Snowed In by nuclearfriend 2017-04-30T05:14:29Z
Great game! Nice story, interesting interaction with the badger, and overall a pretty polished experience.
Foon → Ludum Dare Explorer → Users → Matt Fabius
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥇 | 2018 | 42 | Running out of space | All Ahoard | jam | Theme | 4.55 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Who's My Boo? | jam | 846 | 3.33 | 3.16 | 3.11 | 3.94 | 3.73 | 4.23 | 3.69 | |
| 2021 | 49 | Unstable | 👥 | Lena & Tubs in: The Shattered Chateau | jam | 630 | 3.61 | 3.21 | 3.68 | 3.01 | 4.16 | 3.76 | 3.18 | 4.05 |
| 2018 | 43 | Sacrifices must be made | 👥 | Oh My Gods! please don't kill us | jam | 2.78 | 2.35 | 2.42 | 3.35 | 4.14 | 2.71 | 2.64 | ||
| 2018 | 42 | Running out of space | 👥 | All Ahoard | jam | 58 | 4.05 | 3.80 | 3.40 | 4.55 | 4.40 | 3.87 | 3.63 | 4.09 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Pretty Pretty Pirates | jam | 1166 | 2.52 | 2.28 | 3.02 | 3.00 | 3.07 | 1.55 | 2.97 | 2.44 |
| 2017 | 39 | Running out of Power | Short Lived | jam | 601 | 3.09 | 3.27 | 2.72 | 3.77 | 2.77 | 2.75 | 2.85 | ||
| 2017 | 38 | A Small World | 👥 | Tiny Planet | jam | 589 | 3.03 | 2.70 | 2.92 | 3.92 | 3.74 | 1.95 | 2.19 | 3.00 |
Great game! Nice story, interesting interaction with the badger, and overall a pretty polished experience.
Fun game! Like the art and sound design. Good idea for a mechanic too, although I found that the best strategy was to not focus on the slingshot aspect too much (maybe that was intentional though).
Cool concept! Crafting would definitely be a nice addition
Fun game! Although, I was a little confused about how the warping worked. Other than that, the gems were really satisfying to collect and the game felt complete.
I liked the character designs and dialogue. The gameplay was a little bit hard to understand, but ultimately a fun game. Good work!
Couldn't actually play the game (Mac) but I like the soundtrack!
I like the color schemes in each level and the concept of flipping from level to level. The dialogue was pretty funny too. One thing is that the character always starts out walking in some random direction in each new level (which I assume is the character navigating to the point you last clicked on the previous level). Otherwise, really solid game.
To anyone seeing the above 9 comments, they were an accident from when the site was glitching out.
The screenshots look really cool. Nice work, guys. We'll get the Vive set up to check it out sometime!
I like the idea of using all A Capella music, and the gameplay is fun, although the buttons aren't very intuitive in my opinion.
I like the animation on the soda cans and the mouth. It seemed like there were a lot of subtle animations that were fun. Kinda reminds me of a level in Loco Roco where they go inside a penguin. :penguin: :apple:
Great submission! Really liked the camera movement and the gameplay was solid. My only criticisms are small. Only being able to shoot in the cardinal directions felt sort of weird since enemies can come at you from diagonals and often do. But overall one of the best submissions I've seen so far. Great work!
Great art. Cool concept. I liked the eerie atmosphere and really appreciated the detail that was put into the phone like the low battery message, apps, and changing energy bar. While I appreciate what you were going for, I did eventually feel like I was wasting my time by constantly waiting for my phone to charge with how long the charging took. I probably would've kept with it for much longer if the charging didn't take so long. I also felt like the level design was a little bit dull. I don't know what you could do to liven it up but it could use some more intrigue. Overall, cool art and atmosphere, solid concept, and attention to detail really brought this game together. Good work!
I liked the art, but I found the game to be pretty frustrating after a little while.
Cool puzzle mechanic. I like the direction you took the theme. Only big complaints are that the gameplay isn't incredibly intuitive and the tutorial is hobbled together. I feel like a stronger focus on art could've helped this game a lot. I don't think a graphic for the flow is necessary, but you had nice uniform blocks which your art could fit into so it shouldn't have been hard to make the wires line up. This is a game that could easily look good without even any artistic talent. Overall, this game would totally be something I'd play on mobile but lack of presentation makes the game lack heart.
