Foon → Ludum Dare Explorer → Users → rvenson
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Space Depot 1992 | compo | 3.12 | 3.00 | 3.37 | 4.37 | 3.50 | 3.87 | ||||
| 2022 | 51 | Every 10 seconds | Stay Away From Them | jam | 2.92 | 2.00 | 3.58 | 3.25 | 3.41 | 3.41 | ||||
| 2022 | 50 | Delay the inevitable | John The Icecube | compo | 170 | 3.68 | 3.55 | 3.73 | 3.78 | 3.57 | 3.52 | 3.52 | 3.52 | |
| 2021 | 49 | Unstable | The Lady Witcher | compo | ||||||||||
| 2021 | 48 | Deeper and deeper | To the deep | compo | 3.87 | 4.00 | 2.75 | 3.37 | 3.50 | 1.25 | 2.66 | |||
| 2020 | 47 | Stuck in a loop | ๐ฅ | Wake Up | jam | 652 | 3.60 | 3.27 | 3.25 | 3.64 | 3.31 | 3.64 | 3.91 | |
| 2020 | 46 | Keep it alive | Keep-Alive Server | compo | 4.00 | 3.00 | 2.50 | 3.50 | 3.00 | 3.00 | 3.00 | 2.50 | ||
| 2019 | 44 | Your life is currency | ๐ฅ | Your Life My Payment | jam | 2.70 | 2.10 | 1.60 | 2.20 | 2.60 | 2.29 | 2.25 | 2.20 | |
| 2018 | 42 | Running out of space | Memory Exception | compo | 246 | 3.56 | 3.39 | 3.50 | 3.95 | 3.64 | 2.56 | 3.37 | 3.22 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Motor Challenge | compo | 3.25 | 3.00 | 3.16 | 3.58 | 2.75 | 3.33 | 2.60 | 2.50 |
The game doesn't load here. There is any problem with the server, or it could be my system?
It must have been a problem with my system. This time I was able to play. I use GNU/Linux and Firefox.
I really found it hard to understand the main mechanics. Especially because when you drag two incompatible blocks, the dragged block vanishes and falls again. This may make it appear that the game is really only a clicker (I don't know if this is intentional). Anyway, you have a creative and VERY ADDICTIVE mechanics and nice graphics/audio. I think that with a loss condition you have a really awesome game in hands. Congratulations for your wonderful entry!
I've never seen this before. This game is awesome
I really like this game. The learning curve to master the car movement makes the game very fun.
Amazing music and level design!
I liked the game concept, but hard to master.
The controls are a little frustrating. I lose my key on the first try. Whatever, the game idea is very awesome.
Oh god! This is awesome. I really think that this fit very well with the last LD theme (2 incompatible types). This really scares me and it's very nice
The theme was explored simply, but quite fun. I loved the Atari like style.
What amazing plot! Congrats, team!
I liked the game e mostly the music. But the AXYB sequence is very hard to do on the keyboard (I know, I should use a joystick). Whatever, very very fun game.
The art is very nice! It's hard to master the controls for me, but after this it's very cool game
Launches ok here. I liked the mechanics. Could have a final scene, why I don't know if I escape from the forest or if I die xD But I really enjoy the game.
@simplepotential The second level is possible to be overcome unless there is some other problem that I did not find. Thanks to your comment, I was able to fix a flaw in the last stage, where really lacking a block prevented the player from progressing (and ending the game).
@seafishelle I really would like to do better balance in the stages. Thanks for the feedback.
UPDATE INFO: The game was updated about 6 hours after its submission only to correct a problem in the last stage, where the lack of a block prevented the game from ending. No other changes were made.
@wolfrug There are three levels besides the tutorial. I found the bug that pauses the game in the final scene in some situations. I fixed and update the submission. Sorry for that and thank you for your feedback!
@oneiros @doey @maartene @blight-radiance Thank you very much for your feedback! Maybe I could extend the time, but a hint is never walking without carrying a block. This could be more time efficient.
@guardhei thank you for the feedback. I'm glad you liked. @predominant I taught discipline in technical high school. This was one of the inspirations too ^^
@zchangvx Thank you for your feedback. The balancing in levels could make the theme more apparent, but I did not have much time for this. @ossi This is a recurrent problem in gameplay, I will release a fix for this soon. @heyycap @fizzpowmike1 I did not think about this! Are really cool improvements to my game. Thank you!
