It Hungers by arkinrev 2020-04-28T22:48:34Z ♥ 0
After first game over UI didn't reload correctly: Selection_021.png
And yes, game is too hard on normal difficult :) I like camera movements and view of game in common.
Foon → Ludum Dare Explorer → Users → Alexey Akulovich
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Gold | compo | 307 | 3.07 | 2.98 | 3.11 | 3.22 | 3.15 | 3.21 | 2.17 | 3.40 | ||
| 2020 | 46 | Keep it alive | DDoS is coming | compo | 575 | 3.38 | 3.33 | 4.02 | 4.12 | 2.93 | 2.48 | ||||
| 2018 | 43 | Sacrifices must be made | LudumCoin | compo | 282 | 3.34 | 3.11 | 2.61 | 2.77 | ||||||
| 2018 | 42 | Running out of space | Oh no! This is monsters! | compo | 208 | 3.62 | 3.79 | 3.03 | 3.77 | 3.29 | 3.29 | 2.83 | 3.35 |
Alexey Akulovich leaves an average of 20.5 feedback comments each event.
After first game over UI didn't reload correctly: Selection_021.png
And yes, game is too hard on normal difficult :) I like camera movements and view of game in common.
It's a very good result for first time!
Inverted A/D controls confuses a little. And may be be better, if desired resource would appear more often.
I like this idea and mechanic. But control is too hard the allotted time :) Sometimes player is stuck in power coils and wasting time.
May be if you increase time limits the game would be more fun.
He he. Another game about servers, like mine :) But you process every bit by hands, what requires a fast reaction. 48 is my best for now, but I want to try more. I like this game.
Hello. Your certificate to dollarone.games expired yesterday.
It’s too hard to climb a fist. I cannot understand two-button control o_O
Pretty good music and player & heart graphics, but all the rest isn't good (
Ha ha! It's good LD game. I remembered old Hamsterball with same mechanic. Scene with presses and small barrels was the hardest for me (presses prevent looking ahead). Very, very positive 10-15 minutes today. Thanks)
I wanted to write a review, but @MadeByChaz wrote about the same thing. I like his feedback, nothing is visible.
Very inconvenient control (K/L, W/S), but it was interesting to play anyway. Special thanks for mechanic of fire when you go to the lower platform :)
Strange game mechanic, but pretty visual style and bg music. May be be better if we cannot move people, only walls.
Ha ha. It looks like my current live style: remote work, food delivery, poops from three cats. And I won, because I have a lot of experience :)
Too hard to be fun. I couldn't pass first block :(
An interesting implementation of the theme. Hand draw images and simple light/shadow shaders from the sun make beautiful picture. But is gameplay a bit hard?
Oh, those pop-ups! At the worst possible moment :) It's amazingly what you did do it on time. This game contains a lot of small things and has smooth fast gameplay.
Wow! I like this game, because I felt tension when playing. Music fits good, I remembered old id Software games. But, I think, enemies are very easy.
Resource (wood, fuel, time) control doesn't look easy after 30-40 seconds from beginning :)
Your planet looks like a pizza crust :) Sliced square pizza. It's funny for me.
As I understand, need to balance the height of the pieces using weight of Gibis? Perhaps it would be better if Shadoks were visible.
This is a awesome game! So far this is the best game on this ludum for me.
HTML5 version seems to be not working (freezes after clicking on START)
Your link is broken (404).
This is funny and cute arena game with a great music. For now, the game feels unbalanced, but it has all the opportunities to develop. Special thanks for the AZERTY keyboard layout (I don't need it, but care of players is visible. And it is cool).
This game is too hard for my fingers :) After 300+ score I am tired. May be better to add some different controls for changing fingers during play.
Is it possible to collect all the coins in the beginning? :)
In the game there is no shortage. Also this game can be advised as a perfectly balanced. Good job! :)
This game is well done. And "slow-mo" looks like a killer-feature of this ludum :)
And I'm glad that the participants made a lot of such games. I have a similar game XD
Wow, your core mechanic is very similar to my game and game by @fenderbate. We can join the group of a shrinking circle game zone :D
Wow, great fresh idea for a theme! I played with pleasure in this game. It would be nice to add more opportunities to kill sharks :)
The atmosphere of game is interesting, but the controls is too uncomfortable.
