remote vroom vroom by Tymus 2026-04-21T15:30:09Z
It required a fair amount of focus while exploring the map, but I managed to finish the game. I like the art style. You also clearly managed to complete the game in time, and that deserves respect
Foon → Ludum Dare Explorer → Users → MicleFirst
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Air Signal | jam | 178 | 3.91 | 3.91 | 3.15 | 2.20 | 4.58 | 4.01 | 4.19 |
It required a fair amount of focus while exploring the map, but I managed to finish the game. I like the art style. You also clearly managed to complete the game in time, and that deserves respect
@roroto-sic I don’t remember exactly, but I think at this point you were supposed to go to the right, along the cliff
Oh, a really great game! My English isn’t very good, so I got stuck on this level, but I really liked the aesthetic you created. Great execution! chrome_3FfE69lfcl.png
Pachinko time! chrome_0JjZ8Sz3DF.png
Good job. As mentioned above, there are issues with understanding how to deploy troops, and I agree with that. I didn’t expect it to be a reaction-speed game rather than a strategy one. Still, the visuals really smooth things out and improve the overall impression
Wonderful art style! One of the most beautiful I’ve seen in this jam. The gameplay was satisfying as well. I’ve always enjoyed Vampire Survivors–like games
Great game! As soon as I got to the main menu with that awesome D&B track and the aurora borealis, I knew this would be a great experience — and it really was.
The game is a bit too difficult, but still very engaging. I’d suggest allowing 2–3 hits before death, as well as adding a way to restore health during gameplay.
Other than that, I have no complaints — great job!LD59_QFPWFONGlD.png
Addition: what’s the name of this track? I listened to it for over 10 minutes without even starting the game — I’d love to add it to my playlist
@conduit Thank you very much for the link! Really great tracks
Great idea and execution! Each level brings something new, and although some effects were a bit too strong and finding the right direction was harder than it should be, the game still feels complete and really cool. Great job!
The download link doesn’t work :с
Oh, I managed to play the web version! Great game! It’s a shame the progress resets after 5 minutes — I’m sure I could’ve lasted longer :D
The character’s inertia was a bit frustrating at times — it sometimes caused me to stop or start moving too late. Also, the initial weapon fire rate feels a bit too low. A few times I got hit because I expected to attack, but the cooldown was too long.
Overall though, it was really fun — I had a great time and would happily play a sequel.
Unfortunately, for some reason the collectors were broken. As soon as the first enemy touched the base, the collector would move to the center of the base instead of going to the resources. Because of this, just to play a bit, I had to restart the game around 10 times so the collector could gather the initial resources. Thanks to that, I managed to buy another collector and a few towers, but the new collectors didn’t move either, so in the end I still lost. It’s a shame the game didn’t work properly, since the core mechanic was clear and quite fun. Good luck with your future projects!chrome_B5Hu4Q951c.png
Great game! I like the simplicity of execution combined with the need for logical thinking. 5/5
I didn’t play many rounds, but I still appreciated the originality of the idea, the humor, the difficulty, and the sheer amount of game content — outstanding work, you can be proud of it
Well, I’ll add a bit of context about the game. You’re looking at 859 MB uncompressed. The game has pretty decent visuals, and I’ll include a few screenshots so you can better understand what it’s about. The atmosphere is quite oppressive—it seems like some kind of submarine or bunker. Unfortunately, I couldn’t figure out what exactly you’re supposed to do in the game. I wandered around the location a bit, and that’s where my experience ended.UnrealGame-Win64-Shipping_4wuJp7Nhdp.jpg UnrealGame-Win64-Shipping_aggcmHcxp9.jpg UnrealGame-Win64-Shipping_Y4YkkE0Ihh.jpg
Could you please tell me what the controls are here? I wasn’t able to direct my ants no matter what I tried. The most I managed was choosing a direction using the queen, but my ants still couldn’t reach the nearest mushroom. The music is pleasant. I’d really like to be able to play this game.chrome_RMM6W5HdWV.png
Great game! The graphics are very simple, but once I understood how the puzzles work, everything immediately clicked. I almost finished it and was about to complete it fully (which is quite rare for jam games), but unfortunately I ran into a bug where tens or hundreds of thousands of signals spawned, and the game froze. Still, it didn’t ruin my impression at all. Very good work.UPLINK_XWqtllOeEZ.png
The aiming and shooting were terrible, but I like the overall idea and mood. The alarm sound and the spread of the danger zone worked perfectly, creating a sense of danger
Data folder not found
Unfortunately, I couldn’t launch the game :(
Oh! It finally worked. I’ve updated my rating. Thanks for the update!chrome_UkL6VbAzxu.png
GENIUS I actually laughed
Lol. I managed to find one person, but the game didn’t run very smoothly. Still, I can praise your persistence — keep it upchrome_7KFkxPIPYs.png
Unfortunately, I couldn’t find a way to leave this highway. No matter which route I chose, it was always the same. Still, I was able to appreciate your original approach. Keep it up!
