FoonLudum Dare ExplorerLD59 → Radio Beacon 34

Radio Beacon 34

By 3blackpixels

View on ldjam.com

CategoryRankScoreCount
Overall2393.8329
Fun4653.3129
Innovation4123.4028
Graphics504.5128
Audio2443.7128
Humor4662.6423
Mood684.2628

Comments

captainspoof 2026-04-20 22:20

we have very similar game art style!

bereg 2026-04-21 10:32

Great game concept. My only complaint is that controlling it with the mouse wheel gets tiring quickly, and my finger starts to hurt. It would be worth coming up with a more ergonomic option. Otherwise, everything is great: the story, the atmosphere, and the art style.

I didn’t fully understand how to tune the frequencies correctly, but luckily that didn’t stop me from reading the message. I also wasn’t sure if there are other endings, or if it was possible to prevent the group’s death.

There’s so much interesting stuff here. I hope you’ll be able to make an expanded version of the game after the jam.

fassenberg 2026-04-21 21:08

The visual style — my compliments. It’s so good that I’d love to have it as a desktop wallpaper.

miclefirst 2026-04-21 22:02

You have incredibly appealing visuals! On the downside, I’d point out the rather unpleasant alarm sound. It was quite distracting while I was trying to figure out the controls. Overall, the concept looks great

yanato 2026-04-23 00:23

10/10 Sad ending:(

plutonicrock 2026-04-23 18:09

howwwwwwwww is the game art so good. Amazing concept and really interesting narrative!

moony-91 2026-04-23 18:24

Nice game! I like the simplicity of it, yet you need to puzzle quite a bit to decipher the message.

indiepanda 2026-04-23 19:19

The art and sound are very well done. I like the mechanics of receiving and decoding the signal.

2026-04-23 19:53

Aww man, I really though I could do both things quickly. We need the 3rd ending :)

half-animal-half-beast 2026-04-24 01:36

beautiful visuals, i really liked those tiny little rooms.

there’s quite a bit of text, and after playing several entries in a row it started to feel a bit heavy. maybe a bit more balance between reading and interaction could make it flow even better.

still, really charming overall, enjoyed the vibe a lot :)

irkar 2026-04-24 07:50

Cool art style but game in browser look around buged)Screenshot_20260424_104604.png

nicekot 2026-04-24 12:32

Very well done. Great vibe and concept. Would've like to learn more about what's going on there etc. but it tells enough to get it.

Probably one complaint is that the pause between the alarm in the end and the incoming message is too long. I had to make a second playthrough because the incoming signal arrived only when I have already opened the door. So I haven't realized that there's a choice to be made.

Anyway, glowing 5* from me.

venomousmouse 2026-04-24 17:50

Not very fond of filters. But in general, nice idea, solid mechanics. Good game.

nikaz 2026-04-25 06:10

Gameplay is simple, but very immersive. I felt tense for most of the game. Good visual, sounds and atmosphere overall. Nice game!

noneegy 2026-04-25 06:16

It is a nice game. The graphics are well done, the audio is really good, and the narrative was interesting. Good job!

psevdonim 2026-04-25 14:19

A solid project. The gameplay is simple, but the environments are cool and immersive. I initially skipped to the ending where Maxim survived, because I misunderstood and thought I should let the group into the bunker instead of running out and saving myself xD Then I quickly replayed the second one, where we end up dying, but Anna and the group survive. I wonder if there's a good ending?

rvenson 2026-04-25 20:48

The immersive gameplay and story really pull me in.

digital-bacon 2026-04-26 03:57

Cool game. Love the three-step decoding process. Pretty art style, easy controls, great sounds.

Excellent work -- well done!

aniretti 2026-04-27 20:00

interesting game! i really liked the atmosphere, setting, narrative, and graphics. it was a bit difficult to figure out at first because i was trying to decipher the signal from frequency 108, and the sound of the red light almost drove me crazy :D

i didn't quite understand how to get the other ending and why the correct and fake coordinates are needed? i didn't seem to have any options to make a choice or respond to transmissions... although maybe i did something wrong.

by the way, you have excellent radio knob sensitivity. i've played several games with this mechanic, and many were unresponsive and poorly implemented, but yours is great!

when one of the white bulbs burst it scared the shit out of me

in any case, great submission!

upd: i read the comments and realized the choice is whether to go out the door or not. i'll try to get the good ending!

ghpxi 2026-05-07 09:39

I wish there more choices when talking, so I can ask, the game would feel not so linear. Overall great execution, I liked the style, atmosphere and arstotzka-like vibes

borodaolen 2026-05-07 09:44

Very pleasant graphics and atmosphere — it turned out great and fits the theme well.