As cool! An opportunity to break down lampposts - is fine. This is one of the best Compo games of this LD for me.
Very cool it turned out. Game is selected with visual design and a gameplay. You make a good job!
Mini-games and such good tutorial in a compo game? This is great job!
Wow! Good game with interesting approach to turn-based mechanics (for me). Music fits well to gameplay. But enemies sometimes too silly :)
Small bug which I saw in about screen: Selection_002.png
Build under Linux seems completely broken :( ``` $ java -jar TheLastWall.jar arguments: Operating System: Linux
```
There is not enough opportunity to shoot just having clamped the mouse button.
And the weapon recharge seems to me superfluous in such games, imho. I removed a recharge in my game at the earliest development stages for more jun.
Perhaps, once you make visible area not on center, and to show more in front, and less behind player. It will force the player to be turned and look around more.
Good game but I cannot call it "relaxing" :) The game makes you spin and keep moving.
HTML5 build works fine in fullscreen mode for me.
This game reminded the "Hunger games" :)
Wow, you make the game with a core mechanic which very similar to my game ("Oh no! This is monsters!").
I liked the menu made through character movement. And the music fits well to game.
Bug? The death screen preserves hidden border and powerups from game field, which look very strange.
Obstacles appear immediately in the upper half of the screen and I immediately take damage without a chance to dodge :(
Very cool! The game has memorable visual style. Voices reminded the game "Neverhood", and they are nice to listen to. Great work.
Hello. Sometimes the path is completely closed:
Is it a bug? Or there is a jump (or smth else) in the game?
Good game, one of the best for today. How many achievements of all?
Very nice, well done. Need more content :)
Heh, looks like a gopher (mascot of golang) :)
Cool game with fresh game mechanics. With joy I'll play it again!
But game have some troubles with a wall detection:
Game stops working sometimes: I stopped at the red block but nothing happens. Screenshot at 2018-08-13 12-53-17X.png
Or I did not understand the rules :)
Lifehack - get under the train :) Screenshot at 2018-08-13 12-46-30.png
Game does not give my chance to stabilize after first rock. Is it so hard or I do not understand controls? Astronaut is very cute.
It is difficult to monitor the NPCs and inventory at the same time. And I could not rearrange inventory via DnD. How is this done properly?
Funny game! But powerup above the player and it is not impossible to take it. Selection_030.png
The game is too slow. Can you make it faster?
LD54 — Limited Space (21)
Shy Shooters by Scribbl_Games 2023-10-03T20:06:56Z ♥ 1
Untitled.png
It's original implementation, but input is VERY buggy. I had to fight with the controls/hitboxed, not the logic of the game. For example, blue shooter was unhappy only in lower left corner(!)
∞ - a Space Oedipus by gonutz 2023-10-03T19:53:07Z ♥ 1
Yes. For now it looks like a parallax demo :)
I NEED MORE SPACE by Deltatee 2023-10-03T19:50:04Z ♥ 1
Selection_507.png
Some levels contain wrong ways, and it's cool :)
From other games with the same mechanic this variant is different with nice graphics (rotating rects on background are my favourite), completed levels, and has no bugs :)
Tiny Town by SilverHammerMax 2023-10-03T19:31:47Z ♥ 0
Untitled.png
It looks too easy :-) Screenshot was made in one step from win.
Distant Horizons by oleg20111511 2023-10-03T19:01:40Z ♥ 1
Selection_505.png
The block stops going where I point. Instead, it goes in the other direction or teleports somewhere. Sometimes enemies just disappear on their own... Is this logic that I don't understand, or a bug?
QTE mechanic looks similar to mine for dodging enemies :)
Limit at Infinity by APG 2023-10-03T18:50:05Z ♥ 0
Untitled.png
I can't understand, what I need to do for next. I tried three times restart the game, but nothing was happen...
Beyond The Mouth Of The Chasm by SoulReviews 2023-10-03T18:41:14Z ♥ 0
Is it enough to dig two blocks to complete the game? Or maybe I didn't understand something...
