FoonLudum Dare ExplorerUsers → HappyHour

HappyHour

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202455SummoningONMYOBUSTERjam1234.064.043.324.124.563.97
201842Running out of spaceElevator Maximumjam4613.513.373.093.344.373.76
201533You are the MonsterMadbossjam4813.263.073.494.073.583.893.2682

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by HappyHour

LD33 — You are the Monster

U no take Loot! by Orni 2015-09-01T13:05:00

A fun little survival-style entry. I definitely can see potential for this to become a full title. :)

Unsolicited by dukope 2015-08-29T07:40:00

Compelling take on what is considered a mundane/unwanted/evil job in real life. Totally digging the visual design and layouts.

Sewer Monster City by bitslap 2015-08-29T06:53:00

Stylin'!

A Shadow In The Night by tripleVisionGames 2015-09-01T01:39:00

Pleasantly surprised by this one. Unique and responsive control scheme + nicely fitting audio and visuals.

B(L)OB by Nikteddy92 2015-08-28T13:32:00

That is one pissed off slime! It feels great to dash into and break everything. :D

Monstaaaaar! by ilikescifi 2015-09-01T13:30:00

I love the sprites and the monster design. He looks so frantic!

Skeleton Gardens by nka 2015-08-27T05:07:00

The controls are very satisfying. Couldn't get enough of hacking away and planting death seeds. :)

The Red Planet by Zccc 2015-08-29T06:37:00

I love the aesthetics on this one! I normally don't gravitate to FPS-style games so the simple controls were very welcoming. I think if the movement was a little faster, it'd be pretty exciting.

noodle ramen by rubna 2015-09-02T03:37:00

I am the ramen monster...!
Very bizarre but entertaining entry. I dig.

The Monster In Me by echokain 2015-08-29T05:21:00

The awkward tension that builds up between the characters is presented well. Great narrative-based submission.

Separated by rxi 2015-08-29T06:51:00

You get all the points for atmosphere. Poor monster guy!

Primary objective by Aurel Bílý 2015-09-01T04:36:00

Pretty sweet. Wasn't expecting to play a traditional adventure game for this theme.

Lil' Drake by bombjack 2015-09-01T02:13:00

Deceptively challenging! The corpses piling up is a fun little touch.

Soul Eater by Almax27 2015-09-01T13:25:00

That is one bored monster.

Felt pretty smooth to play and gradually getting more abilities from the powerups was satisfying. Kudos for 2.5! :)

Monster Date by Lady Beardo 2015-08-27T04:41:00

Medusa is my kind of lady. An amusing take on the theme!

Monsters always finish last by Reyn 2015-08-25T10:20:00

I got caught off-guard by the build up. I feel like the interpretive visuals work well with your theme. Good work!

Necromorph by Supernaught 2015-08-27T13:52:00

Great color palette and pixel art. :)

Don't Crawl by NikB 2015-08-29T05:52:00

Loved the responsive controls and the music. Haven't had a chance to try out the online mode, but hope to soon.

The Monster Files by Literal Games 2015-09-01T02:24:00

Definitely one of the funniest ones I've played so far. The sudden boss fight completely caught me off guard. Great work!

Young Bicycler Adventurer by CAT_IN_THE_DARK_WOOD 2015-08-29T05:38:00

Difficult but pretty enjoyable once you get the pedal rhythm down!

No Credit, No Problem! by Razoric 2015-08-27T05:34:00

Unique take on the theme and a successful derivative of an existing game. I enjoyed this one.

Sucker Punch by Shaw 2015-08-27T03:07:00

Super satisfying to play!

Mobs, Inc. by Pietro Ferrantelli 2015-09-01T01:57:00

Very stylish! The game itself is easy to pick up and hard to put down. It's also welcome to see a different take on the Monster Boss/CEO. Great job!

Yeti Trial by JoJoX 2015-08-25T10:30:00

Definitely liking the turn-based controls and the stealth element goes well with it. The "No Yeti" doormat gave me a good chuckle.

Nice Monster by walaber 2015-08-27T12:44:00

Very challenging and a good take on the normal platforming controls.