I enjoyed the puzzle mechanic, loved the art style, and appreciated the dialogue. Pretty simple, but no complaints! Great work!
I liked playing Mastermind as a kid so this brings me back. That said, the strategy is immediately obvious and makes the game less fun as a whole as it's been pointed out by others. Could easily be turned into a really solid game if you added changing colors along with something else (like shapes?) and making a "half right" result, it'd feel much more fun. Overall, I'll give this game a solid 6/5 in the nostalgia trip category.
Great game! Really enjoyed the voice performance. Get that three year old an agent! Cute take on the theme. I don't really have much constructive criticism to give. I guess I could say that I liked the music at the start and I wish music had kept playing through (at a lower volume to not drown out the voice performance of course). Overall, one of the best submissions I've seen from Ludum Dare! Awesome work!
Sorry for double posting but I'm back because I realized that this reminded me of something. It's a similar concept to some of the Hubleys' animated shorts like Moonbird: https://www.youtube.com/watch?v=LPwph2upVDo
Beautiful art and music. Overall a pretty polished game for the game jam. Great work!
Cool game! It's pretty similar to mine actually. I like the gameplay but I feel like the level could be designed to flow better.
Interesting concept. Really liked the sound design and art. While the gameplay caught my interest right away, it unfortunately didn't keep it for terribly long. I think you'd have a really good game on your hands if the difficulty ramping was a little slower. Overall, it's a good game and a fun idea. Good work!
I'll give you (metaphorical and I guess also literal) points for innovation and taking the theme in a weird meta direction. But obviously the game isn't much of anything. I'll give this game a solid: Interesting.
The game seems pretty cool but it could probably use a tutorial in the beginning.
Love the art. The concept was funny. Only wish it were a longer experience but it's a game jam so can't really expect more either.
Unable to play because of Windows-only build but the art looks great. Looks like a fun game, wish I could play!
Love the game! It's got a great atmosphere, and I enjoyed the dialogue. You did a great job making minimal art look good. My only complaint is that it always feels awkward in platforming when you bump your head on things and there was a good bit of that. Overall, great game for a game jam!
Unable to actually play because of the Windows only build, but I like the aesthetic and arcade-y feel from the video.
Cool game! I like the art and atmosphere. That said, the jumping was very imprecise which could've been fine if the levels weren't designed with a certain level of precision in mind, like those one block chunks. The insta-death on getting close to the enemies felt unfair at times. Might want to consider shrinking their colliders a bit. Overall, fun game, but got tired of it fairly quickly because of the jumping.
Really unique concept for gameplay, I liked the twist, although I have to say the gameplay felt a bit boring after you figured out which commands to say. That said, I loved the art style and the UI, reminds me of Hanna-Barbera animation (I'm guessing that's what you were going for). Overall, cool idea for incorporating voice commands, good art, but could use a bit of improvement to make the gameplay itself more enjoyable.
Cute game. I enjoyed just betting and watching the race, but the cards made it even more enjoyable and kept my attention longer. Good mechanic. The general 15th century theme was also funny and enjoyable. Only critique is that it has no discernible relation to the theme of running out of power.
This was a pretty fun game but I found the straight-up gray wall blocking you from leaving the arena to be a bit weird. This would require more camera scripting but it might be more ideal to have the camera stop moving when it hits an invisible wall (a la Mario reaching the end of a level). Otherwise, I enjoyed the shooting and scavenging mechanics. Great work!
Cool idea! The art was nice, and I liked the way you used the theme to deliver a story. I wish more time had been spent on spelling and grammar checking. Also, it seems like I may have hit a bug or there's something unclear in the gameplay because I had the impression that cards that weren't refreshed would disappear and be replaced with new memories but once the board filled up, no new cards ever came in. Maybe there was art missing? Otherwise, great work! You did a nice job of incorporating the theme in a unique way.
I loved the art and the sound effects. Wished I could've gotten more into the gameplay. I feel like the game could've done a better job with tutorializing because I was frequently confused by the ways things were working even after reading everything. Other than that, it was a pretty polished and satisfying game to play.
