Cool idea, but the music gets rather repetitive after awhile. It would also be nice if there was an easy way to track the crystals of the ghosts that you already had figured out.
Neat idea, but some of the clue eventually got really hard to tell, like the movement speed was hard as some of them were getting stuck in a corner not really moving.
The play was really neat, the only complaint is the need to spam down the units really fast. Either a way to put down all the units or a short planning phase where you can put down units.
The game is interesting but the random teleporting made it a little hard to keep track of the player and as mentioned you sometimes just spawn to die. Some more visual signs where the player is or where they get teleported to would be nice.
Great job, it was fun. The game did quickly get to the point where I really didn't need to worry about anything. I never really felt like I needed extra health.
I really enjoyed it, the only thing I may have liked was a little tutorial or intro since I spent my first few attempts trying to spawn enemies to far up. Once I realized that there was a specific spawn area though it I got the hang of it pretty quickly.
The game was pretty fun, but there were some things that felt inconsistent. Damage seemed to be delayed sometimes and the skeleton combat seemed a little random when they did damage. Other than that, I didn't see the point in doing the multiple elevators in that long shaft. A single elevator would have worked, it didn't seem to add anything other than some mild annoyance trying to jump on an elevator on a screen transition.
The idea was really cool though. I enjoyed myself and played the whole thing so with some more polish I could see this being an amazing game.
The game was fun, but it would have been nice to see some variation in the gameplay. While powerups/levels definitely would have been cool, even some variations on what the enemies were doing would have made this better. Even just to have some that moved faster than I did so I had to deal with them would have been nice. Ultimately, I found it easy to just keep a train behind me and ignore the enemies most of the time.
It would also have been nice to have some simple hit reaction, SFX and maybe some flashing on the player. It was kind of hard to tell when I got hit.
LD55 — Summoning (15)
Summoner's Circle: A Murder Mystery by Matt Green 2024-04-25T22:33:22Z ♥ 2
Cool idea, but the music gets rather repetitive after awhile. It would also be nice if there was an easy way to track the crystals of the ghosts that you already had figured out.
Summons of the Sovereign by Hare Software 2024-04-25T22:24:35Z ♥ 2
Really neat, the difficulty is a little hard and I ended up playing one game until the game crashed. It was really fun though.
Court Summons by dishwand 2024-04-19T02:58:04Z ♥ 1
Neat idea, but some of the clue eventually got really hard to tell, like the movement speed was hard as some of them were getting stuck in a corner not really moving.
Storm The Castle by Parker8283 2024-04-19T02:51:33Z ♥ 2
The play was really neat, the only complaint is the need to spam down the units really fast. Either a way to put down all the units or a short planning phase where you can put down units.
Broken World by Shengsu 2024-04-19T02:47:01Z ♥ 0
Interesting idea, the controls were a little weird but otherwise was a pretty good time.
Trouble in Emoji Plane by TheLastSlowpoke 2024-04-19T02:41:03Z ♥ 2
The game is interesting but the game feels like you are supposed to be button spamming and that is a little rough.
Necrowarp by Ryan Lockhart 2024-04-19T02:38:05Z ♥ 1
The game is interesting but the random teleporting made it a little hard to keep track of the player and as mentioned you sometimes just spawn to die. Some more visual signs where the player is or where they get teleported to would be nice.
Dominion by Durrani19 2024-04-19T02:33:40Z ♥ 1
Great job, it was fun. The game did quickly get to the point where I really didn't need to worry about anything. I never really felt like I needed extra health.
The Fifth Seal by vivid-hallucination 2024-04-19T02:20:57Z ♥ 1
Neat idea, I didn't have the time to go down more than a path, but I like seeing something different.
Geometry Summoner by benisu 2024-04-19T02:17:56Z ♥ 2
The game was fun but a little complicated to get up to speed. It would be nice if it was a little slower to get started
Lil Lads Hit the Notes (Or fall into lava and they don't want that) by Josion 2024-04-16T20:11:08Z ♥ 3
I really enjoyed it, the only thing I may have liked was a little tutorial or intro since I spent my first few attempts trying to spawn enemies to far up. Once I realized that there was a specific spawn area though it I got the hang of it pretty quickly.
The Unsummoning by Unx 2024-04-16T20:06:18Z ♥ 1
The concept seems neat but I got stuck pretty early on, so I feel like the early sections especially need to be a little more forgiving.
Peso by Tuna545 2024-04-16T20:01:11Z ♥ 3
The art is nice, but I found myself frustrated trying to find the pieces of the puzzle as they blended into the background.
Necroform by Sevadusk 2024-04-16T19:56:17Z ♥ 1
The game was pretty fun, but there were some things that felt inconsistent. Damage seemed to be delayed sometimes and the skeleton combat seemed a little random when they did damage. Other than that, I didn't see the point in doing the multiple elevators in that long shaft. A single elevator would have worked, it didn't seem to add anything other than some mild annoyance trying to jump on an elevator on a screen transition.
The idea was really cool though. I enjoyed myself and played the whole thing so with some more polish I could see this being an amazing game.
Hell Shift by AndrewByte 2024-04-16T19:22:06Z ♥ 2
The game was fun, but it would have been nice to see some variation in the gameplay. While powerups/levels definitely would have been cool, even some variations on what the enemies were doing would have made this better. Even just to have some that moved faster than I did so I had to deal with them would have been nice. Ultimately, I found it easy to just keep a train behind me and ignore the enemies most of the time.
It would also have been nice to have some simple hit reaction, SFX and maybe some flashing on the player. It was kind of hard to tell when I got hit.
Overall, it was a solid game, if a little same-y.