Necro Riot by gold.daniel 2024-04-16T18:45:19Z
Love it! Music is a banger and human death animation is oddly satisfying. It felt quite relaxing until I remembered what's going on.
Foon → Ludum Dare Explorer → Users → onqdll
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Baphocat | jam | 155 | 4.01 | 3.89 | 3.39 | 3.23 | 3.39 | 4.17 |
Love it! Music is a banger and human death animation is oddly satisfying. It felt quite relaxing until I remembered what's going on.
Glad I found it! It has a very unique atmosphere. My only wish is to have a little more to do. Most of the game you just click on a field, pick an appropriate drone and wait for a while. Overall it was quite an interesting experience!
One of my favorites so far! Art and animations are gorgeous. Love the variety of clones!
Enjoyed game way more than expected. Music is a certified banger. Cursor is also awesome!
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Great job! Insane amount of mechanics for a 72 hour game. Map felt a little too random though, for a few runs I was forced to destroy almost all my cards. (Or is it somehow skippable?)
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I spent 20 minutes without even noticing! It always feels like crisis management and as soon as my army gets big enough to feel comfortable, it's a reset. Great work! Light units though felt like the only strategy for the first few rounds and experimenting with others just led me to a quick defeat.
Great job! It feels surprisingly fair compared to most physics based games I played. Small mistakes are not punished immediately by the whole tower falling. And of course art is gorgeous!
It was an interesting experience! I wish summoned creatures looked different from the enemies though. After some time they all turned into a huge cloud of particle effects and it was hard to tell how many of my summons were still alive. It certainly feels Risk of Rain-ish, which is a good thing in my book. Great job!
It was fun! Laser sold it for me. Adds a lot of personality to the character and a feeling that I'm controlling a cat with it's own desires.
I enjoyed it! It took me some time to figure out that I need to actually click on the customer's order when food already glided towards him. I wish the green thing around burgers was a little bit more pronounced.
It was fun. Visuals are very atmospheric. You put a lot of effort into animating text and it immediately sets up the mood for the whole game. Great work!
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Had a lot of fun! Managed to get to 73 using one hand. Now I'm proud owner of carpal tunnel syndrome. Music is gorgeous by the way.
Had the same fun as I once had playing Quake 3! I'm in complete agreement with previous comments though, projectile speed should be waaay faster. I managed to win but only by coming extremely close to the enemies.
Unexpected gem! Absolutely love "Return of the Obra Dinn" and "Sherlock Holmes Consulting Detective" (the board game). This one feels kinda like a beautiful child between them. Great job!
I had a lot of fun playing Hotline Miami and this brought me the same type of joy. Crafting is very intuitive and doesn't get in the way. Great job!
What a colossal effort you guys put into this! So far this is my favorite entry! Absolutely love attention to details: slight health/ability UI movement when you get to the screen corner or clever tile placement to guide player towards puzzle solutions.
Loved every second! Quite addicting core loop. After 10 minutes of constant dying at 500ish score I am convinced it is impossible to go further.
It was fun. I enjoyed double jumping, it is quite satisfying!
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It is surprisingly fun! I managed to get quite a good chances.
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It was fun! Had some issues with the boss and goblins standing in front of each other doing nothing. But next run goblin tower managed to win!
Art and music are gorgeous! Dialogues made me smile quite a few times. As a proud cat owner I can testify that it's a very accurate cat protagonist representation. My only wish is for combat to be faster. (And maybe for scrolls to have some distinct abilities.)
It is quite unique and absolutely adorable! I kinda liked the challenge of playing it on a keyboard. Was somewhat painful though.
It was a very cozy experience! Felt like playing an old Warcraft 3 map. Love the music and summon placement sound. Ended up trying to place units in the music rhythm. It was quite fun.
Enjoyed it! Very minimalistic but fun. Had a lot of issues with O and Q though.
Great job! Combat was a little underwhelming but art is absolutely gorgeous!
I'm a fan! Followed you on itch and now waiting for an official steam release. Please tell me you will actually make a full game out of this.
