FoonLudum Dare ExplorerLD59 → Sin(x)mancer

Sin(x)mancer

By roboolet

View on ldjam.com

CategoryRankScoreCount
Overall3643.6419
Fun4493.3320
Innovation1483.8320
Theme4533.6920
Graphics1284.3421
Audio3153.5519
Humor3.3110
Mood1614.0819

Comments

kamizenki 2026-04-21 05:07

Nice work, I love your art style throughout the game and enjoyed the vibe of the game as well. But I don't understand much about the upgrade and the sync signal of how it works, and why the enemies keep spawning a lot, but I can't beat a single one. Overall, the idea and art style are very good, but it would be better if it had more information or instructions about the gameplay.

isaac-hisey 2026-04-21 05:14

Cool art style, unsettling atmosphere, a bit confused on the goal.

hammerfrenzy 2026-04-21 05:17

Really like the aesthetic and idea of getting stronger by matching your waveform to the nodes. Definitely would benefit from pacing out the concepts & enemies

nathmate 2026-04-21 06:14

I sure summoned and killed a lot of spaghetti monsters. Not sure why, but it was cool and fun.

The dithered hands in the merchant screen was reminiscent of Felvidek.

toshiy 2026-04-21 08:19

I love this kind of atmosphere! perfect! Thank you for the experience!

pastmoments 2026-04-21 10:49

Incredibly cool visual style, and the concept of create a build using the dials is cool too. This has a lot of potential for more content, with more ways to create different types of builds.

head-priestess-ari 2026-04-21 13:28

The mood is immaculate! I got lost a bit at the beginning as I missed the exit for the disk trader and stuff, Didn't figure out what to do after. I managed to get a lot of bullets out of bounds. This has to be one of my favourite spins on the making a graph fit to another graph thing a lot of the games this time around have. I really liked how the bullets illuminated the shape of the passages later on. Also would be nice if in the beginning the enemies waited while I was in the inventory figuring out what's happening.

orangeoceans 2026-04-22 02:00

This feels like a promising proof of concept. If it was elaborated into a full game I would definitely play it!

derek-glennon 2026-04-22 02:17

Visuals are super satisfying. I struggled with the controls a bit sadly. Really nice entry though

darthwaxus 2026-04-22 05:15

Super stylish game!

drydiamond 2026-04-22 15:35

Had an excellent feeling playing this game, nice concept!

nikitose 2026-04-23 14:54

awesome idea for build adjustment with sine!!!

pragmascript 2026-04-24 09:54

Love the art style and concept

apt-prose7 2026-04-26 08:36

A solid game, definitely worth playing.

oadt 2026-04-28 18:54

The best setup I found was

red disk with 3 times x2

I also managed to get the blue disk, but I was only able to get around 160 with that :smile: Moving items to different slots and trading was a bit weird at times, I think the infinitely selling discs bug was a part of that. The mechanic of maximizing you attack strength was fun and the inventory/shop graphics were very cool!