This was a pretty fun game! Good work! I just wished the difficulty curve was a little better. I died a lot in the very beginning just trying to figure out the strategy and such. This would be a really solid game if it just started out with an easier tutorializing section.
Wow! This game was so great! I love it! The whole idea of navigating the computer as clippy was so fun. On top of the great art and sfx, the metroidvania design made it feel super polished and complete. I hope you continue to build on this because I would definitely keep playing! I also hit the end boss bug so that was a bit of a bummer, but that didn't detract much from the rest of the experience. My only other suggestion would be that clearing out files felt really satisfying in the beginning but there was less and less of that as the game went on, so peppering more files to delete throughout the game would be nice. The openable meme file was a nice touch. I feel like you could do a lot of cool stuff with that if you chose to build the game out further.
Great game! Love the art, the world space text boxes, and the dialogue. It really makes the game feel complete and polished. The music also went really well with the mood. My biggest criticism would be that the syringe throwing felt unresponsive. Sometimes I'd click and the meter wouldn't start filling up. On top of that, the hit detection was a little rough on some of those bubbles. You'd hit them dead on and it wouldn't count, especially the top one on the cucumber. Otherwise, it was a really polished game. Good work!
I really like the art and concept! Unfortunately, there were a lot of bugs in the webgl version that prevented it from being playable there. You frequently get stuck in between grid spaces and then the graphics don't update.
Fun game! I liked the mix of Diner Dash gameplay with an actual character you control. That said I felt like tank controls were a strange choice for a control scheme, or at least I wouldn't have used w for throttle. That felt especially confusing since the gameplay primarily involves moving horizontally. Other than that, I enjoyed it a lot. Great work!
@doctormozart Tank controls are fine. I was just saying I thought it was a strange choice for this particular game.
Cute game. The puzzles are fun and the mechanics are well introduced. It would be nice to have some more levels. It'd also be nice if the game could automatically reset once the player can't move, the water has spread out completely, or some other metric to determine that you've already lost. That's just a minor nitpick though. Overall, it's a great, classic puzzle game. Good work!
I loved the art and environment design. The gameplay was a little buggy in parts with logs falling through the ground, and I feel like it could use some more indication that you are successfully chopping down a tree (since some of them took a good 8 whacks or so). But other than that, it's really unique from the other games I've been seeing and I enjoyed just walking around and playing it like a walking sim.
Great work! The gameplay was really unique and the puzzles were all really fun. I love the amount of art that went into these levels and the effort that was put into sfx. The spike in difficulty at level 3 felt like a bit much. It feels like you get sick a bit too fast while not in the stench. Otherwise, great game. I enjoyed it a lot!
I liked this game from the moment I clicked on it because of the art and it didn't disappoint. Beautiful art and animation. Unfortunately, the gameplay doesn't really work out. I became really frustrated because I literally couldn't move on my laptop. After a few tries, switched to my PC where it worked the way I assume it was intended. I feel like the game relied too much on faulty physics. Once I got it to work though, I enjoyed it. It's just too bad that it's so platform dependent.
Beautiful art and interesting puzzle platforming mechanics! Haven't played anything like this in a game jam before. Great work!
Good game! I like the art style and the sound design's pretty good too. I appreciated how you executed on the tutorial but it was hard to figure out the one that was trying to explain the mechanic of jumping in midair. The mechanic of sacrificing a heart or taking a handicap was very clever and a good use of theme. I'd love to see that concept further explored if you continue working on this post-jam. The level design was good in terms of progressively introducing more difficult concepts, but I felt it was designed in such a way that I was always banging the player character's head on things every time I jumped which makes the "feel" of the game not as good as it could be. That said, you nailed the jumping physics itself: not heavy, not floaty. Great work!
Wow, great work! The game itself is very simple but you iterated on the concept really nice with the combo streaks and the eventual enemies with multiple bars of health but of different colors. My only suggestion would be to add a little more description to the "How to play" screen. I didn't immediately understand that you had to click on the enemies directly instead of waiting until they were in front of me and just clicking anywhere. Overall, fun game, good job!
Cute little game! Definitely a fun minigame to challenge a friend to. My one criticism is that it didn't feel very relevant to the theme. I liked the way the fingers on the hand stretched to the keys you were pressing. That was a funny way of visually presenting the game that added a nice touch to it overall. Great work!
