FoonLudum Dare ExplorerUsers → Isaac Hisey

Isaac Hisey

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Signal Stevejam3803.613.523.674.323.373.242.653.25
202557Depths👥Cave Escape: Featuring Steve!jam6793.193.053.143.393.163.242.663.17
202251Every 10 seconds👥Cryptomonjam6203.483.033.563.904.073.293.063.43

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Isaac Hisey

LD51 — Every 10 seconds

Gigabite by CocaPasteque 2022-10-04T02:10:56Z

Overall: Wonderful entry that I enjoyed playing up to about level 10 where hitboxes seemed to be to small to grab reliably.

Fun: Took some hits as I felt I was losing to hit boxes not registering my clicks versus my ability to identify part quickly. Made me a bit frustrated. Otherwise very fun!

Innovation: Fun idea executed pretty well.

Theme: Must feed every 10 seconds :ballot_box_with_check:

Graphics: Top tier! Very polished!

Audio: The sounds effects were sufficiently gross and spooky haha. Well done!

Humor: I think the idea of this game was very fun and really leaned into scary season.

Mood: Spooky Scary Beelzebub sends shivers down your spine.

ROAD TXTR by congusbongus 2022-10-05T02:46:36Z

Overall: So good! Very fun and a great concept!

Fun: Very fun!

Innovation: Loved the way the start menu worked. I like the summary at the end. The game was polished! So so so good.

Theme: Every ten seconds... I'm not sure the text seemed to be coming in faster than 10 but I feel like that's the only thing it could be. the text time seemed almost random within a range. Base on creator response: :ballot_box_with_check: appreciate the confirmation!

Graphics: Loved them!

Audio: Loved it!

Humor: Spot on!

Mood: Fantastic!

ROAD TXTR by congusbongus 2022-10-05T03:42:09Z

@maaate Updated accordingly, thank you for the response!

Impending Doom of a Thousand Kitties by RalfZ 2022-10-04T01:33:03Z

Overall: Very cute, love the visuals and audio. Hard to tell when a cat is feed and how close they are to needing to be fed again, this resulted in just spamming every cat with all the food. Overall solid and enjoyable. Well done!

Fun: Had a smile the whole time while I played it! The caveat is I didn't play for a super long time as I felt I saw all there was too see at around 8-12 cats.

Innovation: While I didn't feel any particular idea or mechanic was pushed to new heights what you presented was well executed and enjoyable.

Theme: A cate every ten seconds. :ballot_box_with_check:

Graphics: Love the cutesy pixel art style! :two_hearts:

Audio: SFX really sold the retro pixel style and added to the cute factor.

Humor: Infinite kitties, not bad!

Mood: A bit mixed, relaxing vibes but game play design encourages rapid clicking. The mood the game leaves you with though, peaceful purrfection.

Cryptomon by Isaac Hisey 2022-10-03T16:47:07Z

Thank you very much! I agree the controls are not great keyboard wise and there are some strange choices for the game pad. Wish we had a bit more time to flesh out the controls and do balancing and upgrades! Really appreciate your comment and time!

Cryptomon by Isaac Hisey 2022-10-04T01:17:32Z

Thank you very much AJ

Cryptomon by Isaac Hisey 2022-10-04T02:37:36Z

Thanks Lautilaj! Will do!

Thanks Paul, completely agree about the controls, keyboard should have been more intuitive. I knew it was a problem but ran out of time to think more on it and fix so it release a bit jumbled. Graphics and Music is all JusticMoose! Tamagotchi was the inspiration so love to see that! Appreciate the feedback!

Cryptomon by Isaac Hisey 2022-10-04T04:01:30Z

@congusbongus Thanks for giving it a try! You should be able to pull up the cryptomon you've purchased and use the keyboard to move the selector over a given need and use the space bar to increase the need up by one per 10 seconds. If no Cyrptomon have been purchased the menu for them won't pull up. Defs wish we had more time for UX/UI! A number of features were discussed and planned for user feedback that we couldn't implement.

If you choose to give it another try take a look at the help menu controls. Purchase a cyrptomon using the first menu and then attempt to pull them up and care for them. Appreciate your time and feedback regardless!

Cryptomon by Isaac Hisey 2022-10-04T18:44:29Z

@ElmoEinstein The delay may be when closing the Cryptomon screens then pressing the button to open one of the two side menus. The Cryptomon screen holds the input until its animation is finished off screen which takes a few moments before those menus can function again. All that to say proly not just you unless its outside that then maybe but I'd guess it that over your end. Love the feedback, thank you for giving it a try!