Oh my god, is that plasticine or clay? The art style… is memorable. Very… original and… uh… eccentric. Lol. Probably the weirdest game I’ve played in this jam. chrome_PoppNRGhaV.jpg
Unfortunately, for some reason nothing worked :с I played it on itch.io, and although the game launched, I couldn’t interact with the computers. By the way, the initial hint with explanations only showed up once, and restarting the game or refreshing the page didn’t trigger the gameplay hint script again. I honestly have no idea how that works. That’s a shamechrome_LqhdAvKzPk.png
Well, jumping between towers was an interesting part of the game, and I also enjoyed watching how NPCs build their movement paths, but aside from that, nothing else really worked properly. So unfortunately, I wasn’t able to fully grasp the idea.
It would be interesting to try again if you plan to release an update
Great game! It was a bit hard to navigate, and in my first attempt I died without understanding how it happened, but on my second try I found a way out by following the signal. I saw the anglerfish’s light and decided not to swim toward it, but to keep moving toward the sound of the signal. However, it seems that this wasn’t considered as an alternative outcome. Still, the game does a great job of creating an oppressive atmosphere
What a wonderful game. A beautiful interpretation of Fez, I really enjoyed it! I got a bit confused at one point and thought the game was broken, but somehow I managed to move forward and finish the demo. Great idea and execution!chrome_f1Ngz7gLCP.png chrome_8tR8mO4T0K.png
It seems I didn’t fully understand the gameplay. In my first attempt, when I tried to choose where to send the signal, my score was 38. In the second attempt, when I didn’t choose anything and just pressed Enter, the score was 46. Maybe there were some hints in the game about how to find more useful things, but unfortunately I didn’t notice themchrome_cedSAZVpIz.pngchrome_K53ey6LQ4v.png
Lol, that twist was unexpected. I like the eerie audio. And although the gameplay was a bit trivial, I still liked your ideachrome_45ETl35sJ3.jpg
Unfortunately, for some reason I couldn’t interact with objects, and there was no sound in the game, so I can only evaluate your visual style. I really hope to see an updated, fixed version, because at first glance it immediately made me want to play it!
This is FANTASTIC. At first, the unusual cover caught my attention. Then I read the description and decided to give it a try. And as soon as I launched the game and pressed “jump,” I immediately realized this game is on another level. This is pure gold. Very funny, original, clear, and perfectly fits the theme. Wonderful work — congratulations! P.S.- My car broke a bit, but it didn’t ruin the experience chrome_b6AVUOCHEl.jpg
A very simple but wonderful game! The mechanic is very clear, and I managed to win on my second try. For a jam project, this is great work!chrome_kGCFcslmmA.png
Cool game! Unfortunately, it’s not optimized for playing on a 4K monitor, so I had to use windowed mode. Still, I really liked your art style—it’s something you don’t often see in modern games
Great game! It took me a bit of time to understand the controls and logic, but once I got the idea of how they work, it became much easier. Excellent audio and a clean, unobtrusive visual style. Great work!chrome_yZoca9YoFO.png
Hello This is my first game jam and my first game. On the first day I didn’t manage to do much, but I’ve already gained a lot of valuable experience. There are still many discoveries ahead.
Анімація6.gif
@caelestial Thank you very much! I'm especially glad that you appreciated the counter :D It took some time to create it
@alex-o, thanks! It actually wasn’t a bug :D I just postponed creating the plane destruction scene and later didn’t have time to finish it, so the game continues even at 0 HP.
As you can see, the signal theme isn’t fully explored. The game was supposed to be more story-driven, and the enemy spawning logic was meant to be different, but it ended up a bit simpler
@tinker1175 Thanks! It’s really nice to hear that :3
@judjudson Thank you! Your words are inspiring. The gameplay did turn out a bit too simple and repetitive, but I plan to make new, more interesting games and dedicate more time to polishing them.