@aplite Thank you very much for your feedback. I'll strongly consider randomized levels in the next update. @vlassis I believe that the level has a way to be finished, but, yes, it's too difficult. Thank you for the feedback.
Really fun game! I liked the end screen
The controls really made it hard, but I liked the gameplay.
I missed the theme use. The trees don't really make difference and the scene is very large to cause any trouble. Whatever, I really like the feeling of the game about the MOBA style. Very impressive for 48 hours.
I liked this game and the cute character. I collect almost 250GB =) Think that you could make more upgrades and enemies like others say. It would be even more fun.
LOL I really love it! A simple game with deep mood
I loved the upgrade system. The game is fluid and I liked the feeling of the upgrades made me more powerful as the game progress. But after defeat all enemies, nothing happens. This is normal? I didn't realize how some upgrades really work. Whatever, the game is very fun. Congratulations.
malloc.png
I ran out of damage a few times (is it a skills effect?). I played through the three paths and have fun with the game. Despite the miss of more theme exploration, a little of polishing and more levels make the game even better. Congratulations!
Love it! I guess that my typping skills are really better now ๐. Looks like the position in each category don't makes difference when you focus on another category (for example: when I play piano, fun gets bad). But I don't know if this is expected. Really nice job, guys!
Game art style is really nice. I had some trouble with controls, but I think that this could be like a hard to control mechanic. Really nice sound effects.
Thanks everyone for the feedback. We really apreciate your time playing our game.
@ramememe, I have to admit that the alarm and smartphone did not receive a dignified art ๐ .
Thanks @curly @tarvisplays @matchaflavor @etrealjunior @usenrame. I'm excited to check your games soon!
Thank you so much for the feedback, guys! @rhythmic-revival and @etrealjunior, we really have some problems with the model animations on the Godot (just newbie problems). We really appreciate your feedback here. Try the last version too which has some more tips for the last code.
@zachary-granger WE LAUGH A LOT with this picture. Sorry about that. Do you try the last version or jam version? I updated the colliders, so I expect that this doesn't occur anymore xD
@lakso I need to agree that the fonts were poorly chosen and we could have detailed UI better. I really appreciate this feedback.
@vphyre and @mrstari, thanks a lot for the compliments. It's exactly the aspects that we focus on this game.
@eoshadows I don't know about this error. We have some bugs found and player stuck on the tests, but nothing about the entire computer =( If someone else have this issue, please report it so we can investigate (maybe inform the OS and other aspects, because we don't have good tools for bug reports here).
We will play all the games here soon. So check your feedback boxes :smile:
I love it hahaha Maybe some kind of minimap could help locate the objectives easy on city. Nice game, guys!
I didn't realize what I had to do in the beginning too. I really enjoy the initial cutscene and the robot movement, but the screen is a little dark and I can find my way (but maybe my monitor's brightness is a little low).
A bit hard for me :sweat_smile:. First, I expected that the jump pull me straight to the direction that I face, but then I figured out that the route follows the direction that you spin. This is really awesome, but the distance between the stars made the jump really difficult to me. Sometimes we can see the next star to have a reference point. The jump time is a little short, since there is no air control. I really like hard games, so I tried many times and had fun! As already mentioned, a checkpoint system can be a nice addition to the game. Congratulations on this very fun entry!
Clearly inspired by one of my favorite games ๐! I love it! The narration really highlighted the game. Maybe the levels solution are too scripted. I really don't feel difficult to finish any level. But it's a really nice concept and could be explored more off ludum dare. Amazing final scene! Nice work!
There is a cursor at the end of recording the first tape ๐. I really appreciate your job here, guys! Nice atmosphere and creepy story! Nice work
Adorable! I really like the music and the game mechanics. I was a little lost at first about my progress, but I really liked.
I can't finish the game. As others have said: the text box needs to be skippable, or the time could stop when we interact with some object. I had some problems with the enemies on the demon room because they appear randomly and hits the player without any "warning" if that makes sense. But I really like the game atmosphere and art. I think with some tweaks this could be a great horror puzzle. Nice work!
