FoonLudum Dare ExplorerUsers → Matt Fabius

Matt Fabius

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2018 42 Running out of space All Ahoard jam Theme 4.55

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Who's My Boo?jam8463.333.163.113.943.734.233.69
202149Unstable👥Lena & Tubs in: The Shattered Chateaujam6303.613.213.683.014.163.763.184.05
201843Sacrifices must be made👥Oh My Gods! please don't kill usjam2.782.352.423.354.142.712.64
201842Running out of space👥All Ahoardjam584.053.803.404.554.403.873.634.09
201841Combine 2 Incompatible Genres👥Pretty Pretty Piratesjam11662.522.283.023.003.071.552.972.44
201739Running out of PowerShort Livedjam6013.093.272.723.772.772.752.85
201738A Small World👥Tiny Planetjam5893.032.702.923.923.741.952.193.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Matt Fabius

LD38 — A Small World

Snowed In by nuclearfriend 2017-04-30T05:14:29Z

Great game! Nice story, interesting interaction with the badger, and overall a pretty polished experience.

SLINGSHOOT by chaoclypse 2017-04-30T04:09:57Z

Fun game! Like the art and sound design. Good idea for a mechanic too, although I found that the best strategy was to not focus on the slingshot aspect too much (maybe that was intentional though).

Small Survival by Fengol 2017-04-30T03:59:19Z

Cool concept! Crafting would definitely be a nice addition

Planet Hoppers by Snowdrama 2017-04-30T04:57:10Z

Fun game! Although, I was a little confused about how the warping worked. Other than that, the gems were really satisfying to collect and the game felt complete.

Pie Planet : Octopus flavour by Bomb-X 2017-04-30T05:30:08Z

I liked the character designs and dialogue. The gameplay was a little bit hard to understand, but ultimately a fun game. Good work!

A World In Her Eye by OrbitalBlueprint 2017-04-30T04:28:05Z

Couldn't actually play the game (Mac) but I like the soundtrack!

The Epic Quest For The Mighty Croissant by 0x0 2017-04-30T04:46:07Z

I like the color schemes in each level and the concept of flipping from level to level. The dialogue was pretty funny too. One thing is that the character always starts out walking in some random direction in each new level (which I assume is the character navigating to the point you last clicked on the previous level). Otherwise, really solid game.

Tiny Planet by Matt Fabius 2017-04-30T04:48:44Z

To anyone seeing the above 9 comments, they were an accident from when the site was glitching out.

Conjuror's Eye - VR by Nickon Mir 2017-04-30T05:01:30Z

The screenshots look really cool. Nice work, guys. We'll get the Vive set up to check it out sometime!

Greedy Pigeon by jmborden 2017-04-30T04:34:42Z

I like the idea of using all A Capella music, and the gameplay is fun, although the buttons aren't very intuitive in my opinion.

Food Force by Kinjin 2017-04-30T04:21:14Z

I like the animation on the soda cans and the mouth. It seemed like there were a lot of subtle animations that were fun. Kinda reminds me of a level in Loco Roco where they go inside a penguin. :penguin: :apple:

LD39 — Running out of Power

Planet Nanadoo: Quest for the Powered Fruit by MrTroy 2017-08-03T02:22:34Z

Great submission! Really liked the camera movement and the gameplay was solid. My only criticisms are small. Only being able to shoot in the cardinal directions felt sort of weird since enemies can come at you from diagonals and often do. But overall one of the best submissions I've seen so far. Great work!

Winding Woods by tybantarnusa 2017-08-04T03:46:18Z

Great art. Cool concept. I liked the eerie atmosphere and really appreciated the detail that was put into the phone like the low battery message, apps, and changing energy bar. While I appreciate what you were going for, I did eventually feel like I was wasting my time by constantly waiting for my phone to charge with how long the charging took. I probably would've kept with it for much longer if the charging didn't take so long. I also felt like the level design was a little bit dull. I don't know what you could do to liven it up but it could use some more intrigue. Overall, cool art and atmosphere, solid concept, and attention to detail really brought this game together. Good work!

SparkLit by drinkycode 2017-08-11T20:30:13Z

I liked the art, but I found the game to be pretty frustrating after a little while.

