Memory Leak by tritium 2018-08-17T15:28:43Z ♥ 1
The game is interesting and I think concept overall is good. The levels as mentioned by previous commenters are quite hard. But hard (or even hardcore) is fine. However this game combined with the difficulty has these really frustrating flaws: - There is no "get ready" screen - Many times you will be thrust into a level barging forward from the previous one resulting in a death (or a reset if you will), but most of the time this won't stop you immediately resulting in a one or two more falls before stopping to look around. - Since the timer is on from this vague level beginning you will have to suicide to get back the precious time you have lost being unprepared. - The camera resets with each level reset, this wouldn't be normally a problem but since the difficulty is high, you will get reset a lot. And now imagine you turn, jump and die, now, normally you expect your mouse to be at the same position as you died in, well not here. Now imagine dying on the same segment over and over again and turning around every time. It gets really frustrating really fast. - You do not move with moving platforms which makes them useless, it is really easy to fall from them and you will benefit much more from not using them and going your own way. This is however sometime not possible due to memory restrictions. - Since you die alot, the sound of death gets annoying really early in the gameplay.
LD44 — Your life is currency (1)
Offworld Slaving Company by James Dunlap 2019-05-03T13:37:39Z ♥ 2
To start off with my little critique, I did not ejoy the game that much. While the concept is very interesting and fitting for the theme, the execution is not ideal. The gameplay has some core issues, first one being the enforcers. I do not know if this was just a poor design choise or if it was meant to be difficult, but the result is impossible to handle. While you do your thing outside of anyone's sights it allright, however once you get the spotted, you are done for. Now it is a little easier to shake enforcers off when you do not have your little slave around.
Which brings me to the first recommendation in case you ever return back to this project and decide to fully finish the game. The recommendation is - letting your slave go when you want, so you at least can lose your hunted or spotted status faster. Being hunted is very easy to achieve because enforcers look everywhere. Again if you decide to revise the game ever in the future, I would like to see some visual or musical representation of you being too close to bystander's/enforcfer's view.
The last cluster of issues is how the disguise system works (even though it all ties in with the enforcers). Even though the look of the alien with the disguise is hilarious. Either the hunted mechanics should be changed to the behaviour similar to the spotted. With the difference being that you cannot lose the hunted status until you change your clothes. The second connected change I propose is is slowing the police down. It is difficult to lose them when they run faster than you. Your only hope is to get them stuck on an object or to slow them down during diagonal movement (where the AI occasionally struggles). The other solution is to be able to change your appearence outside of the vessel. If not everywhere then at least in buildings. If you do it in the space ship, the enforces will get you most of the time.
The graphics could use a little imporvement as well, now the main focus of improvements should be variety. There were lots of tiles with the same texture and since the color pallete was fairly monotonous it can be eye straining at times.