FoonLudum Dare ExplorerLD46 → Galactic Crèche

Galactic Crèche

By paul-stiles

View on ldjam.com

CategoryRankScoreCount
Overall3.0715
Fun3.1115
Innovation2.9615
Theme3.6515
Graphics2.8415
Audio3.1115
Humor3.0414
Mood2.7213

Comments

gonzako 2020-04-20 15:54

Great twist on the genre!

rirdeg 2020-04-20 15:59

Small enjoyable game, the meteors don't present too much of a challenge but ensuring the babys needs are met makes up for it. A fun cute game. Congratulations on your first ludum dare. It's a success!

khopa 2020-04-20 15:59

I like the fact that you have to be a bit strategic and shoot at the bonus item to get rid of them if they don't fit the baby needs.

Good job for your first LD submission and first completed game !

airwaffle 2020-04-20 16:02

I WON! Very cute little game. I like that the objectives could be shot as well, as that hindered my spam-shooting strategy I first tried to employ.

dob 2020-04-20 16:03

This was cute, with fun sounds and music. Gameplay was pretty simple, but fun. It took me a while to get the controls - I think I would have made them clockwise as the ship is pointed up, but not a big deal. Also hard to get the ship not to hit rocks as it spins, but I got the hang of it my second game. The pulling mechanic wasn't quite obvious - it seemed to work well sometimes, but others, it didn't do anything, and I wasn't sure how the blue bar correlated. Fun and creative - nice work.

paul-stiles 2020-04-20 16:04

@airwaffle Haha, yeah! I left it so you could just spam it because you soon realise it actually makes it harder. :stuck_out_tongue:

paul-stiles 2020-04-20 16:16

@dob Thanks for the feedback! Yeah, the grabbing ability seemed to bug out a bit in the upload, but glad you enjoyed it! :smile:

sayumeki 2020-04-21 00:03

Congrats on your first game! I agree with khopa, I got tricked by shooting bonus items that I needed a few times, and had to plan around that!

I think shots can collide with themselves if I mash fire too fast, which feels not intuitive.

alexey-akulovich 2020-04-28 21:43

It's a very good result for first time!

Inverted A/D controls confuses a little. And may be be better, if desired resource would appear more often.

rsninjadev 2020-05-02 17:29

Really fun, would of liked more feed back from destroying the meteors (maybe explosions, or particles)

invixel 2020-05-03 00:20

Getting a finished game is an amazing achievment in itself! Good job!

The gameplay was good, but because there was no real change between the beginning and end, i feel like the growth time was too long. After i got to about 50-60% the rest seemed like a chore, i was never in danger of dying and i didn't have to think about it.

That said, that doesn't take away from the idea and the take on the theme (which were both good, and quite funny in my opinion), the graphics (i really like the hunger/water/food icons!) or the audio (i didn't think about it that much, but with audio, that only means it worked!)

Amazing first contribution, good job!

Also, I had a bug where the controls didn't work, but i reloaded the site and then it did but that's probably a unity problem (WEB)

zanthous 2020-05-03 00:21

Congrats on your first completed game, I think like the other commenters said that improving the controls would be the biggest/easiest improvement. Also could be worth making the movement more snappy (up to you, design choice), changing the colors of the asteroids to be less dark (can't see some well), and adding a fire rate limit so the player can't just spam the shoot key

quinn-patrick 2020-05-05 23:30

A complete and well realized game, good job. My biggest complaint would probably be how luck based it is. I could be waiting ages for the resource I need sometimes. It might help to have the resources on some sort of rotation, where each type is guaranteed to appear within a certain amount of time. Other than that, which is a minor complaint, this was really solid overall.

candlesan 2020-05-06 04:53

Yay! I got the "You win" at the end

Liked: Relaxing mood. Shooting different asteroids. Having to strategize about what I shot and didn't shoot. The potential to accidentally shoot an item I wanted kept me from spamming my shooting too much

Suggestion: I felt like the A and D keys were reversed from what I would expect.