Hey, @wo-ri-gou-le! Thank you so much for your feedback!
> Strategy is a bit narrowed due to the same generation style and limited play, (...)
I fully understand. Thanks for pointing this out. I actually have some ideas to add variety to the gameplay that I literally just remembered it now and forgot to implement. Just a _little_ bit angry with myself. That's fine though. Hopefully I could add more variety to the gameplay in the future!
> (...) but on the otherhand, it is minimalistic and nice game to play serval times!
Thanks! I wanted to make a minimalistic and simple game for this jam, easy to understand and have a nice amount of replayability. I do have a history of [simple stuff](https://store.steampowered.com/app/2381230/simpliCity/) ;).
> ( most red dots only gives negetive feedback..Maybe I was in bad luck..
Whoopsies, I think that's a bug in the generator script. I wanted a normal distribution where no modifiers is the most common, then addition / subtraction, then multiplication / division (rarest, as they are the most destructive but could also be the most helpful). But I noticed it didn't really do that, initially I also thought it was just bad luck.
Just checked the [source code](https://git.altafcreator.com/ludum-dare-55.git/tree/Scripts) and I think there is a potential bug there, but I'm not so sure. Still need to test that further. Sorry! Thanks for noticing!
> little bug: rarely but I got 2 bubbles in basically the same position, cause I went there, and ate a small hidden one first. or it could be some trigger issue to the big one, idk
Yeah, it's an issue with the trigger sorting, but it's mainly because of a flaw in my [Generator](https://git.altafcreator.com/ludum-dare-55.git/tree/Scripts/Generator.gd) script. Big numbers doesn't check for collisions with smaller numbers, and sometimes those small numbers completely covered by the big number. (why did I do that? that's dumb.) Anyway, thanks for mentioning!
I think I'm telling a _little_ bit too much here... Nah that's fine. The game's open source, after all! (planning to license it with the MIT license)
Once again, thank you very much :D!