The Troll's Toll by baykush_figtree 2015-09-01T12:44:00

A fresh narrative take on the theme. :)

Coconuts by congusbongus 2015-08-28T12:43:00

The animations are cute! Very bouncy. It certainly feels good to hit multiple tourists with a single coconut.

Lady Bug by dickpoelen 2015-08-29T06:13:00

So stylish! I really dig the presentation and the design of the player character.

Frankengirl Free-For-All by Frump 2015-08-27T04:34:00

Always a fan of overhead view games. Would love to see a fully fleshed out version of this. :)

Monday Night Monsters by spotco 2015-09-01T12:53:00

I love the monster designs. It's welcoming to see an entry with a completely unexpected genre.

Grave by uheartbeast 2015-08-29T06:43:00

Really diggin' the visuals. :)
I think the game could feel a little more fluid if you could cancel your attacks into the roll, but that's just a personal taste. Solid entry, overall.

Inokan by gillenew 2015-09-01T05:02:00

Dodging around and using the large shot is pretty fun. Good lookin' sprites too.

TOMB SOLDIERS by MechanicMoon 2015-08-28T13:19:00

The pacing is pretty relaxing and it works nicely for the style of game. The puzzle elements involving the different units is a good touch as well.

Monster Disco by Four Quarters 2015-08-29T05:46:00

Excellent sprite work. Pretty addicting once you get into the groove and the rules/enemy patterns are intuitive enough to learn as you play. Great work!

Serious Business by superjoebob 2015-09-01T05:20:00

The playstyle wasn't what I was expecting initially, but I was pleasantly surprised. Gradually building up money and watching your ship grow is pretty fulfilling. Had fun with this one!

The Devil's Daughter by SinclairStrange 2015-09-02T03:47:00

Incredible level of polish on this one!

Jenkaiu by PeYMaN 2015-08-29T06:28:00

A charming take on a tried-and-true monster rivalry. :)

Hitogochi by OnionBlaze 2015-08-30T12:54:00

I ate her! Cute visuals and audio :)

The Bear Hunter by Devark 2015-08-29T07:10:00

The simple but super solid controls made for a satisfying playthrough. Digging the design of the player character.

Oko Furia by Tselmek 2015-09-01T12:57:00

Straight forward and satisfying to play! Great looking background sprites. That is one strong eyeball.

Impassioned Fowl by Nebulaic Toaster 2015-08-27T13:55:00

Geese are evil! They are the real monsters.
Amusing little game!

KAIJU TYCOON by NoWandStudios 2015-08-28T12:39:00

Mixing and matching the kaiju's appearance is a lot of fun. I could see this being a pretty intricate game if you guys continue to work on it.

Massacre Monday by wg_phancock 2015-08-29T05:59:00

That charged shockwave move is way too fun. I admittedly have a soft spot for overhead view games and this one's a keeper.

Betty the Yeti by grywhttl 2015-08-27T12:55:00

Lovin' the visuals and the design of the yeti. Skating around feels great!

You are the Hero by rotpar 2015-08-25T10:01:00

Nice job on your first game!

Tentacles by crafteverywhere 2015-08-25T09:29:00

This is pretty fun once you get used to the attack timing and the music is pleasant!

I HATE HALLOWEEN by Vaida 2015-08-27T05:55:00

The mask swapping is a fun little touch. Digging the aesthetics.

I am Death and Fire by derr 2015-09-01T15:25:00

Fire and dragon yessssss.
It is very satisfying to fly around with these controls.

Excremonsters! by Ninja Garage 2015-08-27T02:50:00

That's a lot of poop! Hilarious take on the theme.

Werewolf Quest by Yrr 2015-09-02T03:53:00

I dig this one a lot. I think you did a fine job integrating the werewolf theme into your mechanics and the combat is simple but satisfying. I spent a good while beating up that training dummy in the beginning before progressing.

Fear me! by NidzaKornjaca 2015-09-01T13:14:00

Well-executed and consistent. What a cute little monster! :)

Greetings, Human by boardtobits 2015-08-29T07:48:00

Charming designs for the numerous alien races. This kind of genre isn't my forte, but I definitely see potential for the title to be expanded post-jam.

Sunset Monster by dregamr 2015-09-01T04:52:00

I'm getting a very dreamcast-y vibe from the visuals and I really dig it. Fun little shmup entry. :)

Bite In Tandem: Euphoria by Vem 2015-08-25T10:47:00

Pretty challenging but I love the concept. Sick beats.