Energy Enigma by JCMonkey 2017-08-03T02:52:52Z

Cool puzzle mechanic. I like the direction you took the theme. Only big complaints are that the gameplay isn't incredibly intuitive and the tutorial is hobbled together. I feel like a stronger focus on art could've helped this game a lot. I don't think a graphic for the flow is necessary, but you had nice uniform blocks which your art could fit into so it shouldn't have been hard to make the wires line up. This is a game that could easily look good without even any artistic talent. Overall, this game would totally be something I'd play on mobile but lack of presentation makes the game lack heart.

Robo Power by jahndis 2017-08-02T06:37:14Z

I enjoyed the puzzle mechanic, loved the art style, and appreciated the dialogue. Pretty simple, but no complaints! Great work!

Generator Master by asixjin 2017-08-03T03:08:55Z

I liked playing Mastermind as a kid so this brings me back. That said, the strategy is immediately obvious and makes the game less fun as a whole as it's been pointed out by others. Could easily be turned into a really solid game if you added changing colors along with something else (like shapes?) and making a "half right" result, it'd feel much more fun. Overall, I'll give this game a solid 6/5 in the nostalgia trip category.

Tycoon by dob 2017-08-17T19:00:03Z

Cool short concept game. I'd love to see it more fleshed out. I'm not sure if this was a bug but the game didn't end after I lost all of my power. It just stopped letting me make moves. Maybe that was part of the symbolism though.

Soporific: A Bedtime Story by paracatgames 2017-08-03T02:32:15Z

Great game! Really enjoyed the voice performance. Get that three year old an agent! Cute take on the theme. I don't really have much constructive criticism to give. I guess I could say that I liked the music at the start and I wish music had kept playing through (at a lower volume to not drown out the voice performance of course). Overall, one of the best submissions I've seen from Ludum Dare! Awesome work!

Soporific: A Bedtime Story by paracatgames 2017-08-03T05:59:23Z

Sorry for double posting but I'm back because I realized that this reminded me of something. It's a similar concept to some of the Hubleys' animated shorts like Moonbird: https://www.youtube.com/watch?v=LPwph2upVDo

Runic Forest by tjakka5 2017-08-11T20:15:08Z

Beautiful art and music. Overall a pretty polished game for the game jam. Great work!

Out of Power by Piotrek 2017-08-17T20:33:45Z

Cool game! It's pretty similar to mine actually. I like the gameplay but I feel like the level could be designed to flow better.

Power Tripping: Keeping It Cool by Sarah 2017-08-04T03:25:36Z

Interesting concept. Really liked the sound design and art. While the gameplay caught my interest right away, it unfortunately didn't keep it for terribly long. I think you'd have a really good game on your hands if the difficulty ramping was a little slower. Overall, it's a good game and a fun idea. Good work!

Running Out of Power by Jordanfb 2017-08-03T03:00:12Z

I'll give you (metaphorical and I guess also literal) points for innovation and taking the theme in a weird meta direction. But obviously the game isn't much of anything. I'll give this game a solid: Interesting.

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-17T20:08:03Z

The game seems pretty cool but it could probably use a tutorial in the beginning.

Cute Chute by xel 2017-08-02T06:14:39Z

Love the art. The concept was funny. Only wish it were a longer experience but it's a game jam so can't really expect more either.

ROOP: The Ship in Danger by tomasara413 2017-08-17T18:43:10Z

Unable to play because of Windows-only build but the art looks great. Looks like a fun game, wish I could play!

-simov by BSO 2017-08-17T18:41:50Z

Unable to play because of the Windows-only build but I like the weird vibe of the art style.

Potential Energy by Carsen D. 2017-08-02T06:29:35Z

Love the game! It's got a great atmosphere, and I enjoyed the dialogue. You did a great job making minimal art look good. My only complaint is that it always feels awkward in platforming when you bump your head on things and there was a good bit of that. Overall, great game for a game jam!

Drainor by RainbowKappaGames 2017-08-17T18:39:31Z

Unable to actually play because of the Windows only build, but I like the aesthetic and arcade-y feel from the video.

Sparkman Adventures by Lamm 2017-08-17T18:48:38Z

Cool game! I like the art and atmosphere. That said, the jumping was very imprecise which could've been fine if the levels weren't designed with a certain level of precision in mind, like those one block chunks. The insta-death on getting close to the enemies felt unfair at times. Might want to consider shrinking their colliders a bit. Overall, fun game, but got tired of it fairly quickly because of the jumping.

Lost in Translation at Space by elmismopancho 2017-08-11T20:27:06Z

Really unique concept for gameplay, I liked the twist, although I have to say the gameplay felt a bit boring after you figured out which commands to say. That said, I loved the art style and the UI, reminds me of Hanna-Barbera animation (I'm guessing that's what you were going for). Overall, cool idea for incorporating voice commands, good art, but could use a bit of improvement to make the gameplay itself more enjoyable.