@Psalms77 Agreed on all accounts! Thank you for the feedback it is appreciated!

@coolbeens So great to see how far you played into and that it brought joy! Agree on the controls really last minute and were pretty muddled! Love you enjoyed the randomness factor for the CMs. A notification system defs needed and a better help menu! I 100% agree with you and appreciate your feedback very much!

@later_named_w00f Apologies for the finger breakage! Thanks so much for the feedback and giving it a try! We'll be easier on the player next go round with the controls :smile:

@Eugenik Thank you very much!

@Golin Thank you very much!

My heartfelt thanks to all that voted and provided feedback!

Cryptomon by Isaac Hisey 2022-10-05T01:42:24Z

@last-angle The arrow keys on the keyboard should have moved the selector. If they did not that's certainly not on you. If using a controller the d=pad should have moved the selector over. Sorry to hear it did not work as intended for you :( Thank you very much for your feedback and time regardless!

Cryptomon by Isaac Hisey 2022-10-05T03:05:59Z

@she-wrote Thank you very much! Appreciate the feedback and your time!

Cryptomon by Isaac Hisey 2022-10-05T18:07:34Z

@likurio Thanks all props to JusticeMoose! Thanks for the play and rating!

@mackandrius Love to hear it! Thanks for the feedback!

@dawnreaver Yeah controls and UI/UX needs some work for sure! Thank you so much for playing and rating!

All the feedback and ratings means the world to us, thank you all so so so much!

Cryptomon by Isaac Hisey 2022-10-06T23:22:26Z

@c14 Thank you for the feedback C14, every ten ticks (1 tick = 10 seconds) you must pay the costs or the player's bills. This is where the money is going. Player feedback definitely is a focal point for me to learn better. A notification system would have been a big win in that regard. Thank you again! :D

Cryptomon by Isaac Hisey 2022-10-07T18:59:07Z

@real-flamingicecubegames Thank you so much for playing and for the feedback!

Cryptomon by Isaac Hisey 2022-10-18T01:08:47Z

@codey Thank you for playing and for the feedback!

Sheeple by Jonathan Holm 2022-10-04T03:17:36Z

Wish I could rate but I will say. Simple, fun, and the twist! Well done!

Barricaded by Cha5m 2022-10-05T03:44:36Z

Overall: Endless shooter where you change characters every ten seconds. I found a way to basically live forever. Played to 7k points and stopped :D

Fun: Found how to cheese for immortality early on. I wish there were more enemy types or mechanics to push the player to do more or change the game loop in some interesting ways.

Innovation: Pretty basic shooter mechanics. I did like the switching and the turrets. I was able to rest my people on one turret and spam r to live forever. I could do this while shooting so there was essentially 0 chance of dying.

Theme: Change characters every 10 seconds :ballot_box_with_check:

Graphics: good.

Audio: good.

Humor: Not so much.

Mood: Decent.

BackroomsBreak - Alpha version test v0.1 by Eugenik 2022-10-05T00:42:21Z

I will reserve my review my PC seems to have trouble running and I don't think it would be far to judge from my experience. Very long boot time. Low FPS. I believe my memory to be the bottleneck.

cpu.PNGgfx.PNGmem.PNG

Raidar by Paul Merkamp 2022-10-05T02:25:37Z

Overall: I wasn't sure what I was supposed to do. It looked like I was tug boating a large spaceship through space. I tried to drill the rocks but just died. I increase my tether to explore saw some colored rocked and collided and died. I have a feeling I was supposed to may drill the colored rocks but it was kinda had to control the ship.

Fun: This game may just not have been my cup of tea. I wasn't able to really figure out what to do and the controls seems to fight against while being lost. -Isaac hurt himself in his confusion-

Innovation: I'm not sure I wasn't able to get very far.

Theme: sonar pulse every 10 seconds :ballot_box_with_check:

Graphics: Looked cool, I like very much

Audio: Very much enjoyed the audio!

Humor: No

Mood: Dark, confusing, dead.

Opening Knight by GERD 2022-10-05T00:32:14Z

Overall: Great game! loved the opening. Love the concept. Love the foundations for combat!

Fun: Very fun! I could see this being built on into a big experience or larger story driven game.

Innovation: Loved the idea of an infinite beat'em up and how the spawning worked.

