Gunning Out Of Space by ytaha 2018-08-13T08:43:45Z ♥ 0
Great game! Pretty impressive you made it so polished under COMPO rules
Foon → Ludum Dare Explorer → Users → Marcel Oyuela-Bonzani
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Typewriter Monkey | jam | 1107 | 2.46 | 2.26 | 3.09 | 3.28 | 3.67 | 2.73 | |||
| 2018 | 42 | Running out of space | Missing Space | jam | 913 | 3.09 | 2.85 | 3.02 | 3.76 | 2.43 |
Marcel Oyuela-Bonzani leaves an average of 14.0 feedback comments each event.
Great game! Pretty impressive you made it so polished under COMPO rules
It may just be sokoban but your puzzles are pretty good.
Small bug though, in level 4 if you get the blue ball to this position:
and click to the left of it, it goes past the goal to this position:
You can click to the right of it to return its location, so it's not puzzle-breaking, but it is strange.
Love the little sprite for the asteronaut. So round, so cute. I'm not actually sure if there's an ending- if there is I couldn't reach it. Asteroids come too quick and getting hit by any seems to reset the game.
Pretty cute though, love watching the asteronaut spin out.
Also props on the tab button!
Pretty cool! Another reviewer mentioned how the art is very Playmobile- I love it! Would be interesting to see different level layouts or areas, but for how quickly you did it it's super polished and good.
Neat idea but as other reviewers mentioned it's a little hard to get used to. The last(?) level was too difficult for me, but the rest were pretty manageable.
Super cool concept! Would love to see an expanded version with just a little more polish on building placement.
Cool use of text overlays. Sometimes it was a little distracting "My Feet HDKDJKS" (same), but it was pretty effective overall. Would have liked to see inside the library to know it's nice beyond just the end message, but the ending was still pretty good. Good job!
I think I can vaguely see there it was going. The music and sound effects are pretty good at establishing the ambiance before EVERYONE SUFFERS shows up. Would love to hear what an expanded version would be like.
Nice job! I love the little legs on the dude. It would've been cool if lava expanded during the level, reducing the space of the maze you can go.
Cool spooky vibe and aesthetic. The spritework was pretty good, especially the monsters. Ammo was maybe a little too limited but I liked having to skirt around monsters. Could've used more levels, but even then it was tough to find the exit sometimes.
Graphics were a little wonky on Pixel, but it still was playable. Once I understood what to look for it was pretty neat, would've loved to see more levels. Pleasantly surprised about what happens if you delete the game within the game.
While there isn't anything to it, the general aesthetic and art is super nice to look at, even if minimalistic. Throw on some Sims music and you've got a nice screensaver. Game concept sounds pretty cool too.
This is super polished for how quickly you made it. I'd love to see a bigger and badder version.
Digging through and discovering items was neat, but there wasn't really any difficulty or challenge behind it. As other users mentioned, music can become horribly bugged in the main menu.
Taking what wouldve been a 2d game and making it 3d certainly added a good layer of complexity to it- nice job! Would've liked to have had music or sound effects for if a button was pressed.
Really cool and fun. At one point the level started before I clicked go, which wasn't great, but otherwise I loved every moment of it!
It becomes an extremely trivial task once you find out you can hold a mouse while driving the boat- you can just hold it at the edge of the boat to prevent boxes from sliding off.
I'm always a sucker for katamari-esque games. That said, the slowdown when you're a giant bubble is way too high, you basically can't do anything.
The graphics are pretty cool and it's nice that you included three different game modes. They're all super easy at the start though, a faster rampup might be cool.
Woah, pretty good! Loved that you included all the modes. My one gripe is that even in Normal the boss takes a huge amount of hits to kill.
Pretty fun! Perfect length without exhausting the concept. The level order was pretty good at teaching each ship as well. My one nitpick is I wish hitting a wall didn't lock your position until you let go of that arrow- I found myself getting stuck more often than not.
The art was great. I want my fragile monster children to be successful!!
It seems like the best strategy is to just work quickly and then get into dating as fast as you can. I can't seem to find a way to make enough money to recover how fast hunger is lost, but maybe I'm missing something. Dating sequences could use some more dialogue. Loved it!
LD45 — Start with nothing (18)
Ideal Date by d954mas 2019-10-14T01:54:00Z ♥ 2
Would love to see higher difficulties and the lose and win endings
An Universe From Scratch by LeReveur 2019-10-14T01:52:12Z ♥ 1
Unsure if it would help or harm the game, but would be interesting if when you clicked an element it showed which have already been tested with it
Magic Escape by Xephrys 2019-10-14T01:48:30Z ♥ 1
Pretty cute, but I wasn't quite sure why the cat needed the mouse.
Vicious Cycle by ryzy27 2019-10-14T01:36:50Z ♥ 2
Love the mood and action of splitting the atom
Cell Defense by WanSou 2019-10-14T01:31:16Z ♥ 0
Pretty fun!
Froog by reBTF 2019-10-14T01:23:58Z ♥ 2
Love the concept of fog of war frogger
The Many Curses of Kepi by SnailRhymer 2019-10-14T01:13:42Z ♥ 2
Were you going for more of an Egypt theme? If so, pretty cool. I wasn't really sure if there was a goal though
Moonlight Kingdom by lesinvisible 2019-10-14T01:12:05Z ♥ 1
Sick art
Singularity by dob 2019-10-08T03:30:16Z ♥ 1
Love how many modifications are thrown into the mix, and there's great satisfaction in seeing the construction of the constellation.
Survivor Slots by PeachTreeOath 2019-10-08T03:15:56Z ♥ 1
Won on the 11th day, super fun concept! Would love to see a more expanded version with audio and other scenarios.
You are Nothing by ectucker1 2019-10-08T03:03:25Z ♥ 3
Super fun! The gradual introduction of spells was rad. I wish the music was just a little louder, it becomes really overshadowed by the sound effects.
Super Essay Procrastinator by jackcaunter 2019-10-08T02:55:20Z ♥ 1
The music after the devil was a banger, nice job
Delta Test Site by Derek Volker 2019-10-08T02:51:47Z ♥ 2
Good job! Sometime's it's a little annoying when an enemy bounces you into a wall and you take a ton of damage, but once that happens once it's relatively easy to avoid.
Fall of RS-17 Icarus - an Akaban Tale by Kooshy 2019-10-08T02:45:26Z ♥ 2
Good concept and mood. Got two of the four endings- love the laugh sound effect.
PrintScript by walaber 2019-10-07T03:30:33Z ♥ 1
Woah, this is super rad! Very Shenzhen I/O (or other Zachtronics games). A little laggy but cool you managed to get this out.
i don't know what to feel anymore by omnikrll 2019-10-07T03:19:00Z ♥ 0
Love the effect used when going to the next level. If you're bad the level audio sure does get painful
Agnus - Balls of Steel by fabrito 2019-10-07T03:12:20Z ♥ 3
Fun mix of challenges
Hungry Hungry Spiders by bendmorris 2019-10-07T03:09:13Z ♥ 1
Pretty neat! The hitbox on the mouth is a little strange feeling but the whole mood of it is great. Also, nice url.