Towersprawl by 5Mixer 2023-10-06T16:40:24Z
The game gives me a Dwarf Fortress vibe. It's good set of systems. I wish there were some goal)
Foon → Ludum Dare Explorer → Users → MozokEvgen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Bikepacking Planner | compo | 313 | 3.04 | 2.58 | 3.29 | 3.36 | 2.58 | 3.27 | 2.73 | 2.98 |
The game gives me a Dwarf Fortress vibe. It's good set of systems. I wish there were some goal)
It's like grapling hook, but grapling box)
On first level I've got only blue items everywhere, and only after level exit I've understand that NPCs require different items...
Nice concept. At some point level became a clone mayhem))
I really liked this game) Great idea that blocks connects to each other.
I get to finish in 206.2678 s. Good idea with resources balancing. It looks like I always have full speed bar...
I liked the idea, that level changes with your kicks. But that was not obvious for me at first ))
First rounds I just pushed opponent to the wall and press punch for win. On third it looks like just need to kick fast.
I liked the idea with "negative space" :) I wish to play it with music and sfx. Cargo area was not obvious from the first sight. And I have a bug, when already putted in the cargo box just reappeared on the planet after some clicks.
I feel luck of feedback. Not quite sure why some guests regected))
I had issues with web build: shot charging bar appears to the left and it move screen and objects to the side. After that white vfx just spread around the screen.
But I managed to shoot and get several crates)
It's simple and fun, I liked it! I think it could be further expanded in "vampire survival" way with more enemies and passive skills)
I liked the artstyle. Keys is too close, if playing with two hands.
At some point I start to quickly smash all keys to get my revenge with AI opponent))
That Was Awesome!)
Good use of theme. And great atmosphere. First time I saw monster I freeze immediately.
I'm not quite sure how monster reacts to my actions. Because I tried typing while it walks by and nothing happened in the beginning.
Nice game and nice idea with changing size) I liked that you can get to finish through different paths.
I've played in it like a clicker, just press keys to push zombies. When I tried to press in rhythm, I always miss a lot of zombies and they ate me. Visual and audio part is great.
I liked cut scenes, they are adding to the mood. Game feels relaxing after some intense entries I've played before this)
I kinda got the idea, but as previously mentioned movement was awkward. Nicely done "HP bar" as box crumples, it adds to mood.
Got killed and thinking "Am I just arms". And right after that reading: "Yes, you are just arms". This was the funniest moment for me) I've tried to play in "melee mode" - just hold LMB and run across the cube)
I like the aesthetics. For GameJam time it looks amazing. And it also takes me some time to understand the rules and stats. Label with stats in top right corner helps, but I've noticed it on 3rd enemy))
I've done several runs and it was fun. At some point it feels like you are fully in hands of RNG.
I have same issue with "Next wave" button: nothing changed and Action always remain Break... But I liked the art-style and audio)
And special + for Eminem reference =))
Good game. I wish It has some kind of "hold breath counter")
It hits hard very quickly)
Robots has this color markers, not quite sure what they are for. You can kill it with any bar selected.
@baturinsky This is all what I managed to finish in 48 hours) In plans would be: - more cyclists - more routes - more items
@kasmilus Thanks for the feedback.
@kenevil1 In fact first cyclist has low money limit. And he would add some lines in review, if you overprice him)
@xinux Thanks. I've recorded piano at night, few hours before deadline))
@final-sketch @rolferm Thanks for playing.
@dennis-magnusson That was me breathing =) Yes, more cyclist in my todo for post-jam.
@sozey Thanks for feedback. I wanted to add more items and cyclist, but this became combinatorics nightmare)
@hakro @stmate03 @thealexwolf Thanks for playing.
@freamdev @monsieurduck @kanagg @khaotom Thanks for feedback. Yes, I need to figure out how to be clear with cyclists goals without spoilers.
I wish there were more missions in the game, I'm interested in how story will end)
I liked the "double purpose" idea behind red orbs. I've got to like 120k points :) The controls was a little delayed for my liking, but I think this was on purpose.
I liked comments about objects) And, as previously was sad, I want to have some kind of crosshair, because sometimes it was an issue to get the object.
I've tried to bring litter bin with me into the rooms, and visually it getting through, but often stuck.