A Call from the Void by Oinkle 2025-04-09T02:31:15Z ♥ 2
The music made me stick around when I realized it wouldn't be easy. Did it by hand and listened to that loop. I gave up though, when I saw the third puzzle.
Foon → Ludum Dare Explorer → Users → mortusnegati
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Plug n' Play | jam | 516 | 3.46 | 3.41 | 3.66 | 3.55 | 3.98 | 3.27 | |||
| 2025 | 58 | Collector | 👥 | WonderBot: A Lofty Return | jam | 49 | 4.13 | 4.05 | 3.56 | 4.43 | 4.26 | 3.79 | 3.79 | ||
| 2025 | 57 | Depths | 👥 | A Sinking Feeling | jam | 487 | 3.48 | 3.14 | 3.15 | 3.81 | 4.12 | 3.68 | 3.84 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Buggie's Spider Golf | jam | 154 | 3.99 | 4.03 | 4.09 | 3.77 | 3.53 | 2.57 | 3.23 | 3.49 | |
| 2024 | 55 | Summoning | 👥 | Harvest Havoc | jam | 764 | 3.42 | 3.33 | 3.33 | 4.08 | 3.31 | 2.48 | 3.54 | 3.39 | |
| 2023 | 54 | Limited Space | Space Ltd. | compo | 59 | 3.99 | 3.75 | 4.05 | 3.65 | 3.86 | 3.40 | 2.29 | 3.57 |
mortusnegati leaves an average of 10.5 feedback comments each event.
The music made me stick around when I realized it wouldn't be easy. Did it by hand and listened to that loop. I gave up though, when I saw the third puzzle.
Holding letters doesn't work for me. Idk if it's my keyboard or what. I got about that far in.
I got 3960 on my second attempt. I noticed a trick. You can stack objects and then they stay together? Nice touch. Not too useful with the tight doors though.
I am super impressed by what's here. Amazing to see this pulled off in a game jam. I saw a game like this on steam and I just assumed it would take a long time to make a digging system. Nice work!
(Oh and mouse sensitivity is too small!)
Very very nice mood. I loved it.
Reminded me of Fancy Pants. I am so impressed you did this in two days. Nice style.
Hey, heads up. When I was playing my camera was forcing to pan up into the sky. I also had this problem with my Godot game and I think I managed to fix it by setting my embedded resolution to an odd number.
Users can make sure they're in full screen.
Very impressive number of bees supported. Also very cute visuals and sounds.
Oh my god what a nice and finished feeling game. The audio is a definitely amazing. I got to 6 and failed. I don't seem to be able to do better. Good art style.
My only regret is letting the other guy score at all. Maybe I over estimated the bug eaters.
I couldn't get the shelves to move or go where I want them, same with the table legs, can't take them out of the crate even though there's space on the ground. Let me know what I'm doing wrong and I'll be back to play (and hopefully win) later.
Well done. I enjoyed the stories and seeing my effect on them. I got an evil idea that you could cause a catastrophe like the mosquito virus outbreak on purpose to generate a more valuable news story the next day. Another idea: you could add more value to news articles and adds placed higher on the page. Fun game, easy to play in browser, thanks for that.
This is so fun! I liked how friendly the piece generator was to me, I didn't have trouble finding the pieces I need to complete my plans. Then it go way MORE fun when I had to start planning out how I was going to build multiple colored blueprints on the same board when I won't necessarily be able to do one blueprint at a time. Great design. I think every bit of effort you put into the tutorial and polish was well worth it. 5 stars!
I love the music and sound. I had trouble where I just kept getting a ton of roof toppers and no buildings.
Every time I needed to move a character vertically it got really frustrating. I couldn't even figure our how to put the cat any higher. Everything seems stuck in a 2d plane to me.