The Derby by JelloKeynote 2017-08-03T05:04:40Z

Cute game. I enjoyed just betting and watching the race, but the cards made it even more enjoyable and kept my attention longer. Good mechanic. The general 15th century theme was also funny and enjoyable. Only critique is that it has no discernible relation to the theme of running out of power.

Forty2Eleven by rEaX 2017-08-17T18:55:56Z

This was a pretty fun game but I found the straight-up gray wall blocking you from leaving the arena to be a bit weird. This would require more camera scripting but it might be more ideal to have the camera stop moving when it hits an invisible wall (a la Mario reaching the end of a level). Otherwise, I enjoyed the shooting and scavenging mechanics. Great work!

LD42 — Running out of space

Anna's Tale by BloodJohn 2018-08-14T04:32:16Z

Cool idea! The art was nice, and I liked the way you used the theme to deliver a story. I wish more time had been spent on spelling and grammar checking. Also, it seems like I may have hit a bug or there's something unclear in the gameplay because I had the impression that cards that weren't refreshed would disappear and be replaced with new memories but once the board filled up, no new cards ever came in. Maybe there was art missing? Otherwise, great work! You did a nice job of incorporating the theme in a unique way.

TINY TOWNS by BearishMushroom 2018-08-14T06:18:20Z

I loved the art and the sound effects. Wished I could've gotten more into the gameplay. I feel like the game could've done a better job with tutorializing because I was frequently confused by the ways things were working even after reading everything. Other than that, it was a pretty polished and satisfying game to play.

Plug And Shoot by Hagge 2018-08-14T07:49:28Z

This was a pretty fun game! Good work! I just wished the difficulty curve was a little better. I died a lot in the very beginning just trying to figure out the strategy and such. This would be a really solid game if it just started out with an easier tutorializing section.

Clippy's Awakening by aevek 2018-08-14T07:27:17Z

Wow! This game was so great! I love it! The whole idea of navigating the computer as clippy was so fun. On top of the great art and sfx, the metroidvania design made it feel super polished and complete. I hope you continue to build on this because I would definitely keep playing! I also hit the end boss bug so that was a bit of a bummer, but that didn't detract much from the rest of the experience. My only other suggestion would be that clearing out files felt really satisfying in the beginning but there was less and less of that as the game went on, so peppering more files to delete throughout the game would be nice. The openable meme file was a nice touch. I feel like you could do a lot of cool stuff with that if you chose to build the game out further.

Hot Tub Stu by Dan Colman 2018-08-14T04:57:03Z

Great game! Love the art, the world space text boxes, and the dialogue. It really makes the game feel complete and polished. The music also went really well with the mood. My biggest criticism would be that the syringe throwing felt unresponsive. Sometimes I'd click and the meter wouldn't start filling up. On top of that, the hit detection was a little rough on some of those bubbles. You'd hit them dead on and it wouldn't count, especially the top one on the cucumber. Otherwise, it was a really polished game. Good work!

Cherrytales - Cherryboy and Briar Princess by Beebo Studios 2018-08-14T20:20:32Z

I really like the art and concept! Unfortunately, there were a lot of bugs in the webgl version that prevented it from being playable there. You frequently get stuck in between grid spaces and then the graphics don't update.

Gutted Goblin Trading Co by DoctorMozart 2018-08-14T05:16:59Z

Fun game! I liked the mix of Diner Dash gameplay with an actual character you control. That said I felt like tank controls were a strange choice for a control scheme, or at least I wouldn't have used w for throttle. That felt especially confusing since the gameplay primarily involves moving horizontally. Other than that, I enjoyed it a lot. Great work!

Gutted Goblin Trading Co by DoctorMozart 2018-08-14T07:54:33Z

@doctormozart Tank controls are fine. I was just saying I thought it was a strange choice for this particular game.

Soggy Bunny by rexpeppers 2018-08-14T04:10:34Z

Cute game. The puzzles are fun and the mechanics are well introduced. It would be nice to have some more levels. It'd also be nice if the game could automatically reset once the player can't move, the water has spread out completely, or some other metric to determine that you've already lost. That's just a minor nitpick though. Overall, it's a great, classic puzzle game. Good work!

