Boxes and Webs by Unentokku 2023-10-02T17:35:37Z
I have to say the same thing as the others, so many abilities makes the game very confusing and I absolutely didn't get what to do...
Foon → Ludum Dare Explorer → Users → Cymusi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | The Blinding of Isaac | compo | 201 | 3.37 | 2.87 | 3.82 | 3.60 | 4.15 | 2.94 | 3.37 | ||
| 2023 | 54 | Limited Space | The Carver | compo | 93 | 3.87 | 3.66 | 4.42 | 4.48 | 3.46 | 3.05 | 2.09 | 3.12 |
I have to say the same thing as the others, so many abilities makes the game very confusing and I absolutely didn't get what to do...
Very interesing idea and great execution. Graphics are amazing, there is much attention to details. The difficulty is very low unfortunately.
My suggestions: - much shorter rounds with enemies spawning more frequently - more agressive enemy ai
Solid tower defense. Graphics look promising, sound effects are also on point. I think that attacking is bugged (it doesn't account for character rotation) and also I got a browser popup when I died. Remember that you can fix bugs in this jam.
I like the concept. I think a huge improvement would be if the boxes from current planet stayed highlighted and could be moved in the cargo as well.
Wow! Amazing job. Graphics are very good looking, consistent, music - super fitting. It's easy to pick up and play, everything is clear. As others have said the controls are a little too sensitive, but it was just part of the challenge. Keep it up :)
Cool mechanic, but I think that it would be much better with normal jumping. For me it's way too hard to coordinate rocket jumps with shooting mid-air in other directions. The artstyle is really nice and consistent, the music very fitting too. It's great that you made the effort to include the story cutscene. Good job!
This is so hilarious!!! Amazing job guys, I mean it. THE VOICE ACTING. I was literally smiling and laughing all the time, and then I found out they SCREAM when turned over! You even made actual elevator music! God, this is so good
It's definitely very polished. Interesting take on the theme. I really like the industrial style in both graphics and music and how consistent it is. The gameplay is very intuitive and just feels nice. Good job!
@qayndecim I planned to add multiple enemy types (multi-segment worms, shooters, more bosses etc.) and also a whole bigger map where you would use your power to create paths to different rooms.
If it weren't for other things that I had to do this weekend, I think I could do these things at least to some extent.
Very interesting idea. The gameplay is quite intuitive and it feels so good coming up with unexpected solutions. The problem I ran into is that I ran out of explosives and was just unable to play anymore, so I think there should be at least one grenade always available or something like that.
Cool game and a nice strategy puzzle. I really like low poly style and you did it great. Good job!
Took me a moment to figure out what's happening, but then it was nice. I think the gameplay may be too repetetive. I really like the graphics, everything looks very smooth and the music too, but I see that you've opted out of it.
Ah, sad it's not complete. I like this concept a lot, I actually tried to make a game about a train like that in the past. With good writing and a nice story it could be nice.
Nice game. I like the little details like the alien losing legs to show his hp, the music getting faster as the space shrinks. I'm quite bad at it though :P
Great entry! Graphics are nice and consistent, music fits the game and setting too. It's probably just because I suck, but maybe it could use some more balancing? Overall very good!
Interesting idea. It took me a while to understand that the collider is just on the blue dot. Also at first I thought the sounds match the rhythm (which may be a cool idea for you to implement?). And so the music was great too :)
I got to 24 before I gave up :) Very cool game.
Exetremely clever, original take on the theme! Very nice idea and well executed. It's so simple and short and yet so fun to play
It's insane that you made it by yourself, I thought it was made by a team. Congratulations!!!
As for the game, I think I found a way to play, but I would love to know for example what the different stats do or what does it mean when I send my player to the cafe.
Super clever! Very innovative and original idea. The game is difficult, but I think it's an advantage. Great job!
Great :) Just what I expected from you: silly sound effects, original concept, great execution with attention to details and polish. <3
Very fun :) Great, consistent pixel art. I always love restaurant sims, because they remind me of my times as a waiter :D
Very fun, I really like your artstyle :)
Your art is really great :)
@mdotedot Hey, I’m sorry to hear that I haven’t made everything clear enough. Try to explore the rooms that are available at first. Other controls are for controlling other spirits that will be summoned later on.
@human-writes-code Thanks for playing <3 I’m also sad that I didn’t get to make some music, I imagined it would play a big role in the game. This jam was really chaotic for me
@mark-swinimer Thanks for checking it out, for the potions, you have to just put the three from the poster, may be you accidentally dropped in another potion?
Nice game! Somehow this effect of shooting without bullets is really satisfying. I think your summons could be a little more powerful to fit the theme better.
Very cool concept, even though it was super buggy, I enjoyed it :)
I think real time chess is a cool idea. For a jam, I think it's a great game! The music makes it really epic.
I love it! This is exactly as games should be: you learn by experimentation and get more and more used to the mechanics. The game is fast, but not punishing, so you can have some fun and figure everything out by yourself. Very satisfying. The art looks super cool and fitting to a game like this, same for audio.