@chimpoka Thank you for playing our game. Regarding the puzzles, we initially planned to create three different types to add variety to the game, but ultimately reduced it to just two types to fit within the time limit.
@nicardo Thank you for trying our game. We apologize for writing this text longer than intended. Part of it was to experiment with creating ingame dialogue, and part was to clarify some unclear details about the gameplay and context of the game.
@david-best Thank you for your feedback on the camera. We had planned to include that feature but it was ommitted to ensure the other aspects were as polished as possible. We will definitely consider adding this feature in the future.
@robz Thank you for experiencing our game and giving us valuable feedback. Regarding gameplay instructions, you can interact with the NPC located next to the clock door at the start of the game; they will explain how the puzzles work. Regarding item drop, we have added the Q key to the game description, hope that can help you. Regarding dialogue, this is the first time we've combined so many different mechanics, so we'd really appreciate your feedback on the best ways to improve our future games.
@venomousmouse Thank you for playing! Hope you can try our game in the future :)
@dk5000p Thank you for your feedback and for trying out our game. We acknowledge that the game needs more instructions and hints to be easier to understand, and we will take your feedback into account for the next game.
@pipetto Thank you for trying our game. This is a new game genre that we've wanted to create for a long time, so unintentional mistakes are inevitable. We acknowledge that this game isn't popular with our target audience, but we will learn from this game's feedback and use it as a springboard to improve future games.