Great game! You have a fun concept, and I like that you were able to weave a light story into it. The text bubbles popping up next to NPCs as you walk by was a nice touch. Some things that could be improved are that it wasn't clear when I was moving to the next year if that was happening because I lost or won and the camera movement is a big handicap. I was basically walking blindly forward when I wanted to move up or down because the camera doesn't leave space in front of the player character when you move. I'd suggest having the camera follow a point in front of the player character so that you can see where you're walking no matter which direction you turn. Other than that, it was a pretty polished and complete game for only a weekend of work! Great job!
Love the mix of Pipe Dream and Number Slide puzzle mechanics! The art style was beautiful and I wish we could have seen more of the characters since I really liked their animation style. The controls were a little awkward for computer but I imagine it's perfect for mobile. Great work!
Cool game! Love the art style and the music! Cool concept behind the gameplay too. Only issue was I couldn't get the Web version of the game to work (running in Chrome on Mac). WASD wouldn't move the character, no matter what I tried. Anyways, great work, guys!
Love the art and sound design! The UI locators were a great touch. Only thing this could've used was an in-game tutorial (just explaining the click to move).
Cute way to tell a story! I love the art style.
Very funny concept. Love the renaissance art style! Only thing that would be nice to have would be an alternative to scroll wheel (A and D maybe?) to be able to play on laptop.
Very pretty game, love the concept!
Really fun game! It took me a little bit to figure out what exactly I was meant to be doing but once I did it was a pretty fun and balanced mechanic. My only complaint would be that it was a little bit difficult to collect people. I kept misclicking and deleted my buildings/trees. It'd be nice if there was a way to quickly collect them all or if you didn't have to collect them and just having them spawned in was enough. In any case, really fun polished game, I'd love to see this concept fleshed out into a longer game.
Enjoyable classic clicker game. These are always satisfying. There are some improvements that could be nice if you wanted to expand this post-jam though. It'd be nice if the scrollable zone showing your assets expanded as you added new assets instead of containing all the empty slots from the get-go. This also made it kind of hard to scroll through on laptop, I suspect scroll wheel is less sensitive than track pad. It'd also be nice to get a more clear indicator of the effect the news was having on the market. I did notice eventually that some things seemed to change prices and other things might be affecting how much money you're making but it's not super clear at the moment which made me feel inclined to just ignore the news section. As a minor UX thing, I feel like being able to just double click on something to buy it instead of clicking it and then clicking buy each time would make it feel better. Overall, it felt like a pretty polished clicker and I like the artwork. Nice work!
I love the gameplay! The mechanics feel like a unique mix of brick, pong, and angry birds, and the main menu music is a BOP!
Very cool game! I love the art style and the music, and the mechanics are pretty unique. My only feedback would be that at times it seemed like the physics of the ship was behaving unintuitively. I would be standing on the one end of the ship but it'd lean the other direction. In any case, it's a really interesting game that I'd love to play more of. Great work!
Cool concept! The gameplay is unique and the leaderboard is a nice feature; although, unfortunately I think it caused my game to freeze a couple times. The tutorial was really helpful. I ran into a bug occasionally where the bullets would just pass through the enemies but it didn't detract from the game. Overall the game felt like a well rounded experience, nice work!
Fun concept! This was one of the game mechanics I've enjoyed most so far! I think at times it was a little too hard, level 7 was a particularly finnicky one for so early on. I might just make that initial fall a little wider to be more forgiving. Also it would definitely help to have more detailed art instead of just blocks. Of course, you have to save time somewhere during a game jam but if you're going to flesh this out a bit more, I think making the blocks more distinguishable would definitely help. Overall, really fun game though!
Love it! Very polished, great art, music, sfx, and gameplay mechanics. Only complaint would be that the tuning is pretty difficult right out of the gate. I probably would've eased into it a little more (e.g. in the second level, making the bouncing enemies only take one hit perhaps) but no one has time for tuning in a game jam haha Nice work!
Fun game! The combat design is well done and it was cool that you had time to even get in a boss fight. That made it feel like a really fleshed out experience. Nice work!