Amazing puzzle game (one of the bests). I really like the robots assets. Congratulations for your nice work.
I really like the game mood. The game is not really difficult, but the track design can leads the player into a very pleasant experience. I would love to see the game updated with new mechanics increasing the difficulty. I also loved the CRT mode, it gives the game a new atmosphere. It is a great job!
hahahah hilarious. So unexpected.
Lovely artstyle! I really enjoyed the game loop and aesthetic of your game. Maybe some enemies in last level could make it more difficult, but nice work!
I loved the combat mechanics. I found it a little bit easy (managed to win in the first run spanning the attack button). But sounds very promising game mechanic.
I missed some shoot's feedback, but the game is fun. I tried it until I finish =)
Had hard time trying to manage my attention between the ball, the enemies and the controls at the start. But the difficulty curve is very nice. Very well polished.
The music is a little repetitive but the story, the dialogues, the characters are amazing! Congrats on your entry.
I expected a really different game when opening it for the first time. Very simple but challenging mechanic. Probably having more time at the start to think about the strategy can be good.
@lionink Thank you again for the support, man. @tasakasama I struggle to balance my games, so I appreciate your feedback here :D @the-neon-shark A lot of great points. The ricochet mechanic sounds really nice to upgrade the main mechanic. The time and the laziness forces me to use the godot's rigidbody physics, but I'll try something new if I continue to develop this game. I agree and appreciate all the tips. Thank you for playing my game.
I had fun with the main game mechanics. The combo doesn't sound very meaningful because the factories sometimes are very far from each other, so there's no way for the player to keep your combo. The car being randomly dragged to the trees seems a bit unfair too =( But all the rest of the game sounds VERY fun. Congrats on the entry.
PS.: I can't figure out why I can't rate your game.
Amazing idea. I get a little confused by the start with the blue blinking, but I laughed hard with the final.
The song and the water sounds are really amazing. The controls are easy to master, but I find the colliders a little bigger (especially for the enemies). The bubbles are intuitive for me, but I felt a little confused with the doors. Maybe an indicator for the number of keys in the level should work well. I guess there's an enemy with Donkey Kong inspiration? I love it and the gameplay was very fun. Very nice work.
The time between the dancers seems to be too short for me (I know that it was enforced by the theme). My first run was a disaster haha. But really like the concept and the mood of the game.
The game is really really fast for me here. Is a feature?
The idea is cool, and the concept of the game is very simple to understand. However, there is no interface indicator for buttons, which makes it difficult to understand the gameplay. Also there is no condition of victory or defeat, the game always ends the same way, and the last bet never ends in time. Anyway, congratulations for the great concept.
The idea is extraordinary! Gameplay is fluid, but game art is not polished and there are no sounds =( In overall, it's nice game! Congratulations!
I want to see this too
Wow! Very fun game!
Thanks very much, @F1Krazy. I really felt too that the game gonna be repetitive, the initial pretentions was make a really interactive fiction with more deep storyline. But i concentrated more in the sim mechanics and... you know, is the #compo. haha I really apreciated your considerations. Thanks!
The boss fight is superb. I think I could play for hours if the story continued. I had some difficulty identifying the gain and loss conditions of the "love indicator". Maybe an text indicator when enemies die. Whatever, I really really enjoyed the game.
Very great concept and use of the theme! 5 stars in fun [photo_2018-04-23_02-03-11.jpg](///raw/e7e/f/z/11283.jpg)
OMG this is awesome. The storyline is the best that i've seen do far. Yes, the game is a little hard, but i've never been good with tetris or flappy bird. Extraordinary job!
Very good concept. I love the main characters and you feeling. The music is great and I was very interested in the power of the gadot engine. The phrases of the tutorial are not very readable and it is difficult to see them completely in the first tutorial buttons, which makes it difficult to understand the mechanics of the game. Given the limited time of the compo, I still expect to see more of this great concept, perhaps with different attacks and a deeper storyline. Congratulations for your excelent submission!
This is the best entry Iโve seen so far in terms of gameplay and theme. Congrats!
Really like the visual style and the game concept. I had some problems with the crosshair sensitivity and seems like the FOV could be bigger to improve the gameplay.
The immersive gameplay and story really pull me in.