FoonLudum Dare ExplorerUsers → GoodKenneth

GoodKenneth

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201841Combine 2 Incompatible GenresSound Spacejam3.553.273.333.553.332.282.88

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by GoodKenneth

LD41 — Combine 2 Incompatible Genres

Wreckless Rally by Flaterectomy 2018-04-24T01:51:32Z

It took me a while to figure out how to clear the matches that bend.

It feels like there's a lot of depth in technique to keeping colors you need to do the high scoring combos multiple times.

Fitting art/music style, theme, and great game all around.

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RPGs Done Quick by rhythmlynx 2018-04-23T23:23:04Z

Great replay value :)

Wish there was a hotkey to reset.

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Harvest Doom by Fiote 2018-04-25T16:57:01Z

I like the concept, music, and art style. It all fits nicely together, besides maybe some polish to the UI.

I found an exploit where if you have a fence and build a tower below it. You can kill the tower by attacking the fence. This removes the tower but it keeps shooting, so I can build another and stack towers.

The beginning is relatively hard to set up quickly enough, but once you have a path and a few fire towers you can farm to doom pretty easily. So it feels like there's a lot of damage/parameter and difficulty curve tweaking to be done, which is important for TDs imo.

I have like 3 doom and 5 fire towers stacked here and stopped playing because it started lagging. At this point you can farm for more DPS way faster than the wave scaling and never die. (The farming part gets tedious by then too, harvest sprites where?)

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Neon Space by SMILEY_4_ 2018-04-23T23:44:17Z

Nice postprocessing effects!

I wish the turns were faster or there was a play speed option for when I'm moving around to build energy.

It feels like G is the best option in almost every situation. H helps vs multiple shields but is too risky vs a shielded H enemy since it's not a 1 turn kill.

Good game!

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Magic and Machines by tigerj 2018-04-25T04:52:40Z

I can see this game being difficult to pick up. The movement speed is high and mobs kill you pretty quickly when they get to you. At least you get a card for every kill, but then the game goes from very hard in the beginning to very easy.

The card drawing system kind of works against the fast WASD gameplay (and I have to take my finger off D to flip a card).

Sometimes my mouse would turn into a cancel icon and my input would become unresponsive? Maybe it's just me.

I like the core concept but I think the gameplay needs to be ironed out.

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Flower Hero by Curt 2018-04-25T04:36:37Z

I like having to plan out your clicks, and being able to react to playing the next card you draw instead of burning a wild.

I also didn't notice the different judgment windows for a while but it feels like the perfect window is earlier than it should be.

The flowers and art are cute, but the game could use more juice with SFX and VFX. There wasn't much audiovisual feedback on each note.

Great game!

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