@nullmoxy Thank you for the feedback! <3 Overall, I was planning to make the game more story-oriented, but your point about the variety of weapons and enemies is completely valid. Unfortunately, regarding the 0 HP — I was going to implement that part at the very last moment, but then I ran out of time т.т
@juanrod707 @someday-not-today @awalone Thank you very much! Even though I didn’t manage to finish the game, I’m glad you liked the atmosphere
@artemget Thank you! Yes, unfortunately, this issue exists in the game. I hope it didn’t ruin your overall impression of it
@ofoof @andrian @tortoise-181 @stepanoff @yuwei
Thank you very much! Yes, I focused more on polishing the small part of the game I managed to complete. So, unfortunately, the rest of the gameplay didn’t get much attention. Still, I’m glad you appreciated the effort put into the visuals and atmosphere
@dmitriyci @flowerfield-games @pavlo04
Thank you! Yes, this is indeed my first project. It turned out much worse than I hoped, but much better than I expected, lol. I’m glad you appreciated my efforts! I’ll definitely keep improving my skills
@korzhik Thank you! I’m really glad you liked it! I’ll definitely finish working on the game and share a link to the updated version :)
@1de, @mekuire, @uroborei Thank you! I really put quite a lot of effort into the visuals. Going forward, I also plan to work on the gameplay to make the game more engaging.
@panduplan Thanks for the feedback! Yes, I’ll try to take that into account so that shots feel more impactful on enemies. I had also already drawn explosion sprites, but didn’t manage to implement them in time.
@mokabread @fadingdreamstories Thank you! I’m glad you noticed the damage system, as well as my attempt to make the gameplay more immersive. I spent quite some time working on that. Of course, I had way more ideas than I could implement, and I definitely should’ve paid more attention to the gameplay. I’ll try to take these mistakes into account when working on the game in the future :3
@kukaracila215, @irkar Thank you for the feedback UwU I’ll do my best to make the final version much more interesting
@caelestial, @alex-o, @tinker1175, @judjudson, @nullmoxy, @juanrod707, @someday-not-today, @awalone, @artemget, @ofoof, @dmitriyci, @flowerfield-games, @andrian, @tortoise-181, @pavlo04, @theoconfidor, @stepanoff, @yuwei, @uroborei, @korzhik, @fadingdreamstories, @mokabread, @1de, @mekuire, @panduplan, @irkar, @kukaracila215, @nondev, @jk5000, @kahztein, @venomousmouse
Thank you to everyone who played my test version of the game! <3 Right now I’m working on turning it into a full arcade shooter. If you’re interested in following the development process, feel free to follow me on Twitter: https://x.com/MicleFirst
The controls are a bit awkward, but I can appreciate your original take on such a classic genre as tower defense. Nice work!
It seems like we’ve found a winner. Everything in this game is excellent — the organ music, the cries of the monkey, the visual style, and the atmosphere. I truly love it
Oh, I like your conceptual approach. The music was also really great up until the enemies started attacking. That high-pitched noise is quite unpleasant and slightly hurt the experience, but the overall idea and visual choices are really cool
Unfortunately, the controls didn’t work, so I couldn’t really play properly, but I did appreciate your art style!
I managed to complete this game. It was an unpleasant experience—but don’t get me wrong, that’s actually a sign of good game design for your idea. The limited visibility and the threat from zombies created tension, so the discomfort felt appropriate. Unfortunately, the zombie movement wasn’t quite right, and they couldn’t enter rooms, which left a lot of safe zones on each floor. Still, my overall impression of the game is positive. I also like your intro—it sets the right mood right away. Great job!
Well, I tried playing, but ran into a few issues. My mouse sensitivity was extremely high, and the field of view was veeeery limited. I tried to solve the puzzles, but couldn’t figure out how they worked. I did like the visual style, but unfortunately the game didn’t run well
It seems like this game is too genius for me. I tried to do something, but all my actions kept leading to detonation. The concept is pretty good though — I can appreciate your idea
@nullmoxy Yes, of course. Unfortunately, my English is not very good, and it was difficult for me to understand all the instructions. I tried to figure it out on my own several times, but without success
You have incredibly appealing visuals! On the downside, I’d point out the rather unpleasant alarm sound. It was quite distracting while I was trying to figure out the controls. Overall, the concept looks great
I tried playing the game. Unfortunately, it seems it’s not working quite correctly. I explored the area and tried to understand how the puzzle works. I got attacked by bugs and decided to restart, but when I started a new run, my health didn’t reset. I wandered around a bit more, but when my health dropped to zero, I couldn’t start a new game anymore T_T I liked the visual style. I hope you update it later. Still, it’s a good attemptGyPBG3vA4k.jpg