Madboss by HappyHour 2015-08-29T07:31:00

Thanks for all the comments and feedback!
If time & chance allows, I'd love to expand on this with a post-jam version. :)

Unhero by oxediusfex 2015-08-25T09:54:00

The character is a bit difficult to control but this one has potential. :)

UFO by Polyganz 2015-09-01T04:28:00

What an adorable little ufo! Rolling him around is way more entertaining than it should be. I dig the minimalistic visuals.

Pik & Pok by TheGreenTie 2015-09-01T01:49:00

The design of the player character is very cute. Digging the music; it's pretty catchy.

KaijuKrush by Sparrow 2015-08-29T06:04:00

Finally got a chance to sit down and try this out. The spritework is very charming. I dig the simplicity and I would love to see this expanded with more levels. :D

Motherflipin' T-Rex! by mantis 2015-09-01T04:42:00

Chaotic, but hilariously satisfying. I always welcome more entries like these.

How cookies ruined my life. by Suese 2015-08-27T04:55:00

Roundhouse-kicking virtual children as cookie monster made my evening.

Chompy by GeorgeBroussard 2015-09-01T04:39:00

Simple, challenging, and sweet!

LD42 — Running out of space

BoilerMan by Wekaj 2018-08-15T01:19:58Z

This is my favorite one I've run into so far. The cryptic nature of the directions made it hard to pick up initially, but it was enjoyable once it clicked. This kind of constant franticness and upkeep is the type of stress I enjoy!

Words Dancer by Ango 2018-08-15T02:16:07Z

Pretty unique in that, outside of dodging them, I'm usually never looking at what the bullets look like quite this closely when playing a normal shmup. I think this idea has a lot of potential.

No disk space by rayriver 2018-08-15T16:48:00Z

I love this interpretation. The execution is clever and the threat of running out of disk space is very relatable. :D Really digging the minimal look of the cute faux OS.

A Blob's Life by pkenney 2018-08-15T01:45:45Z

This one could have felt too straight to the point with the theme but the appropriate uncontrollable blobbiness of the controls really adds to the uniqueness. Personally for me the smothering happened naturally as the blob got bigger, so I think the message vs mystery levels check out. The shark fin on the pink blob is a cute touch.

Ice Interstice by aeveis 2018-08-23T15:07:22Z

Clever level designs and I love how much you get accomplished with minimal assets. The sound effects when you step on the ice panels are super cute!

Too Many Hats by loadsofmana 2018-08-14T22:49:29Z

Great work with the inventory system. The auto-equip on pickup is a nice touch and fits the theme well.

Last Days on Mars by snails84 2018-08-14T23:07:30Z

This one took a bunch of tries to wrap my head around but in the end I enjoyed it. Good turn-based take on the theme as well.

Eventful Horizon by bitdecay 2018-08-15T04:03:32Z

Insane polish levels. Love the mechanic and the Out of This World-esque cutscene visuals.

Protocol: 47 - Superstar Appeal by Poffle 2018-08-19T14:21:04Z

That chorus was gold. Wasn't familiar with your previous entries, so I had no idea what I was getting into but this was an enjoyable visual novel style experience. Encountered a minor bug(?) where the game froze on me at the "please mother nature" part of the lyrics.

AL - A Choose Your Own Adventure by starvingindie 2018-08-15T17:15:55Z

Killer artwork and a cute narrative. Personally I've never seen an adventure game presented in this type of web format, so it was a fresh take for me. Wondering if there's more like this? Being able to scroll back on the previous choices and the checkpoint restarts were also very handy. Great work to everyone involved!

Space(bar)Invaders by Carraka 2018-08-15T05:25:11Z

I really enjoyed this one. It's an unexpected but very clever take on the theme. Taking mundane real life work and turning it into frantic micro-managing situations in games is the type of stress I love. Having to leave the home position with my left hand to fix certain errors definitely made it challenging. As a side note, I'd love to hear the transcript of the story turned into some overly serious radio drama/audio book reading.

Kudos to everyone involved!

