Foon → Ludum Dare Explorer → Users → soumitra.shewale
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | SunnyLand | jam | 1220 | 2.59 | 2.41 | 1.82 | 2.14 | 3.15 | 2.75 | 2.65 |
@shinysteel The blur for the character is due to a glitch in unity rendering. If I use the pixel perfect settings to make it look clear, the animation skips a frame of animation from the animation entirely. As this looks better than a missing character for 1/12th of a second, i used this alternative. Yes, my priorities were messed up, level design definitely could use some work. The frogs were just props that looked slightly more interactive. They were supposed to be enemies at a point, but i couldn't scourge up enough time. The black void code had immensely sensitive speed code, so a little change could leave the game unplayable. I wrote that code 30mins before submission by the way. Yes, it definitely could be a lot better than it is now. Thanks for the positive feedback about the audio, graphics and mood though. I will definitely work on my priorities next time.
Thanks for the feedback @alien and @meatpudding. I will work on these criteria.
@daria-s , @arqcenick @albin The blur for the character is due to a glitch in unity rendering. If I disable bilinear filtering to make it look clear, the animation skips a frame of animation from the animation entirely. As this looks better than a missing character for 1/12th of a second, i used this alternative. This happens in unity 2018.2.1f1. And yes, @daria-s, I should really fix that bug.
@dankar Yes, I already coded that in, but as you fall on the left side of the screen on level 2, that part isn't handled. Thanks for pointing out. @jsd I Tried to fix that, but the animation glitches out and drops one frame. SO, the character looks invisible for a split second. Instead of that, I chose to blur it. Yes, an indication would help too.
@raffe I Did The Scripts By Myself. Yes, it is allowed by the rules, but still, it is a transformative piece of art. The fact that I used it to mold my levels doesn't mean I have used absolutely no creativity or effort in my game at all. This way, everyone who uses Unity or Unreal have absolutely no talent as they didn't write their game in machine language or maybe even binary. Use of graphic assets is permitted and this matter is taken with light importance in the Jam category. If this were in the Compo Category, definitely this use would be unfair and would be a different story all together.
Thanks for all the constructive feedback, I will work on it, and I didn’t know about the opting out of the things you didn’t do part, I will definitely do better next time.
@aevek So, the level difficulty should increase uniformly. Is that what you mean by "level design improvements"?