Absolutely mesmerizing! Subscribed to Limestock Fishing Co. on twitter and now waiting for your next game.
Great job! Dragging demons around was a quite satisfying experience. Demon drawings are also very cute!
Loved it! Ricocheting off a wall was my favorite part and I ended up doing it every time. To my detriment.
Gorgeous art! A few times I honestly had no idea how I solved a puzzle. It was chaotic but enjoyable experience!
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Game looks and sounds amazing! There is no real gameplay unfortunately but the idea is kinda interesting. I would love to play the finished post-jam version.
It was very enjoyable! Love the enemy death animations! You sure put great effort into it.
What a charming game! Art and music work together perfectly. Love all the effort put into the references. Mouse scroll felt quite unintuitive but overall a great work! Menu cards animation is super smooth by the way. Was it initially a card game and you pivoted? (And the most important question: What's ligma?)
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Ended up enjoying it way more than I would have thought! R meow sound is super satisfying.
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Loved it! Music and sounds are gorgeous! I had an issue with sprites displaying as black squares but after a few page refreshes, game magically fixed itself.
What an anxiety simulator! Quite well matches the development stress during the ludum dare. That must have been very meta experience developing this game. Great job!
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It took me some time to figure it out. I managed to die with 5 health! After a few tries I mastered the fridge and enjoyed trying out different recipes. It was an interesting experience!
Love the grainy art! Seen your WIP in discord and was intrigued immediately. My only wish is to have an ability to take summon back, sometimes I miss the square near the end of the puzzle and I am forced to restart it. Other than that I had a lot of fun playing!
It was quite a unique experience! You for sure poured a lot of soul into this.
I absolutely love main character art! Music is also very charming. Difficulty ramped up a little bit too fast for my taste but overall I had a fun time.
I had immense fun! Picking bosses' abilities is an interesting idea. I also absolutely love pixelated shader! Feels like a good old PS2 game. Had to download the windows version though since web one just froze my browser page.
Lovely game! I kinda enjoyed difficulty ramping up suddenly after the tutorial puzzles. Graphics and music are well done!
I enjoyed it! It was rather confusing in the beginning though. I wish dudes gathered stuff nearby instead of running around from one side of the map to another. But maybe that's how actual demon management works.
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What a game! Loved every second.
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Wonderful job! It is funny, fresh and totally charming. Also great work on a knight animation!
Menu song is stunning! Controls felt quite unresponsive but I kinda like it actually. Game in a way punishes chaotically running/jumping around and puts you in a correct state of mind. I can see that you put a lot of soul into it! Pun intended. (I was convinced that the game froze on launch but apparently it is just a missing mouse cursor.)
Thank you for this touching journey :duck:
Great job! My only wish is some kind of randomized enemy spawn, it feels a little repetitive fighting the same enemies in the same spots every time. Boss fights though were very enjoyable!
It was short but quite fun! I love grappling hook based games and this is kinda an interesting take on the mechanic. Great work! (Pigeon is gorgeous by the way)
Managed to get 60x multiplier on a next damage and killed the dude. (For some reason it was a very slow death) It was fun, but absolutely unintentional. I wish there was some sort of log with recently casted spells!
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Art is fantastic! It was very fun! Especially near the end. Mostly used the second cat, I feel like this dude is overpowered.
It was fun! Love the movement circle around the player, a pretty cool idea.
Played for 15 minutes without even noticing. Sliding after a kick is super satisfying! I wish altar abilities had just a little bit more predictability. Maybe the direction from which you drop bones could control the spell direction or something of that kind.
Very atmospheric! I ended up just ignoring enemies and running around killing rats, since most of my summons barely did any damage. (20 cost units for some reason just stayed in one place doing nothing) Overall it was an interesting experience! Art is gorgeous and music is quite menacing!
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Game is super cute! I'm not sure if it's a bug or a feature but when I press space I get XP for free. Eventually I got stuck in the corner of the screen trampled by my lovely :cow:.
Great job! The only frustrating part was that sometimes I spawned facing the wall and died immediately. But overall it was a very fun experience!