DWN by MicDoes 2018-08-15T17:02:43Z

Great work! I enjoyed the slow pace of the address checking and I found it complimented the setting effectively. The only place I would've liked more speed was with the box shipping. I think it could have been nice to have an option to drop the boxes quicker.

Hell's Janitor by Happy 2018-08-15T23:30:02Z

I dig the bold visuals as well as the character designs. Great spritework + color palette! Being able to use the corpses as an additional weapon is also a nice touch and the mechanic I found the most fun personally.

Bloody Hooligans by Natwomb 2018-08-15T03:26:25Z

This is the kind of scientist I want to become when I grow up.

CATSITTER by PureGarlic 2018-08-15T21:03:40Z

Simple but solid concept paired with appropriately cute visuals. The bed upgrades are scaled nicely too; always available just around the right increments. Dealing with the physics and the shapes of the cats are definitely the charm points.

The pedestal by wisselstem 2018-08-14T23:23:37Z

Loved the dream-like visual touches, especially the day/night cycle. The npc dialogue and narrative was unexpected but welcome. Great work.

TOROID by Yetman 2018-08-16T23:02:27Z

Super dope aesthetics. I'm personally not a fan of tank/plane controls with an overhead view but the sense of speed you get from this one feels pretty natural and comfortable. Really wondering where you were going with this because the 2D to 3D mechanic seems like it could lead to some entertaining results. Would love to see a follow up to this concept someday.

LOÜJ by Thomas Lean 2018-08-16T20:27:13Z

Super solid monochrome visuals + snappy mechanics!

Placeholder by Maroovan 2018-08-16T22:15:16Z

This is a pretty sick entry. Flat bitmaps + minimalistic visuals/palettes in a 3d space is an aesthetic I really dig, so visually this one had me pretty hooked off the bat. The speedy and simple ruleset complimented the graphics well.

Shooting felt really satisfying with the accompanying sound + visual effects. The floor rebuild effect looked especially cool. One sequence of actions I couldn't stop doing was: jumping up, looking straight down, and hitting space to watch the square blue wave rebuild the floor.

The mouse leaving focus from the screen was a bit of a nuisance, but I was having enough to fun to deal with it and keep playing. (I'd definitely upload the fix!) Would love to see a post-jam version or future projects like this. :D

Void by LatchGameDev 2018-08-16T17:44:08Z

It's a direct and to the point interpretation of the theme, but it's well-executed and very easy to understand overall. It took me a few tries to realize I needed to activate the ship and take off, but the core mechanics of the shrinking/destructible space were easy to comprehend. Good work to everyone involved!

cargOS by tigerj 2018-08-19T15:48:16Z

Despite the time constraints and the bugs, I think this turned out well and I had an enjoyable time. It's a simple but elegant concept. I love the snappy 2-step process of moving around the shipments, and the sense of urgency when the line piles up near the end zone. I found it all appropriately stressful, going well with the setting and the gameplay style. For purposes of speedy box transferring, my preferred control scheme was to use WSAD and the control key. One graphic-related feature I think I would find pretty convenient is to be able to see the color of the box you're currently holding a bit more distinctly. (Maybe the crane changes color?) Looking forward to future projects!

Judged! by LarrySeinfeld 2018-08-17T06:06:53Z

Incredibly unique take on the theme, both in subject matter and in gameplay style. Don't get to see too many menu-driven games like this, so this one was a welcome addition. It was strangely addictive and I ended up playing it for a while. All the flavor text was super-charming. Would love to see more approaches like this.

TCGD AntiVirus '98 by Allen Oliver 2018-08-15T01:53:47Z

If only dealing with malware was nearly as this interesting. Love the overall motif. Great work y'all.

Ice Blocked by Nerobius 2018-08-15T03:38:03Z

Digging the ice mechanic for the sense of space control. The warp mechanic plays nicely with the rest of the controls. Could totally see this being expanded with more stages/powerups and such.

Storage Overflow by Andreas Roschal 2018-08-14T23:43:17Z

All around solid work. Fits the theme well, easily understandable gameflow, and responsive controls. I expected the thin objects would've been difficult to grab but wasn't the case at all.

Clot! by Ghoster 2018-08-19T14:57:16Z

Enjoyed the puzzle + shooter combination to interpret the theme. The way that the space taken up doubled up as cover for the shooter aspect was a nice touch.

