bso 2017-07-31 03:08
Saludo.png
Foon → Ludum Dare Explorer → LD39 → -simov
By bso
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 651 | 2.30 | 25 | |
| Fun | 627 | 2.27 | 24 | |
| Innovation | 603 | 2.36 | 24 | |
| Theme | 576 | 2.86 | 24 | |
| Graphics | 359 | 3.13 | 24 | |
| Audio | 3.00 | 5 | ||
| Humor | 321 | 2.29 | 22 | |
| Mood | 556 | 2.35 | 22 |
Saludo.png
Well... too bad I can't submit the game for the Jam... but... I guess It's ok...
I made some fixeds today... I worked really hard to complete... (atleast) make a more complete game :v
I will put here the link to the Jam version of my game, I add some things there... of course I still at Compo... but I want to share that version... :D
FIXED: 1- The purple text that was the surprise at the end of the game making... :v when there wasn't more time to fix... YEAH!!!... but no... the issue still there, I only change the text... and change others things like background color... v.v yeah... I can't fix that but... I could "hide" the problem Jajajajaja... (no more pink text)
2- Some issues about the enemy... that still like phantoms at map... I remove mucho of them, but still appearing even at last version of my game... ;-; They are the villains xD
3- Some movement issue that block main player and was frustrant when that happen... I change the collider of the player from Cube to Cillinder... v: I guess that works much better, It's ok...
ADD: 1- Sound Effects and a loop main music v: I started to hate that sound... ;-; the maker don't put much effort at learning music instead... that happen when... (you have a bit of time and much to do)
2- New "enemy"... There is!!! The Saw has come to the second version of my game... \(-.-)/ (dissapointed?)... well... I thinked much good ideas to implement at my game... even... making a enemy like "Nemesis" (the Player model) to fight him at level 5 ;-; yeah... Level 5... (the game don't have five levels)... plus... (the game don't have a boss) xD plus... (I only made one more level)
3- Shooting impact effect, and enemy explosion effect... :'D A whole world made with particles... I am starting love particle system... that was an incredible increament of quality at my game... from the shots to the explosion effects...
4- Platforms... I added the platforms to Jam versión, It's not a great implement... if you think I thought about make more than 3 levels today and make at least 2 more enemies... :v but... the time passed too fast...
I guess it's all...
Link for Windows: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
Here a screenshots: MainMenu.png
Interesting game! It has a really weird vibe. The character design is cool! I also really like the shooting effect.
It was a bit confusing that I had to go left at the very beginning. Didn't manage to finish but I got to the disco ball and then promptly fell down with around 7000 score.
i wanted to like this game but... you can jump way too high go through walls if you run at them and you move at the speed of light! i have a theory for this... when you move your updating by frame so if my machine draws allot of fps it will move me at mega speed while if you made it on a pc where it doesn't draw allot of fps it will move at your intended speed. also allot of text was pink/untextured for me.
I can't really say much about the gameplay since it didn't really work on my pc.
for some reason some of the font materials didn't load at all.
The character moves really fast and is literally impossible to control?
I tried to check output_log but there are no exceptions thrown.
pretty weird.
I took a screenshot from the font error :
error.png
Nice game and concept. Though the jump felt a little bit too much. When jumping I couldn't see what was on the platform. Otherwise, this was a pretty neat and pretty game. Well done. Congratulations!
@samuli-salonen @gooy Sorry for these error: The pink font error was discovered when I make the game to submit it seems to be an Unity3D error... Idk why... :v I can't do anything with that, no enought time, plus the infinite velocity at moving or jumping was an novice game programing error... I need only change from "void Update" to "void FixedUpdate"... from "every framte" to "when phsyquic calculate" or something like this :D
well, because that I worked at day 3 on these error to submit also to Jam... but It's not possible Here is the link: https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0
@samuli-salonen It's not an programming error... Idk about that Unity bug... but, all the game text from UI "Text" Component was "broken" like pink squares... when I make the ".exe" file.
I change that on https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0 using 3Dtext or sprite material black color :v
@remzo Jajajaja... these discoball is the "next level trigger" I want to make something funny, from the main character to the ambience :D I think it's look cool jajaja...
Wow the ambience is weird ahah ! Very good game by the way ! Nice job !
