cymusi 2023-10-02 11:44
I like the concept. I think a huge improvement would be if the boxes from current planet stayed highlighted and could be moved in the cargo as well.
Foon → Ludum Dare Explorer → LD54 → Negative Space
By baturinsky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 283 | 3.20 | 32 | |
| Fun | 290 | 3.01 | 30 | |
| Innovation | 128 | 3.62 | 31 | |
| Theme | 90 | 4.05 | 31 | |
| Graphics | 312 | 2.81 | 31 | |
| Humor | 251 | 2.10 | 27 | |
| Mood | 316 | 2.56 | 27 |
I like the concept. I think a huge improvement would be if the boxes from current planet stayed highlighted and could be moved in the cargo as well.
@cymusi it can be tricky, considering that several such boxes can occupy the same spot.
Very interesting puzzle, might seems easy at first look, but it gets harder with more space of cargo. Nicely done!
It's a good puzzle game, and it's nice that there's space at the bottom to test out layouts without having to test and undo.
Nice puzzle game. I was little confused first what was the cargo space and what is not. I tried to move them to top right and was little confused why it just shows X.
Very unique concept. Took a bit to really understand the mechanics, which can be good for complexity/depth of the puzzle. I like the simple art style and color scheme
Pretty cool concept, took a bit to understand the mechanics, but otherwise really peaceful and nice puzzles
I love this game! Very cool concept, I'm replaying to see how little space I can use if I try really minimizing
Nicely abstract puzzler, I enjoyed the pieces that caused real problems by not having all squares filled. I agree it might be slightly too easy as I felt I didn't have to think "too" hard about how I stacked my items.
- Surprisingly enjoyable, I didn't have high hopes at the beginning, but as I started playing I couldn't stop. - I enjoyed continuing with the mess that I've made trying to dig myself out of it. I didn't get the turn mechanic so didn't really use it, I also flipped once towards the end, thinking I'll flip a piece or maybe the bottom board, not the top one. - You said it's too easy, I didn't find it hard, but it was quite enjoyable, I think the flip mechanic might be too strong, have the player deal with the consequences of his decisions. - Could use a background track and maybe some sound effects when moving boxes.
I liked the idea with "negative space" :) I wish to play it with music and sfx. Cargo area was not obvious from the first sight. And I have a bug, when already putted in the cargo box just reappeared on the planet after some clicks.
Nice game, it is a fun little puzzle, but it was hard knowing if I was making the right choices. Simple yet effective game loop and presented well.
Very nice, it just lacks a little Vfx, but congratulations to you
Very unusual. Nice job.
Super nice presentation, appreciate the minimal graphics. The concept of negative boxes is imaginative. Cool!
Addictive puzzle game, congrats! Easy, but that is not necessarily a bad thing for a LD game. I found picking up and putting down cargo to be a bit fiddly, if this was better the pace of the game could be faster. Eventually I ran into a bug where a particular item keeps duplicating itself and cannot be gotten rid of. This happened to me twice. The first time I got out using undo, the second time (in level 7) I was stuck with a duplicating item.
The concept works quite well. While the text-based graphics are a unique approach, I think a little sound and animation would go a long way. As-is, I might as well be playing over ssh (then again, maybe a terminal-based version of this wouldn't be such a bad idea...).
At first I thought, "ugh an inventory management game." But I played anyway and I really enjoyed the concept of negative boxes that removed space. This plus the discontinuous boxes in later levels added a nice sci-fi vibe. As others have mentioned, some basic sounds or animations would add a lot of polish, but the puzzle aspect was well done.
Found it a bit too easy but played till the end, I only realized in the late stages that I could even rotate the pieces (I think this adds way too many options which makes it more easy while causing a bit of analysis paralysis as well).
A bit of conclusive info at the end would be nice, maybe even a time trial to spice it up.
The negative cargo idea was fun, although felt a bit pointless in cases where the port had the same shape in positive and negative as well, in these cases I mostly just added and removed the same block essentially doing nothing.
Overall I like the presentation of the game and the positive negative idea. I suggest trying to work on the difficulty/puzzle tuning by creating smaller levels with less pieces and a more limited space.
Good job!
I love this game! Really clever premise, good learning curve, nice difficulty ramp-up. Definitely would play more of this in a "zen" mode sort of thing. I liked trying to keep my cargo bay as neat as possible, and I liked that the different levels had different puzzle-y themes. Great work.