ytaha 2018-08-13 08:28
Neat game, but you need to upload your source code or else, you might get some trouble :smile:
Foon → Ludum Dare Explorer → LD42 → Inventory Rush
By notaveerus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.31 | 10 | ||
| Fun | 2.93 | 10 | ||
| Innovation | 3.56 | 10 | ||
| Theme | 4.25 | 10 | ||
| Graphics | 2.75 | 10 | ||
| Mood | 2.56 | 10 |
Neat game, but you need to upload your source code or else, you might get some trouble :smile:
It is difficult to monitor the NPCs and inventory at the same time. And I could not rearrange inventory via DnD. How is this done properly?
Weird I had the source code there but it wasn't showing a link for some reason. Deleting and re-adding it seemed to fix. It is supposed to be difficult to monitor both, however I did want to make it more obvious when an NPC was rushing you but ran out of time. I'm not sure about the issue with DnD, you can only move items to empty spaces. Thinking back it would be better if I allowed you to swap items with what you have in your hand.
A really interesting idea. Was hard to keep track of 2 things at once and was hard to know where the player can go and can't. Got a score of +/-1100 ;) (only "criticism" I have is that you should have also done movement by arrow keys and not only by wasd)
Don't be unhappy with the result, it's a fun concept! I'm sure that if you can add a few mechanics it would become a lot of fun really fast. Overall I enjoyed this approach to the theme.
What I personally missed was some variance, perhaps a tooltip for the items and some different stats that randomize the value. That way you'd have to manage, dodge and decide which items are worth it. The way it currently is you spent the first minute learning what items are worth most and just throw everything else out.
Nice execution on the theme. The gameplay wasn't too bad, although it was hard to tell which things were most valuable, and the 2x2 sprites would only align on every 2 squares. I ended up getting 1000 with all gold swords. I think it turned out fine, you followed through on making the game, and that experience is useful :)
A simple idea making for an interesting gameplay. Having to avoid NPCs and manage the equipment at the same time proves quite challenging. Could use some audio and some visual cues on what's happening.