Recipe for Disaster by dragonslumber 2018-04-25T16:48:25Z ♥ 0
It looks like a lot of fun but I was fighting camera and controls, seriously you need to patch those
Foon → Ludum Dare Explorer → Users → metamorphling
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Out of Space | compo | 692 | 2.57 | 2.30 | 3.00 | 3.32 | 2.57 | 2.08 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Devil's Doll | compo | 401 | 3.30 | 2.76 | 3.52 | 3.98 | 2.74 | 2.98 | 2.57 | 3.56 |
metamorphling leaves an average of 8.5 feedback comments each event.
It looks like a lot of fun but I was fighting camera and controls, seriously you need to patch those
It's like Moorhuhn series, but after cocaine. You are guys are one hell of an artists, great
This is what I call QUALITY, great job! If I would to change anything, I'd add a penalty for pushing the wrong buttons to prevent spam. And yet my congratulations, I can see it being released on phones as is and it still will be better than 90% of shovelware out there.
Simple yet polished, loved your sexy voice in the end
Great game, went over 90 strokes I think this concept may evolve in a full game, just needs more polishing Also, while bullet hell involves a lot of skill, here I felt overwhelmed with attacks(and yet there was not as much bullets as in, say, touhou). Gave it a few thoughts as to why I thought I'm losing control over the game, and I think the chaotic nature of attack directions is a cause. Maybe try to systematize things: bullets should come from 1 direction(which? depends on level), trying to make player run away from bullets, but the higher level the harder it(going right through a bullet hell?), give some kind of a second chance(if player is nearby a bullet a fast swipe in a small time window will let you avoid bullet) I thought about the concept and how to improve it more than I should, and if your idea makes other people think about it, that might mean it was a great idea. Wish you the best luck, keep working!
Nice idea! If I were to choose soundtrack I think this game definitely needs a vaporwave on background, fits the aesthetics
Graphics are awesome, but it needs so much more work on gameplay. As it stands now it's just a corridor shooter without any relation to a theme. It felt like jam time went onto building graphics instead of gameplay, which is I believe not the purpose of jams. Yet in it's own right this is still an accomplishment - to make in compo time a shooter with cool graphics, I think you have a sense of style(low poly and yet does not feel cheap at all). Cheers for the hard work!
Wow. was that really made in a compo competition? Impressive! I wish there was a tutorial though, it was hard to understand what I should be doing
Oh my god, I've basically made the same kind of game as you lol Great minds think alike? Anyway, I liked how I did not have to repeatedly write commands, also vertically layered level felt great too
Yeah, html version did not work for me too Also it felt kind of heavy, I've heard my pc doing it's best to load web build
This is quality game, good job with pico-8! I feel like gameplay might have been a little more challenging
Good game! The music is awesome, though I was mostly distracted by the reading lol My only complaint is bugs attacking me at the dialogue choice
Had to read explanation to understand what I should do, and even then I did not quite get it But graphics are really good, you have a good sense!
LD42 — Running out of space (2)
Raise the sea by Erkberg 2018-08-25T13:34:09Z ♥ 1
Beautifully crafted piece of art. There is not much potential in terms of monetization, but it's the kind of experience I expect to see at indie games festival. It has a message, it looks good, it has a challenge and overall is made to stop right there and think for a minute. Thumbs up and highest score from me, please don't stop making games
Space Rabbit by gogu 2018-08-25T13:01:15Z ♥ 1
Completed both levels, I really loved the concept and believe it can be made into a full phone game Not sure if it matters, but if this game gets out in google store I would definitely download it Thumbs up, keep up the good work!