Theme: More goblins every 10 seconds :ballot_box_with_check:

Graphics: Cute, fun, enjoyable, serves the purpose perfectly!

Audio: Loved the music! I could not place exactly what game / song / media it reminds me of but there is a certain familiarity to the tunes that brought me joy from some unknown depths of my mind haha.

Humor: On point!

Mood:

Alice In Ten Seconds by Golin 2022-10-05T01:01:02Z

Overall: Loved the concept. Enjoyed the progression from one level to the next. Very unexpected!

Fun: Very fun to play through. The first play through is the best as its the first time you experience the game change after each level.

Innovation: Many games in one. Very fun.

Theme: I didn't get the theme tie in at first. It became clear after a few levels.

Graphics: Loved'em both 2 and 3 D

Audio: Good!

Humor: Quite! Enjoyed see the mind of someone going closer to reality with each snooze of the alarm. Very relatable as I have a zillion alarms every morning haha.

Mood: Cute, fun, light hearted, thoughtful. Good vibes!

Ludum Dare by She Wrote 2022-10-05T03:14:31Z

Overall: I'm really glad to have found this through the creator commenting on my game. That ending made my stomach sink! Big plot twist, big emotion, more than I was expecting. Well played.

Fun: Balancing anger and computer damage, very relatable to my daily life. XD Very fun to play. Ending made me freeze in place for a bit.

Innovation: Very unique idea executed very well!

Theme: Computer break every 10 seconds :ballot_box_with_check:

Graphics: Simple but pleasant I like them.

Audio: Crunchy hit sounds make good time.

Humor: Much until the end. then sad.

Mood: Panicked, frozen, surprised. Very good twist. Very sad.

Planet survival by Last Angle 2022-10-05T01:54:38Z

Overall: Super fun and addictive! Audio was a little loud and piercing (the explosion specifically) other were pleasant. Music was wonderful!

Fun: Love the loop! Easy to understand and I was quick to pickup on all I could do. Favorite part was just seeing if I could collect all debris in one go and have a huge debris extension attached to the ship haha.

Innovation: Super fun I feel like I've played similar but cannot remember when but this was super fun!

Theme: Asteroid every 10 seconds :ballot_box_with_check:

Graphics: Loved'em

Audio: Loved it

Humor: Not really but I like the game!

Mood: Very atmospheric

RADARE by Cogent.Invalid 2022-10-05T02:55:31Z

Overall: Interesting idea implemented well. I enjoyed playing a few rounds but never got far. I was so focused on connecting the circles that I could keep up where enemies where. I dead often and quickly.

Fun: Difficult with too much for me to focus on at one time. That said I really enjoyed trying to overcome my limitations to play. I think with some slight tweaking this could be a very strong entry.

Innovation: Very cool idea! Well implemented! I enjoyed thinking about how everything.

Theme: the level cycles every 10 seconds. Clever.

Graphics: Simple which is good because there is really a lot going on cognitively for the player.

Audio: I enjoyed.

Humor: a bit.

Mood: mentally frantic visually average.

Witch in a hurry by hotaloca 2022-10-04T02:35:24Z

Overall: Fun and interesting. Beat all three levels. Last level made the witch mess her self a good few times. I don't think a self destruct button should ever be a previous movement button when the change happens.

Fun: The changing of keys was hard to parse with how quickly it left the screen. Sometimes The witch would mess herself as the keys changed because a movement key was changed to a pant explosion key.

Innovation: Very innovative!

Theme: Change keys every ten seconds :ballot_box_with_check:

Graphics: Love the monochrome 1 bit-y style.

Audio: Love the little effects and the music!

Humor: Witch needs to boom boom. Make potion and run into everything in the house. lel. Not bad :laughing:

Mood: Good, same as above.

Cheat or Lose by Vetche Studio 2022-10-05T03:04:25Z

Overall: I think... mine broke? Even when cheating I couldn't place card and then on my turn I would place a card with the same picture it would go back to my hand and force me to draw? Other than that strangeness (maybe I misunderstood something?) it was a cool idea.

Fun: Whenever I started to get a bit ahead or understood more the game would stop allowing me to play the game in the way it described and would not allow me to cheat during slow motion.

Innovation: Super cool idea and I think very innovative!

Theme: every 10 seconds I can cheat :ballot_box_with_check:

Graphics: Cool pixel art style

Audio: Enjoyed the SFX and music Humor: Uno but not Uno

Mood: Confused, betrayed, intrigued, acceptance.

