Third Move by Rudenko 2026-04-21T16:29:31Z
This was a really fun play, and my first roguelike. I made it to stage 11 before running out of tools.
Foon → Ludum Dare Explorer → Users → Lemma
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Unstable Internet | jam | 565 | 3.37 | 3.25 | 3.24 | 3.81 | 3.29 | 2.91 | 2.81 | 3.50 |
This was a really fun play, and my first roguelike. I made it to stage 11 before running out of tools.
Pretty cool game. I only got to level 3 or 4 before stopping, but what I saw was original and fun.
Didn't make it all the way to the end, but the game was fun. There were a lot of enemies though, and I wasn't good enough to dodge the enemies that ignored the signal while also trapping the rest. Screenshot 2026-04-23 at 10.13.22 PM.png
Music was really good. I'm surprised it was made during the jam.
Game was super fun. I got a personal best of 371, but then I found an overpowered strategy where I can get infinite points by placing one orbit and waiting for a long time. Currently at score 30 with that method as I write this.
Pretty fun overall, but I didn't understand the car minigame. I just lost a life every time it came up. The others I figured out after a few runs.
It took me a bit to figure out how to use the computer - a visible crosshair thing might have helped. I didn't get past the first platforming segment, because it was pretty hard. For some jumps I had to walk diagonally to move 40% faster, which I only found on a lucky guess.
Game did not last very long, but while it lasted it was fun. At first I was confused about why the big tower wasn't attacking. Then I connected it and thought, how do I get more towers? Then I figured it out. I just wish there were more towers and waves.
Really cool graphics, but I wasn't able to rotate my camera very much. I couldn't look up very much, and I couldn't turn around. It might be an issue with the build specifically - my mouse was getting stuck on the sides of the screen.
@andriybyelikov I tried the game again. I found the "light that cannot be reached" up above but nothing happened when I interacted with it.
The game wasn't able to finish loading for me. I might try again later.
Tried this on itch.io, worked fine. It took me a bit to get a good defense going, but once I did, not a single enemy made it past my first few towers. It would be nice if there were more waves so I could really test it.
Very fun experience. I just wish there wasn't a big black thing blocking part of the screen. Apart from that, great game.
Wasn't really able to figure out what I was doing, but the game looks cool in the screenshots. I'll probably give this another go later.
Tried the game again, found it really fun. There were a lot of neat puzzles.
This is the best game I've seen so far in the jam. Audio and mood fit perfectly. Although... why was there a level where I was so fast I couldn't react fast enough to dodge anything?
The game ramped up really fast, and I wasn't able to kill the enemies nearly fast enough. Kinda interesting concept though, if spawn rates were reduced I could see this being really fun
This game had by far the best audio and graphics I've seen so far in the jam.
Sorry! The web build isn't working, and the page won't let me edit anything. Trying to fix that.
@dan-whiffing Bullets do more damage if you're closer to the enemies, sorry if the description didn't say that very well.
@mountaingoose I'm surprised the web build worked for you. Maybe it's an OS-specific issue.
This was a really fun game. The twist on Frogger was very interesting and it took me a bit to get good at running over frogs (not a sentence I ever thought I would say).