Halcyon Woods by PopDaddyGames 2018-08-14T06:43:15Z

I loved the art and environment design. The gameplay was a little buggy in parts with logs falling through the ground, and I feel like it could use some more indication that you are successfully chopping down a tree (since some of them took a good 8 whacks or so). But other than that, it's really unique from the other games I've been seeing and I enjoyed just walking around and playing it like a walking sim.

Plague Runner (HTML5) by Human Person 2018-08-14T05:29:06Z

Great work! The gameplay was really unique and the puzzles were all really fun. I love the amount of art that went into these levels and the effort that was put into sfx. The spike in difficulty at level 3 felt like a bit much. It feels like you get sick a bit too fast while not in the stench. Otherwise, great game. I enjoyed it a lot!

Stuck! by chkkll 2018-08-14T06:07:20Z

I liked this game from the moment I clicked on it because of the art and it didn't disappoint. Beautiful art and animation. Unfortunately, the gameplay doesn't really work out. I became really frustrated because I literally couldn't move on my laptop. After a few tries, switched to my PC where it worked the way I assume it was intended. I feel like the game relied too much on faulty physics. Once I got it to work though, I enjoyed it. It's just too bad that it's so platform dependent.

LD43 — Sacrifices must be made

Rogues Like Beer by NickZangus 2018-12-10T02:33:45Z

Beautiful art and interesting puzzle platforming mechanics! Haven't played anything like this in a game jam before. Great work!

Fallen Girl by fullmontis 2018-12-04T05:17:52Z

Good game! I like the art style and the sound design's pretty good too. I appreciated how you executed on the tutorial but it was hard to figure out the one that was trying to explain the mechanic of jumping in midair. The mechanic of sacrificing a heart or taking a handicap was very clever and a good use of theme. I'd love to see that concept further explored if you continue working on this post-jam. The level design was good in terms of progressively introducing more difficult concepts, but I felt it was designed in such a way that I was always banging the player character's head on things every time I jumped which makes the "feel" of the game not as good as it could be. That said, you nailed the jumping physics itself: not heavy, not floaty. Great work!

Miserable Morene and the Raiders of the Gold Blum by Izunah 2018-12-10T02:18:16Z

Wow, great work! The game itself is very simple but you iterated on the concept really nice with the combo streaks and the eventual enemies with multiple bars of health but of different colors. My only suggestion would be to add a little more description to the "How to play" screen. I didn't immediately understand that you had to click on the enemies directly instead of waiting until they were in front of me and just clicking anywhere. Overall, fun game, good job!

Keyboard Twister by Papercookies 2018-12-04T05:30:15Z

Cute little game! Definitely a fun minigame to challenge a friend to. My one criticism is that it didn't feel very relevant to the theme. I liked the way the fingers on the hand stretched to the keys you were pressing. That was a funny way of visually presenting the game that added a nice touch to it overall. Great work!

The Sunday Massacre by Ziamor 2018-12-04T05:50:54Z

Great game! You have a fun concept, and I like that you were able to weave a light story into it. The text bubbles popping up next to NPCs as you walk by was a nice touch. Some things that could be improved are that it wasn't clear when I was moving to the next year if that was happening because I lost or won and the camera movement is a big handicap. I was basically walking blindly forward when I wanted to move up or down because the camera doesn't leave space in front of the player character when you move. I'd suggest having the camera follow a point in front of the player character so that you can see where you're walking no matter which direction you turn. Other than that, it was a pretty polished and complete game for only a weekend of work! Great job!

Sacrificio Inc. by Reality Blind 2018-12-10T03:15:25Z

Love the mix of Pipe Dream and Number Slide puzzle mechanics! The art style was beautiful and I wish we could have seen more of the characters since I really liked their animation style. The controls were a little awkward for computer but I imagine it's perfect for mobile. Great work!

Pyme's Genocide by HermesEs 2018-12-10T02:01:17Z

Cool game! Love the art style and the music! Cool concept behind the gameplay too. Only issue was I couldn't get the Web version of the game to work (running in Chrome on Mac). WASD wouldn't move the character, no matter what I tried. Anyways, great work, guys!

The Chosen Sheep by Ellenack 2018-12-10T02:09:02Z

Love the art and sound design! The UI locators were a great touch. Only thing this could've used was an in-game tutorial (just explaining the click to move).

LD49 — Unstable

Hexworld by icxon 2021-10-08T05:25:44Z

Really interesting game! The mechanics are really unique and it's satisfying to build up a big chunk of land. Nice work!

Puzzled Love by Yaroslav Kravtsov 2021-10-05T06:18:33Z

Cute way to tell a story! I love the art style.