A good idea, but it's hard to play because the character jumps very high. As many bugs with inscriptions (pink texture lack of material)
@martinus Thanks you so much! :D
Sorry about that... the pink texture is something that I saw when I made the ".exe" file... I can't fix that for compo submission, but you can check if you wish the other version with one day more of work here is the link https://www.dropbox.com/s/wqhljcqrqgjhq6v/RunOutOfPowerJamVersion.zip?dl=0 the three days version have "fixed" pink texture, and also fixed the movement and the jump...
Fun game, very interesting visual style. :slight_smile:
@lawrence Thanks you! :D
A really like the aesthetic you were going for, but it was kind of difficult to play due to the movement speed and jump height. Those are some cool models you made, too!
Well, I didn't really understand much about the game. It is really weird, how fast you are on lower quality settings. From a visual point of view it was quite cool. And better luck next time with the text bug. Maybe try creating several builds throughout the compo/jam. That helps with spotting build errors early on.
@earthexe thanks you!... I tryed my best making the models and animations :D I am proud of that... and sorry for the error of coding that, next LD maybe I don't have these two problems (physic failure and pink texts)
@mr-madcat thanks you... the diferences about speed movement and jumping from my PC and the others it's because the framerate... with high cpu speed more faster you will move... changing the funtion this problem is fixed... :D an novice error... "void Update()" means every frame, and "void FixedUpdtate()" it's around the target framerate for the game... around 60 fps... but the text bug was the true surprise... Jajajaja next time maybe I don't have those kind of bugs. Enjoy
You should have the link to the fixed version at the top of the page. That old one is completely unplayable (speed problems more than the pink text) and I wasted a bit of time trying various settings on my end trying to get it running. Keep the link to the original also in case anyone wants to be picky enough to play it, but have it AFTER the working one :wink:
I'm glad you're having fun with LD and improving!
@ryte2byte thanks you for the feedback, I apreciate that :D and sorry for these mistake, I don't considered that possibility
Nice game with some weird aesthetic :D I like that it has a really big level where you can get lost, but I didn't really get what was my goal there. Some sort of ending would be great, like maybe kill some boss-guy.
Music got repetitive after a bit. I didn't really get what was the point of pick-ups aside of the score, as the energy replenishes by itself. You could try making it unreplenishable, same as health.
All in all, good job!
I'm not sure why we had to collect power-ups when the energy replenished itself, but over all the game was very nice. I especially liked the aesthetics.
@sunnray well thanks you for the feedback I really apreciate this :D
about score the idea is make some highscore ranks or something like that, but at LD that was not a good idea at least for me :v also it's like an "objetive" at the game... "how much score you got" playing that... the energy recover fast at this two versions... the idea was if you got 100 energy and you uses all fighting vs a mob... with 100 energy (standard recoverable limit) you have an disventage vs the enemies... if you can check that vs a "Saw" enemy you can use all the 100 or more of the energy killing him... specially the two "boss" at level 1 at bugged version, I guest at the fixed version the two enemies that appear at "Phycho plasma ball" (the point to pass the stage) on 1st stage have around 300 hp... even with maximun energy (300 collecting energy crates) you will need time to recharge that... but of course, the problem was the same as always... :D no enought time to make all what I want to do...
About HP it's other thing... because the game wants to be a "hard" game... eluding enemies, save energy, save HP... fight the less as you can fight... because that the enemy damage is too high... and they are hard to detect without the luz... with high energy (300 maximun) you can see better than 30 energy...
@toonteamj because the limit of energy is 300 and you only recover until you reach 100... also they give 200 points each crate... :D and every time that you shot, you lose 5 points per shots... Jajajaja... I will add some others features at future... using the score you got at each mision to get power ups like damage or maybe I gonna make some other weapons like railgun :'D Jajajaja... also I hope to make something like an highscore using a webpage or idk... at this moment, I am making the model of the Iodeasha... an NPC character. So step by step... plus yesterday I add to the proyect an "Worldeditor" simple, but modifiying the result of these "simplificated map" at Unity, maybe I could make maps much faster... and making something like and "history mode"
Let's see what happen later... thanks for the feedback :D Iodesha.png
Unable to play because of the Windows-only build but I like the weird vibe of the art style.
Bizarre to the max! If only the interactions were more bizarre too, basic platforming is basic.
The graphics are the main deal here. Very innovative designs. The running animation takes the cake for me and the weapon particles are a close second. The music does become annoying in about 10 seconds though so that should have been worked on some more.
Good work!