Shipping Empire by PerfectSquare 2023-10-03T18:33:07Z ♥ 1
The third level is too simple :)
There are really not enough sounds or music for immersion and leisurely choice.
Vessel Run by freamdev 2023-10-03T18:10:37Z ♥ 1
Hi. Could you fix error, please :)
>Release.framework.js:10 InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
I want to try this game, but can't.
Toxic Trap! by EmperorPenguin18 2023-10-03T18:01:56Z ♥ 2
Web version looks broken at all: weird sound, fullscreen is not working, wasd/arrows are not working too :(
Chicken Escape by 1Mo 2023-10-03T17:49:11Z ♥ 0
Hi! Source code is good. But it would be cool to see screenshots or video of gameplay :)
Wizard Block by tmpxyz 2023-10-03T17:42:56Z ♥ 1
At the beginning of the level, before the first jump, the character freezes in a almost-T-pose and cannot aim correctly. This takes a few precious seconds. And in general there are some pointing problems with the camera. But it was fun to spend some time listening to such music (too loud).
Internet Defender by Kerioth 2023-10-03T17:31:03Z ♥ 3
Ahah, so much nostalgia in one place. It's a pity I don't have time to look at them all :)
Necr♥mantique by ukirain 2023-10-03T17:17:45Z ♥ 0
Cute visuals, cool melody and funny laugh. But the game is too easy and short. The game is easy to complete without understanding why a list of collected monsters is needed at all...
rosie's escape by DinaraVlada 2023-10-03T17:01:28Z ♥ 1
The game looks interesting for me. But, unfortunately, almost non playable with bugs.
1. After entering to the shop I can't leave it. Every time the game returns me back to show :) There is only one solution - F5. But after three tries I have no new slots for a game. And I have no chance to exit from shot... Selection_498.png
2. There are errors sometimes...
Selection_497.png Selection_496.png
May be I'll try this game after fixes again, but not now :(
Voidomana by TheSecondLeft 2023-10-03T16:51:54Z ♥ 2
It was not immediately clear what needed to be done. It seems that if it weren't for that thrown color not disappearing, it would be clearer.
And, if I understand correctly, this is a game without the possibility of winning?
The ever-shrinking sphere reminded me of my game from LD'42 :)
Limited Space Under Press by AleksandarDev 2023-10-03T16:31:31Z ♥ 3
Something strange with the hit zone. Looks like it's shifted to the right:
zone.jpg
If you get the hang of it, it turns out well.
Also I remembered Garbage Compactor from Star Wars 4 )
Golden Billion by Quadrogun 2023-10-03T16:16:13Z ♥ 2
economic x3 + ecologic x3 + mega + random crisis look like a solution :-D
The RoboBox by Ben Yazi 2023-10-03T12:30:13Z ♥ 1
A robot with a dead battery that permanently blocks the cell is a fun follow-up to the jam theme.
bug: you can throw objects (boxes, belts, ...) during the animation and then they end up not in the cell, but between them, which breaks the map a little.
I liked the mechanics of creating new items from existing ones.
But yes, in the Web version, the robot’s movement is unpleasantly slowed down.
Comfort by Anper 2023-10-03T11:03:45Z ♥ 1
The menu is nicely integrated with the game.
I didn’t immediately realize that you could "collect" enemies in your comfort zone. I tried to jump over them within the comfort zone :)
The first impression is that this is a fast platformer where you need to have time to react to the zone. In reality, it's almost a leisurely, measured walking simulator.
One of the bugs is that the comfort zone does not always follow the player. Often I had to go back for it to start responding to the player’s movements again. Or hit my head or against the walls, which also “repaired” the zone movement.
And music. I really didn’t want to be outside my comfort zone. It's cool.
CaveBots by quasilyte 2023-10-03T08:17:55Z ♥ 1
Not as simple a game as it might seem at first glance :) Everything is fine, the colony is developing, and then enemies come - and now you have an empty cave. Easy to learn and difficult to master.
Very nice visual style. Green blocks with bots are now my favorite :) It’s just that there is not enough information in pop-ups, so much energy is needed to dig.
The music is simple and captivating. More suitable for a graphic novel or other measured gameplay.
Before the video, I didn’t realize that bots can be sent outside :)