A Messed Up Elephant And Some Mean Racoons by ElmoEinstein 2022-10-05T00:09:47Z

Overall: Funny. entertaining for one run. mechanically it all works and you got your entry done and submitted!

Fun: I'm glad for having played and experienced. I won't be doing a second run though. 31.

Innovation: No mechanic is being pushed to new limits or explored thoroughly here so I can't say its innovative per se.

Theme: Explode every 10 seconds :ballot_box_with_check:

Graphics: I like the visual and graphics of the walls.

Audio: Nah nah nah nah; nah nah nah nah nah.

Humor: Meme game done correctly.

Mood: trolly.

Spooky Glitch by nicorm 2022-10-04T02:48:28Z

Overall: Warioware mini game fest! We thought about doing it but the prospect of making more than 1 mini game in the time frame scared us off! You all pulled it off! Well done! High score 16

Fun: Fun to play! Some minigames had slipper-y or difficult to gauge controls (looking at you zombie game). Some moved a bit to fast but I get the inspiration and reason so the rushed feeling makes a lot of sense.

Innovation: You all dared to dream of making a ton of games for one LD and thus you did! Well done.

Theme: new game every 10 seconds :ballot_box_with_check:

Graphics: Consistent art style as far as I could gauge, well done!

Audio: Love the music!

Humor: Spooky season themed warioware!

Mood: Good! frantic, rushed, determined to score highly!

Sub10 by uik 2022-10-04T02:26:18Z

Overall: At the time of writing this is my highest rated game yet. Superb!

Fun: Very fun! Hauling back a full node, moving slow, counting those ten second to the next pulse hoping for the all clear. Eerie, scary, dark. Fantastic!

Innovation: Beautiful take on the theme! Super creative and well executed!

Theme: Perfect use of the theme in a meaningful way!

Graphics: Very well designed! Loved ever asset I saw!

Audio: Love love love! You really sold the atmosphere!

Mood: Atmospheric, dark, eerie, immersive. Well executed!

Stormlight Manor by RogueBrain 2022-10-04T02:59:56Z

Overall: Cool concept that was well implemented! Difficult for sure!

Fun: Great idea and execution. Level 3 I started to get a little burnt out and frustrated though. Not being able to see put me an unwinnable spot a few times. Since all we as player can see is the enemies it would have been nice to have different enemy sprites that moved n very specific way so we knew by their visual what they would do. This would let me get a feel for what the level might be even when I can't see it and get a visual confirmation of those assumptions on the lightening flash.

Innovation: Again super creative idea that was well executed! I think with some balancing tweaks and maybe a little story this could make an excellent horror game.

Theme: I think a lightening flash every ten seconds? It wasn't immediately clear until few flashes in.

Graphics: Thank you for making the post processing optional!!! Cute little sprites and a very cool light(ening) system!

Audio: Loved the SFX and music!

Humor: Not super funny but very atmospheric!

Mood: very atmospheric

Graveyard Scramble by pauly3d 2022-10-05T02:06:49Z

Overall: Fun and interesting!

Fun: Fun, it took a moment to get out of the mindset of kill all the thing to run and hold ammo for when needed. Once I did I was able to survive lol.

Innovation: Can't think of anything pushed to new limits or challenged but what was presented was very solid and enjoyable!

Theme: shooty shoot every 10 seconds :ballot_box_with_check:

Graphics: Cute like the style!

Audio: Music was delicious. SFX were thumpin. Very nice!

Humor: Not super but again very enjoyable.

Mood: Spooky season I like.

Pandora’s Box [WebGL/Win/Touch] by AJ Studio 2022-10-04T01:52:55Z

Overall: Aside from the player controller feeling a bit to float-y and slide-y very good entry! I like the the cutscenes and played through to the end.

Fun: The float-y and slide-y controls really made the last two level a bit too frustrating. Otherwise I really enjoyed the slow addition of obstacles and enemies of the course of the game.

Innovation: + for cutscenes to a platformer. - for the controls.

Theme: 10 seconds to beat the level. A level every ten seconds. :ballot_box_with_check:

Graphics: Cute!

Audio: Music really solid the intensity of my desire to get to the end of the level quickly! Very good!

Humor: Story has some charm and humor. I dig it.

Mood: Frantic. Mysterious. Good.

