Neverending PetriChore by snakemuho 2023-05-01T19:05:44Z ♥ 1
great mood!
Foon → Ludum Dare Explorer → Users → ick
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | RAT CHEESERS | compo | 151 | 3.58 | 3.74 | 3.58 | 3.78 | 3.53 | 3.66 | 3.75 | 4.13 | ||
| 2023 | 53 | Delivery | The Nearsighted Mailman | compo | 122 | 3.75 | 3.83 | 4.11 | 3.69 | 3.94 | 3.47 | 4.11 | 3.83 | ||
| 2021 | 49 | Unstable | 👥 | God Engine | jam | 927 | 3.39 | 3.36 | 3.71 | 3.25 | 3.53 | 3.50 | 2.29 | 4.03 | |
| 2021 | 48 | Deeper and deeper | Well Darn | compo | 3.25 | 2.18 | 3.42 | 3.58 | 4.00 | 4.82 | 1.44 | 4.55 | |||
| 2019 | 45 | Start with nothing | Apartment Furnisher | compo | 338 | 3.21 | 2.79 | 3.50 | 3.88 | 3.18 | 3.13 | 2.53 | 3.35 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | Arachnovoid | compo | 168 | 3.67 | 3.74 | 3.93 | 3.57 | 3.69 | 3.55 | 3.00 | 3.90 | ||
| 2017 | 39 | Running out of Power | Wrong Slumber | compo | 253 | 3.44 | 3.44 | 3.26 | 3.65 | 3.61 | 2.64 | 3.35 | 3.73 |
ick leaves an average of 4.6 feedback comments each event.
great mood!
cool little game. I think it would be awesome if you had to "run away" from certain sounds, or run towards them, in order to win or lose.
this shit rules
i now own 7 cats and im a typing master
i like the idea and presentation but it's hard to really move enough to hit all the notes if you can only move on the offbeat. maybe you could have had eighth note high hats going the whole time that you could move to the beat of.
really hard but i think its fun to keep retrying despite its difficulty. i like the stripe world and some of the story descriptions are funny. the writing needs a little editing though
i love this one. its a really cool idea and i could see some interesting gameplay with bouncing your player off the wall and stuff - i almost hit the puck twice by having the player bounce off the puck, then off the wall, and back towards the puck in one stroke.
its pretty easy that you can just click exactly where you want to send your character - the distance display in a small radius around your selected player doesnt even matter because you can see your mouse cursor - if you understand how to aim pool or billiards shots you can just click exactly in the right spot every time.
really cool game though
the idea is actually pretty cool. warioware/infinite runner.
the game gave me a math question and none of the doors were the right answer so i just died. not sure if there was a joke or trick answer i missed but it felt like it was a randomly generated question that didnt generate a correct answer.
critical thoughts: you shouldn't lose health in the first room where it explains the controls and how to tweak the settings
movement feels weird. partially because it feels like i'm moving on a fixedupdate which runs at a slower rate than the game itself, so everything kind of skips around. you could decrease the physics timestep to make the physics updates happen more often or figure out a way to have movement be in update. good movement however is probably hard to make in 48 hours
Really enjoyed the art - the environment looks fantastic. I wish that it told you the basics before you could potentially die but once I learned you can just hold still to read it it's fine. The UI unfortunately detracts a bit from the quality of the other assets, but understandable for a 48 hour game.
I wish the camera were a little closer to the player character. It seems like I'm looking behind myself more than in front of myself.
Overall a nice gameplay mechanic and the hit detection seems precise for the most part but I had a few instances of not being sure why I died one time and lived another time - a closer camera would help in the narrower areas.
For me the desert rocks aesthetic really shines though so great job on the look.
I thought the player graphic and the environments looked really really good. I wasn't a huge fan of the 3d lighting in combination with the 2d sprites, I think it detracted from how good the sprites were. Fun bow mechanics.
Nice humor and I love the punching animation and the enemies flying away when they die.
Simple and fun. For some reason I got confused really easily, not a negative but difficult game!
Really polished on all fronts for such a short time. Fun gameplay too. On my client the cursor was just a black box which was really hard to see in dark parts of the screen though. Not sure if it was bugged or if there just wasn't time to make a graphic. Normal mouse cursor would have been nicer. Great job though.
LD55 — Summoning (5)
The Blinding of Isaac by Cymusi 2024-04-16T02:47:04Z ♥ 0
The art is fantastic and the searchlight mechanic is very cool!
Hentoad by Nazorus 2024-04-16T02:43:03Z ♥ 1
Pretty fun! I liked how you had to combine the simple mechanics. Great visuals and character design!
PIED PIPER by arColm 2024-04-16T02:42:19Z ♥ 2
Hey I love your game!! Total Loom vibes with the instrument. Great visuals!
HEXX by andrewkennedy 2024-04-16T00:02:15Z ♥ 1
Fantastic presentation and a great game with a very approachable concept yet it is still difficult! It rules!
Dungeon Summoner by magnusfurcifer 2024-04-15T03:11:43Z ♥ 1
I love the graphics!! Cool game