Scrap Yard by CandleBird 2018-08-15T15:01:07Z

Thumbs up! Great FPS take on the theme. The idea is well-executed and you can understand the rules without any difficulty. I love the enemy designs and how each one looks distinctly different from each other. The small pushback adds a good deal of oomph to your attacks. I found it a little difficult to tell when I was taking damage. I think some screen/hit effects on impact would feel pretty good with the rest of the mechanics.

Space Slugs from Planet X by disco 2018-08-15T00:42:38Z

Love the character designs and the art style. The top down perspective works well with the blocky look. The cardinal aiming controls felt a bit stiff but the mop attack's big range made up for it.

Running Out Of Spice by Raivk 2018-08-15T21:23:24Z

Super cool visuals. Really digging the color scheme, the in-your-face UI, and the sense of speed when you get things going. The sounds and music are a great fit with the visual elements. I share similar sentiments about not being to see things directly in front of the ship or slowing down too much at low spice, but as a whole it didn't bother much. Good work all!

CrumbleDungeon by Celdur 2018-08-15T19:47:52Z

I think the idea has a lot of potential and I think it turned out pretty good for the time you had available. The destructible floors handled the limitation of space pretty well. The inventory slots and the weapon use limit was a good compliment to the floors, but I found having to drag the weapon multiple times was maybe too inconvenient.

7:30 am by matzetoni 2018-08-15T19:37:19Z

It may be short but in context to the jam you guys got your idea across incredibly well. The subject matter is super relatable to boot. Watching the angry faces zoom by from inside the train as it departs is a pretty good feeling..

Little Planet by PlanetGames 2018-08-15T03:14:12Z

This one was really well done and I couldn't stop playing it. The music went really well with the outer space motif. I got pretty close to 5 turrets but I ran into an unfortunate bug where I couldn't exit out of a turret. I'll have to give another go after I try out some other entries. Nonetheless, great work to everyone involved.

Elevator Maximum by happyhour 2018-08-15T04:42:33Z

Thanks for everyone that played it so far. I pretty much agree with everything in terms of what could have been added and things in regards to the difficulty. :) I unfortunately only had Sunday to work on this jam, so I decided to place most of my bets on the visuals and player control feeling good while compromising in a million other areas.

@carraka Much thanks for all the thorough feedback! Yup, it is definitely one of those endless mode type of deals. In terms of difficulty, the overall enemy count and the number of those purple roadblocky guys have a higher chance of increasing as the floors go up. Those numbers and along with things you pointed out are one of many things I probably could have adjusted better. I'll keep all of that in mind for future projects.

Elevator Maximum by happyhour 2018-08-15T04:47:03Z

@candlebird Thanks for the feedback! Definitely agree with you about the difficulty curve. As it is, it's pretty badly implemented. Don't feel bad for those guys, they're terrible people with lots of money. :D

Elevator Maximum by happyhour 2018-08-15T04:50:18Z

@pkenney Glad you enjoyed the animations. :D Next time, I'll do my best to have more time to work on the enemy behavior. I would've loved for them to fight back too.

Elevator Maximum by happyhour 2018-08-15T17:16:35Z

@powerauer @micdoes Much thanks!

Elevator Maximum by happyhour 2018-08-15T21:52:46Z

@joloujed Thank you for the feedback! It is definitely a super shallow game, no matter how you slice it haha.

@raivk Happy to hear that you enjoyed it. Uppercutting is fun :D

@dylan-shumway Thank you. Definitely agree with you in terms of the lack of tension. I think part of me really just wanted to make a pure beat'em up but only went halfway on both vibes to try and fit it to the theme.

@happy Much thanks. Funny enough, I originally had jumping but took it out near the end of the day because the lack of it contributed to feeling like space was running out. Though, you're totally right that it could've used another sort of action or movement option other than just punching. Probably should've just left it in. >:D

Elevator Maximum by happyhour 2018-08-16T21:32:15Z

@devilzinn @singrid Thanks you guys! :)

@merpader Haha, that ended up happening to me a lot too! Just my luck.

