this game right now! hahaha

I managed to finish it, it was a great experience, thank you.

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SILENTIUM by Shram 2026-05-08T00:37:52Z

Good game, congratulations to the team. It's not boring and you feel comfortable driving.

Stay Tuned by ThinArc 2026-05-04T16:15:59Z

When I started the game, I thought it was supposed to be played with the mouse, so I just kept clicking on the ghosts, haha. Then I realized you could press A and D to manipulate the radio wave, lol. I liked the idea! Congratulations.

If you could rate my game, I would appreciate it.

Signal Encoder by BloodCat8090 2026-05-04T14:34:15Z

It's a good idea, but the game is really confusing. I tried every combination of symbols and colors, but without success. And when I click “battle,” he loses instantly. I think it would be better if he just lost a little health instead of losing all his progress. Screenshot_3.png

Signal Breaker by Wolfy_elite 2026-04-21T02:50:56Z

That was something really innovative for me, I never would have thought of throwing the boy in the air to cause damage, haha.

Natural Luck by Alexandr Gerya 2026-05-05T20:30:27Z

I don't know what was happening, but it's addictive, lol.

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SIGNAL: Abyss by fourApril 2026-05-04T17:00:46Z

Excellent art and mechanics. I managed to finish the game on my first try using only W/S. Perhaps you could include some mechanics that require the use of R.

If you could rate my game, I would appreciate it.

Tamarid Mission by galareteg 2026-05-04T19:28:05Z

The idea is very good, it fits the theme perfectly. The audio and ambient music are perfect, I only had problems with the graphics, as I couldn't see the buttons. In the images, I see that there's an AO filter, but when I went to play, it wasn't there. This made it a little difficult to see the buttons, but when I found where they were, I was able to operate the signal.

If you have a moment to rate my game, I would appreciate it.

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Intergalactic Kebab-Hunger by colverok 2026-05-06T13:55:49Z

Very cool, the sounds are pleasant.

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Freakquency by akaPythius 2026-05-06T19:17:12Z

Great game! If it had more levels, I would play it more.

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Signal wave path, NEW VERSION by valb soares 2026-04-21T15:28:34Z

@boring-wayne1 Thanks for the feedback! Regarding the tutorial, it's crucial and I need to add it to the project; I just didn't have enough time... sorry.

Now, about the gameplay, first you need to collect the radio. After obtaining it, you must walk around the factory looking for radio signals. When you get close enough to where the signal is strongest (the noise volume increases), you need to find the correct frequency on your radio. When you do, a beep will sound, meaning you've found the correct signal to unlock the first door! Then, go to the door and enter the frequency into the sensor (using the Q and E keys), then simply point to the button and click to open the door. The same process repeats for the other two doors, and along the way you'll see hints about the "master signal," which you can enter into the last panel for help. The explanation got a bit long, but I hope you'll give it another chance and try playing again. :)

And I should add that there is a mechanism to eliminate the creatures; let's just say they don't like bright lights combined with loud noises...

Signal wave path, NEW VERSION by valb soares 2026-04-23T14:16:14Z

@oxnh Ah, thank you for playing, and I apologize for not providing a detailed tutorial on the game mechanics; I really didn't have time. Basically, you need to walk around the factory to find where the radio signal is strongest. Then, you scan the frequencies on the radio you're holding (using the Q and E keys). As you scan the frequencies, you'll eventually find the correct one and a beep will sound (but only if you're at the point where the signal is strongest, the volume will be higher). That's the first frequency to unlock one of the three doors, and then the signal will appear in another location on the map. Recently, I noticed a bug at this point that causes you to lose access to the first door if you try to find another signal (I'm already working to fix it).

I hope you'll give the game another chance and understand this explanation better.

Oh, and the TV is used to eliminate the creatures that appear.!

Signal wave path, NEW VERSION by valb soares 2026-04-26T00:17:00Z

@exofrenon Thanks for playing, I'm glad you liked the idea. I apologize for not having a satisfactory gaming experience; I worked day and night to finish the mechanics on time, but unfortunately some bugs remained, and there really is a bug when opening doors (spoiler: I'm already working on it). And about finding the correct frequency, it was also a bit confusing, since it's crucial to play with headphones to find the correct signal location, and as you said, it would be good to have a visual description of that, along with the door numbering. (I'll provide everything in the next update).

Signal wave path, NEW VERSION by valb soares 2026-04-26T00:19:58Z

@miclefirst Hi! Thanks for playing and I apologize for the bugs, I'm just as frustrated as you are. I'm already working on updates to fix everything and will publish them soon. Thanks for the feedback!

Signal wave path, NEW VERSION by valb soares 2026-04-26T00:24:29Z

@archaeognathus I really didn't expect this problem with the door. I appreciate the feedback and I'm already working to fix it as quickly as possible! Regarding the beeping, I agree that it's also a bit difficult to find the frequencies. I'm already working to fix everything and will provide updates soon. And once again, thank you for the feedback!

