vinnnie 2023-10-01 23:10
Good start off, some shivers. More dialogue would be cool.
Foon → Ludum Dare Explorer → LD54 → Limited Sanity
By kenevil1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 225 | 3.43 | 25 | |
| Fun | 280 | 3.06 | 25 | |
| Innovation | 267 | 3.08 | 25 | |
| Theme | 249 | 3.37 | 25 | |
| Graphics | 89 | 3.89 | 25 | |
| Audio | 213 | 3.04 | 25 | |
| Humor | 73 | 3.39 | 25 | |
| Mood | 56 | 3.84 | 25 |
Good start off, some shivers. More dialogue would be cool.
https://kenevil1.itch.io/limitedsanity If anyones curious, you can try the web version here as I was having problems embedding before the deadline.
genuinely the best horror game I've played for the past six months
Normaly i don't realy like to clean but with the little dialogue it's quite fun
One of the doors opened into my face and killed me? and I decided I didn't want to clean someone else's room again. Liked this brand of voices noises.
Thanks for making this! It was cathartic wandering around the apartment cleaning things up. The art and lighting were simple, but really effective in setting up the atmosphere. One of my favorite experiences this jam.
Couple things I'd recommend for mechanics: * If the trash can falls over, it's hard to put it back upright. There should probably be something in place to keep in (mostly) upright. * There's no crosshair, which I think works well with the atmosphere. However, it also makes it harder to pick up objects. Not sure how you'd implement, but would be nice if it picked up objects in a wider area in front of the camera.
Bonus pic -- I found out you can make a pizza hover board by standing on one before picking it up:
pizzahoverboard2.png
Love the 3D and lighting effects
+1 for the crosshair though !
did not know what to do in the beginning but after i understood i loved the dialogue and commentary while cleaning
Liked the graphics a lot :slight_smile: must have taken quite some time..
I liked comments about objects) And, as previously was sad, I want to have some kind of crosshair, because sometimes it was an issue to get the object.
I've tried to bring litter bin with me into the rooms, and visually it getting through, but often stuck.
The graphics are good. The grabbing was a little hard to do and a crosshair would've been nice.
The mood of this was eerie! As other have mentioned picking things up was a little hard and I kept picking things up when I wanted to instead drop what I was holding. Overall though I think this is a great compo entry, nice work!
Nailed the mood, very visually appealing game!
Really nice atmospheric game! The artistic design is simply amazing. The humorous comments were great, though at some point they seemed to start going a bit more insane for a bit, and I started wondering - is my character going insane, or am I?
Unfortunately, I couldn't see if there is an ending or not. I've cleared all the rooms, but at one point I noticed one of the cable / wire / zig-zaggy thingy stuck partially inside the couch. I tried to remove it using a dumbbell, but it just glitched through the couch (and the floor I guess), so I think that was the last item I couldn't get.
I also had a rather weird experience with the "toy room" - at first the door leading to it wasn't there at all, it was just a slightly differently colored rectangle on the wall. After some time, a door appeared there, which made me think it was like another level unlocked because I cleared enough of the first one. As soon as I entered the toy room, I turned around to find the door I just entered through wasn't there anymore. I put all the toys in the chest and opened the other door, and I ended up in the bedroom. I turned around and the toy room was gone, with the living room behind the door. I'm not sure how much of that was spooky design and how much was bugged, but it felt pretty creepy. :p
There are also some bugs with picking up items. I assumed I had trouble picking them up because of weird positioning, but sometimes some items would just be stuck and I couldn't grab them at all. Other times, I couldn't drop the item I was carrying and I had to jump to release it.
Also, is there any purpose to the whole in the wall in the living room, or is it just to tempt me to try and throw away all items in it instead of the bin? I've tried throwing several different items in it and nothing happened, so I'm not sure.
The visual style is great! Some way of showing the targeted object (e.g. slight tint, outline) might fit better with the lack of UI than a crosshair imo. I think there's some weird setting for physics since the objects don't sleep properly when I put a plug on top of a pizza box. I had a hard time inferring what to do, just from the game alone. Overall though, the mood was very unique: I was oddly zen, cleaning up in an eerie environment
@lcstark :) there is an ending, the hole in the wall is more meant to aspire fear, there maybe more than you think, and that's all I'll say :)
@kenevil1 Well, I guess I'll have to play it again tomorrow then. :P
nice entry =D
You did a good job setting up an eerie mood with the only lights coming from the screens. I wasn't really sure how to end the game after getting kicked out of the toy room.
Nice little game ! I like the idea, the graphics and physics play very well. Wasn't sure what to do though, after jumping from the little toy room to the bedroom, after putting the toys in the box. Nice entry overall. GG.