masikano 2026-04-21 03:32
At first I didn't understand, then I understood
Foon → Ludum Dare Explorer → LD59 → Plug n' Play
By mortusnegati, Leo115, Vivian, JaggedRidge, BTot and JamesXM
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 516 | 3.45 | 24 | |
| Fun | 398 | 3.40 | 24 | |
| Innovation | 248 | 3.65 | 24 | |
| Theme | 524 | 3.54 | 24 | |
| Graphics | 301 | 3.97 | 24 | |
| Mood | 627 | 3.27 | 24 |
At first I didn't understand, then I understood
Game did not last very long, but while it lasted it was fun. At first I was confused about why the big tower wasn't attacking. Then I connected it and thought, how do I get more towers? Then I figured it out. I just wish there were more towers and waves.
很有趣的游戏,是我最喜欢的塔防类型的游戏
It was fun! Really good game, loved the idea just one feedback I feel if I click in the square instead of the wires to change would be easier to play I got myself clicking multiple times sometimes to get a wire.
Nice simple visual and i like plug system but have issue if don`t want to plug i cant cancel this but overall good game. Nice job!Screenshot_20260425_200650.png
Seemed very interesting, I like the concept, I think the enemies are supposed to come all around but they only came out of the red pipe? still, I loved all the sounds with the game, it basically was it's own music maker.
I liked the visual style, but it confused me that enemies come on only the red path. I didn't really need the two other tower colors.
Super fun! Great concept and like the graphics. Could really be something with extra time for more and different types of waves.
Couldve been longer! I wanted to see how it scales with the number of wires... But nice idea for sure, dragging wires feels good!
Cool concept. I'm not really into tower defense games generally, but I like the idea of strategizing through building outward from a few central points. Unfortunately I think at least the browser build might be somewhat unstable, because after a little while none of my shots would fire, so I lost very quickly and was very confused. My healthbar also wouldn't visibly go down when this was happening. I was able to reboot and beat it quickly, but something to keep in mind if you want to expand it. I think the idea has a lot of potential!
Really liked the graphics. In the end, I was able to mostly just use the red towers, but I might not have been doing it right.
A neat variation on the tower defense genre. It actually made me try multiple times to get all the colored towers involved not for damage but to get all the instruments playing :laughing:
Really cool idea. I loved how it all worked. It needs a few things to really make it special. Mainly it needs more variety in enemies and towers, and waves/length of course. How you create and connect the towers is really cool, but it would be great if there was some sort of upgrade system. This feels like it's supposed to be like connecting instruments and music equipment, which is a great idea, but to really sell that I think audio needs to be a big portion of the game. If there was a cool beat going on that improved depending on number and positioning of towers, on top of the rhythmic attacks the towers do, that would be awesome. And you could have different like pedals or synths or things that you plug into towers to upgrade them. Then you have to choice to chain the towers, or upgrade one, etc.
All in all, nice graphics, cool idea, what you have works well. It needs a bit more, though what it needs would be hard to really pull off during a jam. great job overall!
Nice and good looking game. I found it a little short but that's something to except in a game jam. Anyway, thanks for the experience :)
Very cool idea and nice graphics, with some polishing and more waves/levels it can be easily extended to full game. Selecting wires kinda hard, because you need precisely click
Very interesting game! Love to see some updates in the future
Enjoyed the game 😄 Never imagined synth cables being used as tower defense mechanics, but it works surprisingly well.
Would love an extended version where the remaining colors/directions become playable too. Feels like there’s a lot more room to expand the routing and puzzle possibilities from here.
mortusnegati.itch.io_ld59 (2).png
That was quick :) To be honest, I didn't really understand what the choice was—I just kept running wires until I filled up the whole panel and all the holes with wires, and nothing was in my way, haha