Fish Knight by DiscoMusic 2022-10-05T00:22:08Z

Overall: Really fun and funny game! Enjoyed playing quite a bit.

Fun: Camera kept going out of bounds and getting me killed. Otherwise very enjoyable!

Innovation: Camera was rough as above and this is where I took off for it. Otherwise A few more forms. A few more enemy types could have really added to the game. That said what you have is pretty solid (other than camera issue) and Overall I rated this game pretty highly.

Theme: Change form every ten seconds :ballot_box_with_check:

Graphics: Very cute and fun! O High marks!

Audio: Love the music and SFX!

Humor: Very funny and surprising game, well done!

Mood: Happy, fun, funny. Overall very positive.

LD57 — Depths

SUBSUME by thristhart 2025-04-08T04:51:21Z

Great entry. I got the good ending! :) Took a few tries to get the early game management right but then I made it all the way down in one go.

Cricetus Crevice by MagnesiumNinja 2025-04-08T00:29:59Z

Pretty tough! Fun puzzle.. platformer... I guess? Good tutorial, good art and sound. Great theme use. Wild and imaginative idea. Well done all around.

Hollowspire by simex 2025-04-07T23:28:15Z

Played through the base game and 2 ascension runs. Really fun! Well done! The only thing I wished for while playing was an easy way to manage and view miner's equipment. late game it was hard to tell who needed what and hard to give the right miner what was missing.

Cave Escape: Featuring Steve! by Isaac Hisey 2025-04-08T01:19:01Z

Thanks for the plays! For those experiencing trouble with swinging or clinging on mouse and keyboard try the mouse for the swing and cling and WASD to move.

Click on hold left button to attach to a hook point (the lanterns) to swing. Hold to stay attached and release to let go and get a little boost. Then click and hold again to re-attach to the same or next hook point.

Likewise to cling press and hold left mouse and jump towards the side of a platform. Your character will cling or "stick" to it. Then while holding cling you can jump in various ways.

A mixture of clinging and swinging will see you make it to the top. Its a bit tough to learn but very satisfying once you get the hang of it.

I fully recommend a controller if available. Mouse and keyboard are okay and its completely beatable but controller feels much better.

Cave Escape: Featuring Steve! by Isaac Hisey 2025-04-09T19:46:40Z

Appreciate all the feedback from the previous messages! Couple things I've taken away: 1. Some controls should have been placed on the start menu for navigation. Just a little message/gfx to say use the left and right button to move the menu selector and jump to select. 2. Coyote time, I should have put a bit in. Especially for the web build which runs at a slightly lower FPS for whatever reason. 3. A way to get back to the menu / check help mid playthrough 4. Options for sound volume control, which was a consideration I just didn't feel I had the time 5. It seems like my control choices where in general not great for web. Using ctrl + space opens stuff in Opera GX, clicking outside the window and pressing space seems to plummet the page to the bottom. I think I relied to much on the presence of a controller and didn't give the pc controls enough thought. I just thought what would feel natural from a WASD and Mouse perspective and neglected how they layout would interact with the webpage.

That said overall I'm really proud of this entry and it feels the most complete of all my game jams thus far! Any additional feedback is welcome and thank you everyone who has and who has yet to play the game!

Grandpet by deadroach 2025-04-10T00:21:05Z

Defs wanna play the HTML version!

HOLE by isayneigh 2025-04-10T00:45:55Z

Good entry! I like the graphics and animations. I agree with the previous entry, Good design choice for not having a insta death.

Sub-Silence by Pusheeneiro 2025-04-08T01:53:58Z

Same as Leophyte, it seems really tough but I bet if I keep at it a bit I could do better.

Love the atmosphere, graphics and sound design!

I think the only thing I really wished was that I could use more keys to control things. Turning and shooting and speed in crease decrease being more responsive would've made things easier. though I recognize easier would also detract from the atmosphere.

Overall, well done!

Bagatelle by Aune 2025-04-08T02:04:03Z

Very interesting game! Got to the first boss and died, more so to the previous puzzle than the boss itself. I enjoyed my playthrough, well done!

THE BORING PROJECT by LeoFireMage 2025-04-08T00:15:22Z

Reminds me of a more forgiving Motherlode! I enjoyed it. I never found a way to upgrade software, hardware, or drill level but I made some money and got my storage and gas upgraded a good a bit. Well done!

Mine For It All by Ji-Li 2025-04-08T00:39:14Z

Well done on your first entry! Easy to grasp. Looks like you had a clear goal and executed it. I also got to the point of one shotting rocks and felt that was my win state.

