Foon → Ludum Dare Explorer → Users → tritium
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Memory Leak | compo | 511 | 3.14 | 2.78 | 3.34 | 3.97 | 2.29 | 2.29 | 1.71 | 2.77 |
tritium leaves an average of 10.0 feedback comments each event.
LD42 — Running out of space (10)
Entera: The Decay by Roberto Romao 2018-08-15T08:44:12Z ♥ 0
The art style and graphics are pretty good, Diablo font was a nice touch and the music was enjoyable. The gameplay relies a lot on rng though, so some extra mechanics could be needed to make it more skill based. Good job.
Inventory Wars by saoi-games 2018-08-15T08:25:55Z ♥ 1
Good game, nice to see extra mechanics constantly being introduced each level. The backstory to the game and the item descriptions provided a lighthearted tone, which was great. Some meachnics might have needed to be reworked though, and the beginning levels were definitely too slow.
Memory.exe by Squidly 2018-08-15T08:06:23Z ♥ 1
Great game! The graphics are great and the level design is very well done. This is a really well polished game with a lot of content, so good job, especially considering it's compo. I noticed we had the exact same idea for the theme as well, including using kB and and placing/removing cubes. Your game however has much better scope and execution.
Get off my shelf! by OnePlusOne 2018-08-13T10:33:40Z ♥ 2
This was a really nice and polished game. The graphics are great and like that the menu UI physically exists in the room. I did find that the game was too easy though, since you can just hold space to move much faster. Also you can just hold on to the forcefield while the boxes build up and then knock them all off. Great job!
Demonologist by Ghen 2018-08-13T10:05:44Z ♥ 1
The retro graphics are really well done, and the game is an interesting interpretation of the theme.
Shapes by Truc_e 2018-08-13T08:56:22Z ♥ 1
Very basic graphics, but the gameplay was appropriately challenging and actually pretty fun. It did take me a few tries to realise that shapes just change colour and that the key is to move around the edge of the mass of shapes. Good use of the theme.
Inventory Rush by Notaveerus 2018-08-13T08:47:34Z ♥ 0
Nice execution on the theme. The gameplay wasn't too bad, although it was hard to tell which things were most valuable, and the 2x2 sprites would only align on every 2 squares. I ended up getting 1000 with all gold swords. I think it turned out fine, you followed through on making the game, and that experience is useful :)
Cosmological Constance by Myxcil 2018-08-13T08:25:13Z ♥ 1
This was a nice game and a good use of the theme. I liked the extra cosmology theme with regards to the title, cursor and intro. I was expecting there to be some way to game over, or for the gameplay to become harder later on. Good job though.
Tunnel Ride by Xyntell 2018-08-13T08:06:27Z ♥ 1
The design is pretty minimal but the menu as well as the shooting and damaging graphics were executed pretty well. However for the gameplay, you don't actually need to shoot until the walls have almost fully closed in, and then once they do you just click as fast as possible. With an extra mechanic like not being allowed to touch the reds, the gameplay could probably be much better. Still a good job though.
Running out of Memory Space by RilleP 2018-08-13T07:59:45Z ♥ 0
This was a pretty fun game. The rules are simple, but the levels eventually get quite challenging. An extra intro level might have been good to highlight the importance of undo-ing. Design is simple yet pleasant. Nice game, good job.