And yes, you can create games in Blender, haha. I use version 2.79 of the Blender Game Engine (very old, already forgotten)

Signal wave path, NEW VERSION by valb soares 2026-05-04T07:44:30Z

@boring-wayne1 @custodi @edinaldo @oxnh @exofrenon @miclefirst @archaeognathus

Hello again, everyone, and sorry for addressing you this way. I’m sharing the latest version of Signal Wave Path. I hope you’ll give my game another chance and download it again. The last version had a lot of issues, which I believe have all been fixed now, and I hope you’ll enjoy the gameplay. Thanks to everyone for the feedback and suggestions; I’ve tried to incorporate all the fixes and new mechanics into the game. That’s it, have fun!

Signal wave path, NEW VERSION by valb soares 2026-05-05T04:13:07Z

@skleembof You're right, the difficulty is a bit high... it's very difficult to make the game completely alone, because we end up testing it so many times that it becomes easy for the developers, so the game's balance becomes a bit complicated to calculate (spoiler: it was much harder, haha, I ended up lowering the difficulty of the enemies and their spawn rate to make the game more accessible). Speaking of enemies, I even added a scream when they jump, so the player can dodge (secret: if you walk diagonally, the enemies' firing range becomes harder to hit you).

You died in the central tower, which represented great progress, I believe 70% of the game was complete. After finishing that tower, there would be another surprise waiting for you further on, too bad you didn't advance, haha.

In short, I wanted to provide an experience where the player could play at least 2 or 3 times to completely master the mechanics.

Thank you very much for the feedback. If I return to work on the project, I will implement your suggestions :)

Signal wave path, NEW VERSION by valb soares 2026-05-05T15:54:42Z

@alexandr-gerya My friend also said that it reminded him a lot of Half-Life, lol.

The first version of the jam had this bug, which was later fixed in the post-jam version. After that, take some time to play again; I completely remade the game

Signal wave path, NEW VERSION by valb soares 2026-05-05T20:14:14Z

@wallted Oh, what a shame, you would have felt the adrenaline rushing through your veins, haha. Maybe it's some incompatibility, or Windows directories that don't work correctly on certain systems, I'm not sure.

Signal wave path, NEW VERSION by valb soares 2026-05-05T20:35:43Z

@wallted I'm using version 2.79b of the Blender game engine (which uses Python 3.5), and the export is done by the engine itself.

Signal wave path, NEW VERSION by valb soares 2026-05-06T01:48:17Z

@vladimperator Oh, thank you. Developing games with Blender is a big challenge.

Signal wave path, NEW VERSION by valb soares 2026-05-06T14:07:39Z

@sylvic Thanks for the feedback. The initial scope of the game was very large, so I released a small version in just 3 days, which generated many bugs. After collecting community feedback, I worked on the full version of the game, which took another 10 days. Developing in Blender isn't easy; it requires a lot of improvisation, haha.

Furthermore, doing the whole process alone is very laborious, but anyway, I managed it :)

Signal wave path, NEW VERSION by valb soares 2026-05-06T19:27:14Z

@solar-vita Thanks for the feedback! My friends also said it reminded them of Half-Life, haha.

I don't know which version you played (the jam version or the post-jam version), but there's a trick to avoid taking so much damage from the creatures; basically, you need to move diagonally: WA, WD, SA, SD... This makes it harder for them to see you.

I think nobody has managed to finish the game yet; I even left an easter egg in the final scene.

Signal wave path, NEW VERSION by valb soares 2026-05-07T00:16:54Z

@solar-vita Upon finishing the game, you will go to the final scene; all I can say is to pay attention to the towers in the scene, as they belong somewhere on this planet. rsrs

Signal wave path, NEW VERSION by valb soares 2026-05-07T12:51:01Z

@kerioth Ah yes, this project was bigger than I imagined, so I had to drastically reduce functionality to deliver it on time, and since I was doing everything myself, there were many bugs. Feel free to rate it taking that into consideration. Now, if you play the post-jam version, you'll see that everything works correctly, although with a certain degree of difficulty.

Signal wave path, NEW VERSION by valb soares 2026-05-07T12:52:41Z

@kpded Yes, that really was a problem! A visual description was added in the post-jam version.

Signal wave path, NEW VERSION by valb soares 2026-05-07T12:54:34Z

@accelerate0814 Oh, thank you so much for the feedback! The jam version was extremely difficult, but I rolled up my sleeves and completely rewrote the game to bring my initial idea to life :)

Signal wave path, NEW VERSION by valb soares 2026-05-07T20:14:11Z

@deadjolly Thank you for playing! The game contains information on how to play, and the messages displayed by the game also teach you how to play.

Signal wave path, NEW VERSION by valb soares 2026-05-07T20:19:03Z

@shram Thank you for the feedback, and I apologize for that. I wanted to bring something more realistic to the images, since the game was very dark; I even made it clear that they were illustrative images, as you can see above.

Since I work alone and have no experience in the arts, it's complicated.

This is my first time participating in Ludum Dare, the next ones will be better :)

Signal wave path, NEW VERSION by valb soares 2026-05-09T15:03:26Z

@scottyartt There's a review panel where anyone can rate different aspects of the game; so if you didn't like the graphics, you can leave your review.

I was the sole developer of the game. If you and your friend have a team to develop a game, great.

Unfortunately, I don't have as much time as I'd like to develop games, so I use what I have and the time I have available.