will-walters 2017-08-01 04:13
Execution failed on Windows, saying "There should be 'adrift_Data' folder next to the executable"
Foon → Ludum Dare Explorer → LD39 → Adrift
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 357 | 3.45 | 26 | |
| Fun | 439 | 3.12 | 26 | |
| Innovation | 435 | 3.04 | 26 | |
| Theme | 179 | 3.87 | 26 | |
| Graphics | 689 | 2.75 | 26 | |
| Mood | 39 | 4.17 | 25 |
Execution failed on Windows, saying "There should be 'adrift_Data' folder next to the executable"
Yes, you need to include the unity data folder provided when you made the build.
As others have said, all you have up there is the Adrift.exe, no supporting data, so the game can't be run.error.png
I'm guessing you're having a good sleep after the event. Looking forward to playing when you upload the files to play.
Thanks for all your comments, guys. This was my first time using unity, so I didn't realize I needed the data folder. I've updated the build on game jolt so it should be working now
Very cool Adrift clone, had lots of fun!
This looked and sounded good. Unfortunately I couldn't play beyond the opening, since the game wouldn't let me into 'command' to see Commander Sheffield. (There was a door with a prompt but it didn't do anything on right-click or left-click.)
Good effort though!
@alejandrodlsp Thanks, I'm glad you liked it!
@winterslice I'm sorry to hear that :( The door only opens if the opening dialogue has been read through completely, had you read through all the dialogue, including all the control explanations?
For anyone wondering, the first door won't open until the dialogue is finished. Also you can press Q/E to float up/down.
I'm not sure what sealing the door is supposed to do though, it doesn't seem to actually, er, keep anything out. My game always ends while I'm typing at the command console.
Love the sound design though, and listening through the doors adds something special to the atmosphere.
Oh.... the sound of alien! It scared the hell out of me. Definitely a good entry! Storytelling one. I really like it.
I had a hard time understanding what I was meant to do, and seeing where I was going in a few areas of the station was a challenge. The idea of listening through the doors really increased the tension and made the feeling a lot better.
Love the game, I would disable the text in the beginning if you're playing again. Great game!
This was like watching doom the movie - terrifying. Gameplay-wise its really well made, hope you will work on this in the future (if you would like to polish this game after LD and need help with unity lemme know)
@brendan-engelman There was nothing left on the screen from the opening dialogue. I did use RMB to skip some of it, because it was very slow to change. Maybe that caused a bug?
@winterslice No, skipping dialogue shouldn't affect the door opening. However, enter is the key to skip dialogue, not RMB - did you map your controls differently from the default settings? Because that would make it so that you need to use a different key to open the door. Other than that, I'm not sure what could've happened.
This was quite a tense game, and I was really into the sci fi vibes it gave. The story reminded me of the movie that came out earlier this year called Life which I thought was wicked! A couple of things to consider - For some reason it kept getting flagged by my antivirus (Avast)?? And gameplay wise only a couple of things, I think the player collider should be a lot smaller as I found myself running into doors as I was going back and forth to turn the ventilation on and off; and I also would have loved it if the 'thing' presented a bit more of a threat. Still a great game, I had heaps of fun playing it! Awesome job!
Nice music! Loved the hearing through doors mechanic! One suggestion: Placing the gui elements in one place can help you read what´s happening on the screen easier!
@brendan-engelman No, RMB skipped it by default, I didn't change a thing!
Don't know why or what is wrong (I suppose some problem with resolution handling) but I was unable to get out of the main menu - I could't click anything.
The music was quite atmospheric, but the story telling felt a bit lengthy with the bottom subtitle mechanic, but otherwise it was quite good
Good game! It definitely played to the tension-horror. The story was well-written. I like how you portrayed that alien thing. I couldn't beat the game because it attacked me and the first time I ran out of power/oxygen before I could execute all the commands. There were a lot of commands. The music was central to the feeling of horror.
You did a great game congratulations.