Deep Blast by Senso 2025-04-08T00:49:16Z

It felt a bit random as to if I would be able to hit the depth goal even with the controlled pull. That said it was a fun experience. I really enjoy the "choose one of three" upgrade games. I also like block breakers so this was a really enjoyable game for me.

Ruinous Depths by AStrayRae 2025-04-10T01:00:26Z

Got all the upgrades. I really like this, I had another favorite but I think this is my new favorite this jam.

Forest Depths by Jon Curtin 2025-04-08T01:37:40Z

Well done, I got about 58 for my high score. I did just kinda hug and hover over a few spawn points and only went after other wolves that got near my area.

rumination by Zeq 2025-04-08T00:22:21Z

Good take on the theme! Thoughtful and short. I enjoyed the experience!

Slugy Down depths by Nanamaki 2025-04-08T01:57:34Z

Agreed! Really great pixel art and smooth motion! Super tough hitboxes and very short gun range make it a hard one to get through. Well done!

Ciggy by kenevil1 2025-04-08T01:41:32Z

Therapy: ❌ Demon killing: ✅ Loved the art and music. Gameplay loop was tight. Chaotic fun!

Jerry the Spear by Inferno123 2025-04-10T01:12:42Z

I generally enjoy these kinda of games. I think this one could have been really fun but the money system is broken and I keep soft locking.

Deep Space Misfortunes by DazyLude 2025-04-08T01:04:52Z

Very unique idea and gameplay loop. I died a lot. May come back an play more.

FallGuys by Claudeliu 2025-04-08T00:57:37Z

I didn't really get it. Some of the platforms / walls spanned the whole screen and no shape seems to not result in a a game over.

It's That Deep by jazzydingo 2025-04-10T00:34:08Z

I tried so hard but in the end the bucket won XD

DeepCrown by Wyzal 2025-04-08T02:39:18Z

My screen went black after playing with some dolls o I guess I won? lost? Its over either way. Neat idea, a bit too long between dialogs. I wasn't really sure what my goal was so I just kinda chose the least bad card. My citizen disgruntle meter went up once the whole play through. I'm not sure if I did well or not.

Distorted Visions by Atenebris 2025-04-10T00:27:09Z

I did it. I drank and made cats as one does.

DropDeep by Elian Geser 2025-04-08T00:53:09Z

Love the spalts! I enjoyed having control of the multiplier both speeding up and slowing down. Well done!

Wishing Well by Stef_Studio_7 2025-04-08T02:06:50Z

Well done! My wish came true.

Debt Miner by fungus mundus 2025-04-08T02:27:52Z

Good entry! I paid my debt to the goblin.

DeepJamGameCan'tThinkOfAName by kali 2025-04-08T02:41:28Z

LOL I got stuck right away: image_2025-04-07_224116761.png

Refreshing and trying again.

image_2025-04-07_224340753.png

Love the movement system really well done! Met and shot Parappa, my guilt knows no bounds.

Mine Clicker by aquarock 2025-04-10T02:41:27Z

I did it! Worth it! Well doneimage_2025-04-09_224126278.png

There's No Depth in Top View by sadvest 2025-04-08T01:28:59Z

Really cool idea, once I ran into the level with the over hang and two orange boxes I admitted my defeat. Pretty neat!

Record Depth by Indiealesha 2025-04-09T00:20:15Z

I gotta say, I've played a lot of games in this jam and unironically this may be my favorite. I love the dedication to the funny. Well done!

LD59 — Signal

Red Light Synthlight by MrTroy 2026-04-21T04:50:58Z

The bad signal have been stopped. Well done, love to see 3D web games. Good interpretation and execution. Music was very good, enjoyed the character designs!

Sonar Ping by CoastersPaul 2026-04-26T00:54:14Z

I think either the enemies on move toward you last ping, or only move when your ping is firing. Either way I made it the end and only died twice on the last level. Pretty fun! Audio was very loud for me so I couldn't here my discord group while I was playing XD

Definitely one of my higher rating this jam!

Signal Blast by smilewood 2026-04-21T03:57:08Z

I do like me some vampire survivor / bullet heaven games. Good start to one!

Celestial Bodies by rynti 2026-04-22T03:33:08Z

IDK how you came up with this idea, but I hope you make more silly things like this. The execution of this hilarious concept matches perfectly to the theme and the only thing i wish was that there was more to play!

