I like the concept, music, and art style. It all fits nicely together, besides maybe some polish to the UI.
I found an exploit where if you have a fence and build a tower below it. You can kill the tower by attacking the fence. This removes the tower but it keeps shooting, so I can build another and stack towers.
The beginning is relatively hard to set up quickly enough, but once you have a path and a few fire towers you can farm to doom pretty easily. So it feels like there's a lot of damage/parameter and difficulty curve tweaking to be done, which is important for TDs imo.
I have like 3 doom and 5 fire towers stacked here and stopped playing because it started lagging. At this point you can farm for more DPS way faster than the wave scaling and never die. (The farming part gets tedious by then too, harvest sprites where?)
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