Foon → Ludum Dare Explorer → Users → Jamie Reed
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | S.O.B.A.D. | compo | 601 | 2.93 | 2.69 | 2.37 | 2.30 | 2.52 | 2.65 | 2.28 | 2.30 |
Jamie Reed leaves an average of 24.0 feedback comments each event.
LD42 — Running out of space (24)
MISSION:DARK WATER by zanhava 2018-08-15T22:47:02Z ♥ 1
Pretty good. I'm notoriously bad at fighting games, but it turns out that if you go left first, there's a solution for people like me. Really appreciated! I got the briefcase to the top third try. Graphics were great, sound was pretty good, but it needed some music. It was short, but that's the point of Ludum Dare, and there was still a lot of stuff packed into it.
Earth Problem by elDrag0n 2018-08-15T16:49:35Z ♥ 0
I didn't really know what I was doing, but watching the volcanoes and meteors was fun. Something should probably mention that you have to click the mountains to get them to erupt.
Worm Island by pabloplr 2018-08-14T23:59:56Z ♥ 1
That's a neat little game. It's deceptively hard. First game I fell off, second game I got to 50 seconds with no trees and I'm thinking "I got this", but then the apples fell faster and I lost at 98 second. Third game was close but I won with 9 trees. For me, that's very good balance. It could have used some sounds and music, but the graphics are neat and it was engaging for the short play time.
My only constructive criticism is that I would like the collision with the tree to be smoother. It was easy to get stuck when in a place where it looked like I could slide on by.
DonĀ“t Hit The Ducks! by Joloujed 2018-08-14T19:37:29Z ♥ 0
I think I like the way this game handled the theme best of all.
Bunnies out of Space by agwblack 2018-08-14T18:55:54Z ♥ 1
Cute little game. Second play I got to 199 rabbits, third try I got an error. It seemed to occur when I was planning a room near the edge of the map.
``` Error
main.lua:53: attempt to index a nil value
Traceback
main.lua:53: in function 'is_wall_tile' main.lua:88: in function 'is_edge_tile' main.lua:266: in function 'fn' utils/functional.lua:17: in function 'fn' utils/functional.lua:4: in function 'get_legal_chamber' main.lua:622: in function 'update' [C]: in function 'xpcall' ```
Also, the mouse clicks assume you are clicking on the bottom tiles, but you can't see them while the top tiles are over them. I think it would be better to have the top tiles clicked, but I don't know anything about Love.
Cute rabbits, the game fits the theme very well, and the music and sounds were nice.
Writespace by blinry 2018-08-14T16:08:59Z ♥ 3
Wow, really nice game. Clever, and challenging, fits the theme, but also forgiving. I didn't notice that backspace worked at first and had to restart my first game, but once I figured that out I'm loving it.
Save the Tomatoes! by fractalsunrise 2018-08-14T05:18:34Z ♥ 2
Great job! I really enjoyed it. Clever puzzles, a good amount of challenge, and cuteness.
All Ahoard by Matt Fabius 2018-08-14T05:03:48Z ♥ 2
Cute and clever. Where there only three levels? If so it needed an ending. I sat waiting for the next level for a while. Which is a good thing because it meant that I wanted more.
Swirling Infestation by Coda Highland 2018-08-14T03:42:00Z ♥ 2
Edit: Win64 launch issue resolved.
When I try to run Win64 version. Changing the data folder to exactly match what it's looking for makes the program run. But then it froze later in the game, so that might not be the right solution. Ping me if it gets fixed and I'll play again and rate.
I got to a score of about 210 before it froze. Am I evil if I realized that you can drag the infected people to the healthy people to get more infected to get more points on a pulse?
Amobo by dog_bone42 2018-08-14T03:13:24Z ♥ 1
Sound only comes through left headphone and it lets me start the game but then crashes when I press space to collect the box.
Infinity Search by FlashViper 2018-08-14T02:44:57Z ♥ 0
I feel like mouse buttons would have been more intuitive than z and x to gather and use items. Also, I had some sticking to the wall and not loading rooms issues that logicon211 had. I was able to walk back and trigger the load on the third try, so I'm not sure what it was.
Otherwise the game was good and reminiscent of old Zelda.
Cat Lady Simulator by samh 2018-08-14T00:40:57Z ♥ 2
I like cats, and I dislike when they stand in your way and don't move. Both in game and real life!
Dis-mantle by ConorGrocock 2018-08-14T00:18:18Z ♥ 2
How am I supposed to quit from full-screen mode? The quit button on the menu works, but once I started playing, I couldn't get back to the menu and had to Alt-F4 to quit when I died. Also, nothing explains what the different colored ammo does. Should I be paying attention to the different colored UFOs?
The menu is nice. The music is nice. The game could use sounds.
Spaceless Space by Maffew 2018-08-14T00:01:21Z ♥ 0
I'm not sure if I'm bad at it or if it's supposed to be pretty short. I managed a to get a score of 401 in a couple plays using the bombs. I feel like there are too many asteroids. I'd like to feel clever about avoiding asteroids and shooting the ones I need to, but there are just too many of them. Maybe the gun could be more powerful. Using bombs and health-shields seems like the only way to get through them. Also, sometimes they're sitting still and then just fly at you really fast.
The controls were clear, the interface was clear, the sound and music were good. The game has a cohesive aesthetic.
Edit: Re-reading I see that "way too many asteroids" is a feature.
Where's Creepo? by SundanceKid 2018-08-13T19:03:14Z ♥ 1
Funny, nice music, smart menu effect.
Another Summer Run by Tragon 2018-08-13T16:50:07Z ♥ 0
The cracking ice and the water looked good. There were times when I could see water on the right on 16:9 resolution.
Rocket Girls by tcmxx 2018-08-13T16:38:55Z ♥ 0
Interesting idea, but I felt like I needed a third hand to type the letters while still avoiding the rocks.
Transporter Royale by Wachu 2018-08-13T16:24:19Z ♥ 2
Cool meta-game idea. I like the way the AI humans notice you and run from you. The truck handles like a spaceship which might be convenient, but doesn't feel trucklike.
Esc to quit only works from the game and not the menu. I would expect esc from game to take me to menu, and esc from menu to quit.
Countdown by Elnu 2018-08-13T03:16:19Z ♥ 1
Innovative and fits the theme well. I'd like to give you props for the menu too because it was pretty cool, but I couldn't find a quit button.
Boy saves local beachfront arcade from aggressive mannequins by throwing stones by Nick Girardo 2018-08-13T01:27:22Z ♥ 1
Really nice responsive controls. I like the aesthetic. It just needs to show the high-score at the end.
Overminers Inc. by quadtree 2018-08-12T23:35:45Z ♥ 0
I like it, it's fun. I think the sounds are a bit loud compared to the music.
ROOS? by Genpaku 2018-08-12T21:50:39Z ♥ 2
Nice, simple, and fits the theme. I made it to 168 on my third try. Could maybe use some sounds for boxes breaking, boxes falling or player getting hit?
twisty tetris by mrVentures 2018-08-12T21:39:22Z ♥ 0
Nice Try! Wow! Simple and sweet, but a little short.
Space Ninja by BlueBlu 2018-08-12T20:44:28Z ♥ 1
Nice mood music, but I can't see what I'm supposed to be doing. Took me a long time to find the first 'X' to plant the bomb on.