Cool concept! I like the aesthetic and the music. It could maybe use a bit of retuning, it feels like it's pretty equally difficult throughout. I think it's too chaotic right out of the gate, it might feel a little better if it starts out pretty easy then the timer gets faster and there are more enemies as you last longer. In any case, there's a lot of polish on this for a 48 hour game. Nice work!
Very cute game! I love the art style and I appreciate that you got a lot of story content in here, that's not easy to do for a game jam. There did seem to be a decent amount of bugs, I wasn't able to give any items to characters or use them where it felt like I needed to. It also felt like I was getting wrong slices of dialogue for where I was in the game. The main character kept saying things like that she'd talked to the ghost or talked to the husband when I hadn't done those things. Nevertheless, it's a really charming game that I'd love to play more of.
Cute game! I love the sketch-y art style and the gameplay concept is fun! I feel like I never fully got the point of rotation speed though, it seemed like the two important meters were the jump force and direction. It also seemed like it would've been more intuitive to make the jump force up and down since it's controlling up and down movement. Additionally those controls could be clearer if the meter that's controlled by the up and down keys was vertical. I also feel like the reset time when you die might be a little too long. For a game like this, when I die, I usually want to get back into it as quick as possible so the reset time can become an unnecessary frustration. But overall, this game is a unique mix of a platformer and a catapult game that looks gorgeous. Nice work!
Love the concept! It's an interesting spin on turn-based strategy game, and the mix of 2D/3D art styles looks really unique. The audio and VFX definitely add that extra bit of polish that make it feel complete. My only complaint would be the enemy heals often for what feels like too much health so it ends up dragging on the battle to feel too long. Also, the UI menus are all really tiny, I think this might be any issue of the UI not scaling with screen size. Overall, it's a neat concept with a lot of polish for a game jam game. Nice work!
This was a fun take on a cooking game. It feels pretty complete. My only critique would be that the tuning could make a big difference on how interesting this is to play. On my first try, I lost immediately because I was still figuring out how to play but once I learned I was playing for a while and it wasn't really getting any harder so I probably could've gone on forever. If I were tuning this, I'd probably make the first couple orders have long timers and spread them out a good bit so it's not overwhelming while the player is first learning but then have the difficulty ramp up higher after the player has done a good handful of orders. Overall, a really unique take on the theme and the game has a surprising amount of polish for a game jam project.
I love the artwork! The summoning took me a little while to figure out but once I did it was pretty cool. If you wanted to flesh this out a little more, I'd recommend updating the UX or tutorializing it so it's clearer that you're entering a combination. Being able to move while attacking or a dodge mechanic may make the combat feel a little smoother. Right now it feels a little slow, but what you have is really impressive for a game jam. Good work!
Very cool! Unexpected to see online multiplayer in a game jam game! I love the aesthetic and the AI and different camera perspectives make the game feel pretty fleshed out. If you wanted to continue building it out, I'd recommend including some sort of tutorial at the beginning since I didn't immediately understand the gameplay of needing to roll over the delivery zones and then accept the quest. Overall, a very fun concept. Awesome work!
This was a fun concept! Turn-based conversations like this are an underexplored type of storytelling mechanic so it was cool to see in a game jam. I like how the cards that align with the date's interests get bonuses. The motion graphics also made the game feel pretty polished. I don't feel like I fully grasped what the right strategy was supposed to be for handling the bad cards. I also ran into a bug where I couldn't select another date after the first round. Overall, it was a really good entry. I'd be interested in seeing a fully fleshed out version of a game like this!
This was a cute idea. I liked the retro style, not just the art but the boot up and everything. I found the controls to be unintuitive. In the web version, I had to press the M button to start the game or check how to play but I didn't know that to begin with so I was just trying to press Enter which pauses the game I guess (but this also wasn't clear to me). So the flow there was game starts -> "start game" is highlighted" -> I try to press enter to begin -> a new menu pops up which appears to me to be a game start menu -> pressing continue does nothing -> confusion. Once I figured that out though, the game was a lot of fun. Good work!
@joemid You have to click to select a character, then click the location to move to or an item to collect.
Finally I can combine my two favorite pastimes!
Awesome game! I'll never think about fishing and existence in the same way again...