FoonLudum Dare ExplorerLD42 → There’s No Place Like Home

There’s No Place Like Home

By dubgron

View on ldjam.com

CategoryRankScoreCount
Overall6042.9130
Fun6572.5130
Innovation6952.2130
Theme5263.1930
Graphics2423.5530
Humor2692.6328
Mood4162.8329

Comments

marcel-oyuela-bonzani 2018-08-13 08:26

Love the little sprite for the asteronaut. So round, so cute. I'm not actually sure if there's an ending- if there is I couldn't reach it. Asteroids come too quick and getting hit by any seems to reset the game.

Pretty cute though, love watching the asteronaut spin out.

Also props on the tab button!

alexey-akulovich 2018-08-13 09:38

Game does not give my chance to stabilize after first rock. Is it so hard or I do not understand controls? Astronaut is very cute.

dubgron 2018-08-13 10:00

@alexey-akulovich Stabilization is only vertical, so it doesn't help if you get hit by a rock. Yup, the game is pretty challenging :sweat_smile:

echo-team 2018-08-15 22:52

Asteroids are very difficult to see :( But cute game.

acuriosity 2018-08-15 22:55

Neat little graphical touches, astronaut looks nice, and like the constellations. I like the story, we have reason, we have purpose, lets go get it...

I think the asteroids needed balancing. With the slow mo thrusting it was difficult to identify, plan, and execute maneuvers before my visor was blasted out by the oncoming asteroid. Asteroid identification time could be easily diminished by brightening them up a bit or putting a glow behind them.

otherwise bug free and functioning software as far as i can tell :)

derek-volker 2018-08-16 00:37

Very beautiful and polished sprites, a deep and sad story and a neat mechanic for movement up and down. However, i find the game too fast to me. Good job!

coldfire83 2018-09-01 00:42

Great looking game, but it's pretty frustrating, as it seems like all it takes to lose is to simply brush one of the rocks. I also wish it were a little slower, but that's probably just a personal preference. Great job.

gildar76 2018-09-01 12:26

Cute game. If there's an ending I couldn't reach it.

eric-kulbiej 2018-09-02 00:24

Your game is very nice to play. The general impact is positive. As a professional game dev I would suggest... just kidding haha Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm. Graphics - very nice. Controls are also working very well. Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)

freezedice 2018-09-02 12:50

The graphics is nice but its lacking gameplay. Id like to see some kind of physics mechanics like if you spin force applies relatively to your rotation and you need to move fast to stabilize yourself because stabilizing now feels useless.

siimer 2018-09-02 12:52

The game is really frustrating to play as you can't really dodge the asteroids while maintaining balance. The graphics are nice though.

nehal 2018-09-02 13:29

Man this is actually a nice game. It is challenging. I think you should develop this game for android and publish as a hyper casual game. It is simple but is nice. Try to rate rate others game as much as you can so you will more rating. All the best.

atom0520 2018-09-02 18:00

Your game is challenging to me. The asteroids speed up so fast while the character acceleration is too small which makes it almost impossible to dodge the asteroids. Maybe you can make asteroids move in a constant slow speed and increase the difficulty by gradually increasing the size and density of asteroids.

Besides I think the width of texts at the beginning should be fit the viewport size and in my browser part of texts went out of viewport (I tried the web version). Moreover I don't know what's the purpose of "magic". It seems it doesn't do any help except that it can let me see some star patterns. They look quite interesting though.

Anyway it's a complete game for COMBO and the sprites look nice. Good work!

jordantanner 2018-09-02 19:40

Pretty cool little game man! As others have said, it's definitely really hard. Asteroids are a bit tricky to see, and it speeds up really quickly. Also, not sure if this is intended or not, but after dying when it's on fullscreen mode, it resets to windowed mode, which I found a bit troubling. I really liked the constellations in the background when you press Tab. That was a nice polish touch, though I think the gameplay could use a little work in the areas mentioned. Overall a nice entry, thanks!

gustavo-christino 2018-09-03 03:33

I finally had time to play ... ^^

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Evaluation ...

0 - Main Mechanics: A type of runner, where the character is an astronaut who is moving super fast in a region extremely crowded with space debris.

1 - Secondary Mechanics: I do not think it fits this type of analysis (in the current state of the project).

2 - Learning Curve: Learning the commands (in the online version) was limited to "go up" and "go down", the other commands did not work (maybe because of the browser or something like that). It was very fast to learn (I would suggest putting it not only in the WASD but also in the arrows).

3 - Flow: The game was super difficult, there was not much space for the development of skills. Hahahahahah. I'd say adding warning elements about where the next "asteroids" will come in could do a lot of gameplay. Perhaps increasing the speed slowly would also help increase the playing time. Adding score could also be interesting. One more suggestion, perhaps a puzzle or moment of action could enable the player to continue in the same race, as opposed to always having to restart (if he intends to continue the project).

4 - Love Points: Humor was the highest point in my view. This can be worked to enrich the rest of the game.

5 - Presentation of the Narrative: I will leave a picture about the narrative (written before the gameplay starts). I believe that the end of the text passed very quickly, I would give more time to read, or even ask to push a button at the end (although it seemed to be a reference to space context movies).

6 - Art Polishment: I missed a lot of sonority. The graphics can be polished, but there are cool things (for Ludum Dare time). I would say to increase visual and sound feedback (in case of project continuity). Working the main character (narrative and graphically) can do very well to the project as a whole.

7 - Monetization Attractiveness: As a casual game, if you continue the project, if you develop secondary mechanics and enhancements, the game could sell to smartphones and monetize from advertisements.

8 - Community Generation: By creating a more solid narrative and character development, a community could emerge around the game (hence it could have a character page or even Facebook game, invite me if I create it). Another factor that may impact on community generation would be to add score (world table and such).

9 - Cultural Dialogue: The game could take more advantage of cultural references from the point of view of science fiction (maybe I have not played enough to try something they might have done in that regard).

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Congratulations.

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The screen cuts a part of the text.

ThereIsNoPlaceLikeHome.png

simogecko 2018-09-03 16:31

some feedback: great graphics, both astronaut as well as asteroid and jetpack boost are pleasant to look at. magic command using tab is great, had to come back to check it out :D

con: the game is way too fast, can't survive more than a few seconds which makes it too frustrating. you should definitely start out slower and then gradually increase speed. seeing how long you lasted/how much you traveled (like a score) would also make the game more complete and interesting. finally, audio could also help out