Raise the sea by Erkberg 2018-08-23T21:59:57Z
Nice entry considering the crunch you had to do. Watching the timelapse before playing the game was cool. I like the mood of the game and the minimalistic aesthetics. Good job man!
Foon → Ludum Dare Explorer → Users → Brandon Napky
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Hammer Dongers | jam | 336 | 3.62 | 3.71 | 3.22 | 3.85 | 3.84 | 3.13 | 3.19 |
Nice entry considering the crunch you had to do. Watching the timelapse before playing the game was cool. I like the mood of the game and the minimalistic aesthetics. Good job man!
I liked the pathfinding of the worms and how they went through the holes when doors closed. With some polish on the assets this would be a lot better.
lol, I loved the voice acting and the moood. The story telling also adds so much to this game. Also, the fact that this is based on a series is awesome. Good job guys!
Please rate us back <3
Congrats on the amazing results!
Very solid execution. The game felt fluid, blasting the gun and hitting a drone felt very satisfying. As mentioned before, I think the map layout made enemy detection a bit hard.
I try to go into the games without reading much, and do it later after trying the game. The intro cutscene was really good to get into context, and it's cool to see where you are located in the uni-brow territory. I would've liked it better if it wasn't necessary the word "Eat?" to know you are in the right spot to eat the brow. Eating hair at first felt so wrong lol, it was quiet a fun experience. Good job man!
Please rate us back <3
Very cool idea! And it's impressive what you managed to get done in 5 hours! Good job man!
Nice parallax effect, and moving the player around felt intuitive. I would've liked the levels to be a bit more engaging. Please rate us back as well <3
Very clever idea, and it fits de theme very well. My only issue was that my character was constanly moving/shooting to the right (played with xbox 360 controller), and then moving boxes felt a bit inconsistent at time. The dash felt very rewarding when evading enemies with it, and I really like how I could choose where to kill an enemy for better cover from other enemy projectiles or to minimze how much I needed to move boxes to score.
Really nice! This might be the most polished game I've seen in this jam! I would've liked if shopping would've been a bit smoother and the top right UI a bit less invasive
I think having acceleration on the movement of the player felt a bit weird. The theme added a nice touch to the game and it's nice how the red bugs aim for land instead of the character. Good job man!
Please rate us back! <3 (Be sure to play with a friend since it's a local multiplayer game)
In love with the graphics and the jazzy music! Great job guys! I think it would be really cool if you could feel the blocks snapping together into fixed positions!
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Cool concept! We almost had the same idea, doing a card game and inventory running out of space! My only issue would be the rng aspect, I got 4 shields in a row and lost, lol
Kudos for getting a game up with LibGdx! I tried it myself several years ago. I think the hitboxes were a bit to punishing, try having the hitbox be a little bit smaller than the actual sprite and see how it feels. Good job man!
It's been over a year, and Hammer Dongers has received a lot of love!
Follow us on https://www.facebook.com/HammerDongers to keep you posted on the game!
We should be releasing for steam and consoles somewhere next year :) (Hopefully!)