Elevator Maximum by happyhour 2018-08-16T21:38:42Z

@maroovan Much thanks for the indepth feedback! I definitely tried to put my weight into the visuals and the gamefeel with my limited time, and I'm happy to hear that it's the most noticeable thing. :D This particular project wasn't influenced by his work, but I am a long time fan of Bryan Lee O'Malley since the early internet days. And you got it, the sounds are from bfxr. So handy!

I have a handful of unfinished prototypes lying around on drives but nothing else up at the moment. I do plan to continue to participate in more jams and upload random projects from here on out, so feel more than free to follow my itchio page.

Elevator Maximum by happyhour 2018-08-16T21:42:47Z

@yetman Thanks for giving it a go! Yeah, admittedly it's a pretty shallow game in its current form and what you described is pretty much the optimal "strategy." So, I really can't blame ya for feeling that way haha. :D Unless of course, you're going for score but I don't think anyone would bother with something like that; there's too many other interesting games to try out!

Elevator Maximum by happyhour 2018-08-17T06:08:19Z

@larryseinfeld Dang, that's pretty high. Good stuff! Glad to hear you enjoyed that contrast. :D

Elevator Maximum by happyhour 2018-08-19T05:12:45Z

@gaming-night Thank you for the kind words!

Elevator Maximum by happyhour 2018-08-19T05:13:19Z

@poffle Super thanks! I def want to make a beat'em up in the near future.

Elevator Maximum by happyhour 2018-08-19T05:13:36Z

@tigerj Thanks again for the all the feedback and comments. It was a blast to watch you enjoying it on stream. I'll be keepin' an eye for the jams you are hosting later this year. :D

We are running out of Space Janitors by DUandI 2018-08-15T00:33:24Z

Love the main character's look and color palette. I love 2-step game patterns like the 'kill then sweep' your team implemented in here. This idea would be cool to see expanded into a bigger thing.

LD55 — Summoning

Summoning Grid by Liam 2024-04-17T21:05:26Z

I'm a fan of picross so I was delighted to see an entry that used nonograms for the summoning theme. While there was no sense of urgency, that is what I enjoyed about it. I think it'd be great to see this developed further into a fleshed out puzzle game.

Bean and Brew by RunicPixels 2024-04-17T20:10:55Z

Love the overall vibe. Great aesthetics and tunes.

The Evil Eye by Timur_Bahadir 2024-04-18T01:49:00Z

having mouse sensitivity control sealed the deal for me. easy to understand gameplay + both weapons felt meaningful and felt naturally distinctive on when they were useful. i had fun with this one.

ONMYOBUSTER by happyhour 2024-04-17T15:33:11Z

@landerack thank you. if i ever do a followup, i'll definitely consider some movement options.

ONMYOBUSTER by happyhour 2024-04-21T00:30:04Z

@ategon hey thanks again for trying it out. totally fine with it being used for the video.

Tao by leorean 2024-04-17T22:09:52Z

came for the pico art / stayed till the end for the clever level design. thanks for this little gem tao.png

FRIED AWAY by Kyrios 2024-04-17T05:34:49Z

Glitchiness aside, I feel like this idea has a lot potential. Also thank you for that amazing game over screen.

Mob Farm by Codeman1010 2024-04-17T00:33:11Z

Nice take on the theme. The song with the vocals kind of owns honestly lmao.

Sinful Scoops by Blue Pin Studio 2024-04-17T05:23:17Z

Well executed. The scoop with the kiss mark is def my favorite thing.

The Wave Summoner by OnlinE_Play 2024-04-17T00:09:07Z

Congrats on your first godot game. Good on you for going through with it.

Pictomancer by RobLaro 2024-04-18T17:43:05Z

Chill af.

Star Seed: Apocalypse by paloobi 2024-04-17T05:17:09Z

Digging the bold palette and spritework.

Bounce Bounce Goblin by Doonutsaur 2024-04-17T00:28:48Z

Cute and consistent visuals/audio. Was pretty fun once it got going.

Ballad of Lead Shroud by KrummSakura 2024-04-17T00:20:18Z

Cool choice to go with something narrative focused. Def got the mood down.

LuciFare by Aaron Hart 2024-04-18T01:33:42Z

congrats on your first entry and good on you for sticking through with it. i think you came up with conceptually something very amusing. hope you stick with it and good luck to your future projects!