Celestial Bodies by rynti 2026-04-26T00:07:53Z

Screenshot_2026-04-25_20-07-12.png There's no limit LOL, this is great!

Celestial Bodies by rynti 2026-04-26T00:17:17Z

Screenshot_2026-04-25_20-16-50.png Here is a representation of current frames.

Celestial Bodies by rynti 2026-04-26T00:30:42Z

Last one to win! All these courtesy of JusticeMoose.Screenshot_2026-04-25_20-30-02.png

Wool Street by acid 2026-04-22T04:26:54Z

5/5 across the board. The only score that high I've given thus far. Truly, well done!

Signal Steve by Isaac Hisey 2026-04-21T04:13:50Z

@judjudson Direct inspiration! Thanks for saying so!

Signal Steve by Isaac Hisey 2026-04-21T05:15:31Z

@mrtroy You're on the last one, just four. :)

Signal Steve by Isaac Hisey 2026-04-24T22:58:51Z

@lllarso Good idea! I added to the description: "If you feel a bit stuck in the first room, activate the door, it’ll show you the way!"

I always feel uneasy about making any changes as I feel the game should be in whatever state it was in when things were "pencils down" so to speak. Like once its submitted, that's it; that's the game.

Editing the description seems fair though :)

Signaliens by martinfernandezGD 2026-04-21T04:43:40Z

I couldn't use the right knob to change the phase on one when needed, it just didn't respond :( Got fairly far, enjoyed it!

I really like the visual of the signal and signal manipulator, the van tilting and drifting was a very nice touch.

Solar Signals by pmarincak 2026-04-21T05:35:20Z

I think something is broken for me. The timer is stuck at zero and the coins are stuck a 30. I have just a single solar panel and nothing is happening?

Stranded on Lingas by 4farandbeyond 2026-04-22T03:13:33Z

I am also lost, I tried sweeping each cell in the map and tuning the little dial to different (frequencies?) and flipping the switches but nothing is happening.

FLOCX by jester1454 2026-04-21T02:32:08Z

I win! Great game love the concept and the execution!

Signal Defender by noneegy 2026-04-21T04:05:07Z

Nice! I enjoyed it! I'm glad it wasn't overly difficult. I like semi-idle upgrade-the-number games and this was very enjoyable. Good job!

Red Light Green Light by beats 2026-04-21T04:36:15Z

Good interpretation, well executed. Good job.

Hidden Signals by soundgnome 2026-04-21T03:26:49Z

Very unique idea. Little rough on the ear and head, got a bit of a headache but I won! I think a very gentle white noise to slowly filling in different hertz ranges of a pleasant song would have taken this to the next level.

INTERSIGNAL by zimny11 2026-04-20T19:39:40Z

Same here, I like the audio design and the art. I got 19 blue score. I'm not sure if I'm winning or losing or doing things right or wrong. I figured out a workflow for dumping grays into the bottom left to get new signals and I just kinda started focusing on blues. It was neat.

TranscendAnts by JudJudson 2026-04-21T05:32:02Z

Great interpretation! I like the music loop and the art style. Little guys don't so much like to listen but they're doing their best, no? Well done!

The Trisignal by matt2728 2026-04-21T04:27:28Z

Good interpretation and use of the theme. I had some movement issues with the keyboard that made my little mage keep randomly stopping. Otherwise though I found like 4 maybe fight light sources. Then kinda got stuck not knowing what to do or where to go. It was alright and I really like to see 3d web games so bonus there!

Star Traveller by nyxkn 2026-04-22T03:47:50Z

Very nice short story! I saw it coming but it didn't make the the journey or destination any lesser. I did play through twice just to see if that last choice made a difference, kinda glad it didn't though- can't have a paradox if you can escape it!

GTC Granny Traffic Control by pedsm 2026-04-20T19:47:05Z

I found that if you make the granny do nothing you win! At least every time I tried that was the outcome. Otherwise I also got the granny hit by car. Not bad!

Sin(x)mancer by Roboolet 2026-04-21T05:14:30Z

Cool art style, unsettling atmosphere, a bit confused on the goal.

Beacon of Hope by Mascoll 2026-04-20T19:40:52Z

You do not have access to this page

Beacon of Hope by Mascoll 2026-04-21T02:04:09Z

I escaped! That was fun! I don't want to give any spoilers because it was a great feeling just figuring it out. Well done, great art! Just enough mix between hinting to the player and obfuscating details. well done!