Human Resources by lauchsuppe 2021-10-05T06:03:42Z

Very funny concept. Love the renaissance art style! Only thing that would be nice to have would be an alternative to scroll wheel (A and D maybe?) to be able to play on laptop.

The Blue Bedroom by SplitPainter 2021-10-06T04:46:59Z

Very pretty game, love the concept!

Solar Colonies by Fenderbate 2021-10-06T04:39:10Z

Really fun game! It took me a little bit to figure out what exactly I was meant to be doing but once I did it was a pretty fun and balanced mechanic. My only complaint would be that it was a little bit difficult to collect people. I kept misclicking and deleted my buildings/trees. It'd be nice if there was a way to quickly collect them all or if you didn't have to collect them and just having them spawned in was enough. In any case, really fun polished game, I'd love to see this concept fleshed out into a longer game.

Should I Buy It ? by henriquecanella 2021-10-08T03:12:16Z

Enjoyable classic clicker game. These are always satisfying. There are some improvements that could be nice if you wanted to expand this post-jam though. It'd be nice if the scrollable zone showing your assets expanded as you added new assets instead of containing all the empty slots from the get-go. This also made it kind of hard to scroll through on laptop, I suspect scroll wheel is less sensitive than track pad. It'd also be nice to get a more clear indicator of the effect the news was having on the market. I did notice eventually that some things seemed to change prices and other things might be affecting how much money you're making but it's not super clear at the moment which made me feel inclined to just ignore the news section. As a minor UX thing, I feel like being able to just double click on something to buy it instead of clicking it and then clicking buy each time would make it feel better. Overall, it felt like a pretty polished clicker and I like the artwork. Nice work!

Portal Rescue by Vimlark 2021-10-05T05:45:09Z

I love the gameplay! The mechanics feel like a unique mix of brick, pong, and angry birds, and the main menu music is a BOP!

A Long Way Home by Alexascher 2021-10-08T05:15:39Z

Very cool game! I love the art style and the music, and the mechanics are pretty unique. My only feedback would be that at times it seemed like the physics of the ship was behaving unintuitively. I would be standing on the one end of the ship but it'd lean the other direction. In any case, it's a really interesting game that I'd love to play more of. Great work!

Volatile Defender by azagaya 2021-10-05T05:58:21Z

Cool concept! The gameplay is unique and the leaderboard is a nice feature; although, unfortunately I think it caused my game to freeze a couple times. The tutorial was really helpful. I ran into a bug occasionally where the bullets would just pass through the enemies but it didn't detract from the game. Overall the game felt like a well rounded experience, nice work!

Don't drop it! by Srynetix 2021-10-06T07:30:07Z

Fun concept! This was one of the game mechanics I've enjoyed most so far! I think at times it was a little too hard, level 7 was a particularly finnicky one for so early on. I might just make that initial fall a little wider to be more forgiving. Also it would definitely help to have more detailed art instead of just blocks. Of course, you have to save time somewhere during a game jam but if you're going to flesh this out a bit more, I think making the blocks more distinguishable would definitely help. Overall, really fun game though!

Grabanakki by Saturnyoshi 2021-10-06T04:23:52Z

Love it! Very polished, great art, music, sfx, and gameplay mechanics. Only complaint would be that the tuning is pretty difficult right out of the gate. I probably would've eased into it a little more (e.g. in the second level, making the bouncing enemies only take one hit perhaps) but no one has time for tuning in a game jam haha Nice work!

Hammer Keep by BadPiggy 2021-10-05T06:55:50Z

Fun game! The combat design is well done and it was cool that you had time to even get in a boss fight. That made it feel like a really fleshed out experience. Nice work!

Horsey Bash by jakefriend 2021-10-05T05:34:36Z

Cool concept! I like the aesthetic and the music. It could maybe use a bit of retuning, it feels like it's pretty equally difficult throughout. I think it's too chaotic right out of the gate, it might feel a little better if it starts out pretty easy then the timer gets faster and there are more enemies as you last longer. In any case, there's a lot of polish on this for a 48 hour game. Nice work!

Dear Ghost by Lancival 2021-10-05T06:38:50Z

Very cute game! I love the art style and I appreciate that you got a lot of story content in here, that's not easy to do for a game jam. There did seem to be a decent amount of bugs, I wasn't able to give any items to characters or use them where it felt like I needed to. It also felt like I was getting wrong slices of dialogue for where I was in the game. The main character kept saying things like that she'd talked to the ghost or talked to the husband when I hadn't done those things. Nevertheless, it's a really charming game that I'd love to play more of.

