lelek-hunor-kadosa 2024-04-16 04:50
The base idea sounds interesting, but I couldn't figure out how should I play.
Foon → Ludum Dare Explorer → LD55 → Farmageddon
By kostya and thiefviolinist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1133 | 2.90 | 22 | |
| Fun | 1186 | 2.45 | 22 | |
| Innovation | 716 | 3.22 | 22 | |
| Theme | 1012 | 3.05 | 22 | |
| Graphics | 1030 | 2.67 | 22 | |
| Humor | 833 | 2.58 | 19 | |
| Mood | 1107 | 2.78 | 21 |
The base idea sounds interesting, but I couldn't figure out how should I play.
The problem might be that you can't see all those enemies clearly, and at first, the flags and exclamation marks can be a bit confusing. But the game still has something special about it.
Since you can't do more than one thing at a time, there's a lot of waiting around, but the game fits the theme well and does so in a fairly unique way.
PRO: it was refreshing to hear human voice in a game. It felt frienldy. CON: The gameplay could have been more eventful.
A more complete game than many entries here with a lot to juggle. I wish you had the time to incorporate some sounds and effects. I lost all my harvesters around 1700 crops.
Summoning drones to protect the fields was fun, determining what drone to use was confusing for a moment before i noticed that the "threat" in the fields was counting backwards but once i figured that out was pretty enjoyable. As another commenter said I would be interested in seeing more eventful gameplay or more feedback for what is concurring.
Very fun, it has a lot of potential too
Glad I found it! It has a very unique atmosphere. My only wish is to have a little more to do. Most of the game you just click on a field, pick an appropriate drone and wait for a while. Overall it was quite an interesting experience!
Interesting take on a management style game, I was barely off (got to 1953 crop yield). I think this game has some interesting units and events/ideas, but the issue is conveyance, as I had a pretty hard time understanding what the units did and micro-managing everything. It was hard to tell when certain fields were being attacked, or under control by invaders, so maybe more color-coding and telling the player explicitly when something is happening would help a lot. Good job on this!
Nice game! It's pretty unique and I really liked it overall. The mechanic is also very interesting, and it's nice to see a strategy game here! Sometimes it's not very clear on what actually happened, and sometimes it's a bit overwhelming, but for me personally, I'm pretty fine with that! I enjoyed it!
So yeah, overall, very nice game!