Beacon by MostLikely 2026-04-21T03:00:17Z

Whew close! I one with 0 defending 10 infantry and 2 archers. I stacked up 100 damage archery cards and as many infantry revives as I could.

McFoley's by braktheman 2026-04-22T04:00:11Z

Very silly! A wild interpretation of the theme that worked out well. Well done!

The Signal of the Universe by Planetary 2026-04-21T05:02:09Z

Couple of things happened it quick succession that made this hard to play. 1. Clicked help on the main menu - nothing loaded. stuck. Refreshed the page. 2. Got to planet 1 and landed to hard, that's fine. click the in-game button to try again. Got to the planet, hit space to land, frozen. 3. Refreshed again, got to the planet again, landed, car immediately flipped upside down.

Gonna give it one more shot. The next shot... 4. Okay got, first planet done! New signal yay! Die by sun. ooookay.

I like the space physics, the gfx, the lazer sfx. Having a bit of tough time though. There is a lot I like. Its a bit frustrating though.

Outpost by henk 2026-04-21T06:02:43Z

Fun physics, cool art style, neat narrative. Well done!

Signal Nightmare by jazzydingo 2026-04-20T19:42:23Z

If you're seeing this error, it means I can't find your index.html file.

This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.

See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found

traceroute by wles 2026-04-21T03:15:41Z

Same here! jumped it played around, made it the end. Enjoyed the whole experience!

Beat the Signal by Fassenberg 2026-04-21T02:37:53Z

Lotta game juice in this one. got 1020. I enjoyed it there is a good skeleton here for a really good rhythm game

Bloodbane: The Crimson Nocturne by HDVR02 2026-04-22T04:53:24Z

I like it, good art, neat idea. I felt like I was doing well and then out of nowhere the wolves started doing like a third of my health per attack whereas it felt the battle just prior they were doing nothing? I died but had been playing for a good bit and don't really want to start over. I had a purple bg sword and armor and a green helmet. I unlocked a good few tiles, the altar, the lighthouse, the mushroom, woodcutter, mine, village, wheat field, empty marsh. I think I was about 75% of the way to the last guy. Oh well. As I said I liked it a lot wish there was some kinda checkpoint though starting over doesn't feel great.

This is definitely one of my higher ratings!

NASA signal by Fi7Games 2026-04-21T04:11:43Z

Nice little wordle type game. Also well done on the lighting effects. Good job!

Last Frequency by Catanus 2026-04-26T01:04:02Z

Atmospheric, minimal, well executed. Well done!

Signal Nest (Done) by MuzzLove 2026-04-21T05:44:10Z

oop it froze on me, I feel like I was so close!

Neat idea! I liked it. Good foundations for a idle / tower defense game!

Unstable Internet by Lemma 2026-04-21T03:43:19Z

Pretty neat! I like the super hot style combat with a 2D perspective. Audio was a bit much so I turned it down. I like activate and deactivating the trap via the wifi signal as well. Overall solid entry.

Read My Signal by Shivvvy 2026-04-21T23:57:47Z

Very cute, very well designed! I filled 2 pages and a slot or two. Eventually I didn't even need the books at all. I even got a UR! Screenshot_2026-04-21_19-57-33.png

Insecure WiFi by BushFire 2026-04-26T03:02:19Z

Good first entry! Got to the end.

Small Among Storms by ShanzPro 2026-04-22T01:57:12Z

Stopping killing meeeee! I'm just a lil' guy! Cute, cool, fun, kinda tough!

You play maybe the most fragile squirrel the word has ever seen. Try to get home with your acorns. Watch out for birds, and fish, and lightning, and water, and sharp plants. In fact, don't touch anything. Just live in a closer log.

The Signal by Haln 2026-04-21T05:20:48Z

Good interpretation, decent execution. Well done!

Signal surfer by poddub 2026-04-21T02:47:55Z

Took a few tries but got 252k. Pretty fun!

While You Were Here by jpat 2026-04-22T02:54:13Z

Nice puzzle platformer! Amazing art and unique mechanics blended with a fun interpretation of the theme. Well done!

Inside a Sun by bonedaddy 2026-04-22T03:05:11Z

Bit of a bug for me; the sensitivity of the mouse look was at like a million! every tiny movement would sent my view spiraling all over. I did manage to beat it still though. Really cool dynamic destruction!