FoonLudum Dare ExplorerLD55 → The Wave Summoner

The Wave Summoner

By online-play

View on ldjam.com

CategoryRankScoreCount
Overall10573.0934
Fun11052.7934
Innovation11372.5933
Theme9763.1034
Graphics8673.2334
Audio7272.7133
Humor9972.2229
Mood8793.2532

Comments

locksmitharmy 2024-04-15 22:10

Congrats, you should be proud of your first godot game :) great work.

0x0961h 2024-04-15 23:11

First of all, congratulations on making your Godot debut! :smile: Second, let me say it straight away: this can be a very interesting base for the game if you ever decide to expand it. What I would fix first is camera, it's a bit nauseating. There are a lot of good articles on 2D platformer cameras and you can really add juice just by making few formulas in your camera code. The gameplay loop while being pretty simple, can also be developed into something roguelite-ish (sic!) with all those upgrades, shopkeeper, etc. etc.

You have a very nice base, so if you ever decide to develop more into it, you might have a fun game on your hands. If not -- it was a good experience of making and releasing a game on new engine anyway. Win-win, I'd say. :wink:

pauljs 2024-04-15 23:24

You should not be ashamed of what you've done graphic-wise, it's cool! The game is a bit too hard at the moment but has potential! Congrats!

vladimperator 2024-04-16 00:32

cool gaem

sstyles93 2024-04-16 06:24

Can't seem to finish the first wave. The game lacks signs and feedback (would have been useful for better understanding). That being said, good work :D

moonblast 2024-04-16 06:42

The art and atmosphere (with the subtle lighting) is great, and there's a clean aesthetic to it

onqdll 2024-04-16 19:11

It was fun. I enjoyed double jumping, it is quite satisfying!

uniowl 2024-04-16 20:27

Congrats on your first Godot game! Glad to hear that failure with the first idea didn't scared you away from further participation. I liked the aesthetics and this simple programmer art, I see some beauty in such kind of artworks.

Gameplay is quite simple yet playable. I read the message about good and bad ghosts and thought at first that I don't need to kill good ghosts, but game didn't let me complete the wave :(

I wish music theme were a bit longer, it has a lot of repetition when playing for some time :(

But keep going! You did a great job!

nohac 2024-04-16 21:02

Took a bit to get hang of the controls, didn't know a could double jump so I got stuck in a pit for a while. The game is nice, but lacks a bit of direction. Nice work regardless 👍

happyhour 2024-04-17 00:09

Congrats on your first godot game. Good on you for going through with it.

romulo-developer 2024-04-17 02:13

I really liked how the atmosphere of the game is created with the simple pixel art and eerie background. The collisions thou and the physics in general are just not there. But for a first game with another engine this is pretty solid.

willby 2024-04-17 07:58

I liked the vibe and feeling of the game. Would have liked a bit more feedback on actions. I survived 1 waves!! :D

sa1shan 2024-04-17 08:07

It's so good game I like this genre.

h1de0 2024-04-17 17:55

I like the mood, the ambiance of this game, sure it can work a bit on it but overall you did a great job. I liked the way you integrate tutorial directly in the game. We are also on godot and a thing I like about it is that it automatically take the keyboard letters to map the control. So as a fr guy I can play with my fr keyboard!

rita-pressanykey 2024-04-18 12:59

I was really addicted to your game and tried so hard to beat waves, but could beat only 2( Sometimes these good guys distracted me, and, instead of attack, I clicked on these - and the bad ones were just here to kill me( I wish I can jump with Space instead of W. Otherwise, great job) I enjoyed the double-jump animation btw Screenshot_1.png

oliver-richmeier 2024-04-18 19:46

Pretty fun, I could only get to wave 3 or 4. The thing that kept tripping me up was not being able to attack when the good spirits prompt you, resulted in some unnecessary damage. I also think the attack's hitbox should linger just a little bit longer. Nice work!

deadjolly 2024-04-19 02:33

Good job on your first game. The subtle 2D lighting was a nice touch. The combat lacked a little feedback, and the timing felt off, however, I did enjoy the double attack! Music loop could have been a little longer or maybe more ambient. The tutorial houses were a good idea but might have been more helpful for players to spawn next to them instead of being on the edge of the map. Congrats again to a fellow Godot user!

firebelley 2024-04-21 18:48

Neat concept! I think it was a little difficult at first. Also I experienced a bug the first time I played where there were no enemies on the map but I couldn't summon a wave.

Overall though a solid entry, well done!

ryusui 2024-04-22 21:45

The double-jump is neat but attacking is really janky. Given how long the cooldown is, and how few hits I can take before dying, a long-range attack (or a much shorter cooldown, or both) would've made this a lot more playable. As it is, I tried the first wave a couple times, but didn't survive long; the difficulty is like a cliff right out the gate.

yanato 2024-04-29 18:47

Nice game'__' I think we need to pause in the upgrade purchase window.