seconddimension 2018-08-15 13:13
I like that your games have a story or a message, they always portray a good sense of atmosphere even when the graphics are simple. I enjoyed the short game and the sentiment behind, audio was great too!
Foon → Ludum Dare Explorer → LD42 → Raise the sea
By erkberg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 378 | 3.58 | 33 | |
| Fun | 930 | 2.87 | 34 | |
| Innovation | 569 | 3.19 | 33 | |
| Theme | 306 | 3.82 | 33 | |
| Graphics | 718 | 3.25 | 34 | |
| Audio | 110 | 3.82 | 34 | |
| Humor | 2 | |||
| Mood | 32 | 4.15 | 34 |
I like that your games have a story or a message, they always portray a good sense of atmosphere even when the graphics are simple. I enjoyed the short game and the sentiment behind, audio was great too!
Hey cool small game ! This was short and easy but the message is here ! Great job managing the short amount of time you had and using minimalistic graphics to bring it. I liked the music, that was sync when I ended the game. As a quick suggestion i would like to see the mouse cursor to ease controls. Ho, and I've made a fish game about pollution too <3 Cheers :)
Loved it. The gameplay is spoiled by the fact that standing at the far right edge makes you safe for the whole game, downplaying the fish's struggles, but the message is still clear and I like it. The sound design and music are nice the graphics serve their purpose really and the theme of the jam is nailed.
Hey Erk, nice entry, and congratulation on overcoming the difficult situation :)
I particularly loved the music of course and the minimalist graphics were very fitting for the idea.
Good work :)
Nice!!! :thumbsup:
Nice entry considering the crunch you had to do. Watching the timelapse before playing the game was cool. I like the mood of the game and the minimalistic aesthetics. Good job man!
I Like the theme a lot!, you used the theme in a very original ways and i love how do you bring awareness with a videogame, i would love to have more mechanics, like a guy that trys to clean for example. Really nice work specially considering the lack of time!
Wow i didn't excepted that ! Nice surprise !
I like very much this game. The main reason for that is because of the fish control which feels quite amazing. Also, I liked that with such limited graphics there are bubbles with oxygen which are floating from the fish.
Beautifully crafted piece of art. There is not much potential in terms of monetization, but it's the kind of experience I expect to see at indie games festival. It has a message, it looks good, it has a challenge and overall is made to stop right there and think for a minute. Thumbs up and highest score from me, please don't stop making games
The earthquake effect were really well done.
Great game and great message, well done !
The game is surprisingly depressing in the best way possible. I like the effects and events that you managed to create (like making the iceberg melt). Add the message is strong(although I'm unsure how defiling the water makes the ice melt). The aestetic is very professional looking actually, at first glance it looks like something you quickly threw together but you use it so well that it looks fitting. The game also felt good to controll. Well done!
Loved the Audio. Not enough junk is thrown at the edges.
First time seeing an environmental take in a jam, innovation points there!
The message is certainly in slight opposition to the interactivity. Concentrating on trash would have fit the theme and focused the environmental angle more effectively. The rising sea level increases the amount of space available, watering down the challenge; is completely out of the player control; and has nothing to do with the trash *directly*. It is the darn ~~penguin~~ factory behind it all!
Overpopulation (or higher standards of living for everyone) ramping up the volume of plastic might have been a better fit.
I like the hand drawn black and white style; the music fits too. It kind of restarts in the end after the icebergs go down, which was slightly distracting for some reason.
Stylistically solid work with such a limited schedule. The interactivity design is lacking.
Overall: *Above average (3.5)* Fun: *Bad (2.0)* Innovation: *Good (4.0)* Theme: *Bad (2.0)* Graphics: *Good (4.0)* Audio: *Good (4.0)* Mood: *Great (4.5)*
I was able to just sit on the left side of the screen, might want to change how the trash is thrown to make this a little more difficult
I really enjoyed the graphics of this one, although the screen shaking was a bit much at times. Great job with a short time.