Foon → Ludum Dare Explorer → LD59 → Sin(x)mancer

Sin(x)mancer

By roboolet

Percentile
CategoryRankScoreCountLD59Ever
Overall3643.651959.974.7
Fun4493.332047.961.3
Innovation1483.832082.188.8
Theme4533.692046.865.6
Graphics1284.342186.793.0
Audio3153.561949.972.5
Humor3.3110
Mood1614.091983.494.0

Comments

kamizenki 2026-04-21 05:07 ♥ 1

Nice work, I love your art style throughout the game and enjoyed the vibe of the game as well. But I don't understand much about the upgrade and the sync signal of how it works, and why the enemies keep spawning a lot, but I can't beat a single one. Overall, the idea and art style are very good, but it would be better if it had more information or instructions about the gameplay.

isaac-hisey 2026-04-21 05:14 ♥ 1

Cool art style, unsettling atmosphere, a bit confused on the goal.

hammerfrenzy 2026-04-21 05:17 ♥ 1

Really like the aesthetic and idea of getting stronger by matching your waveform to the nodes. Definitely would benefit from pacing out the concepts & enemies

nathmate 2026-04-21 06:14 ♥ 1

I sure summoned and killed a lot of spaghetti monsters. Not sure why, but it was cool and fun.

The dithered hands in the merchant screen was reminiscent of Felvidek.

toshiy 2026-04-21 08:19 ♥ 1

I love this kind of atmosphere! perfect! Thank you for the experience!

pastmoments 2026-04-21 10:49 ♥ 1

Incredibly cool visual style, and the concept of create a build using the dials is cool too. This has a lot of potential for more content, with more ways to create different types of builds.

head-priestess-ari 2026-04-21 13:28 ♥ 1

The mood is immaculate! I got lost a bit at the beginning as I missed the exit for the disk trader and stuff, Didn't figure out what to do after. I managed to get a lot of bullets out of bounds. This has to be one of my favourite spins on the making a graph fit to another graph thing a lot of the games this time around have. I really liked how the bullets illuminated the shape of the passages later on. Also would be nice if in the beginning the enemies waited while I was in the inventory figuring out what's happening.

orangeoceans 2026-04-22 02:00 ♥ 1

This feels like a promising proof of concept. If it was elaborated into a full game I would definitely play it!

derek-glennon 2026-04-22 02:17 ♥ 1

Visuals are super satisfying. I struggled with the controls a bit sadly. Really nice entry though

darthwaxus 2026-04-22 05:15 ♥ 0

Super stylish game!

drydiamond 2026-04-22 15:35 ♥ 0

Had an excellent feeling playing this game, nice concept!

nikitose 2026-04-23 14:54 ♥ 0

awesome idea for build adjustment with sine!!!

pragmascript 2026-04-24 09:54 ♥ 0

Love the art style and concept

apt-prose7 2026-04-26 08:36 ♥ 0

A solid game, definitely worth playing.

oadt 2026-04-28 18:54 ♥ 1

The best setup I found was

red disk with 3 times x2

I also managed to get the blue disk, but I was only able to get around 160 with that 😄 Moving items to different slots and trading was a bit weird at times, I think the infinitely selling discs bug was a part of that. The mechanic of maximizing you attack strength was fun and the inventory/shop graphics were very cool!