zachw136 2018-08-13 23:58
Not a bad idea. I really like the concept. The graphics are nice to look at also. The only issue is my mouse doesn't stay locked so it keeps going off the window and making it difficult to play. Overall nicely done though!
Foon → Ludum Dare Explorer → LD42 → Placeholder
By maroovan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 323 | 3.64 | 23 | |
| Fun | 295 | 3.55 | 22 | |
| Innovation | 350 | 3.42 | 22 | |
| Theme | 110 | 4.09 | 23 | |
| Graphics | 230 | 4.00 | 23 | |
| Audio | 186 | 3.63 | 21 | |
| Mood | 175 | 3.66 | 20 |
Not a bad idea. I really like the concept. The graphics are nice to look at also. The only issue is my mouse doesn't stay locked so it keeps going off the window and making it difficult to play. Overall nicely done though!
It looks amazing especially when it is your first 3D game in unity, but i cant play it, nothing happends when i click play
@tenik, you can navigate in menu using arrow keys and "Enter" But you're right. The mouse is needed here. I'll try to add this in the morning
Good game but I cannot call it "relaxing" :) The game makes you spin and keep moving.
HTML5 build works fine in fullscreen mode for me.
Visuals are just amazing! Really cool gameplay mechanics, except it's kinda upsetting when you get stabbed in the back, so maybe add some kind of minimap to see where enemies are?
Loophole.png
This game was fun to play. Controls feel just right, music puts you in some kind of trance and the bassy oldschool sound effects makes your gun feel very powerful and pleasant to shoot. Visuals are amazing. The game is quite challenging but fair (really appreciate that humming sound that enemies make when approaching you from the back) until you find out that you can just build a bridge outwards and shoot in one direction. There should be something in this game that prevents you from just sitting in one corner and shoothing. Maybe another enemy type that shoots back at you or a mechanic that you yourself cause blocks to fall. Like it is now this game lacks in a variety aspect. There is only one type of enemy, only one gun and only one simple square map. But the foundation is solid and all is rest is just filling it with content.
Overall this game plays really well and if you restrict yourself to not stand in one place and not build a bridge outwards then you can have a couple of minutes of fun and joy with it.
Hum I'm little perplexe with that game. I play it I swear I want to have fun with it. But there is a little thing who triggered me and whith I'm not confortable.
Firstly Good Job guys, your idea for the Jam is interesting, make a game in which you and your ennemy destroy the map, can easyly make some probleme probleme with gameplay. You idea is intereseting.
My left clik fire some fireball (sometime one sometime three) and my second click create a square of 3*3 cube. And I can jump (perhaps for avoid me to fall).
But there is no more than that, I got score from killing ennemy (with some style multiuplicator) But with your music and graphic I think I can wait more, perhaps weapon upgrade, perhaps some flying ennemi who is impossible to kill without jumping. Your ambiant sound is to low for me ( I use often my left click, and often I forget there are a great music)
If I can drop some idea here, I think is very suitable to your game, to when a player fall, is not dying but the player respawn or fall on the map. There are not death for him beside death by this creepy bones.
But your made a good job. GG guy :)
Really interesting take on the theme ! I like it !
Amazing prototype) Huge playground for the coolest game! From this can grow something very strong!
@maroovan I tried getting to your HTML5 version but it looks like it's down. I'm gonna try the Windows version now.
Okay, follow up. I think it's because you say that it's on itch.io, but I actually found it when I went to your gamejolt page, so maybe the link needs to be updated. I played the HTML5 version on there as well as the Windows version! I really liked this. It reminds me of Devil's Daggers but with an extra mechanic of the floor vanishing. Devil's Daggers is already super intense for me so this game was REALLY intense haha. On the HTML 5 version it was actually really easy to accidentally click outside of the Unity box and wind up not shooting anything - just something to consider. I also wound up flipping my view upside down a few times. For the Windows version that happened MUCH less and the whole thing was easier to control once I was in full screen. The game is very cool and all of the components work really well together. You did a great job of creating a mood and I feel like this is a game I could play for hours just to try to top my own score. Really great job!
Thanks again for playing Dungeon Time. I appreciated the detailed feedback and I hope I've been equally helpful here. Take care, and again congrats on finishing! :)
@shadow64 Thanks for the feedback. The html5 version is very buggy (I can't run it on my computer but it runs on the other people devices). I don't know what's the case. However I love Devil Daggers and took a lot of inspiration from it. Hope that it turn out to be unique in some way. About the mouse bug, I really need to fix it but i don't know if this allowed.
You can always do a post-jam version. So long as you upload it separately and label it as such, it's allowed. :)
This is a pretty sick entry. Flat bitmaps + minimalistic visuals/palettes in a 3d space is an aesthetic I really dig, so visually this one had me pretty hooked off the bat. The speedy and simple ruleset complimented the graphics well.
Shooting felt really satisfying with the accompanying sound + visual effects. The floor rebuild effect looked especially cool. One sequence of actions I couldn't stop doing was: jumping up, looking straight down, and hitting space to watch the square blue wave rebuild the floor.
The mouse leaving focus from the screen was a bit of a nuisance, but I was having enough to fun to deal with it and keep playing. (I'd definitely upload the fix!) Would love to see a post-jam version or future projects like this. :D
Hi guys ! Nice entry, the html5 version is a bit buggy. Love the gameplay and the art ! Nice work !
@happyhour Thanks for the detailed review!
To sensitive controls?!
Good Concept. I like this kind of game where you don't have to read a boring tutorial if you want to play. This game is easy to understand even if i had some difficulties about the controls at the first time. Otherwise, great job!
@oneiros Thank you, dude
@timbelion What happend? Are you talking about mouse sensivity?
Aiming with the mouse is a little annoying. I think it might have been more fun if it was just on a singular plane and your attacks basically just shot forward and could detect if the enemy was a little higher. Also, not really knowing how I died was a little annoying. I liked the sound effects and music and the graphics.
@dk5000p Yep, I understand your feeling. At some point I doubted that it is a good idea to use these type of shooting, but let my explain why I left it as it is. 1) I think this type of shooting matches well with a theme because the more you miss the enemies - the more you, probably, destroying the level 2) Shooting on the straight line makes you too strong. Enemies are moving not so fast, so the game would be not fun at all because shooting I so simple and easy. 3) I thought it would be a cool feeling when you finaly find the shooting formula and be able to get even more points because of the shooting range of the kill.
Hope that it'll help you to understand my initial thoughts about it. But anyway, thanks that you give it a try.
@maroovan I also am not much of an fps player anyways. The part was more annoying was dying from unseen enemies.
The game was fantastic, I liked the placing block mechanics, and the sounds that were made after shouting, anyways it would be awesome if you added camera shake after you shout or kill an enemy and the shooting mechanics should be improved I think so... Anyways great entre.
I really enjoyed playing this game. The concept fits perfectly the theme *Running out of space* :smiley: I also liked the mood created by the scary music and suitable graphics.
However, the game became a bit boring when I found out that the world has no bounds. I just built a big platform far away from the enemies' spawn points and then it was very easy to kill them from the distance.
I managed to achieve this score just after 3 tries :wink: Placeholder - My HighScore.png
Unfortunately, I had some issues with mouse cursor going out of the game windows onto another screen. This effectively made the game unplayable until I unplugged the secondary monitor. Moreover, my main monitor has a 21:9 aspect ratio and sadly the UI didn't scale appropriately :slight_frown: Placeholder - UI scaling issue.png
@jonasz999 Thanks for the feedback! I'll fix this as soon as I can.