Foon → Ludum Dare Explorer → LD59 → Signal Breaker

Signal Breaker

By wolfy-elite, popetas, andresit1524, solestebano, juli-pulido, lucas-sito, daniel-agudelo, r2d2cruz, carizacarlos, dash64 and afro-code

Percentile
CategoryRankScoreCountLD59Ever
Overall6913.151919.636.6
Fun7012.881818.130.6
Innovation6932.881917.832.8
Theme7482.811811.617.6
Graphics5283.531937.356.9
Audio4773.091919.943.9
Humor3492.971850.357.8
Mood7023.061818.039.4

Comments

dash64 2026-04-21 01:04 ♥ 1

imagen_2026-04-20_200451800.png

katastudios 2026-04-21 02:41 ♥ 4

fyi to others: attack controls are J and K

I love how this game takes place in a world where throwing your kid at people is totally normal. Majestic.

valb-soares 2026-04-21 02:50 ♥ 2

That was something really innovative for me, I never would have thought of throwing the boy in the air to cause damage, haha.

andresit1524 2026-04-21 16:07 ♥ 0

It's great that you're loving the game. Thanks!

A little clarification: Our group is part of GDD, a student group from UNAL, Colombia. UNGames is its former name.

daniel-a-duran 2026-04-21 16:41 ♥ 1

Goty, 20/10

miclefirst 2026-04-22 14:23 ♥ 2

Cool game! Unfortunately, it’s not optimized for playing on a 4K monitor, so I had to use windowed mode. Still, I really liked your art style—it’s something you don’t often see in modern games

senso 2026-04-24 12:58 ♥ 1

Hi same name game people. You got a big team there. Always impressed by the amount of content you can push out in such a short time with also the team working together. Job well done 👏

cesta 2026-04-29 20:07 ♥ 1

nice!

allax 2026-04-29 20:12 ♥ 1

A very interesting idea for a beat'em up, but it's sorely lacking in sound. Another secret that many developers forget is that you need to make it so that the player is pulled to the enemy after each hit, so that they don't have to approach the enemy themselves after each hit. I died on the first boss because I had to approach the boss after each hit.

imnotvegan 2026-05-01 22:00 ♥ 1

Great interpretation of the theme! Road signs as enemies is a very clever idea. The animations look professional and fit the art style perfectly.

Feedback: The game needs more content and sound to feel complete. Currently, the two attacks feel identical, and the ability to skip all fights makes the level feel too short. Adding some obstacles or forcing the player to engage with the 'sign people' would make it much more fun. Overall, a very stylish and creative entry. Well done!