Unsteady Bounce by Comfy 2021-10-05T04:54:16Z

Cute game! I love the sketch-y art style and the gameplay concept is fun! I feel like I never fully got the point of rotation speed though, it seemed like the two important meters were the jump force and direction. It also seemed like it would've been more intuitive to make the jump force up and down since it's controlling up and down movement. Additionally those controls could be clearer if the meter that's controlled by the up and down keys was vertical. I also feel like the reset time when you die might be a little too long. For a game like this, when I die, I usually want to get back into it as quick as possible so the reset time can become an unnecessary frustration. But overall, this game is a unique mix of a platformer and a catapult game that looks gorgeous. Nice work!

Last Breath by Pious 2021-10-05T05:22:20Z

Love the concept! It's an interesting spin on turn-based strategy game, and the mix of 2D/3D art styles looks really unique. The audio and VFX definitely add that extra bit of polish that make it feel complete. My only complaint would be the enemy heals often for what feels like too much health so it ends up dragging on the battle to feel too long. Also, the UI menus are all really tiny, I think this might be any issue of the UI not scaling with screen size. Overall, it's a neat concept with a lot of polish for a game jam game. Nice work!

LD55 — Summoning

Nana's Impanadas by Fecalmancer 2024-04-16T05:18:58Z

This was a fun take on a cooking game. It feels pretty complete. My only critique would be that the tuning could make a big difference on how interesting this is to play. On my first try, I lost immediately because I was still figuring out how to play but once I learned I was playing for a while and it wasn't really getting any harder so I probably could've gone on forever. If I were tuning this, I'd probably make the first couple orders have long timers and spread them out a good bit so it's not overwhelming while the player is first learning but then have the difficulty ramp up higher after the player has done a good handful of orders. Overall, a really unique take on the theme and the game has a surprising amount of polish for a game jam project.

Raising the Bread by ZuhairGhias 2024-04-16T04:37:31Z

I love the artwork! The summoning took me a little while to figure out but once I did it was pretty cool. If you wanted to flesh this out a little more, I'd recommend updating the UX or tutorializing it so it's clearer that you're entering a combination. Being able to move while attacking or a dodge mechanic may make the combat feel a little smoother. Right now it feels a little slow, but what you have is really impressive for a game jam. Good work!

Salmoning by kuviman 2024-04-16T05:02:37Z

Very cool! Unexpected to see online multiplayer in a game jam game! I love the aesthetic and the AI and different camera perspectives make the game feel pretty fleshed out. If you wanted to continue building it out, I'd recommend including some sort of tutorial at the beginning since I didn't immediately understand the gameplay of needing to roll over the delivery zones and then accept the quest. Overall, a very fun concept. Awesome work!

Summone 2 Luv by anotheryeti2 2024-04-16T05:34:05Z

This was a fun concept! Turn-based conversations like this are an underexplored type of storytelling mechanic so it was cool to see in a game jam. I like how the cards that align with the date's interests get bonuses. The motion graphics also made the game feel pretty polished. I don't feel like I fully grasped what the right strategy was supposed to be for handling the bad cards. I also ran into a bug where I couldn't select another date after the first round. Overall, it was a really good entry. I'd be interested in seeing a fully fleshed out version of a game like this!

LD41 — Combine 2 Incompatible Genres

MATCH3+CONNECT4 by Sean S. LeBlanc 2018-04-24T03:45:08Z

This was a cute idea. I liked the retro style, not just the art but the boot up and everything. I found the controls to be unintuitive. In the web version, I had to press the M button to start the game or check how to play but I didn't know that to begin with so I was just trying to press Enter which pauses the game I guess (but this also wasn't clear to me). So the flow there was game starts -> "start game" is highlighted" -> I try to press enter to begin -> a new menu pops up which appears to me to be a game start menu -> pressing continue does nothing -> confusion. Once I figured that out though, the game was a lot of fun. Good work!

Pretty Pretty Pirates by Matt Fabius 2018-04-24T05:10:55Z

@joemid You have to click to select a character, then click the location to move to or an item to collect.

Pinball Gardener by KianaMosser 2018-04-24T05:04:35Z

Finally I can combine my two favorite pastimes!

Desert Fishing by nbickford 2018-04-24T04:58:39Z

Awesome game! I'll never think about fishing and existence in the same way again...