Am I doing something wrong? I ran out of money. I'm not getting any money for clicking the O button on orders. Ahaa, flipping is necessary and not just a tool for playing tetris
Was pretty fun. Definitely limited space. I think it would be nice to indicate when a mushroom has entered it's "I am dead / about to explode" state. Especially when I hit them with bullets I want them to turn dark or something, or start flashing. Then I know I defeated them and can stop shooting at them.
So glad I found this game. What a treat!
This is my kinda game. I could prestige forever!
I liked the music and particle effects were something special! I would have liked some kind of indication of each ships cool down, like if they faded back to normal color before shooting. I had a lot of them synchronized and it was really hard to get them to shoot at what I wanted them to. Great work.
Nice well-finished project.
Man, I'm not very good at this. The timer didn't give me a lot of time to think and it was pretty fast paced right off the bat. I'd like to see it start slower and ramp up from there. The music and art style combined were an absolute joy. Reminded me fondly of Mega Man Battle Network.
I recommend showing the controls to do each move in the world, above the outlines. Then make sure we do all three at the very start. Then you can take away the control indicators. Though I admit that would be an annoying prelude when you jump back in for the second time.
Really good pixel art!
Great artwork and modeling and such. I want a shiny noise to play when I get an acorn. Also I had no idea I was supposed to return them to the center. I guess my bad for not reading the instructions. The camera should have some way of not clipping backward through geometry because it added a lot of chaos to my experience.
One of the doors opened into my face and killed me? and I decided I didn't want to clean someone else's room again. Liked this brand of voices noises.
This was a banger. I would gladly play more. I felt like I was playing an old gamecube era 3d platformer. I would have appreciated slightly more forgiving lava collisions and controls. Loved the boss fight. Your credits screen has so much charm.
I was impressed by the sound effects. Nice game. I would like to see the enemies flash instead of just emitting particles because it doesn't feel like I'm hitting until they actually die. The waves feel too short, as in the portal spawns too soon and there's not really a reason to keep killing stuff. I had fun though. I liked being unstoppable.
It would be nice to see the shapes I'm trying to place before I click the icon and try to place it. Oh, and nice work making a game.
I played to until the shop was sold out and enjoyed every minute.
I had too much trouble trying to figure out what the algorithm wanted. I read the tutorial first but had to relaunch because I couldn't figure out how to leave that screen. The controls were too hard for me, often times I knew where I wanted everything to go and failed to execute that plan. I gave up when it kept telling me the nice layout I made was 1 point short of good.
The keyboard experience was frustrating so I switched to a controller. It was still somewhat hard to navigate the tight walkways in the back kitchen and aim correctly for a basket vs the open oven nearby. My buying the kneading machine first was a bad decision. I really like the sunset lighting, guitar track, and voxel art!
I enjoyed your game! I had a bit of trouble on level 2 and either the levels got easier from there or I just got better at playing. Once I got into the mindset to solve them I was having a good time. I am assuming level 5 is the last level because nothing happened when I cleared it.
LD58 — Collector (2)
Canned by Nanaschi1984 2025-10-08T19:14:47Z ♥ 2
It's a good level with textures and furniture and that alone is such an accomplishment. I think the sound loop was a good atmosphere. Your mouse sensitivity is very much too high. I can't even turn my mouse down low enough DPI to play comfortably, but I played uncomfortably anyway.
It took me a long time to notice I was even standing in a black area because they're invisible from the inside. And even with your nice sanity bar animations I still didn't realize what was going on until I was thoroughly stuck in the cafeteria and wondering "how is this so broken??", turns out the controls being incorrect was actually the intended punishment for standing in the place I was standing.
The environmental text boxes: I liked this method of adding writing / narration to the game. I might have missed a few as I was wondering around too fast. It's a nice extra layer of details.
Overall: Pretty OK I think many people will not be able to play with the mouse sensitivity so high, though.
Loot Lagoon by ChuChuGeralt 2025-10-07T22:27:27Z ♥ 2
I didn't notice until the end when my boat was full that the tentacles can actually steal all your gems at once! I enjoyed the physics-based attachment pile, that seems like it would be difficult!